Try to survive the Winter: A planquest in Fantasy Colonial America

Adhoc vote count started by OldShadow on Apr 22, 2023 at 4:31 PM, finished with 56 posts and 11 votes.

  • [X] Plan: 2.0 WINTER HAS ARRIVED
    -[X] Endless Pit: 2 hunger dice
    -[X] The Vermin 1 harshness dice 1 cold dice
    -[X] Proving of the Made 1 harshness dice
    -[X] Playful Winds: 1 cold dice
    -[X] The Winged 1 harshness dice
    -[X] Old and Forgotten 1 cold dice
    -[X] From the Red Wood 1 hunger dice
    [X] Plan: 2.0 WINTER HAS ARRIVED + No Winged and Sara
    -[X] Endless Pit: 2 hunger dice
    -[X] The Vermin 1 harshness dice 1 cold dice
    -[X] Proving of the Made 1 harshness dice
    -[X] Playful Winds: 1 cold dice
    -[X] Sara Promises and half-truths. 1 harshness dice
    -[X] Old and Forgotten 1 cold dice
    -[X] From the Red Wood 1 hunger dice
    [X] Plan: 2.0 WINTER HAS ARRIVED + No Winged and Sara
    -[X] Endless Pit: 3 hunger dice
    -[X] The Vermin 1 harshness dice 1 cold dice
    -[X] Proving of the Made 1 harshness dice
    -[X] Playful Winds: 1 cold dice
    -[X] Sara Promises and half-truths
    -[X] Old and Forgotten 1 cold dice
    [X] Plan: 2.0 WINTER HAS ARRIVED + No Winged and Sara
    -[X] Endless Pit: 3 hunger dice
    -[X] The Vermin 1 harshness dice 1 cold dice
    -[X] Proving of the Made 1 harshness dice
    -[X] Playful Winds: 1 cold dice
    -[X] Sara Promises and half-truths. 1 harshness dice
    -[X] Old and Forgotten 1 cold dice

Vote closed.
Plan: 2.0 WINTER HAS ARRIVED win.
Rolls incoming.
OldShadow threw 10 100-faced dice. Total: 620
79 79 62 62 98 98 91 91 14 14 99 99 44 44 85 85 8 8 40 40
OldShadow threw 4 100-faced dice. Reason: Counters Total: 236
51 51 11 11 91 91 83 83
 
yah I am seriously worried that my plan might have result in a game over or a hit to our settelment we can't recover from long term...really hoping it not the case
 
Welp, that was a good second try, now to head to the coast to start another settlement. But hey, third time's the charm. :)p, I hope)
 
It partly depends on how long you expect the Results post to take. A light summary of what happened might be a good idea if it's going to take a while.

The other factor is whether there's information about how the game works that you'd like us to have, but that wouldn't naturally fit well into the Results post because it isn't known to the villagers in-character.
 
EDIT: Do people want me to explain a little what happened ? I can already tell you that you survived.
oh thank god that what I really wanted to know/what was causing me great worry so I am fine with just that even though we still might have lost some dice and such which would really really suck but is better than a game over
 
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So, since I do not know when I will be able to post the results, since my life is currently a little unstable, I am going to explain how your defenses and the roll work (since this turn was supposed to be more or less a tutorial).

The nine rolls for what was attributed and the automatic effect are compared with fixed values dependent on your preparations (Defense, Knowledge...). The Preparations values are in numerical steps (for example 100/200...), the more steps the Winter Rolls go over, the more damage, too much and it is Game Over.

The 10th role was to see if there is a plague or dissent, see it like a morale roll in Warhammer. The settlement succeeded the roll, by the way.

The 4 other roles I did are your Counters, they represent more active defenses that can fall miserably or turn the tides in your favor during the Winter. There were, in order : The Freed help, something I can't tell, Sara Smith and the Mourners.

If you look at the rolls, the fact that your Cold dice were all over 80, and the Counters, you can more or less guess what happened.
 
So, since I do not know when I will be able to post the results, since my life is currently a little unstable, I am going to explain how your defenses and the roll work (since this turn was supposed to be more or less a tutorial).

Damn, bonne chance with your problems i hope that you will be able to return soon.

Otherwise I also think that the cold did most of the damages to our settlement.
 
On souls and their destructions
I am actually working on the Winter update, and I noticed I forgot to talk about what happened when you burned up the vile dead during the Autumn update.
So, to not just leave the thread in fallow will I write, and to correct my mistake, it is time to explain a little the quest's setting, and how souls work.

A soul, in Try to survive the Winter, is something that is both real, and multipart. Every living thing has a soul (and even some nonliving things), and the soul can be seen as a "spiritual body". A tree as the soul of a tree, with different "spiritual organs" and structure than a human soul.
And souls are hardy things. They are the main reason why things in the setting seem to never really die. You can mutilate and hurt a soul, but there is no widespread way of destroying a soul.
They are three main methods to deal with soul in a semi-permanent way.

You can bind a soul, prevent it from acting in any way.

You can break and devour a soul, integrating it until the "something else" becomes "you".

Or you can weaken it, hollow it out until it is the spiritual equivalent of an empty box. There is still a soul, but without any identity.

Fire combines the first and third method.
When you burn someone, their soul is burned with their bodies, and become bound to the ashes, quite traumatized and, in most cases unable to do anything.
Then, if you disperse the ashes, the soul is divided between each bit of ashes. Countless bit of bare consciousness and will, thinly connected to every other shard of the original soul. Completely powerless. And in many cases, still barely able to feel pain.
Burning is a good way to deal with truly vile things, things that deserve to be bound and broken apart, to be sealed forever in near-nonexistence and pain.
It is not a way to deal with the innocents, or the redeemables.

In universe, those information were discovered by Sara and the Freed will burning the Vile ones. The Vile ones probably deserved it, but they may have had a chance for redemption.
 
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I am guessing the Freed figured this out because they can perceive souls rather more directly than the common run of living humans, and relay this information to the living humans among us?
 
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