- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
that New Vegas wasn't that hot, and calling it the best Fallout is a little goofy.
The main quest stands on its own merits, but if you only play the main questline, then 'No duh' you'll find the game uncompelling.
Fallout New Vegas is considered the best Fallout game by the majority of the fandom. The only games to top it would be FO1 and FO2.
An RPG is not the main quest alone. The idea that the modern RPG is 50% main quest is frankly ludicrous. Not even Baldur's Gate with its epic dungeon crawls was this true. A good RPG is 20% main quest and 80% everything else, whether that be sidequests, character interaction and others.
But you know what? Even if I played NV for the main quest alone, it would still prove superior to the main quest of every game Bethesda made post-Morrowind.
New Vegas, Morrowind and other games like it follow a relatively simple formula in constructing quests. The player starts off somewhere, goes to a nearby settlement, and plot hooks would dangle in front of them to the next settlement. However, because the game is filled with sidequests in each town, the player would do these quests before proceeding on with the main quest.
Bethesda does not this formula at all.
In Skyrim, you seek shelter in Riverwood and immediately are told to go to Whiterun, then go to Bleak Falls, then fight a dragon, then go to the High Hrothgar, and so on until you kill Worst Dragon Villain ever at the end. You barely cared about anyone because the game doesn't even try to convince you.
In New Vegas, you wake up in the town of Goodsprings and are immediately allowed to go to Primm. But the game doesn't do that, and encourages you to do the tutorial, interact with the townsfolk, in which you would find the mayor arguing with a Powder Ganger, in which you would get entrapped into either defending the town or joining the bandits which then affects the ending of said town 80 hours later.
New Vegas does this for every single town. You interact with the people, you get to know about them, their situation, the political opinions of the big factions before you even meet a single one of them.
You do this until you get to Vegas, confront Benny, and then the game branches into FOUR branches: Independent, NCR, Legion, or House. Which THEN leads to dealing with the many other smaller but still signifant factions in the Wastes, from the Brotherhood to the Boomers, it gives you the incentive to experience the world.
The questlines do interact and overlap, but the fact you can complete every single one of them differently gives the game depth. House treats you like an employee, the Legion treats you like a saboteur, the Republic treats you like a soldier/diplomat and the Independent route gives you the choice to say, "Nah, I don't wanna deal with those guys" or "Let's kill every single one of them."
The Yes Man route is basically the Bethesda ending but actually done fucking well. Something Bethesda until today does not comprehend. No, I don't want to be the goddamn General/Director or whatever. Even if I were, there's jack shit I can do in calling the shots. That's why the game wisely ends afterwards (also they had time constraints and had no budget to do a lot so diverted their time to make good DLCs).
What other Bethesda game does this? None of them do. Because Bethesda has lost its spirit of creating proper quests. You can see the dying sparks of it still though. Oblivion had you hotel ship taken over by pirates. Moira's quests is the most dialogue heavy in FO3. Skyrim, well I actually struggle to remember any quest that's good as the quests in Oblivion actually.
And that's why New Vegas remains one of the best RPGs ever made. It respects the inhabitants on the world, it respects the themes, it respects the lore, and it respects YOU.
New Vegas has such respect for the player, you actually have a quest to convince a raped soldier to take therapy, and treats it with the utmost decorum for an extremely serious subject.
In Fallout 4? Uhhh ..... another settlement needs your help?
And that's the difference between an average game and an excellent game.
nd not reliant on weird 'It's better because you can fail to find the interesting bits' logic.
That is actually the point that Tumblr post was making. The reason why people "don't get" New Vegas was because they refuse, or don't care to, give a crap about the game. They are too stuck with Bethesda's mindset of making a playground of a Wasteland.
So if someone says that Halo is terrible because the aliens will kill you if you just run straight at them trying to melee them to death, your response is...? Or, hell, what if someone complains about Halo because you can't befriend your enemies, talk to the, convince them to join you?The argument "no, you are playing the game wrong" is not an argument, it's an indictment of the game creator. If there was supposed to be only one "proper" way to play the game, then they fucked up when they made it possible to do something else and they should have been designing King's Quest games.
(And "the voiceacting is bad" is far from the sweeping indictment of FO4 you made or want them to endorse.)
The argument "no, you are playing the game wrong" is not an argument, it's an indictment of the game creator. If there was supposed to be only one "proper" way to play the game, then they fucked up when they made it possible to do something else and they should have been designing King's Quest games.
So if someone says that Halo is terrible because the aliens will kill you if you just run straight at them trying to melee them to death, your response is...? Or, hell, what if someone complains about Halo because you can't befriend your enemies, talk to the, convince them to join you?
.Because who decides to go around murdering every single person they meet anyway?
So... It is a bad game because it allows you to try to play as a pacifist, but it isn't a fun experience? Or is it the pacifist player's fault for having expectations mismatched to the virtues of the game?And if you make ridiculous strawmen, you should rightly be ignored.
So... It is a bad game because it allows you to try to play as a pacifist, but it isn't a fun experience? Or is it the pacifist player's fault for having expectations mismatched to the virtues of the game?
