Try to survive the Winter: A planquest in Fantasy Colonial America

@OldShadow I'm in the middle of writing another omake. Would you be willing to disclose whether or not there are any Muslim organizations dedicated to fighting the Occult like the three Holy Orders of the Church are? Particularly ones that operate within the Ottoman Empire.
I can imagine the answer turning out to be "I'm sure there are, but I'm not so familiar with Ottoman history that I want to go into a lot of detail."
 
Yeah I can easily see that, but I at least want to check and make sure.

Edit: Hmm, from this:

Some brands of Islamic occultism/magic may lean heavily on astrology, communication/compelling of spirits, illusions, and the interpretation of dreams and imagination. Still, magic in the Muslim world wasn't really going to be an actual focus, just something I wanted to see if there was anything particularly prominent that I could add to put in additional flavor.
 
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@OldShadow I'm in the middle of writing another omake. Would you be willing to disclose whether or not there are any Muslim organizations dedicated to fighting the Occult like the three Holy Orders of the Church are? Particularly ones that operate within the Ottoman Empire.
I planned less the occult in islam than in Western Europe, but for the Ottomans :
- Recuperated and islamised existing supernatural fighting forces from Byzantium (So somewhat like the catholics Orders)
- Alchemists creating potions against the supernatural (related to the Ottomans gunpowder production)
- A specific, small branch of the jannisaries recruited by Devshirme at a very young age and purified through sufi practices to make them resistant to the supernatural.
 
I'd say that we also want to do the mend wounds/bark because entering Winter when we know the wounded Voices will come under attack with open wounds sounds dangerous. Particularly from this:
I agree with you that healing the external wounds of the Voices before Winter hits is very important, but considering the DC from the previous action we took for this same purpose we probably want to put two dice here, and I don't know if we will have any extra dice available.

And honestly it seems significantly more difficult to patch up the wounds of a tree than fertilizing the ground...
 
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I agree with you that healing the external wounds of the Voices before Winter hits is very important, but considering the DC from the previous action we took for this same purpose we probably want to put two dice here, and I don't know if we will have any extra dice available.

And honestly it seems significantly more difficult to patch up the wounds of a tree than fertilizing the ground...
Maybe if we were using mundane materials, but I have to imagine that using the Exceptional Bark would give us an edge.
 
Maybe if we were using mundane materials, but I have to imagine that using the Exceptional Bark would give us an edge.
OTOH working with Exceptional Materials needs at least 2 crafts and a quality roll, so the edge that gives us is probably going to be limited for how difficult it is to work with the material itself.

So even then we should definitively put a couple of dice on this action...
 
Total War: Winter: Dracula DLC: Ottoman Empire
Total War: Winter: Dracula DLC: Ottoman Empire
"Coming into Anatolia from the Central Asian steppes, the Ottomans have risen to become the dominating power of the Middle East and the Balkans, despite the best attempts of enemies from Crusaders to Mamlukes to monstrous beasts in human skin. From the Barbery pirates of Morocco to the Mamlukes of Egypt, from the Turkomans of Central Asia to the Boyars of Wallachia, it could seem as though the entire world exists in the shadow of the Sultan from his seat of power in Kostantiniyye.

And despite the Empire being at the height of its power, to call this its golden age would be greatly premature. The powers that remain bordering the Ottoman's armies are well-fortified and heavily manned, leaving no avenue of easy expansion remaining. To the north the Holy Roman Empire and Polish-Lithuanian Commonwealth are entrenched, with hard-earned experience throwing back the assaults of the Ottomans, while in the east, lands from Anatolia to the edges of Persia still bear the scars of the twin massacres of the Mongols and Timurids, an occult-infused hellscape where tribes and city-states endure, and congregations of monsters occasionally boil over and descend to assail Ottoman holdings. Across the Mediterranean, the memory of the defeat at Lepanto still stings, and foes from Venice to the Knights of St. John to Spain loom, frustrating Ottoman attempts at further naval projection.

