- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Honestly, after totk I just want more zonai. Literally Satan (they're basically someone slapping a coat of paint over a satanic panic depiction of the devil, it's great) being on your side is a neat twist for the setting.Hmm, it would be interesting if the next Zelda game took place in a alternative world like Age of Calamity just because it would be interesting to see how some things might develop with the Yiga Clan in relations to both the Sheikah and Royal family given the whole ultimately ending up siding with Hyrule against Ganon.
They don't look like goats at all, though. I mean, I look at that and I think "weird, stretched-out rabbit," not Baphomet.Literally Satan (they're basically someone slapping a coat of paint over a satanic panic depiction of the devil, it's great) being on your side is a neat twist for the setting.
I mean, I guess I can kinda see it, but that's getting a bit close to "the trees were epileptic" levels for me. You have to want to see it for it be there in any way, is what I mean.It's more than them just rocking the goatshark look, though they totally do. Inscrutable, powerful knowledge that brings disaster, claiming to be some kind of higher power come from distant places, subverting the local power structures, breeding with the nubile young women -- those guys are 1:1 a bog standard depiction of the devil. Just 'cause the horns've been knocked off don't mean that ain't satan![]()
The graphics weren't even that bad, honestly. It was the mostly the animations (particularly the facial animations) that made it laughable to look at. I mean, I sincerely giggled every time someone tried to make a human-like facial expression and failed in a way that was humorously reminiscent of someone who only knows them from reading about them.For all that Mass Effect Andromeda got a LOT of guff for it's . . . frankly awful graphics . . . It really was a step up from the previous mass effect games in terms of gameplay responsiveness and flexibility.
The graphics weren't even that bad, honestly. It was the mostly the animations (particularly the facial animations) that made it laughable to look at. I mean, I sincerely giggled every time someone tried to make a human-like facial expression and failed in a way that was humorously reminiscent of someone who only knows them from reading about them.
Yeah, it's not comically bad anymore, but it's not exactly good, either.The facial animations are still pretty bad, they're not memeworthy any more but playing it there's this very strange uncanny valley effect where people's faces don't seem wrong in any obvious way but are subtly weird.
Probably not, no, because you just can't expect the same production values, but they'd have been bad by anyone's standard. A competent mid-range studio would've known better than to try and just used some canned animations that are known to look decent. A downgrade in technical terms, but with better aesthetics... and less ridiculous.If it had been produced by some Indie or A grade studio, rather than a studio with Bioware's reputation, I don't think people would have given it as much shit.
Probably not, no, because you just can't expect the same production values, but they'd have been bad by anyone's standard. A competent mid-range studio would've known better than to try and just used some canned animations that are known to look decent. A downgrade in technical terms, but with better aesthetics... and less ridiculous.
Yeah, I can relate. I mean, I like open world games, in principle. I honestly do, because having the freedom to move around the game world at my leisure just makes it feel less confined and stifling. I cannot play games that have a hard, linear progression of levels anymore, where you can never revisit anything. It feels primitive. I do wish more games had the good sense to go for quality over quantity, though. Bigger is not always better and even Inquisition's zones were already verging on being a bit too big, in my opinion. Do you know how many people gave up on that game because they tried to do the first, proper zone all at once and found it just too damn much? It's quite a few, based on what other people have told me. Although I suppose that's partly because Bioware did not make it adequately clear that you are supposed to leave and come back later, not handle the whole thing right away.In any case, I do wish more games would do the limited open world thing like Andromeda and Inquisition did. I'd much rather have more settings where we get 'zones of interest' rather than trying to make an entire over world interesting.
I don't really buy this tbh, I don't see how this can be correct when literally all open world games compress their size. Including Skyrim! People make jokes about it but that doesn't stop open world games from being widely enjoyed. Clearly it's not stopping people from enjoying open world games.I think that transition to 3D damaged the ability of Open Worlds to abstract distance away. It is much more difficult to file the shrunken world under suspension of disbelief when in 3D, and especially when in first person akin to Skyrim.
Well, I don't think I can personally agree with that, at least not where Zero Dawn is concerned, which is the only game of the series that I have played so far. I found it very conventional. Not necessarily generic, per se, since its techno-barbarian aesthetic made it interesting at times, but it had nothing special about it that made it different from any other open world with decent aesthetics and level design to me. I suppose you could say that is damning with faint praise, but all I mean is that it felt like something I've seen before, in the broad strokes.I'm rather fond of Horizon's open worlds. Opinions about the games may be mixed, but in general they embrace the idea that the open world is actually an abstraction of an area the size of multiple US states.
No one was saying that it can't still be enjoyable, just that 3D (as opposed to, I assume, classic top-down sprite graphics with an overworld map) feels less like a downscaled version of a big place. Which I would call subjective, but I have to say that it's not entirely wrong, either. Skyrim certainly does not feel like a whole country. It certainy does not feel small, but it just never quite gets to that point. Morrowind, which explicitly takes place on only the relatively small island of Vvardenfell, arguably feels bigger for it, because there's more of a sensation that you are exploring a relatively small part of a much greater world.I don't really buy this tbh, I don't see how this can be correct when literally all open world games compress their size. Including Skyrim!
Honestly, after totk I just want more zonai. Literally Satan (they're basically someone slapping a coat of paint over a satanic panic depiction of the devil, it's great) being on your side is a neat twist for the setting.
Best character design to come out of the zelda series in years, they should let us follow them back home somehow.
I suppose you could say that is damning with faint praise, but all I mean is that it felt like something I've seen before, in the broad strokes.
They don't look like goats at all, though. I mean, I look at that and I think "weird, stretched-out rabbit," not Baphomet.
...they would build a banana-shaped rocket ship and try to paint the moon yellow or something similarly asinine, wouldn't they? That's exactly the kind of "weirdly omni-capable yet incompetent cartoon villain" vibe they give.
In rather the same way that Western popular consciousness sometimes depicts the moon as being legitimately made of cheese, yes. My favourite take on it probably Bravely Default, which decided that the moon is apparently a high-tech fortress populated entirely by French people.Which I think is deliberate given the whole 'rabbits from the moon' mythology that Japan sometimes does
The thing that puzzles me about a number of modern games (not ME Andromeda directly because I never went there) isn't that they don't overcome the hardest problems in graphics, but how often they slam those failures in your face instead of recognizing and mitigating them.And honestly . . . Really good facial animations are one of those places that even with all the shiny new image capture/generation tech, I will gladly accept limitations so long as the writing, gameplay, and scenario design are good.
The thing that puzzles me about a number of modern games (not ME Andromeda directly because I never went there) isn't that they don't overcome the hardest problems in graphics, but how often they slam those failures in your face instead of recognizing and mitigating them.
Without spoilers, I think you will feel rather similarly about it as about BOTW's. They're similarly competent-but-perfunctory.
My favourite take on it probably Bravely Default, which decided that the moon is apparently a high-tech fortress populated entirely by French people.
Without spoilers, I think you will feel rather similarly about it as about BOTW's. They're similarly competent-but-perfunctory.