Time of the Gods: Into the Amber Age

Spirit of death should be there, as in most glut turns.

Especially if we destroy everything.

Maybe also Ice and/or snow
 
Spirit of death should be there, as in most glut turns.

Especially if we destroy everything.

Maybe also Ice and/or snow
Actually, remember the tsunami?

1-5: Shrine 4
6-10: Influence 3
11-25: Fear 5
26-40: Avatar 6
41-42: Navigation
43-44: Survival
45-46: Omen Reading
47-50: Perform (Trickery)
51-60: Focused Manifestation - Harvest Moon
61-70: Focused Manifestation - Blue Moon
71-80: Focused Manifestation - Blood Moon
81-90: Focused Manifestation - Yellow Moon
91-100: Stargazer
Moon, Moon.
They're just too prominent, that Eclipse and Shadow didn't even make the table.
I wonder if the Shrine rating might shift mid glut if the glut causes traitcapping though.
 
Actually, remember the tsunami?


Moon, Moon.
They're just too prominent, that Eclipse and Shadow didn't even make the table.
I wonder if the Shrine rating might shift mid glut if the glut causes traitcapping though.
That also shows how important being capped for an attribute is...killing a shitton of people with influence attacks doesn't matter, because we were overcap on skills and under cap on shrines, so influence was only 5% chance...and we still got 2 more ranks of it. (Incidentally, theres another reason to build extra shrines: higher chance to boost influence)

...Wait, i just thought of something... @Powerofmind i thought you said that the only attribute negative you kept in was avatar increasing sustenance drain...so why does influence still increase the costs of actions?
 
...Wait, i just thought of something... @Powerofmind i thought you said that the only attribute negative you kept in was avatar increasing sustenance drain...so why does influence still increase the costs of actions?
It hits more things harder now is pretty much the reason. It was explained previous, we're paying for the increased wattage on the output. I THINK there's no reason why we can't do a partial invoke, but holding back the power effectively is likely fairly effort intensive.
 
...Wait, i just thought of something... @Powerofmind i thought you said that the only attribute negative you kept in was avatar increasing sustenance drain...so why does influence still increase the costs of actions?
See below.
It hits more things harder now is pretty much the reason. It was explained previous, we're paying for the increased wattage on the output. I THINK there's no reason why we can't do a partial invoke, but holding back the power effectively is likely fairly effort intensive.
This is the case, you're mostly paying extra to perform in both a wider area overall and with more strength behind it. At your current influence, you could feasibly, with Tidal Wave EM, drown several miles in breadth and depth of land at once.
 
Too much Avatar. I believe that all the stats have a negative, or has that been changed?
 
High Avatar costs more sustenance and becomes very hard to reform if lost. Collecting 7 Ambrosia is not trivial.
10, actually. It's avatar * 1.5, rounded down, now that we're a god. So...yeah. A bit difficult, and if we lose our avatar before we get pop mod back up i'd personally suggest we stay sans avatar until we can either get a temple up or actively try to go formless, because i'm pretty sure forming an avatar with 4 ambrosia, when it needs 10 (or more if we glut another avatar level...) would lead to a rampage that destroys our villages, so... yeah.

Hmm.. hey @Powerofmind if we have no avatar, and we get a bunch of ambrosia at the end of a turn, will we reform our avatar with those, before we condense it?

(for example, lets say we lose our avatar this next sub-turn. At the end of this turn we're guarenteed a shitton of DE from 40+ VE, and will probably condense at least 10 ambrosia. Would we reform our avatar from that? or do we have to have the ambrosia available within a turn?)
 
Still manageable, w can combine with Saiga to get most of the way to the cost, and then rampage briefly to make it up. On foreigners or a healed pop mod.
 
How long til vote lock? Hopefully an update today maybe?
Of course an update today. Figuring six odd hours from now.
Don't expect Academia Nut-level post speed. Ideally I'll update once every two days, but assuming I don't regularly get more than 20 voters, I'll probably stick to bi-weekly so everybody gets a chance to see each update and vote.
:V
But seriously, I appreciate that you gone above and beyond your initial estimate.:)
 
Back
Top