But the worst threat is an old enemy made new again. Vlad the Impaler has risen, forsaking humanity for the name of the monster Dracula. Transylvania is a wasteland, infested only by monstrous things, cults bound to dark pacts, and those unfortunate enough to exist as their slaves and prey both. Vile armies of monsters and forsaken men assemble and repel any incursions, and everyone the armies of Christian and Muslim alike still reel from the devastating defeats inflicted at Keresztes.

Against these threats, it will take a brilliant leader for the Ottoman Empire to endure, let alone prosper. Yet such a Sultan is not without the tools needed to do so. The army, even after the catastrophe at Keresztes, is vast, well-equipped, and battle-hardened, and such an inhuman threat has allowed an unprecedented degree of internal unity. Even old foes of the Empire may become strange bedfellows in these dark times, as Christians from the most discontent Rumelian peasant to the Pope himself look at the horrors spewing from Transylvania and consider that perhaps a Muslim-dominated Balkans may not be such a terrible thing after all...


Summary and Mechanics
In the map of the Dracula DLC (stretching from the Ottoman-held Mediterranean and Egypt in the South, Iran in the East, Austria and Italy in the West, and the Polish-Lithuanian Commonwealth and Russia in the North), the Ottoman Empire is one of the undisputed great powers, controlling more territory than any other nation at the start of the game, and even moreso when its vassals/buffer states are taken into account. Unfortunately, much of that territory is troubled, with regions near Iran or which suffered under Timur's rampage still bearing the scars in the form of destroyed developments and monstrous incursions. The Balkan territories of Rumelia are in even more danger from the looming threat of Dracula, and since they are some of the most valuable provinces in the Empire, the threat Dracula poses cannot be understated.

Relationships with other nations are cool at best, but have recently begun to thaw. Moldavia and Wallachia, formerly restive, have taken one look over the border to Transylvania and decided to be cooperative to a degree never-before seen by the Ottomans, if only out of terror of what Dracula will not doubt do to them if he wins. Poland-Lithuania and especially Austria remain rivals, but ones who are equally threatened by the rise of the Impaler. Either work together with your old Christian enemies to defeat Dracula, or exploit his ravaging of their homelands as benefits the Empire, but know that the monster-infested Transylvania will be a far more difficult nut to crack than any other, and the armies of the Sultan have already suffered severe defeats when they underestimated Dracula.

In terms of their military, the Ottomans can be considered respectably cavalry-heavy, with large numbers of horsemen ranging from fast raiders and horse archers, to heavily armored Sipahis that can go toe-to-toe with the best of European knights and lancers. The infantry core remains more irregular, but has a solid backbone in the professional Janissary corps, along with a fearsome selection of artillery.

The strengths of the Ottomans are its large territory, with numerous highly prosperous regions, giving it ample resource and manpower to leverage, along with a number of vassals that double as buffer states from the most dangerous threats. Its weaknesses center around its numerous enemies and poor diplomatic standing with most of its non-vassalized neighbors.

Sample Units
Azaps

It is more than just the celebrated Janissaries who fight the Empire's wars by foot.
While the Janissaries are the most famous of the Ottoman army's infantry, another section of it was the irregular troops known as the Azaps. Taking the Arabic word for "bachelor", Azaps were conscripted from the lower classes of Ottoman society, with one Azap expected for every 20-30 households, with the other households supporting the man financially to allow him to serve. Due to their irregular nature, the equipment of an Azap could vary, with the men coming to war with polearms, maces, swords, bows, and later in the Empire's history, firearms. In combat Azaps generally made up the first line of Ottoman infantry in battle, being placed in front of the professionally trained (and less expendable) Janissaries. Azap quality could vary, and by the early 17th century the entire system was on the decline, though ones raised in regions threatened by occult horrors such as the Balkans or the eastern borders were considered more reliable.

Janissaries
Footsoldiers of the Sultan's household shall defend the conquests they made in his name.
The Janissary Corps is likely the most well-known part of the Ottoman military, an elite corps of professionally trained infantrymen recruited through the Devshirme system of child conscription from the Empire's Christian population. The Janissaries quickly adopted firearms as soon as they became available, and may have been the first professionally trained firearm-equipped soldiers in the world, along with extensive use of grenades and artillery.

