And if things pan out an uptight high elf big brother in thyriol if we hire him so a male Cassandra. That can teach her magic
Name: Johann KlingerCan y'all summarise and shorten these two's descriptions? Down to 1 or two sentences, or near enough. Gotta fit these into a list with others.
If it weren't for our Horse Trading trait, we wouldn't have been able to get Porito or Else since they occupied the third slot in their categories.[X] Plan Agriculture, Event Mitigation, and No Assassinations
-[X][Ste] Porito De Lucci
-[X][Mar] Gus 'Rockchewer' Stonegut
-[X][Dip] Imilar Entelfrin
-[X][Int] Else von Stein
-[X][Wiz] Johanna Kepler
Grom did bring his own Barrel tho. Very resouceful man that Grom, he's a clever one for logistics.
Unfortunately Adventurers don't get that sorta bizniss. Translating the script of ruins will be a learning roll, even if he's studied it.
Name: Johann Klinger
Race: Human
Career: Dung Collector/Sewer Jack
Main Attribute: Martial
Description: Once a peasant dung collector, Johann now excels at waste and pest disposal. Known as the "Shovel Knight," he relocates after a run-in with large rodents and a dead Witch Hunter.
Name: Klaus Steinberger
Race: Human
Career: Former Sewer Guard
Main Attribute: Intrigue
Description: A tough, seasoned veteran of the Middenheim sewers, Klaus now seeks new challenges in Lustria. Accompanied by his tiny but incredibly vicious terrier, Rufus, he hunts down the most dangerous pests.
Name: Anwen Starshade
Race: Wood Elf
Career: Waywatcher
Main Attribute: Martial
Description: Anwen, a skilled archer and scout, has ventured from Athel Loren to explore the wilds of Lustria. She aims to uncover its secrets and protect its natural beauty.
Name: Elena Volker
Race: Human
Career: Cartographer
Main Attribute: Learning
Description: Elena, a skilled cartographer from Altdorf, seeks to map the uncharted regions of Lustria. Her meticulous nature and keen eye for detail aid her in uncovering hidden paths and lost ruins.
These ones look like the most valuable to begin with. Anwen, Elena, and Briala can help Rapunzel explore the vicinity of our settlement, mapping out the place and identifying useful herbs we can use for our colony. Two are elves and the human's a nerd, so I think Rapunzel would vibe with them pretty well. Johann and Klaus, meanwhile, provide early security for our colony, dealing with dangerous creatures that threaten our people. Until Else and Gus set up something more permanent, they'll be quite valuable.Name: Briala Silverleaf
Race: Laurelorn Elf
Career: Healer
Main Attribute: Learning
Description: Briala, a skilled healer with unusual elven heritage, seeks rare herbs and healing techniques in Lustria. Her compassion and knowledge of medicine are renowned.
Keep in mind that adventurers are semi-disposable mini-heroes. My understanding is that they're good to throw at problems here and there, but big problems are tackled by our advisors, and adventurers can be expected to die semi-regularly.@Pillowsperky something to add with thyriol is that despite his brashness he did atleast think ahead in that before he went to lustria he studied almost religiously to understand the language of the lizardmen and there writing so it would look good on him to actually have conversation with his prospective mentors instead just having a translator on hand. Not knowing slann have telepathy but atleast it would help them decipher lizardmen script if they are on adventures looking for information.
Unfortunately Adventurers don't get that sorta bizniss. Translating the script of ruins will be a learning roll, even if he's studied it.[/USER]
Name: Professor Wilhelm Ziegenhirte
Race: Human
Career: Scholar
Main Attribute: Learning
Description: Obsessed with proving the existence of subterranean beastmen, Wilhelm was driven from Nuln. He seeks proof in Lustria, even at the risk of his life.
Name: Bullo Brambledown
Race: Halfling
Career: Knight
Main Attribute: Martial
Description: A famed ram rider from Mootland, Bullo seeks adventure in Lustria. Long of eyebrow and fond of drink, he gets along well with dwarfs.
After the advisors, we have 255 Mo.
Onw or two leades should be enough since we are going to need the money to build things and wages.
We should pick two leads for now with one of them being the Map of the Forgetten City expedition since it's going to lead to a city fill with gold, provided not being looted long ago, from the get go.
You do have quite a bit left, but then again I originally planned that amount to also include hiring Mercenaries.
You may still hire mercenaries for the 2nd Wave of ships, but that wave will be smaller.
You'll be able to fit like 250 peeps on the second wave.
I think we should get this. If we encounter Amazons, I think they'd appreciate it if we give it back to them.The Amulet of the Sun Priest: A golden amulet adorned with intricate sun motifs, once worn by a revered Sun Priest of the Amazons. This Relic seems to reflect an image when held up to the brightest of sunshine. An image of shimmering light pooling in the hollows of a sun-topped tree.
19 Mo
This would be an amazing gift to the lizardmen and tlaxtlan is the main temple city near us down south and they are the most friendly one. So i think we should take this and give It to the lizardmen after we find it's secrets. Also it's synergies with thyriol If we get him and its cheap.The Crystal Eye of Tlaxtlan: A flawless crystal sphere imbued with ancient magic, claimed to have been crafted by the Astromancers of the rumoured Tlaxtlan. The crystal is said to reveal hidden paths and secrets within the jungle, leading to a secret hidden by Tlaxtlan's mists.
16 Mo