Time of the Gods: Into the Amber Age

@veekie get in here.

Aspect of the Fish, get that up to max at some point, then Fishpeople and Sea Monsters. Can we get consensus on this, please? Because I'm interested if others are.
I'd prefer squid, really. It's the same difference, just a choice between a fish tail and octopus legs. Think The Little Mermaid: I'd rather have whatever species that Witchtopus was, but less fat.
 
@veekie get in here.

Aspect of the Fish, get that up to max at some point, then Fishpeople and Sea Monsters. Can we get consensus on this, please? Because I'm interested if others are.

I'd prefer squid, really. It's the same difference, just a choice between a fish tail and octopus legs. Think The Little Mermaid: I'd rather have whatever species that Witchtopus was, but less fat.

Again I have to say it.

 
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Everybody versus the ocean.

Except oh wait, the more people know that the ocean is the enemy the stronger it gets, but they literally can't wage shadow wars because they're spirits and surreptitious isn't a word they usually know.

And then there's just that one village over in the boonies worshiping the darn thing, and they're the only ones not getting screwed over. Everybody concludes that being part of a cult has undeniable benefits, although they don't know what price Gaerig extracts from them in exchange, nor do they want to.

The danger is that that's all it becomes. I mean, we're lord over an undersea race that's driven by fear and predation, and of a town in the boonies. Neither of which are actually all that impressive except for their ability to make others miserable.

I mean, I say that as someone who's slightly a fan of it.

I'd prefer squid, really. It's the same difference, just a choice between a fish tail and octopus legs. Think The Little Mermaid: I'd rather have whatever species that Witchtopus was, but less fat.

I dunno, part-squids look weird on their own. Like, there's something to be said for the use of flippers/hang fins for locomotion.
 
That's literally the exact dealbreaker I was talking about. I want Fishpeople. I've stated that like a dozen times. I think it'd be an interesting direction to go and would synergize with monsters to meet in the middle. The Fish seems like the easiest way to grant that to people in terms of cheap Aspects. We could also use Humanity and create Human-esque peoplefish, but that has less in store for it, honestly.

The only way to pass on a trait is to have the trait.

Would water people satisfy you? I've always been partial to the look/imagery/concept of water genasi form the Forgotten Realms seeting.
 
Okay, so rough compilation of the general plans, smooshed together:

+ Skill: Awe [Reason: So we can be more awesome and stand a chance of not getting insta-dominated]
+ Attribute: Avatar [Reason: Harder to disperse, hit harder, more skill slots]
+ Attribute: Influence [Reason: So we can aim further and not have 'our' people be the ones we primarily have to hurt in order to grow]
+ Trickster Spirit -> Siren [Reason: So we can have a potent Perform skill and something to help us out so we aren't instantly dominated]
+ Aspect of the Fish -> HC of the Fish [Reason: Demispirits and Monsters]
+ Aspect of the Squid/Octopus, maybe? [Reason: Demispirits and Monsters]
+ EA: Ocean, EA: Waves, maybe EA: Rain [Reason: Thematic, broadens our repertoire, makes our sea-related skills more potent]
+ AA: Moon [Reason: Broadens our limited far-seeing skills, synergizes with our Astrology skill, opens the doorway to magic, synergizes with our water-related nature]
+ Water Avatar [Reason: Increases Avatar, provides a basic defense against dispersion, thematic]


This sound like a solid set of choices to aim for, for the time being? Because I think these can/will form our core, if we let them.
 