The rise of Dracula and the fall of Transylvania created thousands of orphans among Transylvanian refugees and unfortunate border towns and villages ravaged by monsters. The Ottoman decree to adopt these children into the Sultan's household was both the salvation of those children from a life of poverty, and an extremely practical political move. As those children grew up to become Janissary soldiers and bureaucrats, they formed a core of fanatically loyal supporters to the Sultan, greatly improving the monarch's influence in an era where Absolutism was gaining traction across the Old World.

Shahid Kapikulu
Their souls girded for war against the occult, these men protect the Empire's people from ever having to.
Fighting occult horrors requires a soldier more hardened in not just body but soul, beyond what mere mundane military training can provide. To address this, the Ottoman Empire makes use of a select Janissary branch that undergo ritual purification via Sufi tazkiyah practices from childhood. The process is arduous, leaving the sub-corps members small, but those who graduate from it are fortified against occult corruption in both body and soul. The vast majority of the sub-corps is permanently assigned to respond to attacks from Transylvania, though a couple of ortas (formations with a traditional strength of 1,000) are kept in reserve to respond to any other supernatural threat that might trouble the Empire.

Akinji
The raiders of the frontier subsist off of their victories over the foe.
Literally meaning "raider" in Ottoman Turkish, the Akinji are the irregular light cavalry of the Ottoman army on the empire's borders. Being both irregular and horse-mounted, Akinji raiders were not paid, but instead subsisted off the loot they obtained from their raids, and acted as scouts an vanguard forces for the Ottoman army on campaign, known for their relentless aggressiveness in battle. Though instrumental to the rapid expansion of the early Ottoman Empire, the Akinji declined as the Ottoman conquests slowed and stopped and the border became ever-more fortified. On the Transylvanian border, a faint resurgence has occurred, with loot being replaced by a bounty system for the heads of slain monsters, the Ottoman bureaucrats considering it well worth the expense for any successful winnowing of Dracula's armies.

Sipahi
Whether Anatolian or Rumelian, the Sipahis are a cavalry force to be feared the world over.
Sipahi form the professional cavalrymen of the Ottoman Empire, and within the Empire is almost synonymous with cavalry in general. While some Sipahi were Kapikulu, professional soldiers formed out of slaves from the Sultan's household similar to Janissaries, most were feudal-like Timariots, who were given a timar land grant in exchange for the obligation to equip themselves and serve as a cavalryman. Unlike European fiefs, timars could not be inherited, to prevent alternate power centers from forming. The equipment of a Sipahi varied, with Anatolian Sipahi generally serving as horse-archers, while Rumelian Sipahi equipped themselves with lance, sword, and plated armor to serve as heavy cavalry. Whatever the case, Sipahi generally made up the bulk of the Ottoman army, and had a notable rivalry with the Janissaries, the other centerpiece of Ottoman warfare.

Abus Gun
Any monster can be felled, provided you use a big enough gun.
One of the smallest Ottoman artillery pieces, the Abus gun fired projectiles about the size of a human fist, and was light enough for a single man to carry, though a tripod was still needed to fire it safely. These characteristics made it immensely useful to the beleaguered Ottoman soldiers who had to fight the monsters of Transylvania: the piece was capable of harming creatures too durable to be meaningfully injured by handheld muskets (or could kill ones that would take multiple conventional musket shots), but was also relatively portable, particularly in the dense forests that many of the occult beasts made their homes. Batteries of Abus guns were a regular sight in Ottoman Janissary formations, laying into their inhuman foes with lethal precision.
----
A/N: The Total War: Winter Omakes are back! This time with DLCs for other geographical locations! (I'm waiting until we see what weird stuff the Shepherds have before I even start to try one for Union though.) I tried to make sure that each unit description included something about the circumstances of their involvement in fighting the Occult, since the Ottomans/Turks are a faction in other Total War games, though I couldn't manage to think of any for the Sipahi.

