Assuming that a trailer means "years of work" is dangerously mistaken. Trailers, and gameplay demos, are designed to be carefully curated. They're not all lies but it's more then possible to lie in that type of format.
Rather by definition, they're meant to be advertisements and show the product in its best possible light, so yeah, they should always be taken with a grain of salt. The creators will cherry-pick the best and most appealing moments, which is really only sensible of them, but it won't give you a real idea of what the real thing is like. It's why I personally do not even watch trailers. They're never useful.
 
Exactly, how many games have had compelling trailers and turned out to be broken? If even that? Heck, there are are a number of high profile trailers for games that never came out. Or came out in a state that was radically different from how they were initially portrayed.

Assuming that a trailer means "years of work" is dangerously mistaken. Trailers, and gameplay demos, are designed to be carefully curated. They're not all lies but it's more then possible to lie in that type of format.
This seems like an unfair goalpost move.

One can absolutely make a trailer that doesn't have any real game footage in it at all. (Either openly or not.) So (if the code or lack thereof isn't visible) an outright fake project as you previously claimed, which never does any game-building work, is technically feasible.

One can also make a trailer with in-game footage that is extremely skewed. But to do that, you've still got to have enough game structure to generate that footage. That structure might be absolute trash and certainly doesn't need to be playable, but I think @Derpmind has a point that that infrastructure doesn't fit your claim of a not-real project.
 
The recent "success" with Snowbreak on Steam Charts and conversely the negativity towards Concord's gameplay trailer shows why I am glad cynical marketing to keep the crowd happy does not exist in AAA industry anymore.
 
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You want your fan project to actually reach completion, then nobody should find out about it until you walk in the room and drop a completed game on the table going "have fun everybody".

This isn't actually a viable model for any project that requires more than one person. I've been part of mid-sized and even large modding projects before and you need to advertise so you can pull in talent. People join these things because they look cool and they'd like to be a part of them. You need people to join to have a hope of getting them done. It's just not going to happen without talking about what you're working on.

The recent "success" with Snowbreak on Steam Charts and conversely the negativity towards Concord's gameplay trailer shows why I am glad cynical marketing to keep the crowd happy does not exist in AAA industry anymore.

What in the actual fuck are you talking about.
 
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Neither do I but there are so many games on steam its nigh impossible to keep track of games that might fall under one's interests much less games that might fall outside of said interests.
 
You truly live in a world of your own, don't you

Tell me when was the last time the Triple AAA decided "sex sells". My complaint is this kind of stuff is rewarded while trying to be morally conscious when marketing your product gets buzzwords like "DEI" and "ESG" thrown at your game
 
It's been.... I dunno? A decade? Since I cared about Triple AAA as a label.

Exactly, so when people have been complaining for a while that AAA gaming doesn't give them what they want, it makes you wonder how the hell does it keep going in spite of not relying on cynical marketing techniques.
 
Snowbreak appears to be a third person shooter gacha game, while Concord is...a hero shooter PvP game, not sure why there's even comparison being made, they're completely different genres aiming for completely separate audiences???
I'm so confused about what's actually being said here???
EDIT: It's Gyrobot doing his usual schtick of "anime game bad" this time along with apparently saying anyone thinking Concord looks meh is a chud.
 
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Fan projects have a very stupid and thoughtless tendency to solicit "donations," so I could see it. I can't specifically think of one that got into trouble and noticeably didn't do that. Honestly, though, Nintendo is litigious as hell and I frankly don't believe that they'd care even if someone didn't.
I'm fairly certain that Nintendo staff have told people that they don't want to be litigious but fans of fangames love to force their hand. I think it was wrt a Pokemon fangame? Some fan tried forwarding it to them telling them they should make their next Pokemon game just like the fangame, or something. It might be floating somewhere in the Palworld discussions.

Fans of mods and hacks do tend to get weird about things, though. I've seen it repeated across multiple franchises that allows modding that fans of a big mod would proclaim it to be better than the original and that the mod authors should replace the company, somehow managing to not realise that the bulk of the work on the engine was done by the company and the mods would not exist without the hard work of the company in the first place.
Exactly, so when people have been complaining for a while that AAA gaming doesn't give them what they want, it makes you wonder how the hell does it keep going in spite of not relying on cynical marketing techniques.
Have you considered that AAA games have huge reach and hence churn out more dissatisfied customers than smaller games, even if they are objectively better?
 
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Tell me when was the last time the Triple AAA decided "sex sells". My complaint is this kind of stuff is rewarded while trying to be morally conscious when marketing your product gets buzzwords like "DEI" and "ESG" thrown at your game
Do you remember Stellar Blade? We can say that this caused a lot of (unnecessary) controversy, but then fewer people would know about the game. In Korea, a number of other projects are preparing to enter that also use this aspect. Upcoming Chinese projects also have their own waifus. Just like the Japanese ones. Heck - I still remember what a stir the new version of Ashley caused.
 
TBH, I don't really blame Nintendo for being skittish in the video game market regarding mods and private projects. Watching the market implode because Atari lost control of its hardware probably gave a bunch of now-executives PTSD.
 
