Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
Tungsten is a damn useful alloying material to have and it by itself also has a great many useful applications for one it has a high hardness and corrosion resistance as well as a really high melting point.
 
Are you talking about deuterium?
en.wikipedia.org

Heavy water - Wikipedia


Interestingly enough, one of the better sources of deuterium would actually be (from Earth) the moons surface. Basically, it's been bathed in the suns radiation long enough and with no biochemical or water cycle interrupting things to become a resource in itself. If you want to add an easy and reasonable deuterium source? Just add a moon with appropriate surface materials & conditions.

Mining the Moon

Lab experiments suggest that future fusion reactors could use helium-3 gathered from the moon.

Other unusual but potentially massive resource opportunities:

Oooor you could have a case where certain materials get accumulated in certain plants from this planet, so you could basically farm those materials as long as you don't overdo it, and the ground contains said materials. "Lithium Nuts" or "Beryllium Knolls" or "Boron Berries" or something. Probably should be about elements pretty far up in the periodic table for massive use, further down on the table would typically only be possible to grow where there are deposits of said materials. And perhaps especially in slag from mines in those areas. "The slag piles and runoff areas from that mine is getting so overgrown by this xeno weed it's silly! What's going on?!?"

So my Suggestion of Ryan Industries for Deep Sea Mining are plausible then..... We can have a non-dystopian and functional Rapture City! ^_^

Could be Undersea Eezo?

Prothean Ruins that have High Concentrations of Eezo?

Meaning a Mine there and Precursor Tech Extraction and Refining Gear?

Or a Secret Research Base that has only been detected because of a containment breach that is leaking Eezo sufficient to be detected?

Or even a Ship Yard down there?

We could also pull a "Big Shell" and fake a pollutant leak to explain us building facilities there? Leaking a Pollutant could mask the detectable traces of Eezo too!
 
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So my Suggestion of Ryan Industries for Deep Sea Mining are plausible then..... We can have a non-dystopian and functional Rapture City! ^_^

Could be Undersea Eezo?

Prothean Ruins that have High Concentrations of Eezo?

Meaning a Mine there and Precursor Tech Extraction and Refining Gear?

Or a Secret Research Base that has only been detected because of a containment breach that is leaking Eezo sufficient to be detected?

Or even a Ship Yard down there?

We could also pull a "Big Shell" and fake a pollutant leak to explain us building facilities there? Leaking a Pollutant could mask the detectable traces of Eezo too!
I think building underwater would take too ong and require a significant investment that could have been better spent somewhere else.
 
Heavy Water would best be used for fuel and fusion reactors we don't need it right now but the Navy sure as hell does and other planets very much do as well. If our planet has a higher concentration of it than other places it becomes an export as while it was available in decent amounts on earth Tiberium would have screwed that all up. And there is no guarantee that Earth's old levels are standard in the rest of the galaxy.

It is much easier to get heavy water from our planet than it is to mine helium 3 from a gas giant that is dangerous so having a large supply only helps us. GDI will always need sources of power to fuel their expansion as Tiberium is contained to Earth and limited. Heavy Water could be one such source along with the minerals we are mining.

Also one thing Fission Reactors are not less powerful or less advanced than fusion reactors. They just create power using different methods. Fission reactors are also useful for creates other materials through their processes.
 
Heavy Water would best be used for fuel and fusion reactors we don't need it right now but the Navy sure as hell does and other planets very much do as well. If our planet has a higher concentration of it than other places it becomes an export as while it was available in decent amounts on earth Tiberium would have screwed that all up. And there is no guarantee that Earth's old levels are standard in the rest of the galaxy.

It is much easier to get heavy water from our planet than it is to mine helium 3 from a gas giant that is dangerous so having a large supply only helps us. GDI will always need sources of power to fuel their expansion as Tiberium is contained to Earth and limited. Heavy Water could be one such source along with the minerals we are mining.

