Time of the Gods: Into the Amber Age

This is a sign!! A sign for Sea Monsters!

Vote Plan Gaerig Prepares:D
Can we turn monsters into worshippers though? I was under the impression we couldn't though I could be wrong. See I want us to develop one or more races of underwater worshippers that can also build a civilization underwater. Of course they will also need some monsters they can domesticate or partner with depending on intelligence. Breed stronger lobsters to serve as mounts, sharks with water traits and spirit of ocean to make them go faster, camo octopuses to work with the scouts to lay ambushes and drag our enemies to their doom. Giant Sea serpents to ride into battle and crush ships. Hardshelled monster turtles that can snap a ship in two with their bite.
But wouldn't we need to train and domesticate them first? If we just dump aqua lads into the water with no tools, no beast of burden, no anything they're not going to find a reason to stay underwater. They'll just come back to land and water breathing would just be a neat trick.
 
Or aquatic human to other underwater race (if we can get the altantians from domions I would be thrilled. Key points-they grow larger wiith age, have either a very long lifespan or no biological age limit in the flavor and can go both on water and on land). And they can go deep, the EA atlantis has the Basalt Ones that are in the deepest parts of their kingdom.
 
So your plan, if I understand it correctly, is Aquatic Human -> Fishman -> Fishman Demihuman -> Fishman Worshippers?
Aquatic Human Unique Demi->Aquatic Human population->Aquatic Human worshippers approximately.
Subsequent steps depends on our rather dynamic trait spread, but 4+ aquatic traits was stated to produce something of the sort, so we need further trait infusions once they stabilize. Think Attrouska's Children of the Rune.

After all, the basic 2 trait aquatic human can breath water, but doesn't have anything for deep pressures, so we'd need to add more stuff later to colonize the deeper oceans.
 
I have to admit, this quest's occasional periods of contentless pushing for votes were my least favorite part.

My desire to complete our first temple quickly over perfectly, especially since it's our first and the most likely to be screwed up from lack of knowledge and understanding regardless of precautions, pretty much stands; I'm not sure what more I can usefully say there.

Currently none of the votes are trying to put the Temple on the Teeth, aka the location we're most likely to blow things up in while experimenting, so there's not much to argue there, either.

Is there anything else to talk about at the moment, that isn't "please make my plan win?"
 
I have to admit, this quest's occasional periods of contentless pushing for votes were my least favorite part.

My desire to complete our first temple quickly over perfectly, especially since it's our first and the most likely to be screwed up from lack of knowledge and understanding regardless of precautions, pretty much stands; I'm not sure what more I can usefully say there.

Currently none of the votes are trying to put the Temple on the Teeth, aka the location we're most likely to blow things up in while experimenting, so there's not much to argue there, either.

Is there anything else to talk about at the moment, that isn't "please make my plan win?"

Welp.

I'm convinced.

[X] Candesce
 
I have to admit, this quest's occasional periods of contentless pushing for votes were my least favorite part.

My desire to complete our first temple quickly over perfectly, especially since it's our first and the most likely to be screwed up from lack of knowledge and understanding regardless of precautions, pretty much stands; I'm not sure what more I can usefully say there.

Currently none of the votes are trying to put the Temple on the Teeth, aka the location we're most likely to blow things up in while experimenting, so there's not much to argue there, either.

Is there anything else to talk about at the moment, that isn't "please make my plan win?"

Entirely fair points. Now a question for more game mechanics inclined people. Could we destroy our own temple if we do another tidal wave if it's on the teeth? If it's spirit/God built a decent tidal wave might actually destroy it I think. If it's mortal made the faith/fear might protect it.
 
Entirely fair points. Now a question for more game mechanics inclined people. Could we destroy our own temple if we do another tidal wave if it's on the teeth? If it's spirit/God built a decent tidal wave might actually destroy it I think. If it's mortal made the faith/fear might protect it.
Well we haven't rolled our Moon Sphere out to sea yet so I doubt it would be a problem. Gaerig has too much control over her sea for that to happen.
 
