Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
Or and hear me out here, we can go full on Excalibur and Stonehenge with our railgun and laser tech, Anti orbital weapons that can double as a strategic weapon and an extreme range AA weaponall rolled into a nice package.
I mean, that's exactly an Ion Cannon Anti Orbital would look like? Only with much more flexibility and free of aiming. Or we can always throw rocks for anti orbital.
 
GARDIAN Laser Batteries: You said something?

Albeit, that only applies for high orbital forces. Lower orbital forces could be easily overwhelmed or dealt with.
Or and hear me out here, we can go full on Excalibur and Stonehenge with our railgun and laser tech, Anti orbital weapons that can double as a strategic weapon and an extreme range AA weaponall rolled into a nice package.
I like!
Also typo here:
extreme range AA weapon all rolled into
Or we can always throw rocks for anti orbital.
I'm not sure if that will work. Tyranny of the rocket equation is still a problem apparently (and I do not see signs that it is not a problem).

ps: If anyone wants to write an omake of a totally not ace combat protag later on when the attack comes, feel free.(We even have the appropriate terrain for "Round Table")
 
I'm not sure if that will work. Tyranny of the rocket equation is still a problem apparently (and I do not see signs that it is not a problem).
Don't underestimate rock and human tendencies of causing greatest destruction. It would be expensive as fuck but we can always launch rocks at high speed toward things.
 
If anyone wants to write an omake of a totally not ace combat protag later on when the attack comes, feel free.(We even have the appropriate terrain for "Round Table")
lets be honest, if we have an ace combat protagonist in our roster we could win the whole war by ourselves with their crazy skill and stunts, plus im pretty sure they need to have an blank backstory and be a nugget, then they have to sortied either when all hope is lost or at the very beginning of the war. very specific things need to be done. one does not simply become and AC protag one must earn it.
 
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[X] Plan Maxed Out

On the discussion of where red Alert tech went the only tech available would be that from RA1 as that is when the timeline splits to get Tiberium universe. It just exists in one way or another in what GDI or Nod already had.
 
Oh:
ME wiki said:
GARDIAN laser turrets are also known to be used as ground defenses; their range, accuracy, and power make them effective against the weak, lightly armed, frigate-sized vessels usually employed by pirates and slavers.
Given how this is a effective ground defense(at least against some targets), I could see our verion being especially effective. Imagine a small group of viechles acting like artillery:
Move into position under stealth.
Set up and deploy laser batteries. Shoot at targets(normally air and aerospace interface viechles(landing craft), but if there is a planned attack on an orbital asset, multiple groups will fire at once on said asset).
Disengage under fire while Firestorm shields tank incoming counterfire.
Move out under stealth.
Rinse and repeat.
Profit from enemy disorganization.
Don't underestimate rock and human tendencies of causing greatest destruction. It would be expensive as fuck but we can always launch rocks at high speed toward things.
On one hand, HFY:
Beware the rock slinging apes.
On the other end, we are trying to set up for an effective defense. I don't think that would be such an good idea.
lets be honest, if we have an ace combat protagonist in our roster we could win the whole war by ourselves with their crazy skill and stunts, plus im pretty sure they need to have an blank backstory and be a nugget, then they have to sortied either all hope is lost or at the very beginning of the war. very specific things need to be done. one does not simply become and AC protag one must earn it.
Even better!
Defense in depth!
If we are losing, our survivable and undiscovered/harassed air base will end up sortieing said protag and we will have a excellent time at the end when our protag kills all of the orbiting fleet. :lol:
Then said pilot goes on to train up other aces throughout GDI.
EDIT: Typos
 
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[X] Plan Maxed Out

On the discussion of where red Alert tech went the only tech available would be that from RA1 as that is when the timeline splits to get Tiberium universe. It just exists in one way or another in what GDI or Nod already had.
I thought it was Red alert 1 > RA 2 > YR > Tib war 1 > Tib war 2 > Red alert 2/Tib war 3> Tib war 4
since the romanav rebels were supposed to be in russia around the time of tib war 3 ( I think)?
 
