Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
Lockdown missiles
Lockdown missiles are EMP missiles design to disable or eliminate enemy combat vehicles, buildings, weaponry, etc. Lockdown missiles are equipped with low - mid-level EMP warheads, depending on their launch system. While the missiles of Goliath being on the lower level while missiles launched from VLS, are in mid to higher ranges, able to get through most basic EMP shielding and even some more advance. These warheads have done well at eliminating a large variety of forces in simulations, testing, and combat and being highly useful tool. Its major weakness is EMP-shielding or countermeasure, but still damages the internals, the major issue is ensuring your own men fall prey to it and costing 2 times the resource to construct a standard missile.
 
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A small excerpt of a project that GDI may be working on.
This may or may not have already been finished(I'm still undecided).

HAVE INTERCEPT

This project seeks to create a specialized set of ground side EW systems that can either be manned or left unmanned in remote areas.
The primary focus here is to create an set of optionally manned systems capable of performing EW duties such as ESM, ECM, and ECCM. This will permit us to maintain battlefield electromagnetic spectrum dominance against any adversary that we may face.

The project is divided into three main efforts:
-READ OUT: ESM outpost capable of being unmanned or remotely controlled.
-LINE CAST: ECM system intended to be used disposable. Can be manned, remotely controlled or autonomous.
-LATTICE PATCH: ECCM system intended to counteract enemy efforts at EW.

All developments along these branches shall be shared to accelerate development. Further information can be requested from your local manager.

The goal of this effort is to create expendable and somewhat widespread general purpose EW systems that can be deployed as needed. They can be used to supplement local EW capacity or as expendable targets(against ARMs, especially compared to the higher end EW platform(better one of these in a remote area gets destroyed by a ARM then an vital EW asset)). Note, these are still strategic/theatre assets and are only expendable compared to the higher end stuff. Don't use these willy nilly.
 
GDI and Nod already have EMP cannons that is reusable but they have a fairly short duration. EMP missiles should deliver a sustained EMP effect by attaching itself to enemy vehicles and Locking them Down until the warhead is removed at the cost of being single use per missile.

Sorry I haven't been able to review a lot of the post that have ideas. Let me know if I haven't commented on them yet.
 
Very understandable, post a couple more in my spare time when I had I ideas, it all good mate, probably would need a bit more error or reformatting to be somewhat good

As well thanks for that suggestion, though more of high powered EMP that would last for a good amount of time so it can have AOE, but that makes more logical senses, especially if they can be AOE, and would be better for Anti-vehicle roll be it for land or air, and would serve far better for taking enemy equipment, very useful later on when war kicks off. This could bring in a lot more possibilities for research options, as well could lead to more leverage, especially if you equip fighters with these and have them target transports, which should survive the crash, but easy pickings to be taken as pows.

(Side note, want more context about its use, check out goliath, also if ya see anything that can be improved or should be changed in my post, send my way)
 
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Mastodon Heavy Walker Mark 3 Prototype
My thoughts on the edited version
this new variation is not in active service due to a major reduction in speed compared to the standard Adaptive Armor of Mammoth tanks
The Adaptive Armor of current gen Mammoths is toggle able. For closing in enemy position you pick Speed & Armor (it reroute power from the guns to the armor and engine so it can't fire), once you are in the middle of battle you switch to Armor & Firepower (reroute a majority of power from engines to the gun and armor making them really slow but become a fort on treads), for default there is a setting for putting the entire system into efficiency mode where it doesn't guzzle down energy like when it is activated. While it can keep the armor activated for a while it can't keep it on for more than 3-5 hours(depending on the amount if combat) before it goes back to efficiency mode so that it can drive and shoot back to base if necessary for recharging. Course it can be overwritten but it will be completely disabled once it ran out of juice.

Mastodon Armor is being worked on to help make it where it has a reasonable speed while keeping high amounts of armor, most techs believe with current systems works best.
For the Mastodon Armor, I don't see a problem with it as it is a huge investment, only idiots would send it to combat without an escort. I view the sacrifice of speed to be worth it as the only time it would activate the armor is when the Mastodon is under attack. If the Mastodon is under attack than the enemy is within range of the Mastodon and thus it doesn't need to move.