Entirely fair points. Now a question for more game mechanics inclined people. Could we destroy our own temple if we do another tidal wave if it's on the teeth? If it's spirit/God built a decent tidal wave might actually destroy it I think. If it's mortal made the faith/fear might protect it.
Extrapolating from known Shrine defenses:
-Passive resistance against hostile elemental attacks. All shrines generate an Influence check to resist Influence attacks, regardless of applicability. Since our attack would be contesting with the same buffs and same influence, even a peer spirit would have significant difficulty doing so.

-Shrines have never taken damage from the Influence attacks of the spirit they house, despite the automatic retaliation being not the most finessed attacks.
--Evidence: Our grand tsunami that nearly wiped out both our villages? Shrines took 0 damage from it.

I would say that we are unable to damage our shrines and temples via Influence actions unless specifically trying to do so. The most likely way to damage a temple or shrine would be a Magic experiment, but I should hope we've learned better now...
 
Well we haven't rolled our Moon Sphere out to sea yet so I doubt it would be a problem. Gaerig has too much control over her sea for that to happen.

True, but we've never had a temple before. In either game. We had some big shrines in AA but they weren't out in the open so much that a random wave could destroy them. We can't be the only sea/water God/spirit around. The teeth are a great spot to put the temple but I think instead of getting help from the other spirits we need to just have them bless mortals to so it. Kesh could maybe freeze the sea to the temple for us and then bless for innovation/construction with Saiga. I think that'd be the best way to get the best temple.

Is that the general consensus for the thread or nah?
 
I would say that we are unable to damage our shrines and temples via Influence actions unless specifically trying to do so. The most likely way to damage a temple or shrine would be a Magic experiment, but I should hope we've learned better now...

So long as we put the Temple/Shrine in a reasonable spot, I agree.

The shrine in our fishing village is actually up on a cliff, I think? So of course it would avoid the worst of the fallout from our accidental tidal waves. Dunno where the one in Saiga's fishing village is at, though.

On the other hand, no, we haven't learned our lessons about experimenting with magic. After all, explosions are cool, and they're even more awesome when they have additional secondary and tertiary effects.
 
True, but we've never had a temple before. In either game. We had some big shrines in AA but they weren't out in the open so much that a random wave could destroy them. We can't be the only sea/water God/spirit around. The teeth are a great spot to put the temple but I think instead of getting help from the other spirits we need to just have them bless mortals to so it. Kesh could maybe freeze the sea to the temple for us and then bless for innovation/construction with Saiga. I think that'd be the best way to get the best temple.

Is that the general consensus for the thread or nah?
That kinda runs into the problem of too much spirit interference, the mortals need to do it themselves. Sure we can give them materials and row them out there, maybe even field the blueprints, but they would need to be inclined to do so. Still, a Temple is a Temple. It's going to be cool no matter where we put it. Might have to abandon a shrine though, wouldn't make sense to have one in the same town.
 
The most likely way to damage a temple or shrine would be a Magic experiment, but I should hope we've learned better now...
Unless we're stopping doing anything with the Mystic path or any other new mechanic (like divine realms, say), no, we haven't learned our lesson.

The possibility of accidentally blowing shit up that we'd prefer intact appears to be an inherent risk of any form of research or experimentation.
 
That kinda runs into the problem of too much spirit interference, the mortals need to do it themselves. Sure we can give them materials and row them out there, maybe even field the blueprints, but they would need to be inclined to do so. Still, a Temple is a Temple. It's going to be cool no matter where we put it. Might have to abandon a shrine though, wouldn't make sense to have one in the same town.
Not much, we already know that a Temple is fine, it just takes proportionately more effort for a Spirit/God relative to a mortal to build.
So long as we put the Temple/Shrine in a reasonable spot, I agree.

The shrine in our fishing village is actually up on a cliff, I think? So of course it would avoid the worst of the fallout from our accidental tidal waves. Dunno where the one in Saiga's fishing village is at, though.