I thought it was Red alert 1 > RA 2 > YR > Tib war 1 > Tib war 2 > Red alert 2/Tib war 3> Tib war 4
since the romanav rebels were supposed to be in russia around the time of tib war 3 ( I think)?
No only RA1 is part of Tib Universe as that is when GDI was first created. But the others split on a new timeline. There is disagreements on which ending leads to what with one being that allied victory leads to the rest of RA and the Soviet victory leads to Tib universe. Since in the Soviet victory Kane kill Stalin and the USSR falls apart letting the Allies recover and become GDI later.
 
ah sorry I was getting confused and thinking of the canceled Renegade 2 which was the in-between of red alert 2 and Tib wars 1 and featured Romanov's rebels that turned into NOD
 
Is it possible to have 2 firestorm wide area (city size) barriers, one underneath the other o that idf one falls, the other will tank the remaining damage until the first one regen?
It should be, but then you'll have double the power drain. I am thinking of putting the FS have a power drain of 60 or something similar (not yet final and may change) to cover a city so having 2 of them will be a challenge you have to overcome.
PS: I hope FutureTech isn't planning something.*Looks at Cerberus*
Now there is an idea, lol
For anti orbital, you can always just have reverse Ion Cannon satellite or good ol nuke.
Atmosphere will diffuse the Ion Cannon enough that when it gets to space it won't be as tightly packed and will continue to spread out like a flash light. From orbit to ground, it won't be a problem because the beam won't have time to spread out before crashing into the ground. At space targets? the beam would. GDI stopped using Nukes since TibDawn, they didn't use nukes in any of the 3 Tib Wars and an alien invasion, and they ain't going to start now. Plus GDI have ASAT Anti-Missile systems designed to blast orbital missiles using Ion Cannons or Railguns.
Or and hear me out here, we can go full on Excalibur and Stonehenge with our railgun and laser tech, Anti orbital weapons that can double as a strategic weapon and an extreme range AA weaponall rolled into a nice package.
I'll need to do some research on that first and comment later
Albeit, that only applies for high orbital forces. Lower orbital forces could be easily overwhelmed or dealt with.
True, but again, GDI stopped using Nukes for over a century, they aren't going to start now.
Don't underestimate rock and human tendencies of causing greatest destruction. It would be expensive as fuck but we can always launch rocks at high speed toward things.
Ship about to get hit by rock: Moves to the left
Rock misses
Given how this is a effective ground defense(at least against some targets), I could see our verion being especially effective. Imagine a small group of viechles acting like artillery:
Move into position under stealth.
Set up and deploy laser batteries. Shoot at targets(normally air and aerospace interface viechles(landing craft), but if there is a planned attack on an orbital asset, multiple groups will fire at once on said asset).
Disengage under fire while Firestorm shields tank incoming counterfire.
Move out under stealth.
Rinse and repeat.
Profit from enemy disorganization.
I think those vehicles could be Juggernaut fitted with Laser Cannons for dedicated Heavy AA, the Focus Beam could be our stationary Gardian equivalent which gets stronger overtime for dealing with enemy ships entering atmo, and Titans can be used to take out shuttles.
since the romanav rebels were supposed to be in russia around the time of tib war 3 ( I think)?
watch this video ()
 
It should be, but then you'll have double the power drain. I am thinking of putting the FS have a power drain of 60 or something similar (not yet final and may change) to cover a city so having 2 of them will be a challenge you have to overcome.
So basically main stay fortresses and bases are practically untouchable since they can have two or more firestorms and as power generation improves this only gets worse.
 
Only problem here is the need for 6/12 powerplants. That would be a lot of construction actions dedicated solely to the power supply to such shielding.
I don't know how much we can snowball in respect to this.
 
