I think that most strategy games are just better when they're pared down feature-wise so playing the game is as tight and simple as possible for the experience that it's supposed to be. Frostpunk is a great example of this, where every single tech or resource or building has clear utility, and there's absolutely nothing you can safely ignore. And it makes the game feel actually more challenging and complex if it just had a big pile of game mechanic baubles for you to play with.

Contrast with Paradox games, which are just jam packed with obscure little features and little buttons and switches that honestly don't really make that much of a difference for how the game is played and you can just disregard them, and it makes the game seem more complex than it actually is or needs to be. If they cut out a lot of the fat, the game's would be way more approachable.
 
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Something tells me you are going to like the upcoming DLC.
I know. So far I've been doing it via an ancient mod, but the next DLC has me excited.
I think that most strategy games are just better when they're pared down feature-wise so playing the game is as tight and simple as possible for the experience that it's supposed to be. Frostpunk is a great example of this, where every single tech or resource or building has clear utility, and there's absolutely nothing you can safely ignore. And it makes the game feel actually more challenging and complex if it just had a big pile of game mechanic baubles for you to play with.

Contrast with Paradox games, which are just jam packed with obscure little features and little buttons and switches that honestly don't really make that much of a difference for how the game is played and you can just disregard them, and it makes the game seem more complex than it actually is or needs to be. If they cut out a lot of the fat, the game's would be way more approachable.
I'm kind of the opposite in that sense. I very much prefer games to be more complex, to have all those little bits and bobs that you can interact with. It just feels nice, and with how I tend to get unfocused unless I can keep at least two different things in my head at the same time it also helps me deal with my (possible, unconfirmed but very likely) ADHD problems.

Also the reason why I prefer to jam-pack every game that I can with a ghjillion mods. With Minecraft, for example, I usually have trouble assembling a mod pack I'm satisfied with to have anywhere below 50 mods.
 
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Wrestling RPGs are better games for introducing someone to Roleplaying Games than every other RPG out there, because it teaches players not only basic RP ideas like building a persona, building and following through on a narrative arc, and how to speak as that persona with minimal stakes, but it also teaches people how to use metagaming properly for those things, because everyone knows wrestling isn't "real" and everything is planned out ahead of time (with some allowances for injuries or changes in how the audience reacts).
 
Wrestling RPGs are better games for introducing someone to Roleplaying Games than every other RPG out there, because it teaches players not only basic RP ideas like building a persona, building and following through on a narrative arc, and how to speak as that persona with minimal stakes, but it also teaches people how to use metagaming properly for those things, because everyone knows wrestling isn't "real" and everything is planned out ahead of time (with some allowances for injuries or changes in how the audience reacts).
I have to ask this: what is a Wrestling RPG? And some examples if you have them, because I'm very curious now.
 
I have to ask this: what is a Wrestling RPG? And some examples if you have them, because I'm very curious now.
It's a roleplaying game where you play Wrestlers in the vein of the WWE/WWF style matches and events, and the better ones are designed to simulate how the matches and events play out. There are a few, but the one that I was thinking of when I wrote that post was The World Wide Wrestling RPG (Link).
 
Witcher 3 lets you actually roleplay someone in a wide open world, though. Lets you have the feel of choosing the actions Geralt could conceivably do, has the world actually like, react to you. New Vegas also does it better than Fallout 3 and Skyrim and even Fallout 4, letting your choices come up, having the world notice you, feeling like, yeah, the things you say and do are real, rather than empty words in a lifeless world.

Three Dog wouldnt let me forget I killed those murderous ghoul thugs. And my dad yelled at me for Megaton which I only nuked because without 1000 Caps, I would truly be the Lone Wanderer. Money is hard to come by in that game and I really wanted a companion.

My point is, your decisions do matter in 3.
 
Three Dog wouldnt let me forget I killed those murderous ghoul thugs. And my dad yelled at me for Megaton which I only nuked because without 1000 Caps, I would truly be the Lone Wanderer. Money is hard to come by in that game and I really wanted a companion.