I just got a crazy idea, what if the Mastodon can deploy itself into a Battle Base like the C&C3 Rig or the TibSun Tick Tank? It is already half way there with its repair drones so deploying into a rotating turret would allow it to shoot in any direction without needing to turn the entire Mastodon. Using the transformation tech from the MCV or Crawlers it could be done. Course it can only make drones not entire armies but it'd make a great fall back point in case of a counter attack, when it is attacking, it would work the same as the Mammoth Mk2. It gets around the issue of enemies attacking the leg joints and the heavy Coil-Cannons by being out of range of enemy attacks. If the enemy somehow manages to damage to Cannons or the legs, the Nanorepair drone can fix it up no problem.

Goliath Combat Walker
For the Goliath it looks like it fills a similar role to the Wolverine, but specialized for anti-infantry and air. It would be a good export model for colonies, at the cost of the modularity of Wolverines, the Goliath is cheaper to make, easier to maintain, and mesh well with Titans or Hunters. Its like a more powerful Rocket APC but a bit slower cause it is a walker.

Designation: Alpha class Battlefield Command System
For the AI, jacking in to a virtual battlefield sounds good for the commander. The troops don't need access to the battle plan, that is what the COs are for, relaying the plan to the troops. New orders are directed to all of the relevant troops since TibWar1 so anything more would be unnecessary.

Giving AI control of drones is a very tough sell for GDI since Cabal nearly turned the world to cyborgs, the only reason it can't make more is because it is limited to the amount of people it can harvest. So if Nod had access to a totally robotic army, Cabal could have crushed GDI and Nod in numbers alone. Having a drone be controlled by an AI is a close step towards a potential Cabal with robotic army in the event an AI does go rogue. To prevent that from happening GDI have the simple solution of not giving AI the ability to control their army, all drones have an operator, all vehicles are crewed, and all infantry are full blooded human beings with some minor augments here and there no where near the level of cyborgs. This meant robot soldiers is a really big no go.
 
I'll just leave this here might inspire someone :
  • Vehicle point defense system using laser or sonic weapon to destroy projectiles before they would hit. Some units like Titans or Mastodon would need more complex system to better cover them.
  • Remote operated turret with grenade launcher using various ammunition like EMP, sonic, smoke or incendiary. Thanks to coilgun tech it would also decent range.
  • Use tech based on Ion Storms as powerful defense.
  • Scout drone launcher that can be mounted on vehicles.
  • Ramjet ammunition for artillery and big cannons.


Just spitballing ideas.
 
  • Vehicle point defense system using laser or sonic weapon to destroy projectiles before they would hit. Some units like Titans or Mastodon would need more complex system to better cover them.
Recommend similar laser point defense used by the Paladin tank from Command and Conquer Generals as an inspiration.
  • Remote operated turret with grenade launcher using various ammunition like EMP, sonic, smoke or incendiary. Thanks to coilgun tech it would also decent range.
Wolverine does have a Grenade Launcher weapon arm that can fire multiple types of grenades. The main reason this isn't as common is due to its inability to target air targets and that grenades are fairly expensive (especially the different alternative types) and take up a lot of space so capacity is an issue. Watchtowers can be upgraded to shoot grenades, its just more cost efficient to shoot 100 metal slugs than 1 grenade so that version comes by default. It is possible to upgrade to grenade launcher variant if you want.

  • Use tech based on Ion Storms as powerful defense.
Future Tech is making a Tesla Coil based on the Scrin Lightning Spike. Did you know that rockets have a chance to malfunction if they pass through the range of an Ion Storm? like China's ECM tank from Zero Hour but instead of all of the missiles, only like 1 in 5 lose their lock and hit the ground.

  • Scout drone launcher that can be mounted on vehicles.
Looks simple enough

  • Ramjet ammunition for artillery and big cannons.
Don't ramjets need fuel? I don't know how to make a Ramjet for something as small as a Cannon. Making a Ramjet missile is much more possible and carry a bigger warhead.
 
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Don't ramjets need fuel? I don't know how to make a Ramjet for something as small as a Cannon. Making a Ramjet missile is much more possible and carry a bigger warhead.

