Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
Couldn't we use our engineers to build some aircraft eventually? Or order them on them from logistics and get them sent?
Yes & Yes. You'll need a Factory first, then you can build an Airfield and then build aircraft from there. You'll need to train them though from the colonist though. You can also buy Air Squadrons during the yearly resupply.
 
Yes & Yes. You'll need a Factory first, then you can build an Airfield and then build aircraft from there. You'll need to train them though from the colonist though. You can also buy Air Squadrons during the yearly resupply.

I suppose setting up a Territorial unit made up of colonists could be useful in the long run for security.
 
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I suppose setting up a Territorial unit made up of colonists could be useful in the long run for security.
Keep in mind that the less colonists working the fields, the less output you'll get. It'll be proportional so a Battalion of tanks will eat up more pop than a squadron of aircraft.

It is usually better to just have professional GDI units reassigned to Shanxi than training a local militia. In the long term, a local militia is a good idea but 5 years is not a lot of time.
 
@Warmach1ne32 i have a question that my inner Factorio player needs to know answer for.

How many many mines are needed to fully supply single smelter?
 
How many many mines are needed to fully supply single smelter?
Uhhh, to keep it simple, the amount of mines that is required to keep the smelter running 24/7 is 3 mines if they are far away from the refinery. Based on how C&C3 pros usually make something like 3 Refineries and 7 harvs per field. Keep in mind that the Refinery will be equidistant to all 3 mines, not like in C&C where they are placed right next to the ore, so there will a period of travel between each shipment that the Refinery uses to smelt the incoming ore. If the Refinery is much closer to the mine, 2 will be enough to keep it running at max efficiency.
 
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Tib Storm Timeline
Question: Will we, by starting in the year 2112, meet the turians sooner or not until 2157 as in canon?
I made a mistake with the timeline, mostly cause I didn't write anything down. Here is the correct version
2100-ish: GDI settled their conflict with Nod and started to colonizing the Solar System and found ezo on Mars. GDI found the Prothean Archive after a year of searching.
2110: GDI finished testing an Ezo FTL drives from data and reverse engineering Prothean tech recovered from the archive and started making ships. Due to limited supply, any eezo found is put into a stockpile for ship FTL cores or using ME fields to forge ship plating.
2115: GDI activated Charon Relay and started exploring the Relay network. They also created the Colonization Office to manage and fund these colonies.
2120: After the 1st Colonization wave, GDI now have resources coming in from their 1st 3 extra solar colonies, Terra Nova, Eden Prime, and Benning. With these resources Arcturus station can begin construction along with the start of the 2nd Colonization wave.
2135: On the 3th Colonization Wave, General Williams is assigned to be the Commander in Chief of Shanxi and tasked with developing the colony into a self-sufficient colony.
2140: Relay 341 is scheduled to be activated and the system beyond to be surveyed for the 5th Colonization Wave.
 
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[X] Plan Maxed Out

A C&C quest? hot damn, you have my attention. Its rare to see anything for this game series.
 
[X] Plan Maxed Out

first thing to build after we land is a factory and and underground base for hydroponics
 
underground base for hydroponics
Not immediately needed. Farming equipment should give us more than enough food early on and we have at least 10 turns to prep for the attack. That's more of a medium term goal. We still need to see how much we can move into the mountains.
 
Oh ok.... Was scared for a sec.

TLDR: tech only unlocks options not capabilities.
EDIT: Options= we could try to so something (ex: factory unlocking more units)
Capabilities= we can do something (ex: having units with stealth)
 
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you know, Im kinda surprised we don't have a research choice for mechs, sure tib war 2 were the only place they show up in mass (barring the steel talons) but they are supposed to excel in rocky and uneven terrain. Speaking of tech does anybody ever know what happened to the red alert tech? I mean all that tech cant just disappear right?
 
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Speaking of tech does anybody ever know what happened to the red alert tech? I mean all that tech cant just disappear right?

*Cuagh*Kane*Caugh*

you know, Im kinda surprised we don't have a research choice for mechs, sure tib war 2 were the only place they show up in mass (barring the steel eagles) but they are supposed to excel in rocky and uneven terrain.

Maybe mechs are more or less standard tech now and we don't need to reaserch them, except of course for some more powerful units, like Mammoth MK.II .
 
I mean I can see the soviet tech being captured and hoarded for kane considering yuri was from the future and from nod but the allied tech? America and Europe are one of the bigger GDI contributors so you would think they would keep a close eye on some of the more exotic tech.

edit: wait if yuri is from the future where the allies win and creates the enviroment needed for GDI vs Nod yet he goes to the past and creates the scenarios needed for the allies to win wouldn't that create a paradox?
Red alert 2/Yuri revenge -> tib wars 1/2 -> red alert 2 -> Tib wars
 
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I mean I can see the soviet tech being captured and hoarded for kane considering yuri was from the future and from nod but the allied tech? America and Europe are one of the bigger GDI contributors so you would think they would keep a close eye on some of the more exotic tech.
Same here.
Yes Kane is literal Bullshit to a certain level, but some degree of tech should at least been captured and there is still the Allies' tech base to consider. Unless we are going with memetic "Kane knows all and is omnipotent level", something has to be remaining and there should've at least been a group studying the captured tech and at the minimum determining whether it is worthwhile to continue research down those lines.
 
Same here.
Yes Kane is literal Bullshit to a certain level, but some degree of tech should at least been captured and there is still the Allies' tech base to consider. Unless we are going with memetic "Kane knows all and is omnipotent level", something has to be remaining and there should've at least been a group studying the captured tech and at the minimum determining whether it is worthwhile to continue research down those lines.
yes kane is bullshit teir immortal ( I still think he is just a warhammer perpetual who hallucinated a bit too hard and made up the promised land) but he is fallable or else all four tib wars (depending on campaign choices) would have been nod victories.
 
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