My point is, your decisions do matter in 3.
No, they don't. Your dad yells at you and then says "But hey I still love you even though you're a remorseless mad murderer, let's chat later." The paint changes, but nothing else does.
 
No, they don't. Your dad yells at you and then says "But hey I still love you even though you're a remorseless mad murderer, let's chat later." The paint changes, but nothing else does.

Well he kinda needs your help. Do you think he is gonna tell you to get lost?

Also you lose a lot of stuff in nuking Megaton, or so I am told.
 
Well he kinda needs your help. Do you think he is gonna tell you to get lost?
He doesn't need your help at all. Once you break him out of Tranquility Lane, he gets to the Purifier on his own, and from there his only actual interaction with you is telling you to go flip some switches, which he could obviously do himself if he managed to cross the Wasteland without assistance. If you had a heart attack and died on the spot when the dog in tranquility lane spoke to you, literally nothing would change. And considering what a principled, brave, and hardass person Liam Neeson is, who's so devoted to the good of the Wasteland that he COMMITS SUICIDE instead of giving the Purifier over to Enclave Control (despite knowing NOTHING about what they're planning to do with it), it's completely and totally bizarre he forgives someone for nuking a town, even if they are his kid; seems much more in character for him to shoot you in the face, but we can't have that, because then Bethesda writers might have to write branching paths to their quests and that's apparently impossible with like, four notable exceptions.
 
No, they don't. Your dad yells at you and then says "But hey I still love you even though you're a remorseless mad murderer, let's chat later." The paint changes, but nothing else does.
Nuking Megaton actually has a pretty major impact on gameplay. A main, centrally located game hub - one where you would ordinarily be able to purchase weapons, ammo, stimpacks etc - is just gone. You get 1000 caps - which is a lot given that this is the early game and bottlecaps are far more scarce than in New Vegas - but the flipside is that the places to actually spend them become less convenient to get to and don't offer such a great selection of goods.

(Also, I distinctly remember some merchants saying something along the lines of "sure, I'll be happy to trade this stuff with you - the poor folks in Megaton won't be needing it anymore." I don't know if blowing up Megaton influences available prices and goods elsewhere, but it's possible.)
 
Nuking Megaton actually has a pretty major impact on gameplay. A main, centrally located game hub - one where you would ordinarily be able to purchase weapons, ammo, stimpacks etc - is just gone. You get 1000 caps - which is a lot given that this is the early game and bottlecaps are far more scarce than in New Vegas - but the flipside is that the places to actually spend them become less convenient to get to and don't offer such a great selection of goods.

(Also, I distinctly remember some merchants saying something along the lines of "sure, I'll be happy to trade this stuff with you - the poor folks in Megaton won't be needing it anymore." I don't know if blowing up Megaton influences available prices and goods elsewhere, but it's possible.)
actually Ten Penny has pretty much an equal selection of goods, and Rivet City is better than either
 
Nuking Megaton actually has a pretty major impact on gameplay. A main, centrally located game hub - one where you would ordinarily be able to purchase weapons, ammo, stimpacks etc - is just gone. You get 1000 caps - which is a lot given that this is the early game and bottlecaps are far more scarce than in New Vegas - but the flipside is that the places to actually spend them become less convenient to get to and don't offer such a great selection of goods.

(Also, I distinctly remember some merchants saying something along the lines of "sure, I'll be happy to trade this stuff with you - the poor folks in Megaton won't be needing it anymore." I don't know if blowing up Megaton influences available prices and goods elsewhere, but it's possible.)
Yes, but it doesn't change the story at all. Megaton has no important quests aside from the Wasteland Survival Guide, which much like the main quest completely ignores the "consequences" of your actions (wow! Moira survived a point blank nuclear blast! What a whacky character!) because too much work has been put into it to penalize the player by cutting it off. The reason Megaton doesn't matter to the world at all is because Bethesda games cannot put any stock into something destructible for fear the player will destroy it and be left with nothing to do. Megaton is not a hub, it's four quests and a house.
 