There is currently (or maybe was) ramjet artillery rounds in development :

www.thedrive.com

Yes, This Is A Ramjet Powered Artillery Shell And It Could Be A Game Changer

The new round could dramatically extend the range of existing guns and significantly expand the flexibility of even small artillery units.
 
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Future Tech is making a Tesla Coil based on the Scrin Lightning Spike. Did you know that rockets have a chance to malfunction if they pass through the range of an Ion Storm? like China's ECM tank from Zero Hour but instead of all of the missiles, only like 1 in 5 lose their lock and hit the ground.

Makes sense that they have ECM Effect since Ion Storms in canon were disturbing radars.

Would it be possible to make "shield" using Tesla tech ? Using lighting bolts to melt incoming projectiles or detonate them early ?

Also do we have EMP weapons designed for Anti - Air use ?
 
Would it be possible to make "shield" using Tesla tech ? Using lighting bolts to melt incoming projectiles or detonate them early ?
I think so, I remember that in C&C Generals Shockwave mod, the US Armor General has Mammoth Tanks that can be upgraded with energy shields which negate missiles and it looks like a dome of Lightning. So its possible, to have it on all 4 of the Titan's and Mastadon's sides to shock anything that comes close to it from sensors. I don't know what will happen to a missile if it got hit by Lightning, either it explodes or it lets the electricity pass around the metal casing harmlessly. I'll need more info before I can give my verdict.
Also do we have EMP weapons designed for Anti - Air use ?
Well C&C3 have that EMP Control Center so technically yes. Archivist Grim made Lockdown Missiles which is sustained EMP in Missile form. Everything else I am assuming that every vehicle gets at least basic EMP protection that only direct contact like with the Lockdown Missiles or from a really big EMP source like the EMP control Centers which are basically building sized EMP Cannons are the only ones that can effect vehicles at this point as every military know how dangerous it is if your tanks suddenly stopped shooting in the middle of a fight.
 
I don't know what will happen to a missile if it got hit by Lightning, either it explodes or it lets the electricity pass around the metal casing harmlessly. I'll need more info before I can give my verdict.

Lightning is hot, really hot, so it could either explode or be melted. That shield could be deadly if used as weapon.
 
My thoughts on the edited version

The Adaptive Armor of current gen Mammoths is toggle able. For closing in enemy position you pick Speed & Armor (it reroute power from the guns to the armor and engine so it can't fire), once you are in the middle of battle you switch to Armor & Firepower (reroute a majority of power from engines to the gun and armor making them really slow but become a fort on treads), for default there is a setting for putting the entire system into efficiency mode where it doesn't guzzle down energy like when it is activated. While it can keep the armor activated for a while it can't keep it on for more than 3-5 hours(depending on the amount if combat) before it goes back to efficiency mode so that it can drive and shoot back to base if necessary for recharging. Course it can be overwritten but it will be completely disabled once it ran out of juice.


For the Mastodon Armor, I don't see a problem with it as it is a huge investment, only idiots would send it to combat without an escort. I view the sacrifice of speed to be worth it as the only time it would activate the armor is when the Mastodon is under attack. If the Mastodon is under attack than the enemy is within range of the Mastodon and thus it doesn't need to move.

I just got a crazy idea, what if the Mastodon can deploy itself into a Battle Base like the C&C3 Rig or the TibSun Tick Tank? It is already half way there with its repair drones so deploying into a rotating turret would allow it to shoot in any direction without needing to turn the entire Mastodon. Using the transformation tech from the MCV or Crawlers it could be done. Course it can only make drones not entire armies but it'd make a great fall back point in case of a counter attack, when it is attacking, it would work the same as the Mammoth Mk2. It gets around the issue of enemies attacking the leg joints and the heavy Coil-Cannons by being out of range of enemy attacks. If the enemy somehow manages to damage to Cannons or the legs, the Nanorepair drone can fix it up no problem.


For the Goliath it looks like it fills a similar role to the Wolverine, but specialized for anti-infantry and air. It would be a good export model for colonies, at the cost of the modularity of Wolverines, the Goliath is cheaper to make, easier to maintain, and mesh well with Titans or Hunters. Its like a more powerful Rocket APC but a bit slower cause it is a walker.


