Time of the Gods: Into the Amber Age

-[] Contribute <10> unspent Legend for each sire in the litter, <2> Ambrosia for Attributes of the litter, and <18> sustenance for random or specific traits of the litter

Does the way I've set this up mean: 2 Sires, 2 Divine Beasts, and 2 Traits?
2 Critters, 2 Attributes of your choice raised by 1 (or one attribute raised to two), and 2 traits of choice.
@Powerofmind
Shouldn't Gaelte have gotten some Legend because of Night Mother?
Good catch, rolling it in... gets 4 free legend.
 
31.5 and Ambrosia?

I'll never understand this system. *is eternally baffled, but this is fine*
If I understood things currently, we're able to eat an ambrosia in a turn for 10 Sustenance,
If we can't, then don't have enough to go for both Blood Bears and Pixies.

Okay, we could try to just add a single Trait, but that's a a gamble.


So, you're saying it should look like this:

[] Lay with [Animal]
-[] Contribute <18> Sustenance to choose a trait
-[] Minor Aspect of Humanity & Spirit of Mischief

Yeah?
Well, replace animal with Sea Pixie, but otherwise it looks good.
 
2 Critters, 2 Attributes of your choice raised by 1 (or one attribute raised to two), and 2 traits of choice.

Good catch, rolling it in... gets 4 free legend.

Would a Polar Bear start similarly to the Aspect of Polar Bear, in regards to Attributes?

Aspect of the Polar Bear (+3 Melee, +2 Survival, +2 Fishing, Can communicate with and command Bears, Reduce Wound Threshold of enemies by one degree)
 
Would a Polar Bear start similarly to the Aspect of Polar Bear, in regards to Attributes?

Aspect of the Polar Bear (+3 Melee, +2 Survival, +2 Fishing, Can communicate with and command Bears, Reduce Wound Threshold of enemies by one degree)
You appear to have the terms mixed up. Attributes are Faith, Fear, Avatar, Influence, and Shrine. Traits are Aspects, Spirits, EA's, and others. Yes, it would have Aspect of the Polar Bear as a trait.
 
[] Bless Petitioner for Sacrifices
-[] Expend <X> DE on petitioners
[] Bless Petitioner for Growth
-[] Expend <X> DE on petitioners
[] Inspire Petitioner
[] Control Waters***
-[] Command Water [How]
-[] Command Sea [How]
-[] Command Clouds [How]
-[] Command Ice [How]
[] Direct Fish**
-[] Call Fish.
-[] Drive Fish Away.
[] Moonlight**
-[] In your territory
-[] Over an enemy's territory
[] Silver Moon*
-[] In your territory
-[] Over an enemy's territory
[] Blue Moon*
-[] In your territory
-[] Over an enemy's territory
[] Blood Moon* [Necessary for the Blood Moon Bears]
-[] Over an enemy's territory (First village you fought the Crone)
[] Harvest Moon*
-[] In your territory
-[] Over an enemy's territory
[] Yellow Moon*
-[] In your territory
-[] Over an enemy's territory

[] Lay with [Sea Pixie]
-[] Contribute <18> Sustenance to choose a trait
-[] Minor Aspect of Humanity & Spirit of Mischief

[] Sire a Divine Creature, using [Polar Bear] as a base
-[] Contribute <10> unspent Legend for each sire in the litter, <1> Ambrosia for Attributes of the litter, and <18> sustenance for random or specific traits of the litter
-[] EM: Moon & EM: Blood Moon
-[] +1 Avatar
-[] Sire at Crone's ruined village


[] Create Art
-[] Cast paints upon a canvas of hide and fur

[] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE

[] Study Stars
-[] Read the Future

[] Study Omens
-[] Read the Bones

[] Study World
-[] Study [Precious Gems]
-[] Divine the Purpose [Ruined Garment]
-[] Refine Rituals. Costs: 12 DE

[] Despise Trait
-[] Despise <EA: Cold & EA: Stars>


[] Improve a Shrine - Invest a great deal of materials and ornaments to make [name shrine] grander. Costs: 5 DE.
-[] Dedicate <X> materials for progress.
-[] Expand another Creche (T2 Limited).
-[] Expand Traveler's Alters (T3 Common): Grants bonus DE from Trickery, Survival, Navigation, and Trade blessings.
-[] Expand a Tomb of Divines (T3 Limited): Grants an additional significant legend reward when Ur-Spawn and special characters die.
-[] Expand the Chamber of Change (T3 Grand): A room filled with reflective surfaces, and space for the light of the sun or moon to shine through, granting ???.


