Try to survive the Winter: A planquest in Fantasy Colonial America

I think OldShadow said it backwards. When it was the Lords, it was noted that Omakes could only save dice when they roll low, not enhance their rolls to escape injury.
 
Further Out: 34 + 7 = 41/100
Gathering Expedition: 42(+12) + 81(+7) = 56 + 88 = 144 (DC 20/80/120)
Strike Down the Node: 86 + 11 + 16 + 28 + 4*17 = 209/75
Devourer Kingdoms: 76x1.5 + 35x1.5 + 82 + 3*7 = 269.5

Train Champions: 7 + 49 + 2*7 = 70/100
Food Traps: 19 + 7 = 26/25
To Protect Animals: 98 + 7 = 105/50

Spread and Regroup: 10 + 34 + 12 = 56/75
Patterns of Protection: 30 + 69 + 40 + 2*12 = 163/125
Protective Clothing Quality: 79 - 10 = 69

Shield Quality: 11 - 10 = 1
Ashen Paints: 3 - 10 = -7 REROLL 82 - 10 = 72
A Path Towards the Hunter: 74 + 62 + 2*12 = 160/100
Block the Wound: 47 + 7 = 54/50

Free the Enslaved: 21 + 15 + 4 = 40/100
Heal the Wounded: 84 + 12 = 96 (DC ??)
Rites of the Dead: 218 + 12 + 12 + 4 = 246/150
Give Power to the Assembly: 88 + 2*7 = 102 (DC 30/??/??)
Funerary Practices: 82 + 7*2 = 96 (DC 25/75/???)

Tales of Saints and Heroes: 13 + 7 = 20 (DC 20/50/??)


I think that trying with a new Saint and Hero (like Lazarus) might increase the DC, so we may need an omake there to get up to 30 to reach the increased DC.

I think an omake on the Shield might be good just so we don't have an artificial 1.

Now, there might be something to do in Strike Down the Nodes. I personally can think of two possibilities, since it'd noted there's 3 nodes and overshot progress moves to killing the rest:
1) All three Nodes are each 75 Progress, in which case if we can put multiple omakes on due to having multiple dice, we could finish off the last Node right here with two Omakes.
2) The Nodes have increasing progress required (maybe like 75, 100, 125). In which case we just went through the first two but still have the third to go, and with enough progress required that we really can't help it with Omakes and just have to finish the last one off next year.

Other possible Omake Spending:
-If Heal the Wounded has a 100 DC
-If there's something behind Protective Clothing being 79 instead of 69 or Ashen Paints being 82 instead of 72.
-If the last DC for Funerary Practices is 100.
 
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I'm assuming Council dice have a +5 and not a +7, since I believe the Council takes a -2 to actions from teaching the children.
We didn't choose the council to teach the kids just checked.
Here
-[X][Learning] The Craftmen shall teach the children. No use them to do their dirty works, actually teach them. (-10 to Craft quality roll, Increase in Craft points as the children learn)

-[X][Learning] Our wildmen will take children with them on their safer expeditions, and help the children learn the way of the wilds. (-2 to Wilds rolls, the children learn to travel, gather and hunt in the Wilds).

-[X][Learning] Union is gifted with a few very capables figures. One is me, I suppose. Let's take some of our time to teach the children (-3 to chosen Heroes rolls, unique benefits)

--[X] Failure (Knowledge/Occult/General wisdom hero)
 
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I say save the remaining omakes for winter losing the materials that we tried to put into the shield is a shame but that is about the worse i expect of that roll, in the winter low rolls can kill dice or allies.
 
Further Out: 34 + 7 = 41/100
Gathering Expedition: 42(+12) + 81(+7) = 56 + 88 = 144 (DC 20/80/120)
Strike Down the Node: 86 + 11 + 16 + 28 + 4*17 = 209/75
Devourer Kingdoms: 76x1.5 + 35x1.5 + 82 + 3*7 = 269.5

Train Champions: 7 + 49 + 2*7 = 70/100
Food Traps: 19 + 7 = 26/25
To Protect Animals: 98 + 7 = 105/50

Spread and Regroup: 10 + 34 + 12 = 56/75
Patterns of Protection: 30 + 69 + 40 + 2*12 = 163/125
Protective Clothing Quality: 79 - 10 = 69

Shield Quality: 11 - 10 = 1
Ashen Paints: 3 - 10 = -7 REROLL 82 - 10 = 72
A Path Towards the Hunter: 74 + 62 + 2*12 = 160/100
Block the Wound: 47 + 7 = 54/50

Free the Enslaved: 21 + 15 + 4 = 40/100
Heal the Wounded: 84 + 12 = 96 (DC ??)
Rites of the Dead: 218 + 12 + 12 + 4 = 246/150
Give Power to the Assembly: 88 + 2*7 = 102 (DC 30/??/??)
Funerary Practices: 82 + 7*2 = 96 (DC 25/75/???)

Tales of Saints and Heroes: 13 + 7 = 20 (DC 20/50/??)


