Time of the Gods: Into the Amber Age

[X] Instead, ask that the Fish grant you a ship, and the Wolf grant you swift tides, so that you might travel to the mouth by river, instead of passing over the final hill.
 
I am not entirely sure we can get River Affinity, especially seeing as I'm not sure we actually know of any rivers.

Maybe not, but we might get a shot at the other Affinities Harzi associates with rivers either those of River Mothers Domain (Motherhood and all her other stuff) or those from Fishy

However even if it does allo this to happen I'm not sure I would vote for it, in fact I'm not even sure if I will vote this turn at all since I don't like any of the options

My problem with the moon blessing is that we get it for upholding the social order, which is the opposite of what we are currently trying to do (trying to overthrow the Crone)

The Fish blessing sounds to me like getting a shot at either water traits (EA's and Spirit of the Sea) or getting a shot some Animal Aspects related to the sea

While the ship options certainly sounds good enough, my problem with it is that the option makes us travel by the river instead of passing over the final hill, which sounds like we might miss something
 
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My problem with the moon blessing is that we get it for upholding the social order, which is the opposite of what we are currently trying to do (trying to overthrow the Crone)
If this is your only reason for forgoing moon, I wouldn't worry about it too much. For one thing, this is a gift freely given which means we aren't going to lose it from performing "unaligned" actions

For another, no matter how powerful the gift, it's not going to shift Gaerig's core personality. It may flavor it one way or another, but even slapping Lawful onto Gaerig isn't going to stop her from doing whatever she bloody well feels like, she'll just start making up actual rules as she goes along.

which sounds like we might miss something
Also, I figure that whatever we miss on the hill, will be replaced with an encounter on the river. There is no way we're getting off THAT easily!
 
@Powerofmind What kind of ship is it, and can Gaerig take it with her?
It's a riverboat. It's a little big to carry around.
Edit: @Powerofmind when this is all over, can you give us the basic rundown on what the choices we didn't pick might have led to, both narratively and mechanically?
You'll see the general idea of what the options could have provided just by seeing how you get your rewards.
Alright.

@Powerofmind Does Protean shapeshifting still allow us to combine the advantages of multiple elemental avatars?

If so, if we got both elemental Avatar silver and Water Avatar... would that turn us into a quicksilver avatar, a magical version of a T-1000, or what?

Also, Part of my end goal has always been to get Aspect of the Cephalopod, Fish, Crustacean, And Human, and combine them into one Eldritch form.

Can we do that?
Yes, protean shifting lets you negate penalties and blend bonuses of different forms, even aspect forms (a T3 animal aspect can use protean shifting to dodge the Spirit of the Hunter bonus, and true shifting works as well, but not as readily or quickly).

Quicksilver is a likely result for a chimera, which allows free blending of trait forms. Protean allows adaptive shifting, forms whose weakpoints are guarded by other forms overlaying themselves on top in response to attack and such. Otherwise the avatar would be forced to alternate between whole or very specifically delineated forms (all water, silver arm. All natural, vortex below the waist, etc.).

Chimera can fuse creature aspects in you directly and others, with clear lines of separation like a Frankenstein's monster. Mermaids, centaurs, dryads, satyrs, all types of creatures that can be born if you are chimeric at the time (you do not have to pass chimera on). Fishmen (around 4 total tiers of sea creature aspects, or 3 and an appropriate element), on the other hand, are seemlessly blended, a clearly separate creature that, while clearly similar to man and fish, has no exceedingly obvious markings that scream 'human' or 'fish', completely apart from the other.
 
If this is your only reason for forgoing moon, I wouldn't worry about it too much. For one thing, this is a gift freely given which means we aren't going to lose it from performing "unaligned" actions

For another, no matter how powerful the gift, it's not going to shift Gaerig's core personality. It may flavor it one way or another, but even slapping Lawful onto Gaerig isn't going to stop her from doing whatever she bloody well feels like, she'll just start making up actual rules as she goes along.
I think with intrinsic Mischief and as a Fear spirit, if Gaerig goes Lawful, she's going to be Lawyer, not Lawspeaker. Politician, not Authority.

So yeah.
Also, I figure that whatever we miss on the hill, will be replaced with an encounter on the river. There is no way we're getting off THAT easily!
Likewise. We have to pass through Harzivan's Legend to come out the other side. There's NOTHING uneventful(for all we know we pass through his conflict with the River Mother instead of the conflict with Halisee) in the thing!
Yes, protean shifting lets you negate penalties and blend bonuses of different forms, even aspect forms (a T3 animal aspect can use protean shifting to dodge the Spirit of the Hunter bonus, and true shifting works as well, but not as readily or quickly).
Ah, very cool, and fitting. Sun Wukong did it after all.
Quicksilver is a likely result for a chimera, which allows free blending of trait forms. Protean allows adaptive shifting, forms whose weakpoints are guarded by other forms overlaying themselves on top in response to attack and such. Otherwise the avatar would be forced to alternate between whole or very specifically delineated forms (all water, silver arm. All natural, vortex below the waist, etc.).
Chimera can fuse creature aspects in you directly and others, with clear lines of separation like a Frankenstein's monster. Mermaids, centaurs, dryads, satyrs, all types of creatures that can be born if you are chimeric at the time (you do not have to pass chimera on).

