- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I don't mind more mechanically complicated games having an invincibility toggle in the options menu (ala wing commander) or a cheat code for it. It allows younger or more casual players to enjoy it while at the same time feeling cool, and then when they feel confident enough they can turn it off whenever.
Most super high level difficulties are bullshit. Heck, Doom contained one they hadn't even checked if you could finish the game on.
Difficulty settings which just give enemies lots of health or give them a bullshit advantage are dumb and should fuck off.
The best hard difficulties are things that totally change the way the game plays. Like MGR's Revegeance mode or DMC's Heaven or Hell. Where the game is turned into a series of twitch quickdraw duels where one hit kills everyone. Or strategy games where the higher difficulties actually make the enemy smarter.
Difficulty settings which just give enemies lots of health or give them a bullshit advantage are dumb and should fuck off.
You can't really apply Action Game difficulty logic to non-action games. So while Revengeance switches things up with twitch gameplay, how do you change an RPG besides givingenemies more hit points or stronger attacks or basically just modifying a bunch of numbers?
how do you change an RPG besides giving enemies more hit points or stronger attacks or basically just modifying a bunch of numbers?
In most cases RPGs have their own sliding difficulty setting and it's called 'what level your party is'. Persona 4 Golden had the best difficulty settings for an RPG I can recall in a long time because it just let you individually adjust shit like money and XP rewards.You can't really apply Action Game difficulty logic to non-action games. So while Revengeance switches things up with twitch gameplay, how do you change an RPG besides giving enemies more hit points or stronger attacks or basically just modifying a bunch of numbers?
Personally, I feel like an overhaul of Skyrim's wolves so that upper-level adventurers have to fight large packs that use actual coordinated hunting attacks, flanking and attacking from behind only to draw back and allow their allies to circle around when you turn to try to strike them, etc, would result in wolves changing from 'worthless trash mobs' to 'horrifyingly dangerous opponents, avoid at all costs'.Make them smarter.
In easy in an rpg enemies can just rush in and try to hit you. On harder difficulties have them apply more advanced tactics and take advantage of more of the mechanics that the player can.
See, for example, Smart Kobold, the roguelike where a powerful adventurer tries to exterminate a bunch of kobolds, and it proves more difficult than expected.
In most cases RPGs have their own sliding difficulty setting and it's called 'what level your party is'. Persona 4 Golden had the best difficulty settings for an RPG I can recall in a long time because it just let you individually adjust shit like money and XP rewards.
Coincidentally, Jim Sterling just released a video sort of about this.
Presumably because, like me, you hate yourself and subconciously want to be punished.
P5's downloadable Risky/Merciless difficulty has a stupidly massive damage multiplier to Critical, Weak and Technical damage (like x15?)
Corvo is notCorvo in Dishonored is very jarring since you have this obviously British Victorian inspired fantasy setting, and your protagonist sounds like a Midwestern American newscaster with a gruff air.
IIRC Roger Craig Smith (the voice of Ezio) was coached by some actual Italians on how to put on a good Italian accent.At least Ezio's voice actor tried to fake having his English have a bad Italian accent tinge to it.
IIRC Roger Craig Smith (the voice of Ezio) was coached by some actual Italians on how to put on a good Italian accent.