- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
'I'm not taking them at their word, I'm just accepting what they tell me'. Which is especially ridiculous given how we know Cerberus is cell based and are explicitly trying to get you to work for them.I didn't take them at their word. I had a great time exploring the Normandy and meeting the crew. You can ask Kelly, the engineers and everybody else about this. Jacob says they're different now and all the Cerberus people I met confirmed his statement. Plus, for being a "human supremacist" TIM seemed awfully fine with letting a bunch of aliens onto his ship to help.
I saw more racism from Ashley than I did from TIM or Jacob or Miranda.
The statement was a dig about how your argument is similiar to the whole clean Wehrmacht argument. Yeah, as long as we ignore the negative things they did, shove them all ontoI never said they were "clean." Subject Zero still happened with Cerberus funds, whatever TIM knew or didn't know about it. And Project Overlord was some fucked up shit, one of the hardest choices I ever made in the trilogy and I was very mad at TIM come 3 when I met Archer and he told me what happened to his brother.
And...?But I rolled with it. I can't say any more than that. I looked at the options I was given and determined the one side was fine instead of being upset with the whole system and hating it. I found it a very immersive experience if you just let yourself roleplay what is given.
This guy knows what what's up.
But in all seriousness, if I have to fuck with mods just to make your hot mess of a game playable then in my eyes you failed as a game designer.
YES.Speaking as someone who only played ME1...
It really sounds as if the Cerberus of ME2 should have been called something other than Cerberus. No need for them to have anything to do with the unambiguously evil terrorists of ME1.
You know, I kinda figured the point of an unpopular opinions thread would be to be able to air unpopular opinions without having to get into a big huge dialectic war defending them.
I'm always hesitant to talk about DS2 because people are more interested in being right than they are having constructive conversations (myself included in the past unfortunately) about the game, so things tend to just get nasty. It's a shame. I hope we can avoid that here at leastThread tax: I deeply approve of what DS2 tried to do. I just don't think it in any way made it there.
(I'm also really careful about talking about the game now, here, because I've been really bad about it in the past, and I'm trying to find a way to frame things/engage better.)
Hbomber's video is on DS2 sprawling and encompasses a lot of disparate arguments. I remember watching it and wanting to write replies to a lot of the things in it that I disagreed with, and with things that it got wrong in its framing and argumentation, but I eventually just gave up on by the time the video was over, because there was so damn much to cover. He did raise some very interesting points though, and made me think about the game differently to an extent, and I want to talk about some of that.
Specifically, one thing he tried to defend in particular was the infamous transition between levels in DS2, from Earthen Peek to Iron Keep. ( For those who don't know, you go from a giant mill building, up an elevator at its top... and arrive at a castle sunken into the ground, filled with lava. It's pretty trippy, all things considered. And in theory, I love that!) He defended it by saying that the game's world design was supposed to be very surreal. It's not supposed to make spatial sense of any kind: it's supposed to be wonky. But here's the thing about that.
So when you have something that gonzo, there's a specific reaction you're looking for. That reaction is, "Oh my God what the fuck " versus, "Oh. That's bulshit. They just didn't care." - and I'm going to say that most people are liable to get the second reaction, because it's not contextualized enough.
If you want your game to be about crazy bullshit trippy space, on a world design level (i.e. how the levels connect to each other; the game doesn't do this for the actual spaces inside said levels) then you need to establish early on that Shit Be Whack In Here. And that isn't done. You see where you're going all the time - there's no other transition anywhere NEAR as spatially implausible or jarring before that, or even really after. The opening cutscene kinda tells you the game is gonna be surreal, arguably (it has its own issues I may talk about later; suffice it to say that I think it fails there) but because this expectation isn't set up beforehand, the thing just kinda goes and flops flat on its face.
If DS2 was really trying to be about land folding in on itself, then it shouldn't have conditioned its players go mentally go "Oh, I can go here, then here, then here!" like the areas tie into each other with any meaningful degree of consistency. But it does, and much to its detriment, I feel like. Space has always been fucky in Souls games and I'd love to have seen them ditch the Lordran-y "You see everywhere you can go!" thing and just completely play up the gonzo, cloying nature of Drangleic, but instead they went halfsies for their game.
tl;dr don't go halfsies in your game, kids.
Dark Souls 2 is a giant mess which also had some very good parts to it. The fact From has since completely ignored said good parts annoys me.I'm always hesitant to talk about DS2 because people are more interested in being right than they are having constructive conversations (myself included in the past unfortunately) about the game, so things tend to just get nasty. It's a shame. I hope we can avoid that here at least
*Begins considering how to adapt the Bard's works into video game format*
Romeo and Juliette dating sim. Macbeth medieval hack and slash. Midsummer's Nights Dream walking sim.*Begins considering how to adapt the Bard's works into video game format*
Most super high level difficulties are bullshit. Heck, Doom contained one they hadn't even checked if you could finish the game on.
Put this argument on hold for about half an hour/hour and I'll spin it off into its own thread when I have PC access instead of BLASTED PHONEPOSTING
That's what this newfangled speech-to-text thing is all about. it has its flaws, but I'd say the benefits far outweigh the negatives.