Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
I am also not confident it can climb sheer cliffs with out support, can you elaborate how that could be done?
They have specially built feet meant to climb like goats, also capable of making their own footholds with machine strength, a sort of hydraulic piston dart to punch into the cliffside. Since its like a giant machine and not a tiny goat.

 
There is also the fact that such a machine could fire some sort of anchor up to the top of the cliff - at which point, if it's a vertical cliff, the weight of the machine would cause the anchor to bite into the ground, and the cable could then be used to lift a portion of the machine's weight while it walks up the cliff.

And finally, you do have to take into account that, frankly, if you're moving a machine through an area it needs to climb sheer cliffs, you really should be re-considering whether whatever you have planned really needs to have something that large moved through an area that rough.
 
They have specially built feet meant to climb like goats, also capable of making their own footholds with machine strength, a sort of hydraulic piston dart to punch into the cliffside. Since its like a giant machine and not a tiny goat.
Hmm... you'd probably need multiple darts in each feet. You need that dart to be thin to penetrate rock and you need a lot of them so that the entire weight of the mech isn't being concentrated on that one dart. Even if it works, if I was riding it I don't trust the cliff itself not to crack and break resulting the mech losing its foot hold. We are talking huge weights here and something is going to break eventually and the crew might not even use that feature for fear of dying from fall damage.

Think of it from the perspective of a military official and you introduce a mech that can climb sheer cliffs. If I was a general, my first reaction to this line of thinking is, "why not just airlift it over or go around it?", my next thought is "why not just use aircraft instead or just drop pod the mech on the top side of the cliff instead?".
 
Hmm... you'd probably need multiple darts in each feet. You need that dart to be thin to penetrate rock and you need a lot of them so that the entire weight of the mech isn't being concentrated on that one dart. Even if it works, if I was riding it I don't trust the cliff itself not to crack and break resulting the mech losing its foot hold. We are talking huge weights here and something is going to break eventually and the crew might not even use that feature for fear of dying from fall damage.

Think of it from the perspective of a military official and you introduce a mech that can climb sheer cliffs. If I was a general, my first reaction to this line of thinking is, "why not just airlift it over or go around it?", my next thought is "why not just use aircraft instead or just drop pod the mech on the top side of the cliff instead?".
In the field you may not have that option, for instance in an invasion situation and the terrain we have the option would be nice to have, and the pilots need to be trained to know how much the machine can climb, when I say sheer cliffs I guess I should elaborate that its just about bigger then the mech itself. Also the dart is like a drill, I just cant remember the word for it, its meant to anchor the leg and once secured the other legs find purchase and anchor themselves before climbing. As for why this feature and not some other one, is that it frees logistics in some areas, for instance, what if the enemy has orbital superiority and gets word from their troops that aircraft are airlifting mechs here the cords to their landing spot, if you spot em drop hell on em. Of course if the mechs get spotted its moot, but its an added stealth factor that prevents ships in orbit from spotting them right away. Doubly so when we get underground highways set up, means they just need to get into a general area and find locations of advantage to rain their payload upon the enemy.

Edit: The best word I can find for what Im talking about is a spike.
 
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I gotta ask, would it be possible to make a MAC gun satellite? Like in halo, so far the ION cannons have range problems, using a MAC gun sat would extend that range, with a really big gun, like seriously its ridiculously large gun. Since we are more geared towards facing against the Scrin who likely have massive capital ships. It be a surprise for anyone who finds out we went back a step from laser orbital weaponry to big fucking gun in space.

 
I gotta ask, would it be possible to make a MAC gun satellite? Like in halo, so far the ION cannons have range problems, using a MAC gun sat would extend that range, with a really big gun, like seriously its ridiculously large gun. Since we are more geared towards facing against the Scrin who likely have massive capital ships. It be a surprise for anyone who finds out we went back a step from laser orbital weaponry to big fucking gun in space.


GDI already has Rail gun tech that exceeds that of the UNSC heck the have it on their warships already. Heck they probably kept improving them and the range right now is probably greater than TW 3 or Ascension versions.
 
GDI already has Rail gun tech that exceeds that of the UNSC heck the have it on their warships already. Heck they probably kept improving them and the range right now is probably greater than TW 3 or Ascension versions.
So for cheap MAC cannon satellites isnt a spaceship its a satellite with gun, maneuvering thrusters and a targeting computer V.I. A cheaper alternative to building a whole ship with a crew and other complex systems to function. A project for whenever we get orbital capability. Although their static nature does mean that they can be shot at and they wont be able to get out of the way. But still fun giant gun in space to blow stuff up when you dont got the capability of a fleet on your side.
 
So for cheap MAC cannon satellites isnt a spaceship its a satellite with gun, maneuvering thrusters and a targeting computer V.I. A cheaper alternative to building a whole ship with a crew and other complex systems to function. A project for whenever we get orbital capability. Although their static nature does mean that they can be shot at and they wont be able to get out of the way. But still fun giant gun in space to blow stuff up when you dont got the capability of a fleet on your side.

