Try to survive the Winter: A planquest in Fantasy Colonial America

[X] The Last City
[X] Try to survive the Winter: A planquest in Fantasy Colonial America
[X] 10 thousand years of tyranny : A 40k Planetary Governor Quest (CK3)
Welcome Back :)
 
Adhoc vote count started by OldShadow on Sep 26, 2024 at 9:09 AM, finished with 301 posts and 80 votes.


Seem Try to survive the Winter as won the vote, but the second place is still somewhat contested...
I will let the vote keep running for a few days, and try to do a little writing at the same time.
 
Well, unfortunately, it seems that [] Against the Ubermensch : A WW2 Superheroes program quest is not going to win despite being very interesting @OldShadow would you mind telling us more about how this quest would have worked?
 
but the second place is still somewhat contested...
I would like to point out that with like half the updates of Try to Survive the winter tower of babel has almost double the canon omakes and also had several omakes get made while this vote was going on. So uh, I put that forwards as evidence that Tower of Babel quest deserves to continue, via the self evidently very active community.
 
Adhoc vote count started by OldShadow on Oct 2, 2024 at 6:27 PM, finished with 304 posts and 80 votes.

Vote officially closed
First place, Try to survive the Winter !
Second, Tower of Babel !
 
Well, unfortunately, it seems that [] Against the Ubermensch : A WW2 Superheroes program quest is not going to win despite being very interesting @OldShadow would you mind telling us more about how this quest would have worked?
First post of this quest would have been about setting the gamespace.
Choose a nation where the project is based, from somewhat easy (USA) to very hard (Poland or China) or even Stalin difficulty (USSR).
Choose a year : 1936, nazis supersoldiers are mostly a rumor, more time to set up your program, but less ressources and the need to convince people in power that what you are doing is useful. 1939, early nazis supersoldiers, somewhat conventional wartime arms race with superpowers. 1945, the nazis have unleashed some very powerfull supersoldiers just before their defeat, the allies need to find a countermeasure FAST before the Ubermensch (Nazi Superman) flatten New York.
And the methods you have found that could empower people. I had planned the Frankenstein Procedure (super zombies, creating life from nothing), Reliques (find ancient artifacts of powers in ruins), Rite of Binding (use rituals to bound beings from another dimension with an human subject) and Harken Reaction (a way to make comic books-like radiations).

After that, it would have been a planquest, with the categories to handle being Infrastructures (build facilities, secret base, training camps), Research (Understand what the hell you are doing), Enhancement (Turn people into Supersoldiers), Support and Deployment (Train your Supersoldiers, send them to the front, prevent them from going mad), and Bureaucracy (Deal with paperwork, organization and the wonders of wartime politics).

Contrary to a classical Planquest, the main objective would not have been economical growth, but to create and maintain teams of Supersoldiers able to handle the nazis threat, and deal with the attrition of war (Super or not, soldiers die).
Another major focus of the quest would have been the consequences of what you are doing : For good or ill, you would have unleashed superpowered individuals in the world, with many potentials consequences during and after the war.
 
What about And so we will say, so that it may be : Play the priests of a broken world. I got a feeling that it is a prequal to the underworld gods option of Tower of Babel, but I would like to know for sure.
 
What about And so we will say, so that it may be : Play the priests of a broken world. I got a feeling that it is a prequal to the underworld gods option of Tower of Babel, but I would like to know for sure.
So, this quest concept is strongly inspired by Glorantha and my personal studies on the Bronze Age, more specifically the fact that in ancient civilizations there is no real separation between the divine and the mundane : every strike of lighting come from Zeus, every rays of the sun come from Ra (the sun is a god).

In a fantasy world inspired by this worldview, the death of the gods is a terrible apocalypse.

The first post of the quest would have been about the coming of the killer of the gods, that could have been either a creature of destruction (Apophys), a progenitor of monster (Tiamat) or a trickster/corrupter figure, and the consequences of the death of the gods : The sun no longer shine, all water as turned to blood, crops no longer growth, and the people have lost the ability to write, farm, craft...civilization died with the gods. Worse, the afterlife can no longer be reached by the dead, and the world is filled by the ruins of the heavens and the mutilated corpse of the gods, mountain-like piles of flesh slowly rotting....

Then, it would have been about choosing the gods that the last, desperate priests were able to find to save what was left, by choosing a head of the pantheon and a few gods from three great types.

The Shades Gods are what remains of the old gods of your people, the few that were not broken beyond resurrection. They are greatly weakened, having lost their physical forms and spiritual energy, but still have a name and mythos to call upon. They would have been led by the King of the Underworld, and in their numbers you could have found the God of Garden, the God of Etiquette and Poetry (kept writing...), Weaving, Taxation...
By taking the King of the Underworld as head god, a path to the Underworld would have stayed open for the dead, and your priests could still have called on the help and advice of the fallen.