[Not sure about the below, but they might be useful]
[] Meet with Saiga. Costs: 0.5 Sustenance per option
-[] Learn about him (Current circa turn 13)
-[] Request something

[] Meet with Saitev. Costs: 0.5 Sustenance per option
-[] Learn about him
-[] Request something
-[] Trade something

[] Meet with Keshketev. Costs: 0.5 Sustenance per option
-[] Learn about him
-[] Request something
-[] Trade something

[] Meet with the Fox Spirit, who will probably demand a contest when you meet him. Costs: 0.5 Sustenance, 5 DE (One time)
-[] Learn about him

[] Spend time playing with Sea Pixies

Protoplan updated:

[] Lay with [Sea Pixie]
-[] Contribute <18> Sustenance to choose a trait
-[] Minor Aspect of Humanity & Spirit of Mischief

[] Sire a Divine Creature, using [Polar Bear] as a base
-[] Contribute <10> unspent Legend for each sire in the litter, <1> Ambrosia for Attributes of the litter, and <18> sustenance for random or specific traits of the litter
-[] EM: Moon & EM: Blood Moon
-[] +1 Avatar
-[] Sire at Crone's ruined village
 
Since EA Cold is part of our ascension's theme, it will continue to crowd out other traits after we despise it.
Actually, not a problem I think, since it puts the Despise Roulette on the menu.
We don't actually want the traits to STAY gone, just that they go.

Still, main question here: Harass Attrouska or not?
Since we're at trait cap I think we would favor a Bless heavy turn(and since we have the ambrosia, we can make those bears or sea pixies upgrades for once)

You slap some charcoal and ultramarine on a fur and the tangled mess just looks more depressing. For hours, you look at the richly blue hide you'd made, contemplating all the nice things you could have made for Seski with it. With the right efforts at the right time, you could have had it stitched together to protect her from the cold, from water...
@Powerofmind
Clarify what we need to enchant this?
 
[] Bless Petitioner for Sacrifices
-[] Expend <X> DE on petitioners
[] Bless Petitioner for Growth
-[] Expend <X> DE on petitioners
[] Inspire Petitioner
[] Control Waters***
-[] Command Water [How]
-[] Command Sea [How]
-[] Command Clouds [How]
-[] Command Ice [How]
[] Direct Fish**
-[] Call Fish.
-[] Drive Fish Away.
[] Moonlight**
-[] In your territory
-[] Over an enemy's territory
[] Silver Moon*
-[] In your territory
-[] Over an enemy's territory
[] Blue Moon*
-[] In your territory
-[] Over an enemy's territory
[] Blood Moon* [Necessary for the Blood Moon Bears]
-[] Over an enemy's territory (First village you fought the Crone)
[] Harvest Moon*
-[] In your territory
-[] Over an enemy's territory
[] Yellow Moon*
-[] In your territory
-[] Over an enemy's territory

[] Lay with [Sea Pixie]
-[] Contribute <18> Sustenance to choose a trait
-[] Minor Aspect of Humanity & Spirit of Mischief

[] Sire a Divine Creature, using [Polar Bear] as a base
-[] Contribute <10> unspent Legend for each sire in the litter, <1> Ambrosia for Attributes of the litter, and <18> sustenance for random or specific traits of the litter
-[] EM: Moon & EM: Blood Moon
-[] +1 Avatar
-[] Sire at Crone's ruined village


[] Create Art
-[] Cast paints upon a canvas of hide and fur

[] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE

[] Study Stars
-[] Read the Future

[] Study Omens
-[] Read the Bones

[] Study World
-[] Study [Precious Gems]
-[] Divine the Purpose [Ruined Garment]
-[] Refine Rituals. Costs: 12 DE

[] Despise Trait
-[] Despise <EA: Cold & EA: Stars>


[] Improve a Shrine - Invest a great deal of materials and ornaments to make [name shrine] grander. Costs: 5 DE.
-[] Dedicate <X> materials for progress.
-[] Expand another Creche (T2 Limited).
-[] Expand Traveler's Alters (T3 Common): Grants bonus DE from Trickery, Survival, Navigation, and Trade blessings.
-[] Expand a Tomb of Divines (T3 Limited): Grants an additional significant legend reward when Ur-Spawn and special characters die.
-[] Expand the Chamber of Change (T3 Grand): A room filled with reflective surfaces, and space for the light of the sun or moon to shine through, granting ???.


[Not sure about the below, but they might be useful]
[] Meet with Saiga. Costs: 0.5 Sustenance per option
-[] Learn about him (Current circa turn 13)
-[] Request something

[] Meet with Saitev. Costs: 0.5 Sustenance per option
-[] Learn about him
-[] Request something
-[] Trade something

[] Meet with Keshketev. Costs: 0.5 Sustenance per option
-[] Learn about him
-[] Request something
-[] Trade something

[] Meet with the Fox Spirit, who will probably demand a contest when you meet him. Costs: 0.5 Sustenance, 5 DE (One time)
-[] Learn about him

[] Spend time playing with Sea Pixies

Protoplan updated:

[] Lay with [Sea Pixie]
-[] Contribute <18> Sustenance to choose a trait
-[] Minor Aspect of Humanity & Spirit of Mischief

[] Sire a Divine Creature, using [Polar Bear] as a base
-[] Contribute <10> unspent Legend for each sire in the litter, <1> Ambrosia for Attributes of the litter, and <18> sustenance for random or specific traits of the litter
-[] EM: Moon & EM: Blood Moon
-[] +1 Avatar
-[] Sire at Crone's ruined village
Panda your plan uses up 36 Sustenance just for monster making. That means extremely reduced avatar and commune actions as you have almost no sustenance left.
 
