Time of the Gods: Into the Amber Age

oh hell no that was my idea and I got shit for that.
even if I think it would be great

I'm...pretty sure it wasn't? I mean, or at least I wasn't inspired by you considering I was actually inspired by the RPG thing that I managed to make no progress on today because of this thread. In it, Ancestor Ghosts are a thing. For that reason, I mentioned drowned bodies a while back, and from there...?
 
After the participation DE we're going to be able to just BUY the moon sphere quest next turn even if we have to triple down on it.
We *do* have a DE cap, remember? (Though @Powerofmind did say he hadn't decided on the specifics yet, and its possible that omake boosts and/or participation boosts can exceed it. still, don't go counting our silver orbs before we bring them back :p)
 
The issue with Water Burial is that it will undoubtedly lead us into unlocking Aspect of Death.

Then once we do that, we'll have to deal with 1. Being more concerned with death and 2. Unlocking Death-related traits.

As a Fear Spirit, that's terrifying. We had to contend with that nonsense in the last game, and to be fair, Death traits can be nasty both on their own and on our mentality.

As much as I'd love to be Gaerig the Endless, Goddess of the Seas, Monsters, and the Afterlife, I don't know if we're ready to deal with putting Death traits up for Fear purchases.
 
Okay

What I want now is a general gameplan for how we want to develop as a spirit.

I think an inoffensive spread to aim for:

Trickster
Exploration
Moon
Ocean

How's that sound? I guess just use hug if it sounds acceptable and quote me and tell me why not, otherwise.

Trying to make this Fear Spirit work, without being ridiculous, like I promised before I became President-Elect

Okay, I'll outline priorities, then applicable actions:
1) Get the Moon Ball. Urgent(this is our best chance for actually fearbuying Moon aspect, and it will pay out large amounts of Legend, but we have only 6 turns, and DE spent moving the ball gives us no DE payout). If we're lucky, Avatar 2 is enough to drag it in 2 turns.
1.1) If Avatar 2 is not enough, then we'd need to focus the next 4 turns heavily on Roil and Calm Water, in order to fearbuy Elemental Avatar(Water), driving down the cost of an Avatar purchase WHILE giving us the DE we need to go move the ball.

2) Get Spirit of Mischief. We can get this from ambigious actions, or actual physical avatar mischief.

3) Get Spirit of Exploration. Actually fairly easy for us, we can repeatedly Demand that they explore the sea to find new islands, and combine that with a Guide Ships action. Helps with Mischief too, but would require repeated attempts

So what I think our action plan should be at present:
Turn 1
- Demand a shrine. @Powerofmind could you clarify if there is a suitable site to place a shrine nearer to the underwater ruins, or are our Shoals the nearest thing we know of in that regards? A shrine nearer to the ruins would dramatically cut the DE expenses of moving the sphere.
- Aggressively combine Roil and Calm water actions, targeting our own people. There are a few strategies for this to extend the fear payout:
-- Calm waters during nights with new moon and full moon. We will be performing astrology during these times anyway(best stargazing/moongazing times), so we want it calm anyways. This encourages people to go sailing at night, which would induce certain attitudes of fear.
-- Roil waters in the day. This means they must, due to us, fish at night. This would almost certainly kill some people, but would pay off greatly in Legend and DE.

Probable Fearbuy list:
-Aspect of Humanity(low) - 2 Legend
-Spirit of Mischief(med) - 3 Legend
-Spirit of the Sea(high) - 3 Legend
-Astral Affinity - Moon(low) - 4 Legend
-Cold Affinity(low) - 4 Legend
-Ocean Affinity - Ocean(high) - 3 Legend
-Ocean Affinity - Rain(low) - 3 Legend
-Ocean Affinity - Waves(high) - 3 Legend
-Elemental Avatar - Water(med) - 4 Legend
-Influence 3(med) - 3 Legend
-Avatar 3(low) - 3 Legend
-Fear 2(high) - 2 Legend


Turn 2:
-Same as Turn 1, except we cut down the Roiling, but continue Calming at night(again, encouraging people to fish at dangerous times). Instead, we spend the DE earned to move the sphere. Most of the Medium to High traits on the above list should make it easier to move the sphere.

Turn 3:
Too far ahead, there will be a lot of variance in what traits we score on two turns. But if all goes well, we should have the setup to bring fear in new ways with the fearbuys.
Put up a shrine in good view of Saiga's coast.

Turn 4:
Use the DE gathered from Turn 3's new terrors and go on the offensive, roiling Saiga's people heavily in the day.