On the other hand, no, we haven't learned our lessons about experimenting with magic. After all, explosions are cool, and they're even more awesome when they have additional secondary and tertiary effects.
Saiga's village shrine was right next to his shrine IIRC. But given the description of the wave, it wasn't going to be no damage, unless they were strongly resistant to our own attacks at the least. Note that every time our shrines took damage we rolled a Shrine check to resolve damage done, but we did not check for Shrine damage vs the Tsunami. Additionally, shrines in general don't seem to take much damage from elemental attacks(this is true of both Amber Age and this game, elemental attacks are too diffuse unless you go maximum Harzivan on it), our entire hailstorm did nothing to Attrouska's shrine, at least until we rolled double Moon buffed, Harvest Fire buffed, Moon of Wrath which generated a focused laser AFTER undermining it by turning the foundations to mud.
THAT shrine was built out of bone and leather. A Teeth Temple would be built of stone.

So it's not a concern unless we decide to do some double moon boosted Reflecting Pool(please don't)
 
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Unless we're stopping doing anything with the Mystic path or any other new mechanic (like divine realms, say), no, we haven't learned our lesson.

The possibility of accidentally blowing shit up that we'd prefer intact appears to be an inherent risk of any form of research or experimentation.
More like, experiment on disposable sites, and minimizing the energy involved. The one-amber flute is a good start, with limited energy involved, we were unlikely to do more than minor damage.
And make sure we actually have the prereq skills first.
 
You've changed your mind on building the Chamber of Change, then?
Chamber of Change I'm reasonably sure is safe. I suspect it buffs our Moonlight, rather than Magic(which is to say, keep the Moon OFF when we experiment, and do some Omen Reading before we start any experiments). At least, it's unlikely for a Wonder to be offered that is naturally dangerous to ourselves. If I'm not mistaken we just need a second Art skill to unlock Second Magic. Or beat it out of the Crone, that works too...

Just, you know, don't twist the dial until it comes off
Actually, that's a thought
@Powerofmind
Could we perform Mysticism research actions to figure out the effects and requirements of Wonders and other shrine improvements that have hidden qualities?
Would be nice to be able to find out what materials a given Wonder needs. I think the Chamber of Change needs SIlver, Obsidian, Crystal, Gold, Copper and other shiny substances.
Not sure how much they take though.
 
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...

This is not convincing me that I'm wrong to prefer the cheaper to replace options for infrastructure, veekie.
See above about verifying before we do it.

I mean, that's the whole point of Mysticism research over just jumping into an experiment.
And technically we have everything we need to craft a mirror if we want to use something lower energy than the Reflecting Pool(I'd actually recommend doing so, the Pool is much more potent and should be saved for when we know what we're doing)
 
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Unless we're stopping doing anything with the Mystic path or any other new mechanic (like divine realms, say), no, we haven't learned our lesson.

The possibility of accidentally blowing shit up that we'd prefer intact appears to be an inherent risk of any form of research or experimentation.
Research is fine. Most divines just don't do much active research in the neolithic era, what with the massive amount of skill slots required to do it safely.
Could we perform Mysticism research actions to figure out the effects and requirements of Wonders and other shrine improvements that have hidden qualities?
You could do that.
 
[X] Plan Temple Raising Alternate

Not enough Ambrosia for decent blood bears... (Avatar 2 Influence 1?)... Rituals falling to the wayside... Nobody's even looking for the Crone's next village... Agreed on not attacking it yet, but we do need to know where it is!

So... would a Cathedral be the sort of Amber Age thing that takes generations to build, like Pyramids?
Just noticed this but
-[X] Meet with Saitev. Costs: 0.5 Sustenance per option, 5 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)
---[X] About Attrouska's villages, if possible
-[X] Meet with Keshketev. Costs: 0.5 Sustenance per option, 7 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)
---[X] About Attrouska's villages, if possible
My plan has us asking Keshketev and Saitev for assistance finding her.
 
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