Also one thing Fission Reactors are not less powerful or less advanced than fusion reactors. They just create power using different methods. Fission reactors are also useful for creates other materials through their processes.
I figured that other Garden World colonies would also have Heavy Water operations and any planet with an ocean can export heavy water through desalination and then electrolysis. So Earth should still have a plentiful supply of heavy water, it just needs to be filtered before electrolysized. A Fission/Fusion Reactor could power the operation and create a positive feedback loop.

We could also make He-3 by putting lithium into Reactors and then wait for the Tritium to decay into He-3 which is much safer than Gas Giant harvesting but at a fraction of the production. Wikipedia also said that He3 can be produced by low temperature fusion of He-2 with a proton, everything after that is nuclear physics which I am too dumb to understand. So a Helium Fusion Power Plant could make He-3 fuel as a by product to be sold to the GDI Navy for their He-3 Reactors. I can see a Space Station being made exclusively to make Fusion Materials to fuel ships with through power from Fission Reactors that could keep running for 2 decades. And radioactive waste shouldn't be a problem for GDI as they could just dump it into a Tib field and the Tib will break it down in a hour instead of a few centuries.

Oh yeah we have the TCN which is said to produce a ton of free energy... we don't even need Fission Reactors, we could just get Hydrogen, fuse it in huge reactors to make Helium, then make He-3 for capital ship fuel. Man unlimited energy is really OP.
 
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I figured that other Garden World colonies would also have Heavy Water operations and any planet with an ocean can export heavy water through desalination and then electrolysis. So Earth should still have a plentiful supply of heavy water, it just needs to be filtered before electrolysized. A Fission/Fusion Reactor could power the operation and create a positive feedback loop.

We could also make He-3 by putting lithium into Reactors and then wait for the Tritium to decay into He-3 which is much safer than Gas Giant harvesting but at a fraction of the production. Wikipedia also said that He3 can be produced by low temperature fusion of He-2 with a proton, everything after that is nuclear physics which I am too dumb to understand. So a Helium Fusion Power Plant could make He-3 fuel as a by product to be sold to the GDI Navy for their He-3 Reactors. I can see a Space Station being made exclusively to make Fusion Materials to fuel ships with through power from Fission Reactors that could keep running for 2 decades. And radioactive waste shouldn't be a problem for GDI as they could just dump it into a Tib field and the Tib will break it down in a hour instead of a few centuries.

Oh yeah we have the TCN which is said to produce a ton of free energy... we don't even need Fission Reactors, we could just get Hydrogen, fuse it in huge reactors to make Helium, then make He-3 for capital ship fuel. Man unlimited energy is really OP.
Except again we have no idea if earth is at all normal for Heavy Water levels. And again Tiberium would have screwed earth up anyways after decades of destorying and absorbing minerals from the water.

And that is the point I was making for fission reactors making materials. And no you cannot use the Fusion reactor to make fuel for the fusion reactor you would waste more energy than you would get out of. That is why fission reactors are used instead because it is a byproduct but the main power source is something else so it is a net gain instead of a net loss. And waste is still a problem Tiberium doesn't "eat it up" but that is irrelevant since nuclear waste is not that large of a quantity even with upscaled reactor numbers to be any kind of issue.

And the TCN is only available on earth it provides no benefit to the other colonies. It also isn't free energy it is using Tiberium to create the power it still has a fuel source. You asked for uses for Heavy water but seem determined to reject every idea given to you for why and how it can be used. At this point just drop its use entirely as a failed idea.
 
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Except again we have no idea if earth is at all normal for Heavy Water levels. And again Tiberium would have screwed earth up anyways after decades of destorying and absorbing minerals from the water.
Uh, why would we need to worry about minerals? Tiberium only sucks up metals and other heavy mineral or else the Earth would have been a desert as Tiberium in the sea floor suck up all of the water into a huge crystal. I think it is safe to say that the Heavy Water in the ocean is not effected since it is the water itself and not the minerals in it which makes it important.
And no you cannot use the Fusion reactor to make fuel for the fusion reactor you would waste more energy than you would get out of. That is why fission reactors are used instead because it is a byproduct but the main power source is something else so it is a net gain instead of a net loss.
And the TCN is only available on earth it provides no benefit to the other colonies
Law of Thermodynamics and waste heat, I know. What I was getting at is converting TCN energy into Starship fuel to be exported to colonies not as a main solution but as a supplement. I think Dyson Swarms could power He-3 Production too in place of TCN but it will be a huge investment.

