I think that the best route for player characters most RPG's should take is either giving the player a kind of set character (that they choose the gender for and customize) with good enough writing and voice acting that the player gets invested in them, or just have it be pretty much a silent protagonist and personality is a total projection on part of the player, or somewhere in between.

A lot of RPG players seem to expect enough varied dialogue options that they can totally decide what kind of character they want to play, but most game developers can't or don't put enough quality writing into a story to make this worth a shit. Having an old Fallout style dialogue system only helps a game if there's a old Fallout level of writing behind it.

"Choice" is also an overhyped feature, and devs should shut the hell up about it because all they do when they talk about it is they make the limited choices their game actually gives you look too small whereas the player might not have had a problem with that if the devs just kept their mouths shut.

Also, to me Dragon Age: Origins is pretty much the RPG equivalent of unflavored oatmeal and I don't get why people think it's soooo good. And the other two games did a lot better by both taking half of Origins's muddled tone and running with them.
 
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I can't stand FATE. Which given that it and its off-brand progeny are all the rage nowadays, is probably a controversial opinion :p

(the DFRPG is probably the best FATE system I've played)
I liked FATE before it was cool!

But it's really a super narrative system. Which is what I'm here for; if you like crunch or combat it's not going to be your thing.
 
Oh, we're doing Tabletop stuff now?

Fantasy Flight Game's Dark Heresy is literally the worst Tabletop RPG i've ever played (Well, GMed), rivaled only by the other FFG 40k games in it's badness. Characters are by default incompetent idiots and equipped and paid like homeless people, despite the PCs supposedly being agents of an extremely powerful and feared intelligence agency (The Inquisition). The gameplay is boring and formulaic, and makes no sense within the context of the setting of Warhammer 40k. The economy is hilariously broken and yet still requires counting money like an accountant. It's so easy to break that i've seen people create supersoldiers who can kill tanks with a machine gun by accident. The other gamelines, excepting maybe Deathwatch are all near total copies of Dark Heresy's crap mechanics, with a few changes, amazingly in most cases for the worse.

On the other hand, Fantasy Flight Game's Star Wars: Edge of the Empire is probably the best RPG i've ever played on a consistent basis.
Dark Heresy at least assumes that starting characters are *pathetic nobodies* who are being recruited as disposable assets, and the mechanics for low ranks accuratly reflect that. DH1ed is after all built on WHFB RP 2ed, which of course is *also* about being disposable pathetic nobodies who will die miserably.

And then they used this system, made for and designed around the PCs being disposable pathetic nobodies for Rogue Trader, aka Larger Than Life Space Opera and Deathwatch, aka, No, John, YOU are the Space Marine.

But yeah, DH1ed/Rogue Trader is absolute garbage-tier mechanically. Dreadful in every way.
 
Dark Heresy at least assumes that starting characters are *pathetic nobodies* who are being recruited as disposable assets, and the mechanics for low ranks accuratly reflect that. DH1ed is after all built on WHFB RP 2ed, which of course is *also* about being disposable pathetic nobodies who will die miserably.

IIRC, WHFB 2e actually has beginning characters (Who are literally peasants and such) having about equal stats and superior skills and talents to beginning Dark Heresy characters. In some cases better gear (Though that's harder to compare).

And then they used this system, made for and designed around the PCs being disposable pathetic nobodies for Rogue Trader, aka Larger Than Life Space Opera and Deathwatch, aka, No, John, YOU are the Space Marine.

For extra hilarity, their modifications to the system for Only War (AKA, IG Cannon Fodder simulator), makes the game super easy to break, meaning that with a little XP characters quickly become unkillable action movie badasses rather than cannon fodder.
But yeah, DH1ed/Rogue Trader is absolute garbage-tier mechanically. Dreadful in every way.

I GMed a campaign of it for like a year....never again.
 
IIRC, WHFB 2e actually has beginning characters (Who are literally peasants and such) having about equal stats and superior skills and talents to beginning Dark Heresy characters. In some cases better gear (Though that's harder to compare).
DH1ed is WHFB2ed with a few skills trimmed down and a few 40k specific talents added (anything to do with automatic weapons). In fact, automatic weapons are one deviation - it's why they never thought about what their idiotic full auto rules (+20 to hit! on a d100! That you could Full Aim with beforehand! The only weapons that mattered in the end were the ones that had SA/FA) would do to WHFB2s combat.

