[X]Plan weapons for winter
-[X] Harvest - 2 Colonist Dice, 1 Native Die
-[X] A Stronger Wall [Militia] [56/125] - 1 Colonist die, 1 Native dice
-[X] Principle of Monster Hunting - 1 Militia dice
-[X] First Weddings [? DC] - 1 Personal die (Sara Smith)
--[X] [Figure] Mary, mother of Jesus
--[X] [Figure] Maze-mother, who tamed the Three-Sisters, patron of family, farming and cooking
-[X] Meet Our Neighbours
--[X] Escapees- 1 Native dice
-[X] Help the Craftsmen [Task, Maximum 1 Die] - 1 Colonist dice (adds 1 Craft)
-[X] Crafting
--[X] Help Build the Walls [1 Craft ; 1 Unit of Excellent Timber]
--[X] Produce Serpentine Powder [2 Craft, 2 Die that can be used on Wild actions]( 2 Colonist dice)
--[X] Make good weapons [2 Craft ; 1 Good Steel]
-[X] Shepherds for Corpses [Death Singing]
--[X] Bones Hives [Shepherds][27/150] Sara + 1 Mourner
-[X] Hunt
--[X] Game [0/30] 1 The Son's Skirmishers
--[X] Lords [Risky] [Away with the pests]:
---[X] [Lords] Bravery and Strength [0/60]: A few braves will go into one of the lord's lair, guide it into a trap and, with others, fall upon it until we can claim the kill. 1 he Son's Skirmishers, 2 Silent Blades dice
-[X] Rebuild the Peaceful Wilds
--[X] Forest Gardens [0/150] 1 Native Die + Warrior's Son
-[X] Dealt with the Eyesvines [All sub-options are free]
Since we feed it our scraps, the Eyesvines have grown again, and even produced a few, meager fruits of flesh. In the winds, I can hear faint voices from the vines, too weak to harm anyone, and barely perceptible. It seems this vine has a soul...
--[X][Vine] Speak with the vines
-[X] Ashen Mass [Spiritism] [? DC] 2 council dice
-[X] A Garden Restored - new mandate as we completed one
The King desires more than anything anything to have its garden restored to its rightful glory. You are too pitiful to do so. But if you do what you can, you will be rewarded.
Tasks : Finish the Old Places Actions ?
Fulfillment Rewards: Gardener tools, seeds and training
This plan tries to do five things:
First it prepares for the winter ahead with the harvest, hunting for more food and fur, training in monster hunting, build the wall and producing gunpowder and steel weapons.
The second goal is working on our mandates by Shepherds for Corpses and the ashen mass for the three spiritualism actions. and hunting a lord for the away with pests one.
First Weddings is to help unite the village before winter begins
The Forest Gardens is for the new A Garden Restored mandate and to get more out of the wilds
Meet Our Neighbours Escapees is to warn them about the winter and see what they got to trade from the shipwreck and to keep at least one action per turn that is outside the village.
The wall is at 56/125 and the craft action adds 25, native dice are +2 and colonial die +7 giving a total of 90 before rolls leaving (125-90) 35 progress for two dice that is 17.5 per die the odds that both roll lower then that are very small.
If you think this is not enough i am willing to move the warriors son to work on the wall as well
The variant with warriors son on the wall:
[X]Plan weapons for winter with high walls
-[X] Harvest - 2 Colonist Dice, 1 Native Die
-[X] A Stronger Wall [Militia] [56/125] - 1 Colonist die, 1 Native dice, Warrior's Son
-[X] Principle of Monster Hunting - 1 Militia dice
-[X] First Weddings [? DC] - 1 Personal die (Sara Smith)
--[X] [Figure] Mary, mother of Jesus
--[X] [Figure] Maze-mother, who tamed the Three-Sisters, patron of family, farming and cooking
-[X] Meet Our Neighbours
--[X] Escapees- 1 Native dice
-[X] Help the Craftsmen [Task, Maximum 1 Die] - 1 Colonist dice (adds 1 Craft)
-[X] Crafting
--[X] Help Build the Walls [1 Craft ; 1 Unit of Excellent Timber]
--[X] Produce Serpentine Powder [2 Craft, 2 Die that can be used on Wild actions]( 2 Colonist dice)
--[X] Make good weapons [2 Craft ; 1 Good Steel]
-[X] Shepherds for Corpses [Death Singing]
--[X] Bones Hives [Shepherds][27/150] Sara + 1 Mourner
-[X] Hunt
--[X] Game [0/30] 1 The Son's Skirmishers
--[X] Lords [Risky] [Away with the pests]:
---[X] [Lords] Bravery and Strength [0/60]: A few braves will go into one of the lord's lair, guide it into a trap and, with others, fall upon it until we can claim the kill. 1 he Son's Skirmishers, 2 Silent Blades dice
-[X] Rebuild the Peaceful Wilds
--[X] Forest Gardens [0/150] 1 Native Die
-[X] Dealt with the Eyesvines [All sub-options are free]
Since we feed it our scraps, the Eyesvines have grown again, and even produced a few, meager fruits of flesh. In the winds, I can hear faint voices from the vines, too weak to harm anyone, and barely perceptible. It seems this vine has a soul...
--[X][Vine] Speak with the vines
-[X] Ashen Mass [Spiritism] [? DC] 2 council dice
-[X] A Garden Restored - new mandate as we completed one
The King desires more than anything anything to have its garden restored to its rightful glory. You are too pitiful to do so. But if you do what you can, you will be rewarded.
Tasks : Finish the Old Places Actions ?
Fulfillment Rewards: Gardener tools, seeds and training