And waste is still a problem Tiberium doesn't "eat it up" but that is irrelevant since nuclear waste is not that large of a quantity even with upscaled reactor numbers to be any kind of issue.
According to intel reports Tiberium breaks apart molecules on a molecular level and then absorb it to make more of itself. So it does convert nuclear waste into Tiberium which can then be processed by the TCN.
It also isn't free energy it is using Tiberium to create the power it still has a fuel source.
Basically free energy
You asked for uses for Heavy water but seem determined to reject every idea given to you for why and how it can be used. At this point just drop its use entirely as a failed idea.
Most of the heavy water ideas talks about heavy water xeno-organisms which I am iffy about since why would they use Heavy water when regular water is much better, and Shanxi having higher levels of Heavy water than normal which is really nebulous and would leave it to D100-kun if Shanxi has higher amounts of it or not but I don't think it would be that big of a deal. Other than that, the idea was abandoned for Prothean Ruins because I made a mention that the quest will get a Rachni egg at 98, they got a 97 so I needed something nearly as good. Since more heavy water would fit in the 50-60 range it wasn't deemed a good enough bonus. Did I reject any other Heavy Water idea?

Also isn't the debating process both sides poking holes at each others theories until both sides agree? That is why I use the words 'think' instead of know. In short, it isn't canon unless it is mentioned in a threadmark post.
 
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And waste is still a problem Tiberium doesn't "eat it up" but that is irrelevant since nuclear waste is not that large of a quantity even with upscaled reactor numbers to be any kind of issue.
The earlier phases of Tiberium might have just brought the minerals to the surface and concentrated them into easily harvested nodules or crystals. But you're actually wrong about it when talking about the Tiberium from during and post the Third Tiberium War. As at that stage, Tiberium had started to adjust the sub-atomic particles of the matter it was consuming to make more of itself. So yeah, dumping nuclear waste onto a Tiberium field on Earth actually does turn it into a useful resource. Something much, much more dangerous than just nuclear waste is admittedly. But thanks to the TCN, that's no longer a serious threat.

And as the link that was posted above says, looks like whilst Earth does possess a much higher ratio of Deuterium to Hydrogen than is normal, it's not actually unusual. Just means you either need to do a LOT of processing for Gas Giant mining or extract it from comets which have a higher abundance of deuterium. So Shanxi and other Garden Worlds having a relatively high ratio of Deuterium to Hydrogen compared to the galactic norm actually makes sense when you consider that one of the main theories behind where Earth got it's water is thanks to comet impacts.

As for uses of Heavy Water... There's a lot. The two easily achievable fusion reactions are Deuterium-Tritium and Deuterium-Helium 3. The fact that Deuterium when used in the form of Heavy Water is an excellent moderator for fission reactors, and can be used to help breed the other needed isotope for the fusion reaction basically means that if you get a good Heavy Water extraction economy set up and pair it with a fission energy system you can power your colony whilst also producing all the fuel you need for the sub-orbital, orbital, system-wide and interstellar craft. And everyone would also like to have at least one self-sustaining refueling point in a system you have any infrastructure in.
 
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Most of the heavy water ideas talks about heavy water xeno-organisms which I am iffy about since why would they use Heavy water when regular water is much better
Organisms collecting deuterium is not unreasonable. Biological processes tend to evolve along a "because it worked at the time" sort of method. Any organism that evolves in an environment with something in it tends to end up relying on it being there in that level, even if it is something that other organisms consider toxic.
Toxicity could also be the reason it might exist in some organisms. One option is that some organisms remove the deuterium from the environment so that other organisms can be healthier, which then benefits the original organism.
Another is that the organism's biochemistry considers deuterium a waste product to be disposed of, but not one that is worth investing much energy into, so it just embeds it into it's shell. There are some organisms that don't even have a waste disposal system. They just do that with everything they don't need.
 