For the AI, jacking in to a virtual battlefield sounds good for the commander. The troops don't need access to the battle plan, that is what the COs are for, relaying the plan to the troops. New orders are directed to all of the relevant troops since TibWar1 so anything more would be unnecessary.

Giving AI control of drones is a very tough sell for GDI since Cabal nearly turned the world to cyborgs, the only reason it can't make more is because it is limited to the amount of people it can harvest. So if Nod had access to a totally robotic army, Cabal could have crushed GDI and Nod in numbers alone. Having a drone be controlled by an AI is a close step towards a potential Cabal with robotic army in the event an AI does go rogue. To prevent that from happening GDI have the simple solution of not giving AI the ability to control their army, all drones have an operator, all vehicles are crewed, and all infantry are full blooded human beings with some minor augments here and there no where near the level of cyborgs. This meant robot soldiers is a really big no go.
Was thinking of making Mastodon able to deploy like that, and think I will go with it, and thanks for the suggestions. As well now thinking about writing somthing similar for thr scrin's miltary.

As well that was primary goal of Goliath, similar to how it is im Starcraft, but more focus on missiles. It would also be able to use more conventional missiles if Lockdowns mssiles are unavailable. It would be able to compliment Wolverines well, with longer range, and better anti vehicle capability, but less modularity as you had said.


As well understand that about AI's suspension, but does give me a few question. Are there any protocols, and the like in case an AI go rogue. As well is this suspicion on all smart AI's or just bio-AI ?
 
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As well understand that about AI's suspension, but does give me a few question. Are there any protocols, and the like in case an AI go rogue. As well is this suspicion on all smart AI's or just bio-AI ?
Yes, when an AI goes rogue it is deactivated or reformatted which is basically reset to factory settings. Cybersecurity has been amped up a lot since TibWar 1 with both human and AI cybersecurity along with tools specifically made to combat Rogue AIs to prevent them from interfacing with the Ion Cannon network or something similar. Like with EDI, EVAs are housed in Black Boxes, if the AI goes rogue human security would deactivate the AI manually by pulling the plug or blasting it with a hundred bullets, depending on how dangerous the AI is being.

Since EVAs have a pretty stellar track record of never going rogue it is much more trusted than Bio AI like Cabal that are based on humans which are 'riddled with imperfections' as said by Cabal himself in a TibSun cutscene. Against the Scrin and Nod, EVA has proven to be an invaluable asset that many GDI commanders trust with their life cause a lot of them did in the previous wars. Granted anytime EVA is mentioned in a cutscene they are more like VIs than AI, so I think GDI developed True AIs several decades after C&C4.

The new Smart AI EVAs designed from the ground up as an AI are being carefully monitored and studied at an AI research Lab on the Moon, Smart AI's role is to help manage entire fleets and run the day to day operation of major vessels and space stations like Arturus, they are somewhere between EDi's stilted personality and Cortana's more fluid and human-like personallity. The EVAs used by GDI and the colonial governments are EVA VIs by ME standards, they can do a lot of stuff but is basically just a really sophisticated program. Overall this is a very deep subject.
 
Yes, when an AI goes rogue it is deactivated or reformatted which is basically reset to factory settings. Cybersecurity has been amped up a lot since TibWar 1 with both human and AI cybersecurity along with tools specifically made to combat Rogue AIs to prevent them from interfacing with the Ion Cannon network or something similar. Like with EDI, EVAs are housed in Black Boxes, if the AI goes rogue human security would deactivate the AI manually by pulling the plug or blasting it with a hundred bullets, depending on how dangerous the AI is being.

Since EVAs have a pretty stellar track record of never going rogue it is much more trusted than Bio AI like Cabal that are based on humans which are 'riddled with imperfections' as said by Cabal himself in a TibSun cutscene. Against the Scrin and Nod, EVA has proven to be an invaluable asset that many GDI commanders trust with their life cause a lot of them did in the previous wars. Granted anytime EVA is mentioned in a cutscene they are more like VIs than AI, so I think GDI developed True AIs several decades after C&C4.