Another thought I had while writing this. Iran in this timeline would have taken a double hammerblow from first the Mongol destruction of the Khwarazmian Empire, and after that the Timurids rampage. IIRC, OldShadow even mentioned that the occult-related aftershocks of the Timurid invasion are still an issue the Ottomans have to deal with (something I tried to allude to.) With that in mind, I wonder if the Safavids are even a thing in this timeline. Or if they were, are they a weaker, regional power largely focused on keeping the monsters in their own backyard from overrunning them, or if they still have the power projection to be a rival Gunpowder Empire?
 
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Total War: Winter: Dracula DLC: Ottoman Empire
"Coming into Anatolia from the Central Asian steppes, the Ottomans have risen to become the dominating power of the Middle East and the Balkans, despite the best attempts of enemies from Crusaders to Mamlukes to monstrous beasts in human skin. From the Barbery pirates of Morocco to the Mamlukes of Egypt, from the Turkomans of Central Asia to the Boyars of Wallachia, it could seem as though the entire world exists in the shadow of the Sultan from his seat of power in Kostantiniyye.

And despite the Empire being at the height of its power, to call this its golden age would be greatly premature. The powers that remain bordering the Ottoman's armies are well-fortified and heavily manned, leaving no avenue of easy expansion remaining. To the north the Holy Roman Empire and Polish-Lithuanian Commonwealth are entrenched, with hard-earned experience throwing back the assaults of the Ottomans, while in the east, lands from Anatolia to the edges of Persia still bear the scars of the twin massacres of the Mongols and Timurids, an occult-infused hellscape where tribes and city-states endure, and congregations of monsters occasionally boil over and descend to assail Ottoman holdings. Across the Mediterranean, the memory of the defeat at Lepanto still stings, and foes from Venice to the Knights of St. John to Spain loom, frustrating Ottoman attempts at further naval projection.

But the worst threat is an old enemy made new again. Vlad the Impaler has risen, forsaking humanity for the name of the monster Dracula. Transylvania is a wasteland, infested only by monstrous things, cults bound to dark pacts, and those unfortunate enough to exist as their slaves and prey both. Vile armies of monsters and forsaken men assemble and repel any incursions, and everyone the armies of Christian and Muslim alike still reel from the devastating defeats inflicted at Keresztes.

Against these threats, it will take a brilliant leader for the Ottoman Empire to endure, let alone prosper. Yet such a Sultan is not without the tools needed to do so. The army, even after the catastrophe at Keresztes, is vast, well-equipped, and battle-hardened, and such an inhuman threat has allowed an unprecedented degree of internal unity. Even old foes of the Empire may become strange bedfellows in these dark times, as Christians from the most discontent Rumelian peasant to the Pope himself look at the horrors spewing from Transylvania and consider that perhaps a Muslim-dominated Balkans may not be such a terrible thing after all...


Summary and Mechanics
In the map of the Dracula DLC (stretching from the Ottoman-held Mediterranean and Egypt in the South, Iran in the East, Austria and Italy in the West, and the Polish-Lithuanian Commonwealth and Russia in the North), the Ottoman Empire is one of the undisputed great powers, controlling more territory than any other nation at the start of the game, and even moreso when its vassals/buffer states are taken into account. Unfortunately, much of that territory is troubled, with regions near Iran or which suffered under Timur's rampage still bearing the scars in the form of destroyed developments and monstrous incursions. The Balkan territories of Rumelia are in even more danger from the looming threat of Dracula, and since they are some of the most valuable provinces in the Empire, the threat Dracula poses cannot be understated.

Relationships with other nations are cool at best, but have recently begun to thaw. Moldavia and Wallachia, formerly restive, have taken one look over the border to Transylvania and decided to be cooperative to a degree never-before seen by the Ottomans, if only out of terror of what Dracula will not doubt do to them if he wins. Poland-Lithuania and especially Austria remain rivals, but ones who are equally threatened by the rise of the Impaler. Either work together with your old Christian enemies to defeat Dracula, or exploit his ravaging of their homelands as benefits the Empire, but know that the monster-infested Transylvania will be a far more difficult nut to crack than any other, and the armies of the Sultan have already suffered severe defeats when they underestimated Dracula.