Destructive Testing (Part 1)
Thanks go to @Warmach1ne32 for both being the Beta, bouncing ideas off and half writing this omake.

Destructive Testing
Part 1


Doctor Ryan Humphreys walked down the GDS Dynamo's corridors, sipping his morning coffee as he contemplated the ship's passages that though clean somehow seemed aged. It was one of the first generation GSTs and it had been a combat transport before being passed off to GDI Mars R&D as a mobile test lab for what everyone was calling the Mars Archive. Though the troopers on the ground called the area the Dust Bowl due to the storms that ravaged the area.

Sighing, he took a sip of his coffee, and the brew filled him with warmth and energy. Being part of one of the most secure R&D sections had its perks. For one, they could get access to some of the test crops that GDI Department of Agriculture attempted to grow in former Yellow zones. Heck, the coffee he was drinking had come from the first bean fields grown in Jamaica in almost a century.

He turned a corner and approached the door leading to the observation blister that had been set up as the control center and sensor station for today's test. He came to the door, and the two guards stopped him and subjected him to a battery of security checks even though the Brotherhood and its formidable network was gone, InOps was still stupidly paranoid. But did they still have to run a blood test of all things? He wasn't a walking Bio-bomb. I think Jeff had the right idea of just bringing a sleeping bag and putting it in one of the nooks and crannies of the control center so that he only had to go through 1 screening check for the entire testing period.

He rubbed his arm as he walked into the blister filled with various monitoring terminals, electronics, and equipment for this test along with Jeff's sleeping bag tucked under a terminal. Various technicians, engineers, and scientists are performing last-minute checks on their equipment and the atmosphere is filled with nervous energy that is common whenever a very expensive project is about to begin.

He took in the room and saw his second in command wave to him. He saluted with his coffee cup and walked up to the little Filipino who stood looking at a screen that was giving a live feed from one of their drones observing test ship known as the GDS Tzadik the former flagship of First Fleet.

"We all set Galvin?" Ryan asked, setting the coffee down on his nearby desk, taking his pad, scanning his ID and getting into the network.

"Yep," said Galvin, "we're getting good readings from the drones we've seeded around the area to watch the light show, and the data stream from the Tzadik looks good the barrier array is functioning within the expected parameters."

"How's the power reading from the reactor and the Ion Cannon we dragged out here?" Ryan asked, scratching his chin.

Galvin looked at his computer and said, "EVA?"

"All power readings on the Tzadik are within normal parameters," the EVA unit said, "The Ion Cannon is charged and ready for activation."

"Thank you EVA," he said and then raised his voice, "Okay people, do your final checks. We will be firing the Ion Cannon in five minutes."

He heard the conformations from them as they all busied themselves he then looked to Galvin and said quietly, "I hope this works, this whole array is based off what we think is an APC and the whole thing was a rusting wreck when we found it. It was a nightmare to try and reverse engineer, especially given their design philosophy was different from what Humanity or what we have seen of the Scrin's."

"Aye," said Galvin, "that was a slow process made even more frustrating when we don't even have a complete translation of their language yet. Since finding a Rosetta Stone of their language is impossible with carbon dating saying that they were gone for 50k years, we'll have to settle for InOps Decryption Department and Tacitus Research team to translate what they can."

"I know," Ryan said with a sigh, "yottabytes of data are in the archive, we have 8 EVAs running around the clock in shifts processing what they can to make it readable to our systems, but we have only scratched the surface. It's like the Tacitus all over again, a sea of raw information we can barely process and a literal alien language to translate."

Galvin snorted and said, "That's one way of putting it, the whole thing will take years to collate, translate and decipher all that information. Still, we have quite a few advantages the former Tacitus teams didn't have."

