Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
The appearance is canon General Williams from the ME comics
Oh, sorry I apologize for my exes of hentousiasm it's just that I found fun to imagine Major Monogram's impassive face drinking coffee while a Turian invasion is underway.

Maybe as a possible adviser in intrigue if we get one at some point in the quest ?
My apologies if I get ahead of myself.

By the way, it's a very nice quest.
 
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fun to imagine Major Monogram's impassive face drinking coffee while a Turian invasion is underway.
No worries, I like Monogram too, but any GDI commander that panics in an alien invasion isn't a good commander. General Granger in C&C3 was cool as a cucumber in his scenes so expect something like him to be the standard most leaders strive to be.
Maybe as a possible adviser in intrigue if we get one at some point in the quest ?
Your Intrigue advisor is Rachel West, your InOps assistant and secretary, introduced in the earlier chapters. You don't really need an Intrigue advisor yet since there isn't anyone to spy on and InOps in Shanxi is currently like the irl FBI dealing with federal crimes since they don't really have anything better to do since everyone is under GDI's banner. Once the Turians get here you'll get InOps options to analyze Turian technology, analyze Turian strategy, and maybe run other secret agent stuff that you can write in.
 
(Side note, this I rewrite of atlas and also more additions to Titan line for Shanix industries, as my original and rewrite were a bit overcomplicated and just plain bad in my opinion)

Shanxi Robotics

Titan Mechanical Line

Atlas class Assault Mech
Armor Class: Medium
Size: 18 feet tall
Description: The Atlas is a modular heavy assault walker, with more focus upon survivability and ease of repair. Like other mechs in TML, it has its own AI system that adapts to pilot and develops its own personality. This AI can have its core transplanted between any other mech in TML and with modification other AI storage systems. The armor of Atlas is on par with a striker assault tank, able to take substantial small arms fire, and survive a few barrages from other vehicles. Like other mechs in TML, the Atlas can be equipped with multiple types of handheld weapons (Mix of sources) and equipped multiple other systems (The abilities Titan can perform but for longer). As well it is not uncommon for drones to be equipped with Atlas like repair drones or hardpoints like skipper turret pods, a modular turret that can be mounted on mechs of TML. They are deployed in groups of 8, with 2 Ogryn for heavy assaults and deploying heavier firepower to counter heavy forces.
[TLDR: Mech with focus on modularity and repairability, along with being relatively cheap in, C&C game it would be 900 dollars, 100 more than a Wolverine, not as good as a tank but better than IFV in combat]

Strydant class Reconnaissance mech
Armor Class: light
Size: 15 feet tall
Description: The Strydant is a lighter Reconnaissance mech, designed as a scout, stealth, and anti-vehicle mech. Sharing many similarities in its AI, and modularity, it can be equipped with more specialized equipment, add-ons, and equipment. An example of this is the stealth field generator that allows for Strydant to better infiltrate enemy lines, Viper Hover Jet system, allowing for long jumps and continues flight. the standard weapon it is equipped with is the Cobra Heavy Railgun Rifle, a large-scale railgun design to punch through most medium armor and heavy armor, including that of venerable Titan Heavy Walkers. Its major weakness would be its weaker armor, which was heavily reduced to allow for extreme speed, and usage of stealth field generator, which in the opinion of Shanxi Robotics a weakness that is overcome by speed, stealth, and damage it could do when it's in right place. (Side note it can crouch, along with other mechs in TML but still move pretty fast)
[TLDR: It is a GDI stealth walker with a whole lot of speed and maneuverability, which is equipped with an Anti-armor that would make a Titan Walker start to sweat a bit. They are far more precise than a juggernaut, lacking its health, but still tankier than most NOD's old stealth vehicles]