In terms of their military, the Ottomans can be considered respectably cavalry-heavy, with large numbers of horsemen ranging from fast raiders and horse archers, to heavily armored Sipahis that can go toe-to-toe with the best of European knights and lancers. The infantry core remains more irregular, but has a solid backbone in the professional Janissary corps, along with a fearsome selection of artillery.

The strengths of the Ottomans are its large territory, with numerous highly prosperous regions, giving it ample resource and manpower to leverage, along with a number of vassals that double as buffer states from the most dangerous threats. Its weaknesses center around its numerous enemies and poor diplomatic standing with most of its non-vassalized neighbors.

Sample Units
Azaps

It is more than just the celebrated Janissaries who fight the Empire's wars by foot.
While the Janissaries are the most famous of the Ottoman army's infantry, another section of it was the irregular troops known as the Azaps. Taking the Arabic word for "bachelor", Azaps were conscripted from the lower classes of Ottoman society, with one Azap expected for every 20-30 households, with the other households supporting the man financially to allow him to serve. Due to their irregular nature, the equipment of an Azap could vary, with the men coming to war with polearms, maces, swords, bows, and later in the Empire's history, firearms. In combat Azaps generally made up the first line of Ottoman infantry in battle, being placed in front of the professionally trained (and less expendable) Janissaries. Azap quality could vary, and by the early 17th century the entire system was on the decline, though ones raised in regions threatened by occult horrors such as the Balkans or the eastern borders were considered more reliable.

Janissaries
Footsoldiers of the Sultan's household shall defend the conquests they made in his name.
The Janissary Corps is likely the most well-known part of the Ottoman military, an elite corps of professionally trained infantrymen recruited through the Devshirme system of child conscription from the Empire's Christian population. The Janissaries quickly adopted firearms as soon as they became available, and may have been the first professionally trained firearm-equipped soldiers in the world, along with extensive use of grenades and artillery.

The rise of Dracula and the fall of Transylvania created thousands of orphans among Transylvanian refugees and unfortunate border towns and villages ravaged by monsters. The Ottoman's degree to adopt these children into the Sultan's household was both the salvation of those children from a life of poverty, and an extremely practical political move. As those children grew up to become Janissary soldiers and bureaucrats, they formed a core of fanatically loyal supporters to the Sultan, greatly improving the monarch's influence in an era where Absolutism was gaining traction across the Old World.

Shahid Kapikulu
Their souls girded for war against the occult, these men protect the Empire's people from ever having to.
Fighting occult horrors requires a soldier more hardened in not just body but soul, beyond what mere mundane military training can provide. To address this, the Ottoman Empire makes use of a select Janissary branch that undergo ritual purification via Sufi tazkiyah practices from childhood. The process is arduous, leaving the sub-corps members small, but those who graduate from it are fortified against occult corruption in both body and soul. The vast majority of the sub-corps is permanently assigned to respond to attacks from Transylvania, though a couple of ortas (formations with a traditional strength of 1,000) are kept in reserve to respond to any other supernatural threat that might trouble the Empire.

Akinji
The raiders of the frontier subsist off of their victories over the foe.
Literally meaning "raider" in Ottoman Turkish, the Akinji are the irregular light cavalry of the Ottoman army on the empire's borders. Being both irregular and horse-mounted, Akinji raiders were not paid, but instead subsisted off the loot they obtained from their raids, and acted as scouts an vanguard forces for the Ottoman army on campaign, known for their relentless aggressiveness in battle. Though instrumental to the rapid expansion of the early Ottoman Empire, the Akinji declined as the Ottoman conquests slowed and stopped and the border became ever-more fortified. On the Transylvanian border, a faint resurgence has occurred, with loot being replaced by a bounty system for the heads of slain monsters, the Ottoman bureaucrats considering it well worth the expense for any successful winnowing of Dracula's armies.