Turn 5:
Defense Roils and Sphere
 
Last edited:
Okay, I'll outline priorities, then applicable actions:
1) Get the Moon Ball. Urgent(this is our best chance for actually fearbuying Moon aspect, and it will pay out large amounts of Legend, but we have only 6 turns, and DE spent moving the ball gives us no DE payout). If we're lucky, Avatar 2 is enough to drag it in 2 turns.
1.1) If Avatar 2 is not enough, then we'd need to focus the next 4 turns heavily on Roil and Calm Water, in order to fearbuy Elemental Avatar(Water), driving down the cost of an Avatar purchase WHILE giving us the DE we need to go move the ball.

2) Get Spirit of Mischief. We can get this from ambigious actions, or actual physical avatar mischief.

3) Get Spirit of Exploration. Actually fairly easy for us, we can repeatedly Demand that they explore the sea to find new islands, and combine that with a Guide Ships action. Helps with Mischief too, but would require repeated attempts

So what I think our action plan should be at present:
Turn 1
- Demand a shrine. @Powerofmind could you clarify if there is a suitable site to place a shrine nearer to the underwater ruins, or are our Shoals the nearest thing we know of in that regards? A shrine nearer to the ruins would dramatically cut the DE expenses of moving the sphere.
- Aggressively combine Roil and Calm water actions, targeting our own people. There are a few strategies for this to extend the fear payout:
-- Calm waters during nights with new moon and full moon. We will be performing astrology during these times anyway(best stargazing/moongazing times), so we want it calm anyways. This encourages people to go sailing at night, which would induce certain attitudes of fear.
-- Roil waters in the day. This means they must, due to us, fish at night. This would almost certainly kill some people, but would pay off greatly in Legend and DE.

Probable Fearbuy list:
-Aspect of Humanity(low) - 2 Legend
-Spirit of Mischief(med) - 3 Legend
-Spirit of the Sea(high) - 3 Legend
-Astral Affinity - Moon(low) - 4 Legend
-Cold Affinity(low) - 4 Legend
-Ocean Affinity - Ocean(high) - 3 Legend
-Ocean Affinity - Rain(low) - 3 Legend
-Ocean Affinity - Waves(high) - 3 Legend
-Elemental Avatar - Water(med) - 4 Legend
-Influence 3(med) - 3 Legend
-Avatar 3(low) - 3 Legend
-Fear 2(high) - 2 Legend


Turn 2:
-Same as Turn 1, except we cut down the Roiling, but continue Calming at night(again, encouraging people to fish at dangerous times). Instead, we spend the DE earned to move the sphere. Most of the Medium to High traits on the above list should make it easier to move the sphere.

Turn 3:
Too far ahead, there will be a lot of variance in what traits we score on two turns. But if all goes well, we should have the setup to bring fear in new ways with the fearbuys.
Put up a shrine in good view of Saiga's coast.

Turn 4:
Use the DE gathered from Turn 3's new terrors and go on the offensive, roiling Saiga's people heavily in the day.

You did all this work and I ended up coming up with a new plan that's more extensive. I feel bad :(
 
We *do* have a DE cap, remember? (Though @Powerofmind did say he hadn't decided on the specifics yet, and its possible that omake boosts and/or participation boosts can exceed it. still, don't go counting our silver orbs before we bring them back :p)
*Zooms in* This will and always has been the case. Participation boni and Omake Boni always ignore capacity. Fuck I still need to update amberpedia with those other omakes.
 
I just thought of a possible interesting ritual concept to super charge demispirit/monster making: Every X number of years demand a combination of human sacrifice and mate. The sacrificial mate is to be honored with festivities and ceremonies of thanks by the rest of the people, and then they come to us for babymaking. After which, or in the height of it, the sacrificial mate is killed.

On variant could be the sacrificial mate living and being honored for a year, and possibly having each new sacrificial mate begin their year by slicing the throat of the old one
 
I just thought of a possible interesting ritual concept to super charge demispirit/monster making: Every X number of years demand a combination of human sacrifice and mate. The sacrificial mate is to be honored with festivities and ceremonies of thanks by the rest of the people, and then they come to us for babymaking. After which, or in the height of it, the sacrificial mate is killed.

On variant could be the sacrificial mate living and being honored for a year, and possibly having each new sacrificial mate begin their year by slicing the throat of the old one
These are dumb ideas.
 
I just thought of a possible interesting ritual concept to super charge demispirit/monster making: Every X number of years demand a combination of human sacrifice and mate. The sacrificial mate is to be honored with festivities and ceremonies of thanks by the rest of the people, and then they come to us for babymaking. After which, or in the height of it, the sacrificial mate is killed.