Ogryn class Heavy Assult Mech
armor: Heavy
Size: 20.5 feet
The Ogryn is the heaviest mech within the TMlL, able to withstand withering amounts of fire and deal withering amounts of fire. The Ogryn shares modularity, Ai systems of other mechs, but mounting far heavier weapons, add-ons, and equipment. Albe to make use of the Praetor Cannon, a heavy Railgun cannon on par with a mammoth, able to fire 12 rounds before needing to reload. As well can be equipped with Missile Batteries that can lock on to enemies, blow them up, lock them down with lockdown missiles, destroy electronic systems with EMP, etc. It can also be equipped with a heavy combat shield able to take extreme amounts of damage and can be repaired quickly by engineers, repair drones, MRV, and other repair units. Equipped with armor that can take barrages of tank fire, and most small arms scratching the paint, it is a hell to deal with, and with Artemis Sheild weather heavy artillery fire. Due to the far heavier nature of Ogryn, it is 40% slower than Atlas and 85% slower than Strydant, and highly noticeable compared to other mechs. But when on the front line, be in defense or an assault, it makes up for this in strides and turns the tide of battle with the deployment of a group of them.
[TLDR: If Zeta Dozer from Payday 2 had mech, this would be it ]
 
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The abilities Titan can perform but for longer).
longer what?

Atlas class Assult Mech
Assault

TLDR: Mech with focus on modularity and repairability, along with being relatively cheap in C&C 900 dollars, 100 more than a Wolverine, not as good as a tank but better than IFV in combat]
Hmm, could work as an alternative to Wolverines by carrying 1 big weapon instead of the Wolverines 2 weapon arms. Atlas would be much better at taking out armored targets or provide suppressing fire while Wolverines are more nimble with their jump jets and able to provide 2 types of support by equipping different arms, like 1 arm for infantry and the other for armored targets. I guessing the drawback for being fairly cheap is lighter armor.

Strydant class Recongisance mech
Strydant class Reconnaissance mech
The Strydant is a lighter recognizance mech, that is designed to scout out enemy positions, stealth assault vehicles, and anti-vehicle mech.
Reconnaissance mech, designed as a scout and stealthed anti-vehicle mech.

[TLDR: It is a GDI stealth walker with a whole lot of speed and maneuverability, which is equipped with Anti-armor weapons that would make a Titan Walker sweat]
These snipers that rely on Stealth to not die. Stealth gen is really expensive so expect a Much higher price for this. The Strydant looks like Titan that got Nod's cloaking with a Stank's hp. I recommend having them be vehicle snipers with long range equipment to be a more precise version of the Juggernaut.

Ogryn class Heavy Assult Mech
Assault
25 feet is a bit of a stretch, maybe 20 feet with thicker armor is more efficient.

It can also be equipped with an Artemis is Class shield system, similar to that of ships, but only for a short period of time, bringing Ogryn offline for 30 seconds after use to recharge and cold down and recharge time of 20 minutes.
This feels it has too many negatives, 30 seconds is a long time bro. Maybe just a solid shield like the Combat Shield on Starcraft2's Marines.
 
Why all the mechs?A tracked vehicles with good armour,shields and a cannon plus active defense system and a missile launcher as AA protection is much better for fighting.Mechs are a lot more trouble then usefull on the battlefield.
 
I would agree but we are getting new shinies here. Also, think about the individual subsystems here. Lot's of potential applications here.

Also, I like my shinies. Don't shoot them down please.

Oh. This also reminds me that I have another omake write up to do. Who wants an advanced theatrewide/strategic(depending on method and mode of operation) multifunction radar system?
 
I like tanks better.They are much better as weapons of war.A 10 meters tall robot beg to be attacked from the air.You cannot hide a tall mech like you could a tank and if the enemy could see it they could shoot at it.
 
Agree thanks are better, but robots are fun, plus this is a robotics company, founders are roboticists, and these are primarily autonomous, just can function as a mech, and do improve combat performances with a pilot. Reason being? for one it allows to observe certain combat practices to evaluate the effective, and 2 if an AI system knocked out by a cyberattack or is needed to shut down, a dumb AI would kick in, and the pilot would take full control. If the Pilot is downed, the AI would take control, the only effective way of taking both AI and pilot out without doing it the conventional way is EMP.