I GMed a campaign of it for like a year....never again.
On and off due to flagging muse, almost four years of Rogue Trader. Blaaggghghhhghrghrghl.
 
DH1ed is WHFB2ed with a few skills trimmed down and a few 40k specific talents added (anything to do with automatic weapons). In fact, automatic weapons are one deviation - it's why they never thought about what their idiotic full auto rules (+20 to hit! on a d100! That you could Full Aim with beforehand! The only weapons that mattered in the end were the ones that had SA/FA) would do to WHFB2s combat.

Oh I know, 2e WHF is actually one of my favorite RPGs. It's really annoying that such a great game got such a terrible knock off.
 
The witness and braid both have something deeply wrong about them, but are still worth playing.

The games I liked as a kid are not actually that good. (Except Thief that's still good.)

AAA games are universally shit. (except D3 witch is only bad). I want to play a game not watch a movie with stupid "choices".

MMORPGs are boring as fuck.

D.Va is best girl.

Combat in TTRPGs is almost always boring. Give me arguments about silverware.

I like character death. Punish me sempai.

Magical Girls make everything better.
 
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Oh I know, 2e WHF is actually one of my favorite RPGs. It's really annoying that such a great game got such a terrible knock off.
WHFB2ed is *just* as shite as DH1ed. Like, every problem DH1ed has is present in WHFB2ed, from the blatantly abuseable skill stacking to ... wait, no, I shouldn't ignore thread policy. Suffice it to say I consider WHFB2ed and DH1ed the same kind of burn-on-sight terrible because they're the same game (and one of them just has automatic weaponry tacked on).

Controversial opinion of the day: US shooters, *particularly* ww2 ones, are a blight on the earth and its people, and we would be better off if they never existed.
 
AAA games are universally shit. (except D3 witch is only bad). I want to play a game not watch a movie with stupid "choices".

Play Doom, all game and like 5 minutes total of non shooty story bits. campaign can run from 8-10 hours or even more depending on the difficulty and if you choose to find all the secrets right away.
 
For table top games: Editing is one of the most important things for a work. If I can't find something within 5 minutes of trying to look for it, your system failed. Especially egregious when you given page numbers and they're wrong.

Also, large lists of equipment where everything is about the same hurt me.
 
I think open world sandbox games are really dull and have very limited game styles where they work.
 
Diablo 2 -> 3 was a step in the right direction for attribute points. Customization via handfuls of points over dozens of level-ups needs to die. Choosing between +0.3% Dodge chance and +0.3% Crit chance is asinine, especially since it always incentivizes dumping almost everything in one stat, a few points in another stat, and absolutely nothing anywhere else. It also perpetuates the delightful beginner's trap of "Why would you ever waste points on Vitality?"

On a related note, attaining the basics of a playstyle or build should take no more than a few hours past character creation. Borderlands 2 earns my especial ire for gating the most basic class ability behind multiple pointless level-ups, then gating impactful class skills behind more pointless level-ups. I don't care how fun my character will play after 20 hours if he can't do anything fun after 3.
 
Overall controversial, probably not, but for the few fans the series has, probably very.

Breath of Fire 4 is better then Breath of Fire 3. Breath of Fire 4 benefited greatly from keeping the focus on the dichotomy between Ryu and Fou Lu. In comparison, Breath of Fire 3 felt like it was long stretches of little interest between the good bits.
I agree with this, but think that breath of fire 5 was better than both of them. I don't think I have ever spoken to someone else that likes the game, but I have replayed the game more than a dozen times and every single time I have loved it.
 
DnD 3.x was fine. DnD 5e is not.

(notice how I didn't say "3.x was balanced". that would be factually wrong, not an unpopular opinion :V)
 
Old-school RPGs have sucky mechanics and the best of them were only good because of writing and/or world design.
I want to explore the world, solve mysteries and have fun action. Not play tactical chess or spend hours going through stats.

Any game RPG that doesn't have a main character is not a RPG. (Looks at games like Icewind Dale where you design the whole party.)
 
Warhammer 40K is not the most amazing tabletop experience out there, neither is its community any fun.
 
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