It can happen, of course, it just really depends on the circumstances. A single content mod with a clear development team that can be negotiated with as a one entity is much easier to pick up for publication as official content, for example. You know who's responsible and just exactly who owns what part of it.

Some mod projects do have proper licensing. Just... a lot of them IME are open source licenses, which might lead to it's own set of problems. (Though I don't think I've run into many that use contagious licenses, which a commerical dev would understandably avoid like the plague.)

Specifically if you try to profit from it, to the point Nintendo unofficially begs fans to never, ever tell them about the cool fan project on Paetron or they're legally obliged to nuke it.

I'm very dubious of this 'legally obliged' business. The only thing I've even heard of that sounds like that is relating to trademark infringement, and even that doesn't force a company to take action, it just means that if they don't they can lose the trademark. (But it's also a lot harder to actually be infringing on a trademark.)

Actually, forget dubious, I'm gonna need serious convincing to believe that Nintendo has ever been legally obliged to go after anything they've gone after. I can believe that in some cases it was a good business decision to do so, but most of the time... it's probably just them being jerks.

I think this turns it into outright copyright infringement, since they're even stealing the copyrighted in-game script of the original product.

Could they be handling it by requiring users to provide files from the original game in order to run it?

Snowbreak appears to be a third person shooter gacha game, while Concord is...a hero shooter PvP game, not sure why there's even comparison being made, they're completely different genres aiming for completely separate audiences???

Yeah, I don't get it. Both games look... okay*? But even without the fanservice aspects of Snowbreak, they seem to have a pretty different feel overall.

*Well, those character intro bits come across as janky for I'm-not-sure-why reasons, but that's probably not a big deal for the gameplay itself.

-Morgan.
 
One particular case of fan project legal bullshittery that I find personally kinda... confusing is what happened with Bloodborne PSX and Bloodborne Kart.

Everyone was worried about the former due to it quite literally reusing sound assets and level design and such from the actual game, but nothing came from it and it's still up.

Meanwhile Bloodborne Kart basically only used the IP and characters and that ended up having to rebrand into Nightmare Kart.
 
Exactly, so when people have been complaining for a while that AAA gaming doesn't give them what they want, it makes you wonder how the hell does it keep going in spite of not relying on cynical marketing techniques.
Why does like 80% of your posts circle around to screeching about Anime Titties.

I'll echo the recommendation for you to entirely change where you get your news.
 
I'm very dubious of this 'legally obliged' business. The only thing I've even heard of that sounds like that is relating to trademark infringement, and even that doesn't force a company to take action, it just means that if they don't they can lose the trademark. (But it's also a lot harder to actually be infringing on a trademark.)

Actually, forget dubious, I'm gonna need serious convincing to believe that Nintendo has ever been legally obliged to go after anything they've gone after. I can believe that in some cases it was a good business decision to do so, but most of the time... it's probably just them being jerks.
My understanding is less "Nintendo has a real chance of losing any individual case" and more "a sufficiently motivated individual can suck up a lot of time and legal fees from Nintendo". It's a 'tragedy of the commons' thing - if every fangame project agrees to never take more than financially necessary to sustain the project and always credit the company, there wouldn't be any issues, but there's always someone who thinks they can take on a company and win, and hence it's necessary to C&D any such potentials before they get a large enough creative portfolio and financial reserves to drag things out in court. Sure, they'll lose, but why risk it when C&Ds don't cost either side anything?

If Nintendo was actually being jerks there wouldn't be so many easily findable romhacks and fangames around.
 
Some mod projects do have proper licensing. Just... a lot of them IME are open source licenses, which might lead to it's own set of problems. (Though I don't think I've run into many that use contagious licenses, which a commerical dev would understandably avoid like the plague.)
I can only say that most open-source licenses I know obligate you to make any fork of the project that you create also open-source, which is of course somewhat undesirable for commercial developers.

I'm fairly certain that Nintendo staff have told people that they don't want to be litigious but fans of fangames love to force their hand.
I mean, you can say a lot without it being true. Nintendo is a big-ass, very conservative company that likes to keep an iron grip on its properties. I'll believe it when I see it. The multi-billion dollar international media company does not need me to give it the benefit of the doubt and I prefer not to do so as a general thing. It avoids disappointment.

Could they be handling it by requiring users to provide files from the original game in order to run it?
No, definitely not. There are some voiced lines of parts of in-game Files that never received voiced dialogue in any of the official versions of the game, you can see it in the trailer. Itchy, scratchy. You know what I mean.
 
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IIRC when it comes to defending your IP, a company opens themselves up to a lot of problems/vulnerability down the road in the eyes of the law if they don't demonstrate a desire to defend it when appropriate to do so. I'm not sure about specifics though, I think I read about it on a gamedev blog or something like that.
 
IIRC when it comes to defending your IP, a company opens themselves up to a lot of problems/vulnerability down the road in the eyes of the law if they don't demonstrate a desire to defend it when appropriate to do so. I'm not sure about specifics though, I think I read about it on a gamedev blog or something like that.
That is trademark law, yes. Trademarks must be aggressively defended or you can lose them.
 
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