0t4n1z3r019
Member of the HAFPTG
- Location
- Philippines
[X] Continue explorations 'East', out beyond Xyri.
[X] Refit the Culsans while she is still in the yards.
[X] No
[X] Refit the Culsans while she is still in the yards.
[X] No
I thought the "retrofit" option would start a new Scout design process?
I'm more afraid of this being a conspiracy by low-level upstarts, but at this point it's just talk so I think we can indulge it.
Fundamentally, I want these three systems to be our core territory where we've got the final say on matters of politics. Seeing whether the proposed solution does the job requires a Yes. That said I can be tempted to vote No if other people go for the shiny new scout.I think you have to ask if it's just talk, then why have a vote on it at all? Indulging it is going to have some kind of effect, or it wouldn't matter for a vote.
It does, but I decided to simply skim over it this time because I wanted to look forwards into different things. It will become more of an issue later.EDIT: Does repairing combat damage take up yard space? How fast is it? We damaged some of our ships and we better not find out those guys are neglected because we didn't order repairs.
So what should the thread be renamed then?
Yes. Remember that there is no FTL communication, we need message carriers. Plus, we haven't yet put their mineral labs to good use. Plus, remember that once our support ship comes online we'll get a virtual +1 to scouting distance.
Yes. Remember that there is no FTL communication, we need message carriers. Plus, we haven't yet put their mineral labs to good use. Plus, remember that once our support ship comes online we'll get a virtual +1 to scouting distance.
As for imperialism, we are a self-perpetuating oligarchy. Why wouldn't we be doing all kinds of arm-wringing and subversion?
I agree, for systems that are further from us. But S'taxu and Xyri are right next door and they can be dangerous. Xyri because of their technological edge, S'taxu because of their development. As for resources needed, I'm cool with encouraging civilian trade and choosing designs focused on developing our core systems.With what resources? If we set up some friendly regimes we have to support them with lawyers, guns and money. It is better to build up a trading block and let the various surface governments run themselves.
Not yet, but in the future it's something to consider.Question: Should we look into a separate Scout Service or keep it under the Navy?
Yeahuh. I usually assign pilots while a ship is building just so I keep track though, so technically there's a bunch of pilots floating around waiting for ships to finish building.@4WheelSword if we lose a ship in combat, do the deceased pilots subtract from our pilot cap (no matter how temporarily?)
I agree, for systems that are further from us. But S'taxu and Xyri are right next door and they can be dangerous. Xyri because of their technological edge, S'taxu because of their development. As for resources needed, I'm cool with encouraging civilian trade and choosing designs focused on developing our core systems.
They're within one jump from us. There's no buffer that would allow us to prepare if they did something sneaky or reckless. Sure, they don't have jump drives yet, but at some point, that is going to change. Until then, our window of opportunity is open.
They're within one jump from us. There's no buffer that would allow us to prepare if they did something sneaky or reckless. Sure, they don't have jump drives yet, but at some point, that is going to change. Until then, our window of opportunity is open.