"Oh, like what?" Ryan asked.

"We're not racing against a Tiberium doomsday clock," Galvin said with a grimace, "we also have much better tech to play with."

"True, but now we have a Scrin doomsday clock in a Nod Stealth Tank," Ryan scowling at space, "those bastards could come back at any time, and they were only a Mining Fleet from what InOps manage to decode from a few of their intercepted transmissions, I don't want to see what a war fleet looks like."

Galvin nods, and they both look out into black contemplating that dark future until their thoughts were interpreted.

"Sirs," said a lab technician who had approached, "final checks complete we are ready to begin the test."

"Thank you," Ryan said to the young lady and then said to the gathered personnel, "Alright people lets get this show on the road, EVA activate all sensors and recording equipment, begin firing sequence."

As people took their positions, the EVA unit said, "Affirmative Doctor, firing Ion Cannon in 3, 2, 1."

---​

Drone Whiskey Delta 170 floated in the void, its computer filtering the data it received as one of the closest monitoring Drones to the Tzadik. On commands from its controller back in the observation Blister, it's lens focused on the bow of the old ship, its sensor scanning the hull and the path of the Ion particle beam.

Drone Beta Romeo 70 was the first to pick up the blast, a crackling white lance of charged particles streaked through space and slammed into the barrier that briefly flared then shattered completely as the blast burned through the old ship peeling away armour and opening it to space. The force of the blast left a smoking hole, and the force sent the whole ship reeling out of position.

It's reactors, which had been badly strained by the shields being shattered, caused multiple emitters to burn out. The surge of energy that followed the hammer blow of the Ion Cannon did even more damage to the old ship, and with no one to run damage control, it went critical.

Whiskey Delta 170 was fairly close to the beam but was able to continue to operate, but the shields' flaring and critical reactor explosion reduced the drone to its base atoms.

The Tzadik disappeared in a nuclear fireball that briefly lit the darkness of space, leaving an ever-expanding ball of wreckage where the first flagship of GDI's Navy used to be. Errant shrapnel from the Tzadik took out several more drone with a few impacting the Dynamo's shields.

---​

"Well," said Galvin into the stunted silence, "that answers the question of how well the Prothean Shields can stand up to an Ion Cannon."

Ryan nodded as he replayed the feeds on his tablet and checked the various telemetry, "it looked like the barrier detected it at almost the last second, for all the good it did."

Galvin nodded as he read the data, "Yeah, the Ion beam shattered the limited barrier it could set up and the energy practically burned out every emitter before the reactor went critical."

He put the feed up on a holo table and on cue the rest of the team gathered around it and began to survey the Data.

They all watched back through the playback again, and Ryan said, "Looking back at the Telemetry we got from the drones and the Tzadik before her reactors went critical, my initial impression is that the barriers had very little time to fully activate due to the near light speed the Ion beam travels at."

The gathered researcher nodded, Shannon a little woman with bright green hair nodded, "Yup," she said and pointed at a part of the playback, and it froze as the Ion Cannon hit the barriers, "the Barriers shattered or I guess blown away would be apt, followed by the armour which we all know what Ion Cannons do to ship armour. Compared to our own tests on our armour, an Ion Cannon against a barrier is like using a mammoth tank to crack a shot glass."

Everyone nodded, "I don't think this would be practical as ship shields as it is now." said Max, one of their newer team members said as everyone considered his words.

"Yeah," said Slava, his thick Russian accent making him stand out as everyone looked to him, "It was the same when we tested the shipboard rails guns a week ago on the GST Tirpitz the barriers engaged there, they held out for a while but got taken down not long after. Not as strong as our Firestorms or Crystal shields but then again it needed a fraction of the power to operate it."

Lisa, who had come from the Archive team to replace another member who was on maternity leave, nodded and she said, "Maybe we should shelve the capital ship barriers for a later date once we have a better understanding on how to improve them, maybe the ground vehicles or strikecraft barriers will do a better job of protecting them?"