Sorry about spelling errors, typed on fun, pain the ass right there

By abilities I was making reference to Titanfall 1 and 2, equipment would be similar to the abilities. But will differ in many ways like length, charge time, etc, and much more equipment. Also, the reason, why I made Sheilds real bad, is because it's experimental, common defense options are more armor, but combat shield is a good idea, thank you very much. Thank you for the suggestions as well.
 
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I would agree but we are getting new shinies here. Also, think about the individual subsystems here. Lot's of potential applications here.

Also, I like my shinies. Don't shoot them down please.

Oh. This also reminds me that I have another omake write up to do. Who wants an advanced theatrewide/strategic(depending on method and mode of operation) multifunction radar system?
I would be happy for that since also writing a series of Omakes going into AI, battlefield control, and coms myself
 
@Cgce just because we are discussing mechs, does not mean that the tanks that have been mentioned in the quests requisition menu disappeared. If you want you can design your own tank and I'll include it as a possible design next turn.
 
Just a quick question @Warmach1ne32 is Mamouth walkers currently being used actively if so is there a Mammoth heavy Walker Mark 3 or above if so could Hammond make Mammoth Heavy tank if their ties with a colony are strong enough. For example, if we assist companies that provide us with Exo engineers with research we can get access to more experimental tech, that kind of thing.
 
@Archivist Grim Yes there are Mastadon Heavy Walkers (this is mostly to avoid confusion with the more conventional Mammoth Tank). The Mastadon mk2 is going to be GDI's Epic unit like the Marv (thanks to No Strings Pd's video on what he would do if he was writing C&C4) but I haven't figured out the details of what is its abilities and weapons are going to be.

The original idea was to basically be a better Mastadon whose role is to punch through fortifications as a mobile artillery battery and it being very vulnerable at close range and thus needs to be protected.

We can brainstorm ideas for the Mastadon Epic walker. We need a primary armament, a secondary armament, a passive ability, and an active ability.
 
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Alright, but will there be MK3, more asking because got that in my mind for the Hammond robotics-designed unit, since I had recently watched some video. If you want any recommendations for weapon systems, recommend rapid-fire railguns, will missiles, and heavy autocannons as secondaries, with secondary missile batteries for land and ground units. Recommend some modularity, adding for example drone deployment platforms/launchers, or more dakka, etc, this could also be tied with garrisons units as suggested in no Strings Pd video on C&C4.
 
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Hammond Robotics

Mastodon Heavy Walker Mark 3 Prototype

"Somebody call big guns" - 'Mastadon commander Bismark Alton, first field test of Mark 3'

The Mastodon Heavy Walker Mark 3, is a prototype heavy walker to be next in the venerable line of Mastodon heavy Walkers. Better quality armor than the Mark 2, along with being thicker, it's further added on with Adaptive armor systems first used in military units by the Steel Talons. This variation of the Adaptive Armor system had been further upgrade providing more protection against gunfire, this new variation is not in active service due to a major reduction in speed compared to the standard Adaptive Armor of Mammoth tanks. Currently, this Adaptive Armor system called, Mastodon Armor is being worked on to help make it where it has a reasonable speed while keeping high amounts of armor, most techs believe with current systems works best.

It is armed with 2 side-mounted twin rapid-fire Coil-Cannons, retaining a high rate of fire and damage, but can be overclocked to increase fire rat by a large amount, but causing heat sinks to reach critical heat after 30 seconds of sustained Overcharge, needed to cool down. Along with this 2 heavy rocket launchers, and 1 heavy barrage rocket system, being able to fire lockdown missiles, guided missiles, and other munitions. This barrage installation can be changed to a heavy drone deployment platform (HDDP), able to construct drones in large quantities and launch them out along rail launchers decreasing deployment time. Along Walker's chin, and rear is a heavy coilgun, with fast firing speed able to tear through infantry and light vehicles, and do a good amount of damage to medium vehicles. As well it was standard built-in repair drone deployment facilities, it cannot build as many drones nor as fast as the HDDP still produces high amounts of repair drones to repair it and other friendly units in the vicinity.