The new Smart AI EVAs designed from the ground up as an AI are being carefully monitored and studied at an AI research Lab on the Moon, Smart AI's role is to help manage entire fleets and run the day to day operation of major vessels and space stations like Arturus, they are somewhere between EDi's stilted personality and Cortana's more fluid and human-like personallity. The EVAs used by GDI and the colonial governments are EVA VIs by ME standards, they can do a lot of stuff but is basically just a really sophisticated program. Overall this is a very deep subject.
Very intresting and hope it is explored later upon within this story. Do want to fly this by you, can the Warminds be an variation of the Smart EVA's but heavy focus on combat capabilites, aka the AI does the aiming, or assist in it
 
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An excerpt of a book in universe:
Excerpt from a book about various technologies said:
T.I.B.- Not as dangerous as they may seem.

One of the major revolutions in the world, Tiberium; has impacted history deeply. From the sudden change in the fundementals of resource extraction(and it's knock on effects on the economy and technology), to the funding that it gave groups like NOD, or even the vast ecological devastation that was only stopped by the TCN megaproject. However, one must not also forget the impact of TIB technologies (not tiberium technologies, although the two can be closely related).

TIB (aka Tiberium Inspired Base, T.I.B., TI, T.I., Tiberium Inspired) technologies can be defined as those that have been inspired/created in response to Tiberium and it's various secondhand effects. These technologies have greatly impacted life in a myriad of ways. For example, the computer that you are reading this on may have been created in part by the various epitaxy innovations that have their origins come from efforts to slow down tiberium assimilation(advanced molecular crystal growth controllers) . Sonics may have helped to ensure the purity of the clean rooms involved. This is not to mention the refining process that may have been used to generate the raw feedstock that ultimately made up your computer.

As seen earlier, TIB technologies and their impact can be found everywhere. This section will go over selected fields in which they have had a profound impact.
 
InOps Excerpt: QICAR
From: INOPS analyst-88d1f33b-f2a7-4750-a2b4-94299edde28f@PIN-0980-2813
To: SELF
Sir, you need to see this. This is from a sucessful intercept of some infiltrators in our RND divisions.
HAVE ISOLATE

Quantum Illumination/Correlation Assisted Radar
This effort seeks to create a radar system that uses the principles of quantum mechanics to increase it's effective SNR compared to traditional RADARs, especially in highly complex and noisy environments like an Ion storm or against highly stealthed targets. The same effort will also attempt to find both the envelopes of near and far future developments in this field as well as possible countermeasures to such systems.
-We need to prepare for a roll out of our tiberium based stealth/ECM composite panels if we wish to ensure that this effort does not reduce the effectiveness of our stealth systems. ~1a0b687b-c668-428e-aeb7-d250d81e3cb7
-Why would that be? Our current stealth composites have the capacity to drastically shorten the ranges that RADAR works, especially in ion storms or high tiberium particulate areas. ~
-You are right about the effectiveness of our stealth composites against RADARs that do not use quantum assitance. However, the issue here is that the systems that are being worked on here can drastically reduce the current methods in use by our stealth composites. ~1a0b687b-c668-428e-aeb7-d250d81e3cb7
-Uh, how? ~ce6b6cc1-b935-46ed-bc5a-104ee60d54c8
-Are you aware how quantum radars tend to work? No?
Okay.
The way that the vast majority of systems (of which this appears to be) that use quantum assistance in the RADAR depend on something called quantum illumination. The specifics or the mechanisms involved here is not important. The important thing here is that the radar is only highly sensitive to it's own emissions. Any noise(say from a ion storm) will be drowned out by the returns from the RADAR's emissions. Our current composites will still drastically reduce the strength of said emissions but enough will make it back that the radar can use to track us.
Tiberium enhanced composites have a trick up it's sleeve however. The tiberium specks included in the composite can act to screw up the specific quantum characteristics that the RADAR uses, regaining us the stealth advantage. ~1a0b687b-c668-428e-aeb7-d250d81e3cb7
-I see. That will however cause maintenance nightmares. ~ce6b6cc1-b935-46ed-bc5a-104ee60d54c8
-Yes. Yes it will. We don't have much choice if this sort of thing proliferates. ~1a0b687b-c668-428e-aeb7-d250d81e3cb7
-Fine. I'll see if I can muck up the project. There should be some tricks we can pull to do so. ~456153c4-bb6a-438c-9cb5-0af63ffac54b
-I'll see what I can do about prepping for the release of the tiberium enhanced stealth composites. ~ce6b6cc1-b935-46ed-bc5a-104ee60d54c8
-I agree as well. I have some planes that already have the needed stealth composites. If need be, I can have them demonstrate that GDI's attempts at countering our stealth will fail. ~8aa99281-90c5-496b-a7c2-f5454ff6a026
It details the reaction of NOD towards our new radar development efforts. The first goal was accomplished. We now have a lead on some of our NOD infiltrators and we know that they have sufficient knowledge and experience with tiberium to use them in their stealth composites without us being able to easily detect them. I would highly recomend that we continue this effort for a number of reasons. Doing so will give us experience with quantum radars. At the same time, the continuation of the effort will ensure that our infiltrators will not get spooked. Perhaps we can even use any of the more ... overt actions that they may take to interfere as an opportunity to take down some of our known infiltrators.

