Well, it does seem like that from his perspective.Hi Fish Spirit! The vision quest is interpreting the proto-irrigation walls as stealing the river, here? Or, if it's from Fish Spirit's perspective... Man, that really was terrible for him, back then.
Not really? Moon is already granting us reach beyond coastal waters. And our inherent trait is water not sea, nor river.This could be our best chance of getting River affinity and that would be vital if we don't want to be stuck on the coastline.
Very true, but have you seen any river actions or any other water action not related to the sea? Even Waves would have to get buffed to affect the Crone's village. She's also likely not the only enemy we'll find that has villages deeper inland. Grabbing River(or Stream more likely) would give us a chance to affect other water sources that are not of the sea and a way for Gaerig to affect those too far away. Moon Affinities seem to work more as enhancements to actions. Not really something that affects the world by itself. That means we need something to enhance first.Not really? Moon is already granting us reach beyond coastal waters. And our inherent trait is water not sea, nor river.
Also true, but that seemed more likely to give Innovation or Humanity. I'd rather stick to Elemental rather than Craft.But the route bypass is interesting in it's own right, since it actually uses tools to sail down the river rather than walk it.
Already asked, but seeing as Harzivan never saw the sea during our playthrough... I doubt it will be what we need to truly explore. Riverboats are rather different to sea-voyaging vessels. Especially as we need a lot of wood, and that's not really in surplus where we are. Another reason to go further inland. See if we can find someone to barter/extort/cajole with.Also I want to see if we can bring the boat with us. Sure it's not a blessing but imagine the possibility of having a sailing ship in the Stone Age. One divinely made and thus nigh indestructible.
We don't actually have any significant rivers in our immediate region however, it's mentioned that the Crone runs on groundwater mainly, while in the arctic, freshwater comes mainly from meltwater, so unlike arid regions, life isn't based along rivers and their essential utility for agriculture.Very true, but have you seen any river actions or any other water action not related to the sea? Even Waves would have to get buffed to affect the Crone's village. She's also likely not the only enemy we'll find that has villages deeper inland. Grabbing River(or Stream more likely) would give us a chance to affect other water sources that are not of the sea and a way for Gaerig to affect those too far away.
I would point at Harvest Moon having a direct, present effect, as does the Weirds we encountered:Moon Affinities seem to work more as enhancements to actions. Not really something that affects the world by itself.
He does however, have woodworking, and artifact crafting capability. More to the point, we don't even have that tech level of craft yet. Our boats are canoes for 1-3 people tops, while this is Fishy's trading vessel.Already asked, but seeing as Harzivan never saw the sea during our playthrough... I doubt it will be what we need to truly explore. Riverboats are rather different to sea-voyaging vessels. Especially as we need a lot of wood, and that's not really in surplus where we are. Another reason to go further inland. See if we can find someone to barter/extort/cajole with.
Doesn't detract that it would offer more variety in Gaerig's Divine actions even if it isn't River Affinity. Waves won't work as the Crone is too far inland, but what if we managed to pull on the groundwater for example? We need options because as of right now there isn't really anything we can do other than poke and prod.We don't actually have any significant rivers in our immediate region however, it's mentioned that the Crone runs on groundwater mainly, while in the arctic, freshwater comes mainly from meltwater, so unlike arid regions, life isn't based along rivers and their essential utility for agriculture.
I didn't say they did nothing. I'm saying that they enhance other actions. Harvest Moon creates opportunity whether to build or destroy, but we need take further action to capitalize on it. Moonlight buffs actions and creates opportunities for Weird, but does little on its own. All the Weirds create situations that should be taken advantage of. That's what I mean.I would point at Harvest Moon having a direct, present effect, as does the Weirds we encountered:
So not true, based on what we know.
That's my point. We have a good boat, but then what? We don't have the tech level to copy it, probably don't even know how to fully take care of it. Gaerig doesn't even need it to travel the ocean. The people are still barely constructing with stone, bone, and leather. Sure we could eventually manage something, either ouselves(doubt it, not a direction anyone seemed to want) or outsource it to another spirit(heck, maybe even Saiga, he has woodworking to start it off). However that's something for way later, preferably after we've dealt with the Crone.He does however, have woodworking, and artifact crafting capability. More to the point, we don't even have that tech level of craft yet. Our boats are canoes for 1-3 people tops, while this is Fishy's trading vessel.
Apparently if we have Silver and Water we basically have Quicksilver, an avatar which can drown people in it AND made of poisonous metal.@Powerofmind Does Protean shapeshifting still allow us to combine the advantages of multiple elemental avatars?
If so, if we got both elemental Avatar silver and Water Avatar... would that turn us into a quicksilver avatar, a magical version of a T-1000, or what?
That's Chimera and all it's associated issues yes. It's currently slated because some of everyone wants some animal affinities, so might as well cram them all into one bundle...Also, Part of my end goal has always been to get Aspect of the Cephalopod, Fish, Crustacean, And Human, and combine them into one Eldritch form.
Can we do that?
We can already do groundwater. What we're lacking there is discovering any source of fresh water(and also our Spirit of the Sea aspect impeding us with it's blindspots), which is a matter of Survival exploration use.Doesn't detract that it would offer more variety in Gaerig's Divine actions even if it isn't River Affinity. Waves won't work as the Crone is too far inland, but what if we managed to pull on the groundwater for example? We need options because as of right now there isn't really anything we can do other than poke and prod.