"Agreed," said Ryan, "we'll shelve capital ship barriers for now. We'll take what we learn and meet back here tomorrow and get started on seeing if we can cram a shield into our Firehawks or Orca."

"Got it," Galvin said, "I'll get the cleanup crew to get started on salvaging the wreck for analysis see if we can learn anything more from the wreckage or sent it to a ship breaker yard to be melted down. I also think Gregori is gonna start live-fire testing his Mammoth Shield project next week and I want us to look at putting these Barriers into a Firehawk."

Ryan nodded, "Alright, Galvin set those in motion."

The older man nodded and as they were breaking up, Sharon raised her hand Ryan made a gesture for her to speak, "Though sir's," Sharon said, "We should keep in mind we are still in the first generation here we are probably going to push this at a slower pace, but the Protehans more than likely had stronger barriers."

"I know," Galvin said, "Go with Lisa to the Archive and see if you two can put a priority for any capital ship barrier schematics they can find. We can then run some computer simulations and see how they stack up with what we have, even if we can't build them we can still do sims on the damn things."

Everyone nodded at that, and they moved back to there stations to further refine and collate their data while Galvin and Ryan began to write their respective reports to their bosses bureaucracy must flow after all.
 
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Map of Shanxi (Kind of)
?????????
???Far North Western Mountain RangeFar North Mountain RangeFar North Eastern Mountain Range???
???North Western Mountain RangeNorth MountainEastern Hills???

???
Western Mountain RangeCapitalEastern LakeEastern Delta
??????Southern ForestEastern Forest???
?????????

Exploring a named area will reveal more of the map
 
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Just a heads up, the update is 80% done, just need to include flavor text and descriptions to various new vehicles that you gain access to from the Factory, the Prothean Beacon scene, and Robot Research scene. Here are the 2 that I come up with.

[] Build Beetle APCs: With the lackluster performance of the GDI Armadillo during the Ascension Conflict, GDI Engineers studied, Nod Reckoners given to them from the Liberated, to see if a better APC can be gleamed from Nod's design. The result is the Beetle APC, much lighter and faster than the Armadillo and being able to carry a squad of 6 Riflemen or 4 Zone Troopers, feature firing Ports for the infantry inside to fire outside, and the ability to deploy itself into a bunker similar to Nod's Reckoner. With a Drill Tip Upgrade, the Beetle is capable of burrowing and move underground similar to its Reckoner predecessor. What differentiates it from its Reckoner roots is the inclusion of GDI Repair Drones equipped with Nanotech Repair Mechanisms that are released when it is deployed, allowing it to repair and heal nearby Infantry and Vehicles, similar to the 3rd TibWar era Rig and Mobile Repair Transport of the Steel Talons. (5 Copper Ingots, 25 Iron Ingots, & 5 Tungsten Ingots)

[] Build Spartan Mk.2 Tanks: An upgrade to the autonomous Spartan Tank, instead of needing its treads to be destroyed to become a Turret, the Spartan 2 instead uses a similar system used in Nod's Tick Tank to borrow its main body underground, whilst leaving its heavily armoured turret that is able to survive several shots from a Mammoth Tank on the surface. (5 Copper Ingots, 15 Iron Ingots, & 10 Tungsten Ingots)

You'll notice that instead of CM you use Ingots. Copper is for circuitry so it is a requirement in every vehicle, Iron is for making the main body so the more heavily armored it is the more Iron it is going to need. Tungsten is only used in a few vehicle, notably on those that Burrow like these two. If you have vehicle ideas let me know, currently trying to write up a Scout Vehicle like the Pitbull called the Bloodhound, the Hunter I mentioned in previous threadmarks will probably be a copy-and-paste from there, and the War Dogs from Rivals will need some additional flavor text.