I think that trying with a new Saint and Hero (like Lazarus) might increase the DC, so we may need an omake there to get up to 30 to reach the increased DC.

I think an omake on the Shield might be good just so we don't have an artificial 1.

Now, there might be something to do in Strike Down the Nodes. I personally can think of two possibilities, since it'd noted there's 3 nodes and overshot progress moves to killing the rest:
1) All three Nodes are each 75 Progress, in which case if we can put multiple omakes on due to having multiple dice, we could finish off the last Node right here with two Omakes.
2) The Nodes have increasing progress required (maybe like 75, 100, 125). In which case we just went through the first two but still have the third to go, and with enough progress required that we really can't help it with Omakes and just have to finish the last one off next year.

Other possible Omake Spending:
-If Heal the Wounded has a 100 DC
-If there's something behind Protective Clothing being 79 instead of 69 or Ashen Paints being 82 instead of 72.
-If the last DC for Funerary Practices is 100.
Incresing progress for the Nodes, the others spending do nothig in particular.
 
You know overall the rolls were not bad altogether barring the quite atrocious quality roles but oh well we all of our main objectives this season have been super successful so good enough for me. Also super excited for our Uber success in our gathering expedition. Hopefully we get something like the horned melons to boost our combat.
 
Incresing progress for the Nodes, the others spending do nothig in particular.
Okay, so Strike Down the Node is 75*3 so 2 Omakes will complete the project and wipe out the Rogue Eyevines?

And meanwhile, there's no 100 DC for either Heal the Wounded or Funerary Practices (or a 110 DC for Assembly), so an omake won't do anything there?

And none of the Crafting things will have any change in the results if we add an omake to remove the -10?

Sorry, I just want to make sure we have all of that correct.
 
Okay, so Strike Down the Node is 75*3 so 2 Omakes will complete the project and wipe out the Rogue Eyevines?

And meanwhile, there's no 100 DC for either Heal the Wounded or Funerary Practices (or a 110 DC for Assembly), so an omake won't do anything there?

And none of the Crafting things will have any change in the results if we add an omake to remove the -10?

Sorry, I just want to make sure we have all of that correct.
Yes, you got it right.
 
Yes, you got it right.
Oh sweet. In that case yeah, spend two of my omakes (I guess Learned Men and the Total War Winter Inca Empire) on letting the Warrior's Son murder the absolute fuck out of all the Rogue Eyevines. Saves us the action and potential risk later and maybe buffs the Warrior's Son with enough XP before Winter hits.
 
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Also grants a big favor to from the eyeless lord who is likely becoming our new co patrol with the buried king and the spoils of alot of fleshfruits from the now dead rogues and likely ivory and pelts from rogues servants.
 
Yes it would...but don't you want me to write Sarah being awesome ? And the bonus would only save the die.
It would be pretty awesome, but it may be more convenient to overcharge the Blades or use it against the nodes to make sure that we finish off the pests...
Also, keeping omakes for Winter.
I have a lot of Faith on @Chimeraguard and @Hunter531
Incresing progress for the Nodes, the others spending do nothig in particular.
So that means that we have we reached the last DC for Give Power to the Assembly and Funerary Practices @OldShadow ?
 
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@OldShadow just asking what's the over roll of the animal coops and path to the hunter gonna go to.
Path of the Hunter, probably nothing...it would mezn you found him earlier in the saison.
Coop, another town project, not sure witch yet.
So that means that we have we reached the last DC for Give Power to the Assembly and Funerary Practices?
I think there another DC at 125 for Funerary Practices, otherwise yes.
I am on my Phone, don't have my notes.
(Going to a charity event with agoraphobia, so I am in hiding until I can give monney and flee)
 
Coop, another town project, not sure witch yet
Adding the overoll of both coops and patterns of protection it's 93. We can finish remember the fallen with that.
[] Remember the Fallen [0/75] [Freed]
Our people did not truly mourn all they have lost, for there was too much work to do, no time to make one's peace with loss when Winter was alway waiting, ready to strike.
Now, we can help them. Let our people gather and make things in memories of those they lost, and spread painful stories again.
Finally let our people cry.
Create altars of memories, help the people of Union make peace with their losses, ???
 
Adding the overoll of both coops and patterns of protection it's 93. We can finish remember the fallen with that.
That, or we advance through A Graveyard in the City of the Dead, which would make sense with the Funerary Rites...

Another thing @OldShadow since it is autumn, and we are fairly close to finishing both Champions and Spread and Regroup... Can we do like other autumns ans spend Morale points to finish them?
 
Another thing @OldShadow since it is autumn, and we are fairly close to finishing both Champions and Spread and Regroup... Can we do like other autumns ans spend Morale points to finish them?
Champions yes, Spread and Regroup no.
Simply put, spending morale mean the Prince us...extreme training methods to shape Champions into shape before the Winter, but its not really possible to do this when you need to train your militia in new tactics will making sure most people are functional for the harvests and others tasks.
 
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