Except you are basically judging Sun Affinity based on having just Sunshine, and Rainbow. The sub-moons quite clearly provide long distance attacks, anywhere the moon can shine.I didn't say they did nothing. I'm saying that they enhance other actions. Harvest Moon creates opportunity whether to build or destroy, but we need take further action to capitalize on it. Moonlight buffs actions and creates opportunities for Weird, but does little on its own. All the Weirds create situations that should be taken advantage of. That's what I mean.
That's the thing, with an example, Saiga can do Innovation to invent better boats...but he needs to know it's possible first, since currently he's not MOTIVATED to do so, as he's basically bound to this stretch of the coast and not really needing any better boatsThat's my point. We have a good boat, but then what? We don't have the tech level to copy it, probably don't even know how to fully take care of it. Gaerig doesn't even need it to travel the ocean. The people are still barely constructing with stone, bone, and leather. Sure we could eventually manage something, either ouselves(doubt it, not a direction anyone seemed to want) or outsource it to another spirit(heck, maybe even Saiga, he has woodworking to start it off). However that's something for way later, preferably after we've dealt with the Crone.
How many slots does it reduce it though? I doubt we'll manage to fit four traits into one.That's Chimera and all it's associated issues yes. It's currently slated because some of everyone wants some animal affinities, so might as well cram them all into one bundle...
As mentioned, it was merely an example. Still you bring up another possible benefit. More water traits not related to the sea could help reduce that blindspot. Especially if we want to take advantage of ther other half of Gaerig's Influence reach( the part not of the sea)We can already do groundwater. What we're lacking there is discovering any source of fresh water(and also our Spirit of the Sea aspect impeding us with it's blindspots), which is a matter of Survival exploration use.
And wellwater is traditionally somewhat difficult to attack people significantly with.
You want Geyser for that(which is Fire+Water+Earth).
Basically wrong track, if you want something along those lines, Earth or Fire affinities are more likely to give the reach through the water in the earth, or Air affinity to airstrike her.
I'm sure they do, but Elemental actions seem more geared towards that than Astral or Celestial Affinities. We attacked with Glass storms augmented by Sun rather than the other way around after all. I'm sure late game works the other way around(See 40 mile crater), but we won't be there for a while.Except you are basically judging Sun Affinity based on having just Sunshine, and Rainbow. The sub-moons quite clearly provide long distance attacks, anywhere the moon can shine.
But again that doesn't help solve the problem we have now. Being able to reproduce a next tier boat 10 years down the line won't save us from the Crone problem we have. Otherwise I would have totally gone for it( still wishing for exploration spirit*_*)That's the thing, with an example, Saiga can do Innovation to invent better boats...but he needs to know it's possible first, since currently he's not MOTIVATED to do so, as he's basically bound to this stretch of the coast and not really needing any better boats
An example could shortcut years of development straight to the next tech level for boats.
I am not entirely sure we can get River Affinity, especially seeing as I'm not sure we actually know of any rivers.This could be our best chance of getting River affinity and that would be vital if we don't want to be stuck on the coastline. Neolithic era, being near clean sources of water is super important so to find villages to scare/trick into building shrines, we just need to follow the water. As the best way to raise Influence is to cap number of shrines we need to find new places to build them after alll. Especially as Saiga has shrines in other villages so we could convince him to let us build one there in exchange for having one built in Apostate Fishing Village(Which would need to change its name._.) or perhaps use of the mask after Gaerig gets Shapeshifter?
Explicitly said that it binds as many Aspect traits as you have into one. The drawback is you can't unbind them without dumping Chimera entirely and the cost increases for every addition. It also comes with all their compulsions and blindspots blended together, while without Shapeshifter, you can easily acquire a shape that can't really move via excess of limbs, just make scary noises and crap out monster babies.How many slots does it reduce it though? I doubt we'll manage to fit four traits into one.
...let me get this straight, you want to get rid of a Water-based blindspot(that stuff on land isn't significant), by adding even more Water traits?As mentioned, it was merely an example. Still you bring up another possible benefit. More water traits not related to the sea could help reduce that blindspot. Especially if we want to take advantage of ther other half of Gaerig's Influence reach( the part not of the sea)
We already have a transmutative Moon buffed by Moon, which performs Real actions. Except our Influence is low as balls.I'm sure they do, but Elemental actions seem more geared towards that than Astral or Celestial Affinities. We attacked with Glass storms augmented by Sun rather than the other way around after all. I'm sure late game works the other way around(See 40 mile crater), but we won't be there for a while.
I'm of the opinion that we already have everything we need to deal with the Crone, including simply by fleeing her every time. If we escape her thrice it's going to start to become a blindspot for her, that she cannot notice the actions of someone outside the Law in her mythos. The first conflict with someone sets the pattern for subsequent conflicts, and what it set here was that she marched down in all her pomp and ceremony to bind the moon and sea, only for the sea not to be found, the moon out of reach.But again that doesn't help solve the problem we have now. Being able to reproduce a next tier boat 10 years down the line won't save us from the Crone problem we have. Otherwise I would have totally gone for it( still wishing for exploration spirit*_*)