First GDI already has EVA which is more of a shackled AI which is more advanced than a VI. However given GDI and the Liberateds backgrounds with machine Intelligence I can't see them trusting any machine intelligence with a weapon that size or of that power given what they went through against CABAL.

Second the Mac gun is a big floating target when compared to the Ion Cannon satellite the whole thing is on a fixed orbit with station keeping drives and can't move worth a damn I just need to sit out of range and ethier hit it with an Ion cannon barrage from a safe distance or lob a bombardment round which would just be a solid slug with a guidance package on it to knock it out since it won't be able to move out of the way quick enough.

Ion Cannon can also be controlled from a ground side defence station no need for massive crew heck GDI did this before the third war it cost them but they could run a whole network from one location.
 
First GDI already has EVA which is more of a shackled AI which is more advanced than a VI. However given GDI and the Liberateds backgrounds with machine Intelligence I can't see them trusting any machine intelligence with a weapon that size or of that power given what they went through against CABAL.

Second the Mac gun is a big floating target when compared to the Ion Cannon satellite the whole thing is on a fixed orbit with station keeping drives and can't move worth a damn I just need to sit out of range and ethier hit it with an Ion cannon barrage from a safe distance or lob a bombardment round which would just be a solid slug with a guidance package on it to knock it out since it won't be able to move out of the way quick enough.

Ion Cannon can also be controlled from a ground side defence station no need for massive crew heck GDI did this before the third war it cost them but they could run a whole network from one location.
Yeah didnt know any of that good to know that my put together patchwork of alternatives isnt needed, also for the sats if they turn on us they cant aim towards the planet, sorta hardwired in case of say enemy action or as you suspect, A.I rebellion. Although a rod of god type gun would be useful compared to the ION cannon.
 
Yeah didnt know any of that good to know that my put together patchwork of alternatives isnt needed, also for the sats if they turn on us they cant aim towards the planet, sorta hardwired in case of say enemy action or as you suspect, A.I rebellion. Although a rod of god type gun would be useful compared to the ION cannon.

I sorry I probably came across as quite rude there and I all honesty GDI may have worked of something like a MAC defence platform but they will in all likelihood unless the QM says differently stick with the Ion Cannon given its proven effectiveness against a great number of targets of including hardened stuctures like the temple prime or the Scrin Towers given it took out most of them in one blow.
 
I sorry I probably came across as quite rude there and I all honesty GDI may have worked of something like a MAC defence platform but they will in all likelihood unless the QM says differently stick with the Ion Cannon given its proven effectiveness against a great number of targets of including hardened stuctures like the temple prime or the Scrin Towers given it took out most of them in one blow.
Its cool, and as for the ion cannon I can understand the uses of it, but its range is still heavily limited since apparently ion cannons after a distances starts to lose its strength. MAC cannons can be dodged after a distance. But still deliver a heavy damaging shot while ion cannons are cooling off, or charging up.
 
Its cool, and as for the ion cannon I can understand the uses of it, but its range is still heavily limited since apparently ion cannons after a distances starts to lose its strength. MAC cannons can be dodged after a distance. But still deliver a heavy damaging shot while ion cannons are cooling off, or charging up.
The distance is still huge dude. And in space where they are mostly used they don't dissipate for a much longer range. This is a particle cannon not some plasma cannon or anything like that. Particle beams are literal just more advanced and powerful versions of railgun tech taken to the extreme. I don't know where you got the idea that they had short or limited range. Rail guns have just as limited a range because past a certain distance they are useless since it would take too long for a shell to reach a target. Particle Beams like the Ion Cannons on the other hand travel just short of lightspeed so can travel faster giving it a longer effective range.
 
Its cool, and as for the ion cannon I can understand the uses of it, but its range is still heavily limited since apparently ion cannons after a distances starts to lose its strength. MAC cannons can be dodged after a distance. But still deliver a heavy damaging shot while ion cannons are cooling off, or charging up.

Knowing what I know about Navies its probably something that get regularly debated amongst people running R&D and the Flag officers about the right weapons mix and what should be included on a warship amongst other things

GDN has a rich blue water tradition to draw on from earth but when it comes to fighting in the black they are still very new at it right now a lot of there knowledge is based on war games against their own and possible Scrin invasion outside of that they have no real combat experience.
 
Ok, here's the thing. We just need to hold out. Just successfully contesting the orbital space(which is very much short range compared to the "normal space combat" range) is enough. GDI ion cannon should be enough to do so(and as far as I recall, the impact of the weapon should seriously fuck up any craft like an battleship shell(with the addition of damacon countering the damage(but requiring significant effort for each hit))).

If we were talking about controlling and fortifying the entire system, then yes, using railguns would be a good idea. However, we are the local GDI colony commander who is solely responsible for the planetside operations and Ion cannon tech is a proven and well known(eg GDI has experience in using it as orbital defenses(not system defenses. One controls the local orbital space, the other can target a significant portion of the system)) technology.
 
If we find significant Eezo deposits on this World, Mecha that climb mountains like Goat/Spiders is viable.

But it would be something limited to our Planet, as Eezo is just to scarce for Mass Lightened Mecha in GDI Territory overall.
 
