Friendly/Sympathetic Vampires?


  • Total voters
    94
  • Poll closed .
[X] Plan: Eye-Candy in the Flynn-Zone
-[X][Ste] Xiao Yun
-[X][Mar] Gus 'Rockchewer' Stonegut
-[X][Dip] Imilar Entelfrin
-[X][Int] Else von Stein
-[X][Wiz] Johanna Kepler


Thinking is hard, and I think I've already laid my reasons for why Flynn (And I) would choose these very fine ladies!

But in all seriousness, I don't see any bad picks in this, might not be the most optimal that said. I just vibe with the idea, is all! :V
 
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[X] Plan: Eye-Candy in the Flynn-Zone
-[X][Ste] Xiao Yun
-[X][Mar] Gus 'Rockchewer' Stonegut
-[X][Dip] Imilar Entelfrin
-[X][Int] Else von Stein
-[X][Wiz] Johanna Kepler


Thinking is hard, and I think I've already laid my reasons for why Flynn (And I) would choose these very fine ladies!

But in all seriousness, I don't see any bad picks in this, might not be the most optimal that said. I just vibe with the idea, is all! :V

Note: By sheer coincidence, this is only one advisor (Portio instead of Xiao Yun) away from Plan Agriculture, Event Mitigation, and No Assassinations.
[X] Plan Large Group Heading To Distant Lands - 228 Cost - 48 Upkeep

I don't believe we're allowed to have more than one advisor per post. The conflicts in who has authority over what would likely become...problematic within each sphere.

Also, you're setting us up to not be able to pay our advisors after only two moths, which is pretty bad.
 
You know the funny thing about the winning vote is the council will have
2 Elves
1 Ogre
1 Albish-Definitely-not-a-Truthsayer
1 Tilean academic
1 Amber wizard... the only Imperial beside Flynn :V
 
[X] Plan: Onwards To Adventure!
-[X][Stewardship] Xiao Yun
-[X][Martial] Diego Estevez
-[X][Diplomacy] Sasyana Sashana
-[X][Intrigue] 'Two Nails' Sylvester
-[X][Wizard] Konrad Geznur
 
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You know the funny thing about the winning vote is the council will have
2 Elves
1 Ogre
1 Albish-Definitely-not-a-Truthsayer
1 Tilean academic
1 Amber wizard... the only Imperial beside Flynn :V

Actually, the current winning plan is a Celestial Wizard rather than an Amber one. Still, the point does stand as she's the only other human Imperial. Gus is, at least, an Imperial Ogre, though. Heck, she's a veteran of the Imperial Military.
 
Actually, the current winning plan is a Celestial Wizard rather than an Amber one. Still, the point does stand as she's the only other human Imperial. Gus is, at least, an Imperial Ogre, though. Heck, she's a veteran of the Imperial Military.

Fair, still if we had not made wizard a position or if we had chosen not to take a wizard colonial elves would have been the single largest voting block on the Council... Do you think Ulthuan suspects some kind of secret Asrai plan? :V
I know Raps isn't Asrai, but they do not.
 
Fair, still if we had not made wizard a position or if we had chosen not to take a wizard colonial elves would have been the single largest voting block on the Council... Do you think Ulthuan suspects some kind of secret Asrai plan? :V
I know Raps isn't Asrai, but they do not.
We are well beneath Ulthuan's notice.
There might be an individual Asur who keeps an eye on expeditions to Lustria who will raise an eyebrow at the unusually multicultural leadership but that is about it.
 
We are well beneath Ulthuan's notice.
There might be an individual Asur who keeps an eye on expeditions to Lustria who will raise an eyebrow at the unusually multicultural leadership but that is about it.

Eh... I do not think the Phoenix King knows who we are or anything, but I think that someone in official power will notice, not because the humans are important, but because they have the ability to piss off the Slann.
 
Eh... I do not think the Phoenix King knows who we are or anything, but I think that someone in official power will notice, not because the humans are important, but because they have the ability to piss off the Slann.
If Ulthuan, the naval superpower of the planet, objected to Empire expeditions going to Lustria then there would be no expeditions getting to Lustria.
Ulthuan does not care if an army of Lizardmen has to raid Aldorf to get their sacred plaques back.
 
[X] Plan: Let's not implode, eh?
-[X][Ste] Porito De Lucci, Ste: 8, Unique Trait: Botanical Specialist - Porito passively increases the harvests of food by 10% (by a minimum of 1) and of Exotic Plants by 20%, Hiring Cost: 20 Mo
-[X][Mar] Gus 'Rockchewer' Stonegut, Mar: 6, Unique Trait: An Ogress, milord - Requires an additional 1 Mo as upkeep, Assassination attempts against Gus and other Advisors sleeping in the same building take a 20% Penalty. Gus adds a 20% success chance to 'Personal Challenge' actions that she takes, and gives a 10% discount to hiring ogre Mercenaries. However Gus reduces prestige from military victories by 5%, Hiring Cost: 20 Mo
-[X][Dip] Sasyana Sashana, Dip: 6, Unique Trait: A letter now and then - Sasyana will get a 5% bonus to all Diplomacy rolls interacting with Factions above a Friendly level of relationship -Neutral<Connected<Friendly<Close-knit<Allied<Inner Circle-. The colony's faction relationships will also decay 20% slower, Hiring Cost: 16 Mo
-[X][Int] Gertrude von Cumberbatch, Intr: 6, Unique Trait: Odd helpers
- Gertrude's collection of pets grant a 15% bonus success chance when taking the 'Detect Corruption/Plague', 'Track Agents/Infiltrators' and 'Investigate Cult' actions.), Hiring Cost: 16 Mo
-[X][Wiz] Konrad Geznur, Unique Trait: Ur-Beast Hunter -
An expert in identifying every clade of animal known to man, and an expert in reading the physiology of the unknown, Konrad improves the chance of all Quest and Expedition rolls to Identify, Capture or Repel Rare and/or Exotic beasts by 30%., Unlocks the Amber Glade blueprint and Exotic Beast Pen upgrade for it.
 
Sidesnippet: Barrels.


"Y'see that barrel?"


"Wot?"

"Was that barrel always on the ship?"

"Woh..? I mean... Prolly? Sorta thing that's on ships, barrels."

"It's just, I thought that used to be on the dock, that barrel."

"Well maybe they loaded it."

"In the last ten minutes?"

"Just one barrel, innit? Nothin' strenuous. Anyhow, soddin'... Leave it. Shift changes in two ticks"

"Should we report it?"

"You want to spend a soddin' hour doing the paperwork? You'd Look like a bluddy lunatic anyhow, 'I saw a barrel on the ship'."

"It's just... C'mon... Barrels don't mo-"

"If you mention that morr-damned barrel one more time I'm gonna swot you with my billy, see if don't."
 
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Huh, wonder why we got a sidesnippet about a barrel being on a ship. That's a perfectly ordinary place for barrels to be on, as addressed in the sidesnippet itself. Probably just Pillowsperky's eager to write something, not something that'll be relevant later on or anything.
 
No-no, I am confident-certain that this was an ordinary update-message about a perfectly normal barrel of definitely dead-inert stuff-matter in a barrel, as opposed to manlings or Skaven or any other living-breathing thing, perish the thought!
 
My current mental debate is how fucking weird to go with your potential adventurers. They're far less 'story effecting', being basically semi-disposable mini-heroes, so honestly it's freeing to consider making one that's just obviously a Goblin who has painted himself cream-brown.
 
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Maybe there could be a sliding scale of "weirdness" based on choices we make or a roll or something, where if we get a high value it becomes the WHF equivalent of Wild Wasteland from Fallout.
 
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