Sipahi
Whether Anatolian or Rumelian, the Sipahis are a cavalry force to be feared the world over.
Sipahi form the professional cavalrymen of the Ottoman Empire, and within the Empire is almost synonymous with cavalry in general. While some Sipahi were Kapikulu, professional soldiers formed out of slaves from the Sultan's household similar to Janissaries, most were feudal-like Timariots, who were given a timar land grant in exchange for the obligation to equip themselves and serve as a cavalryman. Unlike European fiefs, timars could not be inherited, to prevent alternate power centers from forming. The equipment of a Sipahi varied, with Anatolian Sipahi generally serving as horse-archers, while Rumelian Sipahi equipped themselves with lance, sword, and plated armor to serve as heavy cavalry. Whatever the case, Sipahi generally made up the bulk of the Ottoman army, and had a notable rivalry with the Janissaries, the other centerpiece of Ottoman warfare.

Abus Gun
Any monster can be felled, provided you use a big enough gun.
One of the smallest Ottoman artillery pieces, the Abus gun fired projectiles about the size of a human fist, and was light enough for a single man to carry, though a tripod was still needed to fire it safely. These characteristics made it immensely useful to the beleaguered Ottoman soldiers who had to fight the monsters of Transylvania: the piece was capable of harming creatures too durable to be meaningfully injured by handheld muskets (or could kill ones that would take multiple conventional musket shots), but was also relatively portable, particularly in the dense forests that many of the occult beasts made their homes. Batteries of Abus guns were a regular sight in Ottoman Janissary formations, laying into their inhuman foes with lethal precision.
----
A/N: The Total War: Winter Omakes are back! This time with DLCs for other geographical locations! (I'm waiting until we see what weird stuff the Shepherds have before I even start to try one for Union though.) I tried to make sure that each unit description included something about the circumstances of their involvement in fighting the Occult, since the Ottomans/Turks are a faction in other Total War games, though I couldn't manage to think of any for the Sipahi.

Another thought I had while writing this. Iran in this timeline would have taken a double hammerblow from first the Mongol destruction of the Khwarazmian Empire, and after that the Timurids rampage. IIRC, OldShadow even mentioned that the occult-related aftershocks of the Timurid invasion are still an issue the Ottomans have to deal with (something I tried to allude to.) With that in mind, I wonder if the Safavids are even a thing in this timeline. Or if they were, are they a weaker, regional power largely focused on keeping the monsters in their own backyard from overrunning them, or if they still have the power projection to be a rival Gunpowder Empire?
Nice, I love those omakes.
The Safavids can still be considered a Gunpowder Empire, but control less lands and are more centralized.
There is an enormous difference between the imperial core, somewhat cleansed of the occult and well developed even compared to OTL, and the rest of the Empire, far more loosely held.
 
Nice, I love those omakes.
The Safavids can still be considered a Gunpowder Empire, but control less lands and are more centralized.
There is an enormous difference between the imperial core, somewhat cleansed of the occult and well developed even compared to OTL, and the rest of the Empire, far more loosely held.
Interesting.

For this omake, I'd like a bonus. To fill in for the one I spent on improving the Quality Roll this turn.
 
A/N: The Total War: Winter Omakes are back!
Glad to hear it. I actually tried to make one of these myself a while back. It was of an OC faction that was basically a Crusade against the horrors of the New World. Managed to get a whole lot of it done before writers block hit. It was the sample units that got me more than anything else.

Anyways, I'm looking forward to seeing what other nations in this DLC get write-ups. Austria and the Polish-Lithuanian Commonwealth are of particular interest. The first because of their interesting position and historical doctrines, the latter because I'm half-Polish and a big Sabaton fan. In fact, I was introduced to the band here on SV when someone posted a link to the lyric video for "Winged Hussars" in a Kislev quest thread. As such, I've got a soft spot for that military unit.
 