The Sealed Gods are those divine beings considered too dangerous by the old gods to be left free, but not worthy of dead. They were bound in the Land of Trials, the realm of dangers that the dead once had to travel through to reach the afterlife, and was ruled by the Warden, first and only willing prisoner of the Land of Trials. If chosen as Head God, the Warden would have opened access to the Land of Trials to all, as a (dangerous) shelter for both livings and death, and your priests could have called on the Trials as weapons and tools. The Sealed Gods include beings like the Wind of Knives, God of Lawful and Unlawful Killings, the First Tyrant, the Unmerciful Sun, The Ever-Fertile Leviathan....

The Ruin Gods are the Gods made from the ruins of the world that was, from the remnant of divine power spread all over the world. Their Head is the Many-Psychopont, Lord of Embalming, and would have teached your people how to keep the dead at peace in their bodies...and perhaps how to use and animate them. The Ruins Gods hold beings like the Lord of Ruins, the Vermin-Lord, the Blood, The Maimed Veteran or the Pitfire.

After choosing your gods, there would have been a few choices to determine the current state of the World (Is the line of Kings intact ? Lost ? Corrupted forever ? Are their still some cities or are the people now made of nomadic bands ? Are there still relics and temples of the Old Gods, with some of their blessings ?) , and then the Quest would begin.
It would have been a pop-based system, with very limited resources and the constant need to jungle between trying to expand your pantheon and empower your gods, just surviving, and the fact that the Killer of the God has not been destroyed, at least not permanently.
 
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@OldShadow , this is kind of petty, but would you mind putting a blank line of text between paragraphs?

It really helps make the text easier to read. It's like how the invention of "putting spaces between words" helped with legibility during medieval times.

Print media don't usually need this feature, but print media use paragraph indentation, which isn't easily available in forum posts.
 
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@OldShadow , this is kind of petty, but would you mind putting a blank line of text between paragraphs?

It really helps make the text easier to read. It's like how the invention of "putting spaces between words" helped with legibility during medieval times.

Print media don't usually need this feature, but print media use paragraph indentation, which isn't easily available in forum posts.
Yes, sorry, a little bug on my part.
 
So, this quest concept is strongly inspired by Glorantha and my personal studies on the Bronze Age, more specifically the fact that in ancient civilizations there is no real separation between the divine and the mundane : every strike of lighting come from Zeus, every rays of the sun come from Ra (the sun is a god).

In a fantasy world inspired by this worldview, the death of the gods is a terrible apocalypse.

The first post of the quest would have been about the coming of the killer of the gods, that could have been either a creature of destruction (Apophys), a progenitor of monster (Tiamat) or a trickster/corrupter figure, and the consequences of the death of the gods : The sun no longer shine, all water as turned to blood, crops no longer growth, and the people have lost the ability to write, farm, craft...civilization died with the gods. Worse, the afterlife can no longer be reached by the dead, and the world is filled by the ruins of the heavens and the mutilated corpse of the gods, mountain-like piles of flesh slowly rotting....

Then, it would have been about choosing the gods that the last, desperate priests were able to find to save what was left, by choosing a head of the pantheon and a few gods from three great types.

The Shades Gods are what remains of the old gods of your people, the few that were not broken beyond resurrection. They are greatly weakened, having lost their physical forms and spiritual energy, but still have a name and mythos to call upon. They would have been led by the King of the Underworld, and in their numbers you could have found the God of Garden, the God of Etiquette and Poetry (kept writing...), Weaving, Taxation...
By taking the King of the Underworld as head god, a path to the Underworld would have stayed open for the dead, and your priests could still have called on the help and advice of the fallen.

The Sealed Gods are those divine beings considered too dangerous by the old gods to be left free, but not worthy of dead. They were bound in the Land of Trials, the realm of dangers that the dead once had to travel through to reach the afterlife, and was ruled by the Warden, first and only willing prisoner of the Land of Trials. If chosen as Head God, the Warden would have opened access to the Land of Trials to all, as a (dangerous) shelter for both livings and death, and your priests could have called on the Trials as weapons and tools. The Sealed Gods include beings like the Wind of Knives, God of Lawful and Unlawful Killings, the First Tyrant, the Unmerciful Sun, The Ever-Fertile Leviathan....

The Ruin Gods are the Gods made from the ruins of the world that was, from the remnant of divine power spread all over the world. Their Head is the Many-Psychopont, Lord of Embalming, and would have teached your people how to keep the dead at peace in their bodies...and perhaps how to use and animate them. The Ruins Gods hold beings like the Lord of Ruins, the Vermin-Lord, the Blood, The Maimed Veteran or the Pitfire.

After choosing your gods, there would have been a few choices to determine the current state of the World (Is the line of Kings intact ? Lost ? Corrupted forever ? Are their still some cities or are the people now made of nomadic bands ? Are there still relics and temples of the Old Gods, with some of their blessings ?) , and then the Quest would begin.
It would have been a pop-based system, with very limited resources and the constant need to jungle between trying to expand your pantheon and empower your gods, just surviving, and the fact that the Killer of the God has not been destroyed, at least not permanently.
Should of asked before the vote closed, that sounds real interesting, Still glad that Survive the Winter & Tower of Babel won though.
 
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