tbh if they kickstarted making a new engine I'd give money because god dammit I want them to make something better than the mud-and-feces covered diamonds they've been outputting. hell I would take a dusty cubic zirconium!

They don't need a kickstarter, Skyrim has sold 20 million copies. They can either purchase a better engine or afford to make their own.
 
They're sitting on iD tech 87 and Arkane's internal engine, and as a publisher they've even used licensed engines like Unreal and CryEngine.

Their choice to continue using Gamebryo is deliberate, and impervious to reason or professional development.
 
They don't need a kickstarter, Skyrim has sold 20 million copies. They can either purchase a better engine or afford to make their own.
oh, I'm very aware. That was to indicate how desperate I am to get something vaguely approaching a quality experience from what was once my favorite game series.

More seriously, I'm buying Bethesda games used for cheap until they make a new engine, and encouraging everyone I possibly can to do the same. If they don't wanna spend the money to give their customers a quality experience, I don't want to actually support them by paying full price in a way that the money goes to them instead of Some Dude Down The Block.
 
BioWare are the ones who need a new engine. Neither Inquisiton nor Andromeda were fun to play.

They tried to be Bethesda and failed miserably.
 
BioWare are the ones who need a new engine. Neither Inquisiton nor Andromeda were fun to play.

They tried to be Bethesda and failed miserably.
I found the Andromeda the most fun Mass Effect to play, as in it had the best gameplay even if its fluff was clearly a spinoff made by a B-team (or even C-team). (OTOH, I still love ME2 as an interactive film, but hold no major fondness for the gameplay, even though I found it more convenient than ME1.)
 
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I found the Andromeda the most fun Mass Effect to play, as in it had the best gameplay even if its fluff was clearly a spinoff made by a B-team (or even C-team). (OTOH, I still love ME2 as an interactive film, but hold no major fondness for the gameplay, even though I found it more convenient than ME1.)

The general opinions seems to be ME3 had far and away the best gameplay in the series. I agree with this view.

As long as you dont think about anything, Mass Effect 3 was amazing. Extremely fun to play, great set pieces and moments, fantastic music, and a decent set of companions.
 
The general opinions seems to be ME3 had far and away the best gameplay in the series. I agree with this view.

As long as you dont think about anything, Mass Effect 3 was amazing. Extremely fun to play, great set pieces and moments, fantastic music, and a decent set of companions.

Gameplay quality kept rising through the ME series while the story was slowly sucked out of it. I'd build a redo of the trilogy with ME1 and 2 with ME3 gameplay even though I really disliked the story direction in 3.

As for one controversial take... Fuck 3D. If your game isn't a character based one or use the depth, you're wasting everyone's time and graphic card with your bullshit. An excellent example of that is the recent "cultist simulator". The game has wonderful ideas, but the UI clunkiness is magnified a thousandfold by the 3D perspective of the board.
 
I mean shit man even working off of old ass software is no excuse for Fallout and Elder Scroll's problems considering how Valve has been building off the source engine for years to far less nightmarish results.
 
Wasteland 2 runs fine on Unity 5 so yeah, RPGs are totally doable on them. Yes all engines have their ups and downs but it seems to me Bethesda's engines is being stripped out for no good reason.
 
Wasteland 2 runs fine on Unity 5 so yeah, RPGs are totally doable on them.

I mean the Unity engine is underrated in general, an absurd number of good and varied games have been developed on it including some of my all time favorites. And it basically sinks "Aw man coding this feature would be sooooo haaaaaaaard" as an arguement entirely in a lot of cases.
 
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I mean the Unity engine is underrated in general, an absurd number of good and varied games have been developed on it including some of my all time favorites. And it basically sinks "Aw man coding this feature would be sooooo haaaaaaaard" as an arguement entirely.

You know what great game is made with Unity? Rimworld.

Play Rimworld, you fools.
 
I mean shit man even working off of old ass software is no excuse for Fallout and Elder Scroll's problems considering how Valve has been building off the source engine for years to far less nightmarish results.
The consensus seems to be "the engine is really shitty and if they wanted to replace it they could".

Which is less of an excuse and more of an explanation.

They could totally do better if they wanted but they don't... for whatever reason.

You know what great game is made with Unity? Rimworld.

Play Rimworld, you fools.
Call me crazy but I've gotten the feeling that you might be somewhat of a Rimworld fan :p
 
My problem with the Megaton nuke is that in the main game it's blatantly obvious that the entire thing was set up to show off to people in gaming media, making it totally isolated from the rest of it and it's probably the single biggest RPG choice in the game aside from a few others in the main story.

So their most important RPG choice not only doesn't really matter, but it was itself created b the developers to show off how they made a cool RPG where your choices matter.

But yeah okay Fallout 3 sucks whatever.

I actually really like the lore for Dark Souls 3 because the entire point of it is that linking the fire stopped being cool and special, and just started to be the status quo, and the world just keeps getting worse and worse without anyone bothering to change just because Linking the Fire became a cultural thing they just do for the sake of it.

PS: JUST LIKE VIDEO GAMING

I mean, Megaton is pretty much the laziest possible idea for a Fallout settlement ever.

Like imagine the thought process coming up with it.

uhh... this settlement in the post-nuclear war game fallout has... uhh... a nuclear bomb. That people worship, I guess? And the big choice is umm... uhhh... whether to blow it up or not?
 
But is that what ninety percent of people remember it for?
Probably? That was a major part of its design, obviously the nuke was also a big part of it but I don't see how that isn't rather memorable either.

Obviously nuking Megaton was a dumb decision that was handled badly design wise but it's still hugely iconic.
 
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Wasteland 2 also has a settlement with a crazy cult worshipping a nuke and it's done infinitely better.

Ten bucks says someone at InXile looked at Megaton, said "that's dumb" and made a nuke an important part of a long and complex questline which is its own a self contained story. For all the problems I have with Wasteland 2, it knows how to do quests.
 
But is that what ninety percent of people remember it for?
I couldn't say. I'm not ninety percent of people. I am me. And I remember getting the bomb questline out of the way in the first hour or two, then getting to know the place over tens of hourse - the neon signs, the shopkeepers, etc - and steadily learning the most efficient ways to traverse that maze. It was a confusing maze that I steadily grew familiar with.

And yes, I do very much remember it for its aesthetic. Even today, I remember the storage house made out of the tail end of an airplane.
 

I'm with Fourthspartan - that the Bethesda fallouts are not to scale is absolutely rubbish criticism, since almost all RPGs suffer from this problem to one degree or another. Especially the other Fallout games - do you really think the 1000-strong Vault 13 is to scale with the 3-floor bunker we see in the first game?

Megaton felt like a dense, bustling shantytown, which is what's important.
 
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