The HDDP can deploy a large variety of drones, most of GDI's light droned and medium drones. It can deploy repair drones, alongside heavy repair droned able to build most structures given enough time. It then can build point defense drones, using advanced laser systems to intercept munitions, protect the mark 3 and units in the vicinity. It can as well deploy swarm drones, in groups of 12, equipped with lasers, they are effective at hunting infantry. HK drones are heavily armed drones equipped with missiles, and rapid fore coilguns, with decent armor, coming multiple variations due to focus on modularity. There multiple other drones it can deploy with more being designed by R&D.

Alongside improvements to armor, and increased variety of weapons is general improvements to the chaise design and engineering. It is a far more advanced chassis than Mark 2, to allow for mounting of weapons and fitting new systems, as well as future-proofing design. The legs have been augmented with better motor systems, able to carry its colossal weight, and if the armor was as thick as Mark 2 it would be as fast. As well most systems are designed to be modular, for more future-proofing and allow commanders more adaptive use of Mastodons. They can be fitted in larger-scale construction facilities easily, and fitted for most forms of operations, to better adapt to the environment. A few examples would be giving Mastodon more support abilities to better serve as a vanguard, or outfitting it with more missiles to turn it into a long-range bombardment walker, and other configurations.

Current issues with design are the heavy decrease in speed due to adaptive armor compared to the Mark 2, making it a sitting duck for air fire without proper protection. While Anti-air abilities can be added with missiles be effective, still can be overwhelmed by larger amounts of bomber or gunships. Another issue would be heating issues from the sustained fire of heavy Coil-cannons, when paired with overdrive, leading to damage to sinks and craft if not used constantly. One more major worries of engineers are that enemy forces would focus fire on Heavy Coil-cannons or joints of legs knocking out its primary weapon or making it immobile. The last problem would be its cost, being far more expensive to build, and the time it would take to build on-field, requiring advanced construction facilities.

Even with these issues, it is far better suited for heavier battles than its older breathe mark 2's. Able to repair itself with its drone giving it far more survivability, and units it is supporting, and modularity giving far more adaptability. it can easily push through the thickest defenses, set up a foothold, and allow for reinforces to arrive and continue its push until the enemy is conquered. Mastodon Mark 3 is a walker that can change the tide of a battle, a group can change the outcome of a campaign, when put in hands of a capable commander, can change a war.
 
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Along with this 2 heavy rocket launchers, and 1 heavy barrage rocket system, being able to fire lockdown missiles, guided missiles, and other munitions.
"2 Guided Missile Pods for Anti-Air and Anti Vehicle and 1 VLS Missile Pod, being able to fire lockdown missiles, guided missiles, and other munitions."

The VLS (Vertical Launch System) is similar to those missile launchers launched from the deck of irl navy Destroyers but not as big. Most likely those missiles are the same size as those used by the irl MLRS.

2 side-mounted rapid-fire railguns,
GDI currently are using Coilguns now, the benefit is that there aren't any rails that need replacing, is pretty scalable, rapid fire isn't that big of an issue, but overcharging isn't possible since most militaries don't want their weapons to hold back. You can replace Overcharge with Rapid fire mode or change ammo types to canister or armor piercing. To help differentiate, Coil-guns are for infantry and light targets due to its smaller size, Coil-Cannons are for armored vehicles.

This barrage installation can be changed to a heavy drone deployment platform (HDDP), able to construct drones in large quantities and launch them out along rail launchers decreasing deployment time.
You may want to specify what drones can be deployed. I think the Repair Drone, Laser Point Defense Drone, and Anti-Infantry Drones are good to have. More Drone ideas are welcome.

As well it was standard built-in repair drone deployment facilities, it cannot build as many drones nor as fast as the HDDP still produces high amounts of repair drones to repair it and other friendly units in the vicinity.
Having mobile auto repair is good ability. Great to have in an offense against heavily entrenched enemies.

