[X] Old Ship: Denva Public

[X] Plan: Ancient Protector w/ heavier lances

Yeah I like W, but I don't like her that much.

...Can they run the Juvenat facility? We didn't pick up large scale OMC, so they can't run installations, IIUC. I suppose they could refit it to be manual operation? Probably take a while at the very least.
 
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At the end of the day whoever it going to get that juvenet will warp the political system just by the nature of it existing. I mean we think we have too many old people in politics in our world, but imagine if all those old politicians, with the skill that got them in the first place, the connections that only grow year by year never getting any less sharp than in their prime just kept going forever.

[X] Old Ship: Denva Public

Yeah I like W, but I don't like her that much.

...Can they run the Juvenat facility? We didn't pick up large scale OMC, so they can't run installations, IIUC. I suppose they could refit it to be manual operation? Probably take a while at the very least.

Damaged ship only takes 10 CP to run total, one person can run it. I think it is because Vita had nothing better to do than maximize her her CP efficiency for that one narrow piece of ship for her millennia stuck down there.
 
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While there seemed some support for keeping to try reactivating the defenses despite the risk of killing the engineers and blowing up the station it did not seem more than the support for not doing it to me.

Removed from plan.
 
While there seemed some support for keeping to try reactivating the defenses despite the risk of killing the engineers and blowing up the station it did not seem more than the support for not doing it to me.

Removed from plan.
Just leave it in the plan as a "Eldar going to kill or worse them anyway may as wall try to kill some of them or die less painfully at least" option.
Edit: You know if diplomacy failed dead is dead so may as well try.
 
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Fair enough on my part, like I said it depends on how optimistic you are feeling about the Eldar.
Actually? I think it's more complicated than that, and not along the axis of hostile to friendly.

In almost most scenarios, us gunning for and hailing the eldar results in them aborting the raid of the gas station. Not even because they want to talk to us, but because we reveal that we know about them at all - at that point, they either talk, run, or change targets because it doesn't matter to them that we can't get there until they're inside the station, because we absolutely can get there before they leave with loot or hostages if we rush to the station.

The leading plan rushes for the station. Activating the station's own defenses achieves basically nothing against raiders within that plan, and it spends lives to achieve that prize of zilch.

If they are amendable to diplomacy that stops them too, of course. But that's one more case where the the lives would be spent for almost nothing.

The exception is if they're here to destroy the station - but there, they'll almost certainly succeed even if we roll well on station defenses, because eldar ships are hard to hit and we'll be damaging the gas station just by attempting to reactivate those defenses. We risk destroying it ourselves outright in fact, so that'd be mission accomplished for them, monkeigh did the job for them, high fives all around.

The wildcard is if they stay committed to hostilities and decide to pivot from raiding to destruction of the station because the defenses deny boarding attempts. That's a worse outcome for us, though admittedly feels unlikely compared to switching to a raid of the planet.
 
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If they're here to destroy the station? Then they'll almost certainly succeed even if we roll well on station defenses, because eldar ships are hard to hit and we'll be damaging the gas station just by attempting to reactivate those defenses.

If the reactors are turned back on when Drukari make contact the people inside can blow the whole thing. Incineration by plasma is a far far kinder fate than being a Drukari's slave. Also if they all die they cannot be interrogated which is good for us
 
If the reactors are turned back on when Drukari make contact the people inside can blow the whole thing. Incineration by plasma is a far far kinder fate than being a Drukari's slave. Also if they all die they cannot be interrogated which is good for us
I mean, sure, but the dark elves know that too, you know? It's part of why them staying the course after we make it clear they've been spotted is so unlikely. From their perspective, the instant that happens it's time to start throwing us off to grab what they can from something farther out of position from us (Denva), try to trick us in diplomacy while staying out of range of any hard power, or cut their losses and book it out of the system.

Any course of action that exposes their entire expedition to annihilation via imperium style suicide play is unlikely, to say the least.
 
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I just realized something.
This ship arrived through warp and thanks to slaanesh Eldar cannot into warp because nom nom nom.
So my question is how? Is this quirk of this quest or something else going on?
 
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I mean, sure, but the dark elves know that too, you know? It's part of why them staying the course after we make it clear they've been spotted is so unlikely. From their perspective, the instant that happens it's time to start throwing us off to grab what they can from something farther out of position from us (Denva), try to trick us in diplomacy while staying out of range of any hard power, or cut their losses and book it out of the system.

Any course of action that exposes their entire expedition to annihilation via imperium style suicide play is unlikely, to say the least.

The Dark Eldar would have no reason to assume the station has defenses to turn on. After all why would they be off? The only reason is because we hacked them, but that is not something they could presumably anticipate. They could just think the station is unarmed and has nothing but civilian generators
 
I just realized something.
This ship arrived through warp and thanks to slaanesh Eldar cannot into warp because nom nom nom.
So my question is how? Is this quirk of this quest or something else going on?

...Are you sure Eldar can't do warp travel? They get all over the galaxy, and not just in places with webway gates, so they must have some ability to do warp travel. Unless they have *another* method of FTL or something...
 
I just realized something.
This ship arrived through warp and thanks to slaanesh Eldar cannot into warp because nom nom nom.
So my question is how? Is this quirk of this quest or something else going one?
If I've understood correctly, the Eldar do use warp-jumps even in canon to get where the Webway can't. It entry/exit points are fixed after all, and the Webway has suffered significant decay since the Fall. Though only very short jumps and as rarely as they feasibly can.

Anyway, with the removal of the defense re-activation, I'm willing to vote the winning plan. Not sure yet what to vote for the ship, so leaving that blank for now.

EDIT: Added vote for the ship. Gonna trust W with it.

[x] Plan: Ware the Ancient Rush
[x] Old Ship: W
 
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I strongly disagree. We were just told that a critical success is the only thing that doesn't kill some of the engineers on the station, and we were just told it's a flat dice roll so that's only a 10% chance we're not shooting ourselves in the foot.

Our first priority should be de-escalating the situation, and crash reactivating the station defenses is now shown to be a massive liability to that priority.

The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
Fair point. I'll drop the activation from my plan. How do I see which plan is winning, btw?
 
In almost most scenarios, us gunning for and hailing the eldar results in them aborting the raid of the gas station. Not even because they want to talk to us, but because we reveal that we know about them at all - at that point, they either talk, run, or change targets because it doesn't matter to them that we can't get there until they're inside the station, because we absolutely can get there before they leave with loot or hostages if we rush to the station.
The QM description of rushing is that it limits their time to a couple hours. I don't see how you get from that to "no time to steal anything or get away". My understanding is if they raid and we rush, they will be able to get in and grab stuff and book it - but they'll have to be hasty about the grabbing.

And if the weapons come on, they likely will not have enough time to safely get past those.
 
...Are you sure Eldar can't do warp travel? They get all over the galaxy, and not just in places with webway gates, so they must have some ability to do warp travel. Unless they have *another* method of FTL or something...
I just checked the codex.
They do it only under extreme duress because thanks to slaanesh claim on there souls it means insta death unless very powerful psychic defences are used.
No Eldar will travel through warp of there own free will.
On the other hand there are webway gates that can fit craftworlds.
 
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