Hmm, this is interesting.
So:
Multiple Elemental Avatars without Chimera = Certain distinct body parts always comprised of the Avatar trait. Like Nuada's Silver Hand.
Multiple Elemental Avatars with Chimera = Both elements fused into a synthesis element

Multiple Animal Aspects without Chimera = Both animals fused into a synthesis of their aspects.
Multiple Animal Aspects with Chimera = Both animals distinct and clearly delineated.

We have some shapeshifting, so it's moot for us, but would normally Chimera spirits would be forced to breed out their specific type of chimera if they wanted to put the trait in? Like Pan making Satyrs.


Fishmen (around 4 total tiers of sea creature aspects, or 3 and an appropriate element), on the other hand, are seemlessly blended, a clearly separate creature that, while clearly similar to man and fish, has no exceedingly obvious markings that scream 'human' or 'fish', completely apart from the other.
IIRC 2 sea aspects/elements allows waterbreathing people right?
 
We have some shapeshifting, so it's moot for us, but would normally Chimera spirits would be forced to breed out their specific type of chimera if they wanted to put the trait in? Like Pan making Satyrs.
Not sure about your meaning? Are chimeras forced to only breed the aspects their form has umbrella'd? No, they aren't, but they can only get 'chimera kids' if the traits are from the umbrella, or chimera has also been passed down with the non-covered aspect.
IIRC 2 sea aspects/elements allows waterbreathing people right?
Waterbreathing people, yes, but the traits wouldn't be strong enough to do more than give you completely human-looking people with arm or neck gills or something similar. Unless the traits are powerful in the human bloodline, they don't have a complete, changing-the-entire-body effect, they just tend to do things like the demis you know from classic AA, a little bit of snake gives a few scales, a little bit of tree gives green hair, that sort of thing.
 
Not sure about your meaning? Are chimeras forced to only breed the aspects their form has umbrella'd? No, they aren't, but they can only get 'chimera kids' if the traits are from the umbrella, or chimera has also been passed down with the non-covered aspect.
I meant, are they required to pass the full umbrella Chimera trait if they don't have shapeshifter to remove those from the mix?

Waterbreathing people, yes, but the traits wouldn't be strong enough to do more than give you completely human-looking people with arm or neck gills or something similar. Unless the traits are powerful in the human bloodline, they don't have a complete, changing-the-entire-body effect, they just tend to do things like the demis you know from classic AA, a little bit of snake gives a few scales, a little bit of tree gives green hair, that sort of thing.
Just verifying. Didn't need large deviation from human norm, just waterpeople
 
Just caught up with this quest. Living in Gaerig's town is so horrible it wraps back around to being hilarious.
 
We already have a transmutative Moon buffed by Moon, which performs Real actions. Except our Influence is low as balls.

We already know how to kill lots of people with Harvest.
Consider what we did with salt, barely noticeable, poisoned many.
Now replace silver with something more rapidly poisonous, or more insidious. Mercury for madness. Arsenic for rapid poisoning, or perhaps it could be an organic substance, or replace regular salts with mineral salts.

Harvest Moon can, assuming very good to fantastic conditions, transmute around 20 units of material per shot in enemy territory, though you should expect no more than 5 transmutations. There are a very large number of ways to make this better, but as is this can only convert ~12-14 kg of material regularly. Transforming salt into lead is painfully noticeable, and in the cold sub-arctic, refrigeration is nearly as effective as salt/smoke preservation, so things like that aren't super likely to get you more than temporary effect.
So no, we don't as it is very noticeable and would require a lot of DE(20 DE per shot!). Not to mention we'd be turning the moon orange. That's pretty noticeable and a warning that spooky stuff is happening. Again not saying it doesn't do anything simply that offensively it works as sabotage and if we don't do anything to take advantage... it doesn't really do much harm that they can't fix.
An example could shortcut years of development straight to the next tech level for boats.
It's a riverboat. It's a little big to carry around.
So we can't bring it with us and thus no example(word of mouth from someone who doesn't have woodworking won't work very well).
...let me get this straight, you want to get rid of a Water-based blindspot(that stuff on land isn't significant), by adding even more Water traits?
They're called Rain, Stream, Pool, and Fog Affinities veekie and those are only things off the top of my head. As opposed to Sea that can only lap at the shoreline, any of those can affect villages much deeper inland. Get more traits that can only(except for rain and fog) occur on land and Gaerig will pay more attention. There are ways veekie just look at Fish Spirit. He had Water Affinities yet there he was in a landlocked territory but following the river from the ocean.
 
Just caught up with this quest. Living in Gaerig's town is so horrible it wraps back around to being hilarious.
Good to have you! I'm glad the ridiculous amount of pages of arguing haven't scared you off and happy to see another invested in Gaerig's future. What do you say accepting the Fish of the River's blessing? It would keep with Gaerig's Inherent Water Affinity and potentially gives us more stuff to throw at the Crone.:D
 
[X] Instead, ask that the Fish grant you a ship, and the Wolf grant you swift tides, so that you might travel to the mouth by river, instead of passing over the final hill.
 
[X] Accept the Wolf of the Moon's blessing.

So what if it won't get us werewolves? I'm going for it anyway!
 
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