Ship about to get hit by rock: Moves to the left
Rock misses
Hairless apes: Launch moar rokk at higher spid!
Atmosphere will diffuse the Ion Cannon enough that when it gets to space it won't be as tightly packed and will continue to spread out like a flash light. From orbit to ground, it won't be a problem because the beam won't have time to spread out before crashing into the ground. At space targets? the beam would. GDI stopped using Nukes since TibDawn, they didn't use nukes in any of the 3 Tib Wars and an alien invasion, and they ain't going to start now. Plus GDI have ASAT Anti-Missile systems designed to blast orbital missiles using Ion Cannons or Railguns.
I meant more of the principle. Either use extreme long range nigh-instant Ion cannon-esque weapon or swarm it with high speed orbital range missiles. Besides, won't it be easier to mount anti-orbital weapon in orbit? Unless GDI already use mass-driver to launch their ship to orbit from ground which meant that they can also launch projectile too.
 
Either use extreme long range nigh-instant Ion cannon-esque weapon or swarm it with high speed orbital range missiles.
I would prefer if the majority of any anti-orbital/anti-high altitude forces be mobile.
Besides, won't it be easier to mount anti-orbital weapon in orbit?
While that may be preferred (we get to counter the attack earlier), we don't get much control over orbital defenses. I also believe that inevitably orbital hosted defenses will fail to prevent any serous landings at some point.
Unless GDI already use mass-driver to launch their ship to orbit from ground which meant that they can also launch projectile too.
@Warmach1ne32 , care to comment?
 
I would prefer if the majority of any anti-orbital/anti-high altitude forces be mobile.
I doubt it would be mobile any time soon? Like, the sheer power needed to function as effective Anti-Orbital.
While that may be preferred (we get to counter the attack earlier), we don't get much control over orbital defenses. I also believe that inevitably orbital hosted defenses will fail to prevent any serous landings at some point.
That's why you make a grid of them. Besides, GDI already have anti orbital satellite in Tib 3. They just need to build from that.
 
Fucking einstein man, he just had to go and kill hitler early. he had to have know there would be a cause and effect from his actions.
He knew something would happen he just had hope. That Einstein never knew what changes happened he lived out his life in our Timeline. Also, the original Tib Sun was made from either allied or soviet victory but since Kane doesn't exist in the Allied campaign the only victory that can create Tiberium Sun is the Soviet one. It is in the video watch it.
 
Also, the original Tib Sun was made from either allied or soviet victory but since Kane doesn't exist in the Allied campaign the only victory that can create Tiberium Sun is the Soviet one. It is in the video watch it.
and yet in the comments people point out a flaw in the video, just because you dont see kane in the allied campaign does not mean he doesnt exist, he could have simply erased his tracks and began again in the third world nations.
 
So basically main stay fortresses and bases are practically untouchable since they can have two or more firestorms and as power generation improves this only gets worse.
Not really, those shields can be overwhelmed with enough firepower, the Stasis only lasts for an hour, after that it needs 5 hours to recharge.
Only problem here is the need for 6/12 powerplants. That would be a lot of construction actions dedicated solely to the power supply to such shielding.
I don't know how much we can snowball in respect to this.
You won't just have standard power plants, you can build Geo-thermal (if you found a steam source) which can give you 30 power, you could go fusion (if you have a He-3 source) which gives you 50, or go Hydro Electric (once you found a river) which also gives you 50 power. Again, the problem is making it. You want an impenetrable fort, gotta work for it.
Either use extreme long range nigh-instant Ion cannon-esque weapon or swarm it with high speed orbital range missiles. Besides, won't it be easier to mount anti-orbital weapon in orbit? Unless GDI already use mass-driver to launch their ship to orbit from ground which meant that they can also launch projectile too.
Making Missiles is expensive, resource wise. And it is also very inefficient to get to orbit using rockets, on a major colony it might have the economy to support it but why would you when you can just have Orbital Ion Cannons. I think Ground units will not have the range to target ships in orbit, but when they enter atmosphere, they are fair game. Titans with Ion Cannons can blast shuttles and damage Frigates, Juggernauts & Rhinos with AA Laser Cannons can shoot down ships too, Focus Beam can melt through to Frigates, and Skystrike Artillery can be converted to shoot at ships entering in low orbit too. GDI has several options now that I think about it, but other than Skystrike the others are in-atmo weapons not anti-orbital. I think Skystrike is GDI's Stonehenge but lower power and cheaper to make and Excalibur would be a SuperObelisk.