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Okay, so rough compilation of the general plans, smooshed together:

+ Skill: Awe [Reason: So we can be more awesome and stand a chance of not getting insta-dominated]
+ Attribute: Avatar [Reason: Harder to disperse, hit harder, more skill slots]
+ Attribute: Influence [Reason: So we can aim further and not have 'our' people be the ones we primarily have to hurt in order to grow]
+ Trickster Spirit -> Siren [Reason: So we can have a potent Perform skill and something to help us out so we aren't instantly dominated]
+ Aspect of the Fish -> HC of the Fish [Reason: Demispirits and Monsters]
+ Aspect of the Squid/Octopus, maybe? [Reason: Demispirits and Monsters]
+ EA: Ocean, EA: Waves, maybe EA: Rain [Reason: Thematic, broadens our repertoire, makes our sea-related skills more potent]
+ AA: Moon [Reason: Broadens our limited far-seeing skills, synergizes with our Astrology skill, opens the doorway to magic, synergizes with our water-related nature]
+ Water Avatar [Reason: Increases Avatar, provides a basic defense against dispersion, thematic]


This sound like a solid set of choices to aim for, for the time being? Because I think these can/will form our core, if we let them.

As a random just-to-be-contrary thing, what did you think about my idea about the water burial Decree?
 
Aspect of the Fish, get that up to max at some point, then Fishpeople and Sea Monsters. Can we get consensus on this, please? Because I'm interested if others are.
I agree with this in theory, but honestly don't want to see the thread locked into a long term goal quite yet. We will need one at some point, but I would prefer to actually see a Fear turn happen before locking in long term plans.
 
As a random just-to-be-contrary thing, what did you think about my idea about the water burial Decree?

That would spec us into possibly unlocking Aspect of Death, which most people might frown at, BUT

I want to be a Goddess of the Afterlife, so...

Then again, it'd be tough wrangling the correct death traits without the hassle we had last time, so it might not be worth it.
 
If we're making Fishpeople might be redundant as they may already do so and vulgar as the bodies would just be right there where they live. If not, then sure Drowned Zombies FTW!

I literally don't know how magic or zombies would work, but I'm imagining some weird waterproof charm or something that they all wear that allows us to control them. And then they patrol the waters/protect the waters? Not sure.

That would spec us into possibly unlocking Aspect of Death, which most people might frown at, BUT

I want to be a Goddess of the Afterlife, so...

Then again, it'd be tough wrangling the correct death traits without the hassle we had last time, so it might not be worth it.

This is more a creepy Faith idea, but imagine the Guardian Dead Of The Land.

The bodies of the dead become the guards of their descendants!
 
I agree with this in theory, but honestly don't want to see the thread locked into a long term goal quite yet. We will need one at some point, but I would prefer to actually see a Fear turn happen before locking in long term plans.

I figure, with the amount of shit I got from Faith voters on how Fear voters wouldn't be able to come up with a consistent long-term plan, why not start this off right.

Besides, it helps to have something to fall back on. Otherwise we'll get hella sidetracked easily.

*looks at the Moon Sphere Quest*
 
Come to think of it, we might want to get our melee skill up a bit at some point soon, its early enough that's its still pretty relevant in combat between spirits.

I mean once we get the ability to drown villages or create storms or freeze the world over its gonna be a lot less important, but all that is still a ways off.
 
I figure, with the amount of shit I got from Faith voters on how Fear voters wouldn't be able to come up with a consistent long-term plan, why not start this off right.

Besides, it helps to have something to fall back on. Otherwise we'll get hella sidetracked easily.

*looks at the Moon Sphere Quest*
Shoot you're right. Still kinda plays with what we want though. Higher Influence or Higher Avatar would help complete the quest and both of those are on the Pseudoplan
 
I figure, with the amount of shit I got from Faith voters on how Fear voters wouldn't be able to come up with a consistent long-term plan, why not start this off right.

Besides, it helps to have something to fall back on. Otherwise we'll get hella sidetracked easily.

*looks at the Moon Sphere Quest*

After the participation DE we're going to be able to just BUY the moon sphere quest next turn even if we have to triple down on it.
 
Come to think of it, we might want to get our melee skill up a bit at some point soon, its early enough that's its still pretty relevant in combat between spirits.

I mean once we get the ability to drown villages or create storms or freeze the world over its gonna be a lot less important, but all that is still a ways off.
Still kinda depends on having higher Avatar to have sufficient skills to do that and anything else we may need.
 
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