Panda your plan uses up 36 Sustenance just for monster making. That means extremely reduced avatar and commune actions as you have almost no sustenance left.

Mind showing me exactly what'd I'd be allowed to have left? The math of this is always beyond me.

E: As long as I can at least still do a ritual studying action, this is fine.
 
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There is something that bugs me with all that Temple talk.

@veekie You want the Sea Temple mainly as a Bank and a safe Place, right?
What do you think about using the Underwater Temple where we found the Silver Sphere as a Temple?
It's far away, underwater and no one knows about it.
Hell, there is a entire City for our Sea People.:V
 
There is something that bugs me with all that Temple talk.

@veekie You want the Sea Temple mainly as a Bank and a safe Place, right?
What do you think about using the Underwater Temple where we found the Silver Sphere as a Temple?
It's far away, underwater and no one knows about it.
Hell, there is a entire City for our Sea People.:V

Mortals have to build it. Which is why we don't have a shrine there already.
 
Mind showing me exactly what'd I'd be allowed to have left? The math of this is always beyond me.
We have 31.5 Sustenance. We can eat ambrosia mid turn once to increase it by 10, but it cannot exceed the cap. We must have all the Sustenance we spend at once.

So:
1) 31.5 Sustenance +10 = 40
2) 40-36 = 4

4 Sustenance left, we usually stop taking actions at NINE sustenance, because Gaerig will flip out below 10 due to compels, and explode if she hits 0 by chance
 
There is something that bugs me with all that Temple talk.

@veekie You want the Sea Temple mainly as a Bank and a safe Place, right?
What do you think about using the Underwater Temple where we found the Silver Sphere as a Temple?
It's far away, underwater and no one knows about it.
Hell, there is a entire City for our Sea People.:V
Mortals have to work on it. I'm temporarily shelving the Teeth temple plans based on Saitev's advice though.
 
Currently trying to figure out the Bloody Bears myself.

Anyway thoughts guys? Harass Attrouska and risk a Glut, or pure Domestic turn?
We do need to find Seski...she ran off ;_;
 
[] Bless Petitioner for Sacrifices
-[] Expend <X> DE on petitioners
[] Bless Petitioner for Growth
-[] Expend <X> DE on petitioners
[] Inspire Petitioner
[] Control Waters***
-[] Command Water [How]
-[] Command Sea [How]
-[] Command Clouds [How]
-[] Command Ice [How]
[] Direct Fish**
-[] Call Fish.
-[] Drive Fish Away.
[] Moonlight**
-[] In your territory
-[] Over an enemy's territory
[] Silver Moon*
-[] In your territory
-[] Over an enemy's territory
[] Blue Moon*
-[] In your territory
-[] Over an enemy's territory
[] Blood Moon* [Necessary for the Blood Moon Bears]
-[] Over an enemy's territory (First village you fought the Crone)
[] Harvest Moon*
-[] In your territory
-[] Over an enemy's territory
[] Yellow Moon*
-[] In your territory
-[] Over an enemy's territory

[] Lay with [Sea Pixie]
-[] Contribute <18> Sustenance to choose a trait
-[] Minor Aspect of Humanity & Spirit of Mischief

[] Sire a Divine Creature, using [Polar Bear] as a base
-[] Contribute <10> unspent Legend for each sire in the litter, <1> Ambrosia for Attributes of the litter, and <9> sustenance for random or specific traits of the litter
-[] EM: Blood Moon
-[] +1 Avatar
-[] Sire at Crone's ruined village

[] Create Art
-[] Cast paints upon a canvas of hide and fur

[] Study Stars
-[] Read the Future

[] Study World
-[] Refine Rituals. Costs: 12 DE

[] Despise Trait
-[] Despise <EA: Cold & EA: Stars>

How does this look, sustenance wise?
 
@Powerofmind
Clarify what we need to enchant this?
You've already divined a means of enchanting it, you just need to actually craft it, which will require Weaving (yes, I know it's odd, I'm trying to squeeze a number of things together).
Wait, what does this mean? What's Black Floe? I've checked in the 'known spirits' thing, but I didn't find it.
Uhh, Shoot. Forgot to note the new location. The Black Floes are some old busted-up lava floes off the glacier that people were poking around. It's where they're getting the obsidian and simple crystals.
But the sea pixies don't have Aspect of the Octopus, so is this a retcon, or what?

Also, I'm back three minutes early bitches.
Broods don't get divine aspect versions of their animal unless it's bred in thanks to an Ur-parent or divine parent.
 
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