I feel like MrBTongue's video on the different types of replayability could be particularly valuable here. Specifically how there's two dominant thoughts of "replayability": That different options exist just to go back and see what would happen (usually with a negligible failure state presence) and that different options exist to simulate potentially drastically different outcomes. The first is what you generally see in stuff like Mass Effect (wherein what changes are made are often completely segregated from the action you chose), the second earlier Fallout games or Morrowind or whatnot (wherein they can have rather reaching and, sometimes failure-inducing, consequences either long or short term).So... It is a bad game because it allows you to try to play as a pacifist, but it isn't a fun experience? Or is it the pacifist player's fault for having expectations mismatched to the virtues of the game?
then trying to dictate to the player a progression along certain lines and gate them out of certain other areas
It actually doesn't allow you to play as a pacifist. The game mechanics are not there to allow you to progress in several instances with an attempted pacifist run.
The hilarious thing here is that I was responding to your asinine strawman. And that despite that I was making a point: games are experiences. And you can certainly approach them in a way that means not enjoying it isn't really an indictment of the game. Going into Halo expecting satisfying melee clashes, or meaningful conversation and diplomacy, will leave you frustrated and upset with the game. Another good example is stuff like Dark Souls or some similar games, which if approached like many other combat titles are impenetrable. But they're still good experiences for many. You didn't engage with the experience, but no experience works for everyone. To imply otherwise, as you did, is ridiculous.And if you make ridiculous strawmen, you should rightly be ignored.
The hilarious thing here is that I was responding to your asinine strawman.
Fallout 3 was like that (but you could at least find your Dad immediately if you knew how to).
Granted I don't find it particular FUN to play the game with no kills.
Well, first off, you'll note that I wrote two sentences there. The first one was regarding melee combat, and melee combat both exists and is a means to kill aliens. This is all stuff in the game, and technically it's possible to complete the game with just melee. So that statement is not false, but it hasn't been answered. Just dismissed on your part with no response.Which is why you said something actually false? (In literally the second area, landing on Halo, there are several points where the game will not call in a Pelican to pick up some Marines unless you clear the area of Convenant forces. The mechanics to play a pacifist Halo do not exist; the result is a perpetually frozen game failure state.)
Meanwhile, my argument was that saying "NV is not meant to be a playground" when you have literally everything at your fingertips to treat it as a playground, and that's not one you addressed at all, so...good job? You actually didn't understand things at all.
That is actually the point that Tumblr post was making. The reason why people "don't get" New Vegas was because they refuse, or don't care to, give a crap about the game. They are too stuck with Bethesda's mindset of making a playground of a Wasteland.
No actually it wasn't. There are very few places where you won't encountered leveled enemies in FO3, and even fewer where they'd be deliberately beyond a low-level player. If you exit the first town in NV moving in the wrong direction you will get giant radscorpions or deathclaws or cazadore groups before you travel too far. The fact you may successfully evade them only means you're smarter than the game designer (almost inevitable, you have a lot more time to try and break his work than he did to make it), not that they genuinely didn't try to block you. The fact you can reach Vegas is because the game actually intends for you to be able to reach Vegas safely if you so choose; it's such an obvious thing to do that it was made a safe option because a significant portion of players would try.
that it's possible to debate what the main plot of the story is was probably the biggest sin New Vegas ever committed.
Nowhere does the post say that.
The main plot is the clash between the New California Republic and Caesar's Legion over the control of Hoover Dam, and with it Vegas and the Mojave. This is hammered to you repeatedly. Every civilian you encounter has some sort of opinion about the NCR and the Legion. Every soldier is anticipating a big class between the two major powers. The chip at its center is a trump card made by House, for House, or if you choose to, by you.
You are literally missing the sack of Nipton, of Ranger Station Charlie, the skirmishes, the people trying to get Helios to work, the situation between the Kings and the NCR, the raids by the Fiends, the history of the Khans, the problems of small towns, the espionage by the Legion, the secrets of the gangs in the city. All of this tie the game together about the themes of war and politics over a changing world. And all this you find out by just doing the main quest!
The fact that you are arguing like the plot is non-existent is bad faith debating. How can you engage with the story when you don't even give it a chance.
Is it because I used a Tumblr post? Is that why you're so salty? I didn't do anything to garner such hostility from you.
All of this attacks the people who don't agree with the writer rather than attempting to address any argument, even a constructed one. It is literally, "the arguments aren't worth considering because the people haven't played the game" which ignores that people form these opinions from playing the game. I didn't go into New Vegas expecting it to be a shit game I would hate, I expected a good story with interesting characters and good plot with important decisions, since that's what everyone who I've seen discuss the game outside of Yahtzee talk about, and then I went 9 fucking hours without seeing any of it. Roll that around in your head, my longest playthrough, 9 hours from start to the most recent save after talking to House, and I see none of what this game is lauded for, and that was after hours of trying to force myself to play to figure out what I was missing. Trying to find the same game everyone else was playing has literally and permanently burned me out on the game. Booting it up after my big post last page explaining my issues and answering why I'm being so hostile to you specifically, I tried again, but after finding that the game bricked my saves in loading screens I started over, again. Because part of me still holds out hope that one day, I'll play it, and find the game you all have played. This time didn't last 20 minutes.when yall shit talk new vegas because "it takes place in a desert" or "i don't see how the main plot's interesting" it's like sayin Watchmen sucks because it's about superheroes and you don't see how dr manhattan is interesting and also you only read two chapters
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nobody who understands what this game is would argue that its content and structure have no merit, especially when compared to other titles in its genre
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the vocal "hatedom" for nv mostly consists of people who wrote it off for some personal hang-up unrelated to the actual quality of its content, or because they really fundamentally don't "get" what the game is.