Why should the choice matter to me if it has no actual effect?

You presumably would not know if it will have a large or small effect at the time you make the choice.

Also RPing shouldnt be effected. The Lone Wanderer cant morally justify a decision with "this is a Bethesda game so I can feel free to be evil." From an RP perspective, everything should be given due thought.
 
That's something only you are able to answer.

My answer is that if the choice doesn't have a meaningful effect, to the scale of the choice, (I.E. nuking a fucking town doing nothing more than causing some people to sternly wave their finger at you) in question, then the choice fundamentally doesn't matter, and it can be safely removed from the game.
 
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I don't like choices that matters in games with a narrative.

Play Rockstar games, they have quite minimal choices and offer a generally good cinematic experience. I recommend San Andreas.

That's something only you are able to answer.

Yeah sure you could nuke the Citadel, but why???

I have no good reason to ever nuke Megaton or screw over the BoS. Factions matter so little in Fallout 3, why even give the choice?

Anyway, Five Reasons Why Megaton is Better Than Tennpenny Tower:

1. Two loadscreens as opposed to three to get into your room.
2. Caravan stops by, which greatly enhances merchandise selection.
3. It's a hell lot more convenient going to Moira for her questline than fucking off to Underworld.
4. There are no asshole hotel residents or murderous ghouls who refuse to turn on the lights for whatever reason.
5. Deputy Weld.
 
My problem with the Megaton nuke is that in the main game it's blatantly obvious that the entire thing was set up to show off to people in gaming media, making it totally isolated from the rest of it and it's probably the single biggest RPG choice in the game aside from a few others in the main story.

So their most important RPG choice not only doesn't really matter, but it was itself created b the developers to show off how they made a cool RPG where your choices matter.

But yeah okay Fallout 3 sucks whatever.

I actually really like the lore for Dark Souls 3 because the entire point of it is that linking the fire stopped being cool and special, and just started to be the status quo, and the world just keeps getting worse and worse without anyone bothering to change just because Linking the Fire became a cultural thing they just do for the sake of it.

PS: JUST LIKE VIDEO GAMING
 
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He doesn't need your help at all. Once you break him out of Tranquility Lane, he gets to the Purifier on his own, and from there his only actual interaction with you is telling you to go flip some switches, which he could obviously do himself if he managed to cross the Wasteland without assistance. If you had a heart attack and died on the spot when the dog in tranquility lane spoke to you, literally nothing would change. And considering what a principled, brave, and hardass person Liam Neeson is, who's so devoted to the good of the Wasteland that he COMMITS SUICIDE instead of giving the Purifier over to Enclave Control (despite knowing NOTHING about what they're planning to do with it), it's completely and totally bizarre he forgives someone for nuking a town, even if they are his kid; seems much more in character for him to shoot you in the face, but we can't have that, because then Bethesda writers might have to write branching paths to their quests and that's apparently impossible with like, four notable exceptions.

I have looked at the guts of Bethesda's quest engine.

Branching paths are possible... but are a gigantic god damn pain in the ass to create. So, in general, they don't.
 
I have looked at the guts of Bethesda's quest engine.

Branching paths are possible... but are a gigantic god damn pain in the ass to create. So, in general, they don't.
tbh if they kickstarted making a new engine I'd give money because god dammit I want them to make something better than the mud-and-feces covered diamonds they've been outputting. hell I would take a dusty cubic zirconium!
 
I have looked at the guts of Bethesda's quest engine.

Branching paths are possible... but are a gigantic god damn pain in the ass to create. So, in general, they don't.
The poor 15-year-old engine's starting to break down under its own weight, now it can't even handle branching dialogue paths! It can barely muster up the energy for "yes", "sarcastic yes" and "maybe later" - this is so sad, can we get 10 Likes?
 
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