Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
[X] Plan CM Train has no Brakes
Military (150 CM spent)
-[X] [IR] Patrol Perimeter (Port Belhae): Have your infantry patrol the perimeter of the colony to prevent any of the local wildlife from getting someone injured. (Negate Wildlife Attack Roll on Colony)
-[X] [IR] Patrol Perimeter (Lake): Have your infantry patrol the perimeter of the colony to prevent any of the local wildlife from getting someone injured. (Negate Wildlife Attack Roll on Lake)
-[X] [IR] Train Militia: Have your infantry train a group of volunteers from the local colonist to become part of the Colonial Militia (Trains Colonial Militia) (-1 Pop = 1 Colonial Militia)
-[X] [ZB] Scout the (Western Mountain Range): Order your infantry to scout the area. (Reveal areas around the Region)
-[X] [EC] Train New Engineering Corp: With Bray Tech's Engineering Equipment now available to you, you can train the local recruits to become new Military Engineers. (Recruit 2nd Engineering Corp, Costs 50 M, 2 Turns)
-[X] [EC] Train Exo-Suit Engineers: With Bray Tech's Nano-fabricator, the humble Engineer can become a very versatile tool in on the battlefield. From building a Turrets and deploying infantry cover in seconds to providing vehicle repairs in the middle of a fight. (Recruit 1st Field Engineer Corp, Costs: 100M, 5 Iron Ingots, & 1 Silver Ingot, 2 Turns)
-[X] [SP] Patrol Perimeter (Quarry): Have your infantry patrol the perimeter of the colony to prevent any of the local wildlife from getting someone injured. (Negate Wildlife Attack Roll on Quarry
-[X] [TE] Expand Underground Space (Western Mountains): Send the Tunnel Excavator to start digging an underground section in a specific settlement.
Construction(5/6) (2500 CM spent)
-[X] Build Quarry: The Prospecting Team found a Limestone Quarry in the Eastern Hills, a Quarry could be built to harvest that Limestone and convert it into concrete resulting in a large boost in Construction Material. (+1 Quarry, Requires 2 Population, +1000 CM/Turn, Costs 500 CM)
-[X] Build Conventional Farm: While the colony have a store of rations that can last for a year, getting locally produced food will be essential to long term survival. Creating conventional farms can is a fairly cheap source of food, however it may be vulnerable to pests or weather that will damage the yield. The advantage is that it is fairly easy to make and expand. (+1 Conventional Farm, Requires 2 Population, +500 Food/Year, -3 Space, Costs: 500 M) (Lake)
-[X] Build Mine: While everyone agreed that Tiberium is a poison and caused the most deaths in history, they do also admit that it made extracting minerals from the earth incredibly easy. Now that Tiberium is contained on Earth with GDI Navy feeding asteroids to be processed by the TCN, the colonist will have to mine resources the old fashion way. With drills, explosives, a mining truck. (+1 Mine, Requires 2 Population, +300 Ore/Turn, Costs: 500 CM) x3 (Western Mountain)
Factory (1/1)
-[X] Build Tunnel Excavator: Created to quickly dig an underground space, the Tunnel Excavator is an essential tool in creating a Tunnel Network quickly on a Frontier Colony. (+1 Tunnel Excavator, Costs: 1 Copper Ingots, 10 Iron Ingots, & 5 Tungsten Ingots)
Research (1/1)
-[X] Laser Tech: While you won't be able to make your own Obelisk of Light since there isn't any blueprints for it, you do have access to Laser based upgrades to your equipment from Laser Rifles to Laser Countermeasures for your vehicles. You will likely need to research how to make large lasers yourself or get the clearance necessary to access Large-scale Laser technology. (Unlocks Laser Small Arms, Laser Countermeasures, Laser Slingshot, Laser Cannons, Laser Turrets, Laser Fences, & Advanced Laser Tech Research)

Infantry keeps our 2 spots safe, and trains some militia to garrison the Eastern Hills, Zone and Snipers start poking around the Western Mountain Range to get an idea what borders what will be an important spot with the thermal vent we found there. Engineers train a new unit of engineers and field engineers while we find more prospect sites.

All the CM income- archeology lab next turn, housing complex through requisition at end of this turn, the 1 farm gives us enough food for the incoming 25 colonists

We can do energy shield research the turn we build the thermal generator as we cant really use it before then, laser tech also opens up anti-wildlife options so lets see what those are

2650/2750 CM spent, 100 CM left over, new CM income: 5,250 gives us 5,350 to spend next turn
 
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I realise that. It is just a shame about the ore rolls.
Hopefully this is more than enough CM income until we can set up logging to the south.
 
Alright I'll close the vote since there are no other plans.

@Void Stalker I feel like you should assign someone to guard the Quarry, maybe send the Snipers to Overwatch the Quarry. Only Mountainous regions don't need to fear animal attacks since apex predators like Tigers don't live on mountains.
 
[X] Plan CM Train has no Brakes

Finally gotten round to reading through this! I really enjoy Mass Effect crossovers, and C&M too, so I'm glad I noticed this. Things seem to be going well so far and the early start date gives plenty of time to expand the colony. That Prothean base is a good find, but will probably take a lot of work to get anything useful out of the rarer artifacts. Saying that, I want to research that expired food just because of the ??? it has :V

@Warmach1ne32 When I was reading through I noticed that threadmark Finishing Touches doesn't link to Let's Get this Party Started (Turn 1) and Requisition Order 1 links to Cave Vote instead of 1 Year Anniversary. I was a bit confused when I was reading through and a Prothean base suddenly appeared out of nowhere, until I realised there was a turn that had been skipped over.
 
Happy to have helped.

I was going to ask about the Prothean's in cryo-sleep, until I remembered they were on Eden Prime not Shanxi. I think most of my knowledge of the First Contact War comes from fanon so it's probably of dubious canon. I know I've read about a Reaper artifact on Shanxi a few times, I'm just not sure if it is canon or not.
 
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