On variant could be the sacrificial mate living and being honored for a year, and possibly having each new sacrificial mate begin their year by slicing the throat of the old one

No thank you.
 
I just thought of a possible interesting ritual concept to super charge demispirit/monster making: Every X number of years demand a combination of human sacrifice and mate. The sacrificial mate is to be honored with festivities and ceremonies of thanks by the rest of the people, and then they come to us for babymaking. After which, or in the height of it, the sacrificial mate is killed.

On variant could be the sacrificial mate living and being honored for a year, and possibly having each new sacrificial mate begin their year by slicing the throat of the old one

I support this idea.
 
I just thought of a possible interesting ritual concept to super charge demispirit/monster making: Every X number of years demand a combination of human sacrifice and mate. The sacrificial mate is to be honored with festivities and ceremonies of thanks by the rest of the people, and then they come to us for babymaking. After which, or in the height of it, the sacrificial mate is killed.

On variant could be the sacrificial mate living and being honored for a year, and possibly having each new sacrificial mate begin their year by slicing the throat of the old one

That could work, but we might pick up some death or spider traits as a result of killing (and eating?) the poor guy.
 
These are dumb ideas.
Care to clarify why? I mean I have no doubt that SV is too white-knightish to follow through, and I also realize that even if it were otherwise it would still be a while before we had enough sway to pull it off

But in terms of how magic works in the setting: ritualistic behavior, showmanship, emotional investment by large numbers of people, effort and sacrifice ... it hits all the key points for a strong ritual.
 
...would people stop saying boni? It's bonuses. Bonuses.
There's several problems. Problem 1: We're Speaking ENGLISH.

Problem 2: In Latin, Bonus means good. Not 'extra' or what bonus has come to mean in English.

So he's literally saying 'multiple goods' or something, rather than what bonus actually means.

Problem 3: Again, remember, we're not speaking Latin.

Dear god, I feel like I'm taking crazy pills. Is now the moment where I look outside and it's 100 AD and the English-speaking world of 21st century America was all a silly dream?

Edit: Also, the dictionaries think you are a time-traveler.

bo·nus
ˈbōnəs/
noun
plural noun: bonuses

I hate to be that guy, but it's bonuses. Her bonuses make for two separate characters with pretty reasonable stats. There's no language where 'boni' means what you think it does. Including Latin, where it merely means "good."

And in English, the correct plural of bonus is bonuses.

...these are all from Age of Strife, actually.
 
That could work, but we might pick up some death or spider traits as a result of killing (and eating?) the poor guy.
I think it'd probably have more impact to have the successor kill the poor guy. Feeding him the remains is a nice touch though.

On the other hand, this kind of set up also runs a pretty good chance of just outright making a companion spirit from the sacrifice.
 
Personally, I just want to go completely Yandere for Saiga (or whatever the other god's name is). Bonus points if we end up with a semi-fluid gender, just to be a lettle extra freaky!

As for the manly sacrifice, I wish to raise two points: First, the population is a bit low for a yearly sacrifice. Second, why settle for some random schmuck, when we can instead grab the manliest-man to sail upon our waters, have a bit of fun, then watch and see if he can swim to safety from wherever we happen to end up. It'll make a lovely game!

Also, I kind of want to turn our little town into Innsmuth (or whatever). Eventually, anyway.
 
Care to clarify why? I mean I have no doubt that SV is too white-knightish to follow through, and I also realize that even if it were otherwise it would still be a while before we had enough sway to pull it off

But in terms of how magic works in the setting: ritualistic behavior, showmanship, emotional investment by large numbers of people, effort and sacrifice ... it hits all the key points for a strong ritual.

I believe it would work.

But.

Kinda fucked up. If it ever comes up as a proposal I'd abstain.
 
Personally, I just want to go completely Yandere for Saiga (or whatever the other god's name is). Bonus points if we end up with a semi-fluid gender, just to be a lettle extra freaky!

As for the manly sacrifice, I wish to raise two points: First, the population is a bit low for a yearly sacrifice. Second, why settle for some random schmuck, when we can instead grab the manliest-man to sail upon our waters, have a bit of fun, then watch and see if he can swim to safety from wherever we happen to end up. It'll make a lovely game!

Also, I kind of want to turn our little town into Innsmuth (or whatever). Eventually, anyway.
It was a thing we could eventually do, not something we could do right now. For that matter I doubt we even have the influence to convince them to offer up a human sacrifice in the first place yet
 
Back
Top