@OldShadow just a small thing, you have told us that with the Ashes Quality roll reaching 50 we unlocked a working prototype... But since the action mentions as "steel, powder, leather, clothes, and talismans" can you at least give us a clue about what the prototype is for while we wait for the update?
 
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@OldShadow just a small thing, you have told us that with the Ashes Quality roll reaching 50 we unlocked a working prototype... But since the action mentions as "steel, powder, leather, clothes, and talismans can you at least give us a clue about what the prototype is for while we wait for the update?
Spiritually active steel.
And sorry for the wait, with each turn the updates grow in size like Mario overdosing on mushrooms...
 
And sorry for the wait, with each turn the updates grow in size like Mario overdosing on mushrooms...
Hey no problem, that is totally understandable...

Especially in this turn in which RNG Jesus smiled upon us so much that we completed several projects that, statistically, we shouldn't have been able to do it and we got a lot of overflow to top it off...
 
Hurry, we need a send some people to talk to the Tribute Takers! They'll be dead before next Winter. :V
Talk to the Tribute Takers?
Why stop there? Let's try to open diplomatic relations with Winter itself!

"You get a crit fail! You get a crit fail! Everyone we talk to gets a crit fail!"

I'm aware a 7 is not quite a crit fail, but... eh
 
So what you're telling me is that in dnd terms we get magic weapons that can attack ethereal/spiritual foes thats great and maybe they can inhabit spirits like tsukomogami
Unfortunately what we desperately wanted this year was something to empower people, not magic weapons.

We planned to unleash Smallpox this winter so that we could have at least some sort of control over it, but if we can´t use ashes to help in the healing process our Native population is going to be decimated...
 
Unfortunately what we desperately wanted this year was something to empower people, not magic weapons.

We planned to unleash Smallpox this winter so that we could have at least some sort of control over it, but if we can´t use ashes to help in the healing process our Native population is going to be decimated...
Well we have the hospital and lazarite actions to help mitigate the damages and we are only putting one dice smallpox this winter and with the knowledge gained this and previous turns by some calculations our knowledge Is above 150 the max number smallpox can get.
 
Ashes are already used for healing since their properties were discovered (see last Winter)
Well yeah, but I thought we needed something more specific to handle this stuff (and so did the main planmakers Chimeraguard and Hunter531) and that is why we wanted to take the Ashes option this turn...

So what you are saying @Chimeraguard is that we are already as prepared for the smallpox as we can reasonably be (especially regarding Ashes research)?
 
@OldShadow are the lords inherently violent towards humans and are allied to winter or is it just this area that the lords are just that hostile. cause they are very intelligent and ancient but they pretty much operate on a elfs brain in years and trolls in attitude. Also do the winter walkers have legends of friendly lords cause I want to know if can be reasoned.
 
@OldShadow are the lords inherently violent towards humans and are allied to winter or is it just this area that the lords are just that hostile. cause they are very intelligent and ancient but they pretty much operate on a elfs brain in years and trolls in attitude. Also do the winter walkers have legends of friendly lords cause I want to know if can be reasoned.
As far as the Winter Walkers know, the locals Lords are more or less sellout to Winter.
A good way to understand how the Lords are...imagine a russian boyar loyal to the Golden Horde and alway bringing his tribute.
Perhaps they are Lords unbound to Winter, but they are not near.
 
Also when did the tribal federation fell apart and how old is the society of the tribute takers specific date cause I guess we've integrated with winter walkers enough.
 
Also when did the tribal federation fell apart and how old is the society of the tribute takers specific date cause I guess we've integrated with winter walkers enough.
The Dreamer Federation began to fall apart about 100 years before the arrival of the Colonists in the New World. It was a relatively slow process of "bad to worse", caused by increasingly dire Winters and an explosion in the tensions between the various groups making-up the Federation.
All contacts with the north of the federation, made of tribes focused on river travels, was lost about 50 years ago, and everyone thought they had died during a bad Winter.
The Tribute Takers made their first appearance known of the Winter Walkers about 20 years ago, which triggered the final collapse of the Federations, which was already on its last legs at the time, regularly losing members because of Winter.
 
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