There's one or two aspects of Winter that you missed that imo are important enough to mention. For one, Winter can be distracted. In fact, we've done so as much as humanly possible by taking max Harshness dice so Winter has a relatively light touch on our neighbors.The QM is unlikely to answer that any time soon since it would be a SPOILER the size of Kilimanjaro. Fortunately, we can make some conjectures based on the info that we have so far.
One of the first things that we learned is that Winter is childish. It acts like a kid getting creative with an anthill, only those ants are people. The two servants that it uses to torture people are Hunger and Cold. It isn't powerful enough to be everywhere since it doesn't get to South America or Europe. That is pretty much the big points that we have. There was also something about Eskimos being spoilers.
Based on all of that, my best guess is that Winter is the supernatural personification of the Little Ice Age. It is relatively new on a geologic scale, caused everything to be colder, created several famines, and was more severe for North America. It was responsible for the failure of Jamestown in real life, just like Winter destroyed Jamestown in quest. It all lines up, but we'll probably not get any conformation.
Winter doesn't actually want the people of Union wiped out, although the latter assumption is pretty reasonable in-universe. Following the anthill analogy, Winter doesn't mind frying some ants, but doesn't want the entire anthill wiped out. That would ruin their fun. Good thing too, otherwise we'd all be dead.
I found that option gets a whole lot more appealing when viewed from a different perspective. Don't look at it as an outright replacement for Sara and the Silent Blades. Look at it as a way to keep the Devourers from taking advantage of our other Vermin-killing actions while simultaneously softening them up for when we go all "Army of Darkness" on the suckers. It probably wouldn't even delay the eventual completion, since we'd need to kill those suckers during the attrition phase anyways. As such, we could use it to remove either the Silent Blades and Sara, or the Warrior's Son+Skirmishers off of Vermin-killing.Hmm, I suppose it would be a thing that as long as we just use the Dead die, then we won't get the big zerg rush of Devourers and instead they can just continue whittling them down into nothing.
The issue is that's putting one die on what's a cumulative ~400-500 Progress project, so it wouldn't be done anytime soon. Even if later stages we could task other dice onto it once the numbers are drawn down a lot, it would still take a huge amount of time, when the general plan with purging the Vermin is about getting them dealt with relatively quickly so we can get those "Ways to Kill Pests." Plus, there's not really much else to put the Silent Blades to work on ATM.
We could have it so that once the big rush is done, the Dead are the ones assigned to mop-up duty, since they won't be in any real risk.
Hmm, this makes me wonder how good the Bone Hives are at destroying the Eyevine Nodes or hunting the Woodflesh Spiders. For the former, they don't have eyes or even conventional bodies that the Eyevines seem like they could take over (nevermind eyes, they don't even have eye sockets.) And they don't sense things the same way humans do, which could be either a benefit or a penalty for hunting the Woodflesh Spiders. And both of those have notably smaller progress requirements.
We could use the Silent Blades on Razorweed (I suspect that Sara's supervision should keep accidents from happening) or Deadport. We might even be able to split the dice should we have an action in the area that would allow for minimal scrutiny by the living, like that underground animal shelter (although personally I'm hoping that our new rituals will allow us to house them in our well defended houses).
More interesting are the possibilities offered by removing the Son+Skirmishers. We have quite a few actions going in their area of expertise, so freeing up those dice would be valuable indeed, even without factoring in the additional bonuses.
Alternatively, we could take neither off of [Away with the Pests], instead transferring them to other targets. One small shuffle could have the Blades handle the Eyevines while the Skirmishers handle the Woodflesh Spiders, since we could probably manage to purge all of the latter in a single turn. Another option, and I wouldn't be suggesting this if it wasn't for Bound's combat boost, is to leave the Son and co. where they are and send Sara after one of the Lords. Between the aforementioned boost, synergies, and omake bonuses, I think doing so would be fairly safe. The benefits of such an action for when Winter hits and beyond practically go without saying.
Out of curiosity would "others" include Scholomance graduates?Vampires and other blood-based monsters, dires animals, carpathian dragons, a few evil/demonic spirits, and the Mists, semi-sentient cloud that confuse, led astray and drain of vitality their victims.
Amongst others.