Navy is built from Orbital Shipyards, so no need to launch them from the ground to space. Strikecraft like, Orcas and Firehawks can just got to space with their Stratoboosters I mentioned in their blurb. So no mass drivers.
 
Not really, those shields can be overwhelmed with enough firepower, the Stasis only lasts for an hour, after that it needs 5 hours to recharge.
Thats why i said practically, with only two shields then depending on their durability then they can hold for a significant amount of time, but with GDI's full resources i expect more than just two layered shields for their top classed fortresses and bases, with top notch power generation and backups.
 
That's why you make a grid of them. Besides, GDI already have anti orbital satellite in Tib 3. They just need to build from that.
OK.
I believe this is a good time to list my assumptions about this quest (and in no particular order):
  • We will have to end up scrambling/optimizing (in respect to preparations throughout the quest) to get the best ending/response to the incoming attack.
  • The attack will be non-trivial.
  • Since GDI does not know about the incoming attack(at least fast enough to rapidly respond + reinforce us in time for the attack), our defenses (in system and orbital) will be unable to repel /significantly degrade said attack enough to prevent multiple serious landings.
  • The enemy commander will be willing to take losses to attack us.
  • We merely need to at least tie up the attackers long enough for reinforcement to come and rescue us (this would be suboptimal however).
  • We are not able to significantly increase/bulk up the orbital defenses.
  • I am assuming that the phrase "The bomber will always get through" to be true and applies to the landings. We can contest the landings strongly but the enemy will be able to land some of their forces.
  • The enemy will at least have partial orbital and air supremacy (air supremacy temporarily at least) and will counter fire on our anti-orbital and air assets (whether from space or on planet assets is not included here).
  • That stealth will prevent the identification of a significant part of our defenses (both units and fortifications).
  • We may not get warning of the attack quickly.
  • Stealth is not easily countered and can be reestablished even after firing weapons if the enemy does not succeed in killing said stealthed forces (this can be done via acting like modern day mobile artillery). This is not necessarily true for fixed installations.
  • Gap generators may be obvious but they degrade any attempt at precision targeting (and can be used to decoy away fire). The degradation only applies to weapons that guide themselves, and do not apply to dumbfire munitions (if the enemy artillery has your precise coordinates and knows the topology, you are fucked anyways, hope you have a firestorm on your side) .
So while said network may degrade the enemy's forces, it will not be enough to prevent a significant landing and that said network will have major holes in it.
EDIT: please note that this list will get updated and typos that are found will be fixed.
 
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Making Missiles is expensive, resource wise. And it is also very inefficient to get to orbit using rockets, on a major colony it might have the economy to support it but why would you when you can just have Orbital Ion Cannons. I think Ground units will not have the range to target ships in orbit, but when they enter atmosphere, they are fair game. Titans with Ion Cannons can blast shuttles and damage Frigates, Juggernauts & Rhinos with AA Laser Cannons can shoot down ships too, Focus Beam can melt through to Frigates, and Skystrike Artillery can be converted to shoot at ships entering in low orbit too. GDI has several options now that I think about it, but other than Skystrike the others are in-atmo weapons not anti-orbital. I think Skystrike is GDI's Stonehenge but lower power and cheaper to make and Excalibur would be a SuperObelisk.

Navy is built from Orbital Shipyards, so no need to launch them from the ground to space. Strikecraft like, Orcas and Firehawks can just got to space with their Stratoboosters I mentioned in their blurb. So no mass drivers.
OK.
TLDR: We can deny the low orbitals to the enemy and we can try to touch the high orbitals with our strike craft (at heavy losses thanks to GARDIAN arrays).
 
I doubt GDI will be as kind as the Systems Alliance when it comes to any peacetalks, since their both far stronger and more unified than the SA ever was. And unprompted and pretty much unprovoked attack would in my eyes a PR nightmare if the public doesn't think the peace deal is good enough. We humans are spiteful bastards :p.
 
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