Alongside improvements to armor, and increased variety of weapons is general improvements to the chaise design and engineering.
chassis

It is 1.5 times larger than Mark 2, to allow for mounting of weapons and fitting new systems, as well as future-proofing design.
I think having the Mastodon be 1.5x larger is a bit unnecessary. I think the Mastodon has a lot of space that could be filled in as technology gets more advanced and much smaller. A major concern is the side mounted Coil-Cannons and what happens if the enemy focused fire on them.
 
"2 Guided Missile Pods for Anti-Air and Anti Vehicle and 1 VLS Missile Pod, being able to fire lockdown missiles, guided missiles, and other munitions."

The VLS (Vertical Launch System) is similar to those missile launchers launched from the deck of irl navy Destroyers but not as big. Most likely those missiles are the same size as those used by the irl MLRS.


GDI currently are using Coilguns now, the benefit is that there aren't any rails that need replacing, is pretty scalable, rapid fire isn't that big of an issue, but overcharging isn't possible since most militaries don't want their weapons to hold back. You can replace Overcharge with Rapid fire mode or change ammo types to canister or armor piercing. To help differentiate, Coil-guns are for infantry and light targets due to its smaller size, Coil-Cannons are for armored vehicles.


You may want to specify what drones can be deployed. I think the Repair Drone, Laser Point Defense Drone, and Anti-Infantry Drones are good to have. More Drone ideas are welcome.


Having mobile auto repair is good ability. Great to have in an offense against heavily entrenched enemies.


chassis


I think having the Mastodon be 1.5x larger is a bit unnecessary. I think the Mastodon has a lot of space that could be filled in as technology gets more advanced and much smaller. A major concern is the side mounted Coil-Cannons and what happens if the enemy focused fire on them.
Thanks mate for the suggestions, and have made the changes
 
Hammond Robotics

Goliath Combat Walker
Armor: Mediun
Height: 20ft (Small)
The Goliath Combat Walker is to serve primarily as Anti-air, anti-infintary, and support rolls. It is equiped with 2 twin heavy coilguns, able to take out infintary and light vehicles. Its main combat sytem is its rocket array, with 2 rocket pods and 1 launch systems. 2 rocket pods can fire upon air and grlund targets, dealing a good amount of damage. While its launch system is able fire multiple types missiles, be it lockdown, guided, inferno, EMP and other types.

It can fight of vehicals of its class easily and take out infantry effectivly. It as well provides good Anti-air defense, and support due to its wide variety of missiles it can use to disable. It is good in most situations but best at AA, long-range strikes, and supporting friendly forces eith specialized missiles.

The main issues is its lack in speed, while not slow, it is not good for flanking. As reloading and changing amountion for LS takes 5 seconds, meaning a focus on rocket pods. There is another vairant with a heavy launch system able to fire a barrage and reload in 5 seconds, but lacks the pods.

Writers note: Imagine starcraft 2 Nova Ops Goliath with missiles in shoulders and launch system on back for specialized missiles.
 
Designation: Alpha class Battlefield Command System
Codename: Battle Map
Project: Rewriting the map
Overproject: New Age
Classification: Beta 2 general rank or higher is required to view this file

The BCS is a redesign of battle command System and AI known as EVA used during 1st - 4th tiberium war. The main improvments of unit integration into map, allowong for commander to more effectivly command. Wtih the developments made by project data jack, a data link implant has been devolped for use by naval and ground foces of GDI. It allows units to directly access battle plan, and sync into it, and get direct notifications of changes from WARMIND.

As well drones and other robotics units are directly linked to system. These robotics units would be under control of there own AI or the WARMIND AI. Many more advance robotics units eoth there own AI would have there memory and imprints saved, saving good combat info. As well if there original chaisis is repaired to point of fuxtion they can take back control of unit. This has led to project MEN OF IRON.

Alongside these major changes and improvements are minor tweaks, addons and changes ro improve the system. The current version 1.64 has been determined better than current version EVA, due to this version full incorporation of EVA system. Overall this is deemed an improvment, and should improve the performance of GDI forces by substantial amount.
 
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