I await your response.
 
From: INOPS analyst-88d1f33b-f2a7-4750-a2b4-94299edde28f@PIN-0980-2813
To: SELF
Sir, you need to see this. This is from a successful intercept of some infiltrators in our RND divisions.

It details the reaction of NOD towards our new radar development efforts. The first goal was accomplished. We now have a lead on some of our NOD infiltrators and we know that they have sufficient knowledge and experience with Tiberium to use them in their stealth composites without us being able to easily detect them. I would highly recommend that we continue this effort for a number of reasons. Doing so will give us experience with quantum radars. At the same time, the continuation of the effort will ensure that our infiltrators will not get spooked. Perhaps we can even use any of the more ... overt actions that they may take to interfere as an opportunity to take down some of our known infiltrators.

I await your response.
Nice one lad, very well written (Far better than a good lot of my own Omakes) and a pretty interesting concept, hope to see more like it
 
Hey, we've seen a lot of NOD masterstrokes.
We never see INOP's wins. Remeber that the best intellegence and counter intellegence is the one you never know about unless they let you know about them.
This is just a peek behind the curtain.

And thanks!
I'm using these as ways to try out various styles and formats to better myself as a writer.
 
Do want to fly this by you, can the Warminds be an variation of the Smart EVA's but heavy focus on combat capabilites, aka the AI does the aiming, or assist in it
The main focus of Warminds can be strategic and tactical thinking but they can assist in EWar and controlling Point Defense System if there is too much for the VI and humans to deal with. This only happens in emergencies and the AI will usually let them do their jobs. Control of the Main Armament is through a VI and the operator, she can send targeting solutions but the VI and operator has to be the one to execute it. Reduces the risk of a Rogue AI getting control of a ship and being able to shoot the main gun on it.

Warminds usually play RTS games with each other to train or have fun.
 
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The main focus of Warminds can be strategic and tactical thinking but they can assist in EWar and controlling Point Defense System if there is too much for the VI and humans to deal with. This only happens in emergencies and the AI will usually let them do their jobs. Control of the Main Armament is through a VI and the operator, she can send targeting solutions but the VI and operator has to be the one to execute it. Reduces the risk of a Rogue AI getting control of a ship and being able to shoot the main gun on it.

Warminds usually play RTS games with each other to train or have fun.
Now that makes me want to make an omake in which 2 warminds play Supreme Commander or Planetary ahnilation while a bunch of humans watch, or go meta, and have the Warminds making C&C
 
Com log C-117-108
Com log C-117-108

HA-G: So Hayden, how have you been

DR-H: Quite well I would say, but I assume this isn't social call Gordon, when it's on more private channels.

HA-G: Yes indeed, more wanting to know if your kids are doing, and what they been up to

DR-H: I can tell there is a grin right now, and stop calling them my kids

HA-G: I have seen how you act around them, but in all seriousness what have they been up to?

DR-H: Well the ki- Warminds have mainly been researching and expanding their knowledge. But also gotten into playing RTS's, for practicing, as well as fun.

HA-G: Well that sounds interesting, I'd wager it interesting to watch

DR-H: That would be an understatement, especially when they starting using and creating modifications to it. As well they made a game series based upon the Tib wars

HA-G: May I get the name of it? Do you need to be a supercomputer to play it as well?

DR-H: They named the series Command & Conquer. As well us meat bags can play as wel-
[Alert, a major incident has occurred that requires your attention administrator]
 
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