- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
...no offense, but you do realize that in a 50+ hour product, it is very likely that you will have already paid for and be unable to refund it long after you have realized that the creator is an unpleasant sex creep? Honestly, any justification that hinges on me being psychic and knowing that kind of thing in advance smells of bullshit to me.Well yes. But if it's part of product that's for sale, you kinda have to buy/use the product for it to be shoved in your face.
...no offense, but you do realize that in a 50+ hour product, it is very likely that you will have already paid for and be unable to refund it long after you have realized that the creator is an unpleasant sex creep?
For a character that is only introduced after 10+ hours like Quiet, it does not. *shrug*Well, we're currently talking about sexualized character designs, which tend to make themselves apparent pretty quick.
For a character that is only introduced after 10+ hours like Quiet, it does not. *shrug*
I'm no fan of Quiet's design but it's more then a little excessive to call Kojima a "creeplord" and "unpleasant sex creep" over it. Just because something makes you uncomfortable does not mean it's a moral failing. Quiet is a shitty character but let's keep things proportionate, a stupidly skimpy design is nowhere close to an actual wrongdoing....no offense, but you do realize that in a 50+ hour product, it is very likely that you will have already paid for and be unable to refund it long after you have realized that the creator is an unpleasant sex creep? Honestly, any justification that hinges on me being psychic and knowing that kind of thing in advance smells of bullshit to me.
It's not like there was a "Kojima is a creeplord" warning on the cover of MGS 5.
I suppose I'll have to agree that this is not an unfair thing to say, either. Kojima has been a horny weirdo for a long time, but I think you understand what I'm getting at in general.Though I'm also, in retrospect, not that surprised by Quiet given the shit Kojima did in the previous metal gear game.
Certainly not to degree that would justify this type of rhetoric.
Even so, I associate "unpleasant sex creep" with behavior that involves actually hurting women. Stupid justifications for a skimpy design are bad but not at the level where it's reasonable to describe someone like that.The creep part is more how he tried to justify it.
As opposed to Yoko Taro's "I like girls" response, and request for fans to collect all the fanart of 2B's butt.
Yeah, say what you want, but I can respect the honesty in that. It helps that aside from being basically dressed like a goth-y maid cafe employee, 2B is never sexualized in any noticeable way. There is none of that creepy-ass strip show shit like what Kojima included.As opposed to Yoko Taro's "I like girls" response, and request for fans to collect all the fanart of 2B's butt.
Ugh, god, yeah, I had forgotten about the "someone inserted a bomb into my vagina!" plot point. That was so damn superfluous. Thanks bunches for reminding me, by the way...MGS5 also has Paz and with what I understand of that character, on top of the Quiet stuff, I feel pretty comfortable describing Kojima as being creepy about women.
I mean, I'm not talking about a specific time period here. I'm talking more in a environment sense.Is it stupid to depict the guys building the pyramids as wearing pants when pants hadn't been invented? No. Anachronistic, yes, but not inherently a bad thing. "They aren't dressed in period-accurate situationally appropriate clothing" is not a strong criticism of a work of fiction that properly merits the use of words like 'stupid.'
Now, again...
If your real criticism is "the clothes are over-sexualized," that's fine. But that's not what you're saying, at least not in so many words.
Sure, they'll lose, but why risk it when C&Ds don't cost either side anything?
No, definitely not. There are some voiced lines of parts of in-game Files that never received voiced dialogue in any of the official versions of the game, you can see it in the trailer.
That's one of the big branches, but there are some very important open-source licenses that don't have that effect. MIT license, Apache license, and BSD licenses are compatible with using things to build proprietary software.
Now, we can narrow down the argument to something like "this specific artwork puts women in outfits that are implausible and hyper-sexualized for the titillation of presumed-male readers, and that's bad," and then you're on firmer ground.
In which case the reasonable compromise is to put less lewd art on the cover and put a warning on the wrapper.
By no means would that stop them from requiring the original game files to have access to that content, though it might make it more legally fraught.
"Itchy. Tasty." (sorry, typo in the original) is a particularly famous line from a File from the remake. It's completely unvoiced, which guarantees that they cannot have been drawing merely on the in-game files and that they intend to distribute sound files which reproduce parts of them. That's definitely copyright infringement, full stop.
Not that I have bought a game in a brick-and-mortar store in at least 20 years, but yeah, there are warnings on everything and most of them are meaningless. When you're constantly bombarded with worthless information, you start tuning it out.Speaking as someone who works in video game retail: Bold of you to assume that people read the warnings on the wrapper.
Is it because of the horny, or because of the ship-bits? Of the two I'd expect the ship-bits to be much more of a costuming challenge for Azur Lane.
There's something magical about being so horny that you manage to make uncosplayable outfits 🫡
It seems that this is why there are age ratings and a warning system.In which case the reasonable compromise is to put less lewd art on the cover and put a warning on the wrapper.
I think that a lot of people have trouble wrapping their heads around large numbers. The thing for a company as large and with as many IPs as Nintendo is that the chance that some weirdo with a dream is going to hold them up in court for a year and potentially prevent the production of a key game approaches 100% if they don't take action until the crazies take them to court. On the other hand, C&Ds are really cheap. Nintendo isn't even asking you to scrap your game, just to not use their IP, after all. And every C&D also signals to multiple other fan projects to keep their head low.Well, for one thing, because I'm not convinced that fan projects that try to take over control of the original IP are common enough for it to be even vaguely rational to base policy upon them.
But also, the second half of your sentence is incorrect. Being mod/fan project friendly, hostile, or indifferent are decisions that have PR implications. That doesn't mean a C&D is always the wrong decision, but I really do think companies should ask themselves if systematically pissing off their most devoted fans is really the best choice.
Fun fact, by the way: Nintendo makes multiple billions a year in gross revenue. Their actual profit every year is in the realm of sixteen million dollars. I looked it up once. It's kind of insane, isn't it?I think that a lot of people have trouble wrapping their heads around large numbers.
Eh, not really.Fun fact, by the way: Nintendo makes multiple billions a year in gross revenue. Their actual profit every year is in the realm of sixteen million dollars. I looked it up once. It's kind of insane, isn't it?
I have no doubt that they do, but that can only do so much. I'm more impressed at the difference and that this is considered entirely believable. All the rest is going into investments and fixed costs, like buildings and salaries.Eh, not really.
I expect they have plenty of very well paid accountants making sure their "profits" stay as low as possible.
I have no doubt that they do, but that can only do so much. I'm more impressed at the difference and that this is considered entirely believable. All the rest is going into investments and fixed costs, like buildings and salaries.
Honestly, I don't think this is a good time to argue about "horny" design - considering that I'm trying to be a progressive communist and at the same time I'm too warm to such character designs and will end up trying to sit on two chairs (and most of the women in the thread appreciated Eva's design negative).
I mean, I wouldn't be raving about them on SB/SV as the GotY material, or probably talk much about them outside of appropriate online venues, but I'd play them.
A lesson that a lot of people could really stand to learn.
I think you meant converts. "No zealot like a convert" is a common idiom.A big problem with fighting societal prudishness is that once you get people to break from it, much like religious zealots, they tend to go all in on their new direction.