Also here are your Tier 2 Base defenses. I used Rheinmetall's Skynex system for a majority of the specifications and the Mk110 Naval gun for the programmable fuse for the Warden. The Banisher is basically a future Russian Hybrid Gun-Missile CIWS with GDI tech. I have to admit, these things are terrifying.
(NEW) [] Warden Coilgun Cannons Defense System: Full-auto upgrade to the venerable Guardian Cannon, the Warden is capable of firing of 30mm rounds, from Frag to HEAT, at 800 rounds/minute and switch between the 2 at a push of a button. Using a programmable fuse, the 30mm rounds are capable of being set to Impact, Timed, or Proximity allows it to engage a wide variety of targets including enemy infantry, missiles, bombs, vehicles, or aircraft. (+1 Warden Perimeter Defence, -10 Power, Negate Wildlife Attack Roll, Intercept enemy Munitions and Aircraft, Anti-Armor weapon, Costs: 3000 M)

(NEW) [] Banisher AA Battery: Based on the Anti-Aircraft Battery used in the 3rd TibWar, The Banisher uses Rotary Coilgun technology to boosts its range and rate of fire while also being equipped with Counter-Precision Guided Munitions system, able to launch 4 of its 16 Missiles every second with an auto-loading system to reload a pod of 4 missiles every 2 seconds, resulting in a continuous barrage of precision missiles. (+1 Banisher AA Battery System, -8 Power, Intercept Enemy Munitions & Aircraft, Can't Attack Ground, Costs: 2000 M)
 
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Hover speeder bikes designs could work for scout infantry units or snipers in the field, highly maneuverable, can strafe, and can travel at a decent speed, with a added boost to travel quickly in case of danger or get to places quickly, since we are in a mountainous terrain I figure this would be the most helpful in scouting and getting around quickly.
 
Hover speeder bikes designs could work for scout infantry units or snipers in the field, highly maneuverable, can strafe, and can travel at a decent speed, with a added boost to travel quickly in case of danger or get to places quickly, since we are in a mountainous terrain I figure this would be the most helpful in scouting and getting around quickly.
Pretty niche use and I can see something like this being used by Special Forces. But it needs to pack a punch, otherwise it is just a civilian hover bike. Nod's Attack Bike has missile launchers and is fairly useful supporting big battles. So Hover Bikes is a possibility but it needs a weapon, much better than Nod's Attack Bike that has set the bar.
 
Pretty niche use and I can see something like this being used by Special Forces. But it needs to pack a punch, otherwise it is just a civilian hover bike. Nod's Attack Bike has missile launchers and is fairly useful supporting big battles. So Hover Bikes is a possibility but it needs a weapon, much better than Nod's Attack Bike that has set the bar.
Hm your right, maybe forward mounted pulse lasers? Kinda like the ghost from halo, or the speeder bikes from star wars. With the ability to strafe side to side, it can preform just as well as the ghost, and with the boost it can be just as fast as speeders from star wars.

Edit: videos to show examples of ghosts and speeder bikes.


 
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Hm your right, maybe forward mounted pulse lasers? Kinda like the ghost from halo, or the speeder bikes from star wars. With the ability to strafe side to side, it can preform just as well as the ghost, and with the boost it can be just as fast as speeders from star wars.
Aircraft will be a problem and previous generations could attack both ground and air targets
 
Aircraft will be a problem and previous generations could attack both ground and air targets
Hoverbikes can do this also, tho they would limit their maneuverability to do so as they have to angle the whole bike to aim up. Being a laser there isnt going to be much problem hitting a target.

Edit: In large groups this means they can provide anti air support.
 
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The hoverbike (name in pending) is a small target, carrying only one person. The speed of the craft is fast and its maneuverability can give it options such with its weapon fire upon the enemy while still in movement, and its boost provides it a quick way to get out of firing range of most enemy units.

Edit: Laser weapons cant punch through heavily armored craft, things like tanks or landing craft. Although with information and their targeting computers they can aim for places that hurt most. Lasers are very precise so a sniper team could make use of the fact that they can aim with no bullet drop. Although in atmosphere the range is more limited.
 
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