If we find significant Eezo deposits on this World, Mecha that climb mountains like Goat/Spiders is viable.

But it would be something limited to our Planet, as Eezo is just to scarce for Mass Lightened Mecha in GDI Territory overall.
Even a significant deposit would not allow that dude. Any and all eezo is to go towards GDI's navy, not toward other weapons.
 
How about ground to orbit MAC cannons?



Now note since its an object being fired from the ground it has to contest with gravity, so its best used to shooting down craft in low orbit to landing craft, can even be used as a artillery turret at a lower power setting. Although I feel they are gonna be the first weapons to be targeted from orbit if they arent camouflaged. I proposed a sort of underground hanger/lift, where they are housed and hidden from orbital view till they are needed, then lifting to above ground they can start firing right away.
 
How about ground to orbit MAC cannons?



Now note since its an object being fired from the ground it has to contest with gravity, so its best used to shooting down craft in low orbit to landing craft, can even be used as a artillery turret at a lower power setting. Although I feel they are gonna be the first weapons to be targeted from orbit if they arent camouflaged. I proposed a sort of underground hanger/lift, where they are housed and hidden from orbital view till they are needed, then lifting to above ground they can start firing right away.

Like Stonehenge from Ace Combat?
 
One major disadvantage that is hypothesized for particle beam guns - in particular charged particle, or ion beam weapons - is that the particle beam, while it might not diffuse as fast as it does in atmosphere, will still begin diffusing and losing focus due to the simple fact that charged particles inherently repel one another - so the beam will be trying to push itself apart as soon as it exits the barrel of the ion cannon. This is one of the reasons that really hard sci-fi franchises tend to avoid unconfined particle beams in favor of lasers (which, being based on photons, only diffuse due to the limitations of optics technology) and railguns/coilguns (which only have shot-to-shot dispersion, rather than each shot dispersing and doing less damage past a certain range).

Honestly, if the GDI had the tech for it, they'd likely be looking into making long-range spaceborne laser systems for defense, especially if they've puzzled out that the Prothean barrier tech (which I'm assuming is Mass Effect based) doesn't seem to stop lasers. Admittedly, the fact that they don't seem to think that ME barrier tech is useful for ship-grade shielding (seeing as they've yet to figure out shielding that can stop an Ion Cannon shot) might make that less of a priority.
 
Like Stonehenge from Ace Combat?
Yeah, but its all in underground hangers in mountains and have a rail system for replacement guns if they are destroyed. heh just added that bit in, makes sense how did the guns get there in the first place?

Edit:
Turian: we just blew that thing up what do you mean we are getting shot at from it again?!
 
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One major disadvantage that is hypothesized for particle beam guns - in particular charged particle, or ion beam weapons - is that the particle beam, while it might not diffuse as fast as it does in atmosphere, will still begin diffusing and losing focus due to the simple fact that charged particles inherently repel one another - so the beam will be trying to push itself apart as soon as it exits the barrel of the ion cannon. This is one of the reasons that really hard sci-fi franchises tend to avoid unconfined particle beams in favor of lasers (which, being based on photons, only diffuse due to the limitations of optics technology) and railguns/coilguns (which only have shot-to-shot dispersion, rather than each shot dispersing and doing less damage past a certain range).
True. However:
Admittedly, the fact that they don't seem to think that ME barrier tech is useful for ship-grade shielding (seeing as they've yet to figure out shielding that can stop an Ion Cannon shot) might make that less of a priority.
and the fact that our local defenses are intended to deny the opponent orbital control and at worst, contest said control. These are not system wide defenses. All system wide defenses are likely under the GDI space force branch and are out of our jurisdiction. It is not likely that we will get more(Remember, GDI does not know about the incoming attack and has many colonies to protect.)
 
@Warmach1ne32 collective RL military design, and conflict experience have shown that completely unarmed APC designs are unwise. Firing ports are not an acceptable replacement. None of today's nations make unarmed APCs.
 
Yep. APC s by their very nature tend operate in contested areas where they can be fired upon. Without an integral weapon system(even an open mount for a 50 cal. or equivalents), the moment that the APC gets pinned by an ambush, it will die very quickly (or at least get pinned down). Having a weapon allows some engagement in a kill zone, giving the APC a chance to mitigate/avoid any follow on in an ambush.

Of course, having an version for logistics might work. At that point however, you would be better off finding a place to mount a heavy machine gun still. Most scenarios that require an logistic vehicle to have armor also implies that there are enemy force targeting the vehicle(and/or the convoy). At that point, you either have local hostile forces which can be fought off(and/or deterred) by any weapon system that the APC has mounted or the incoming fire can not be retaliated against(eg precision bombs) at which point the armor is likely reducing mobility and the chances that the vehicle can avoid getting killed.

EDIT: Typos shot by twin chemically assisted railguns.
 
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In the field you may not have that option, for instance in an invasion situation and the terrain we have the option would be nice to have, and the pilots need to be trained to know how much the machine can climb, when I say sheer cliffs I guess I should elaborate that its just about bigger then the mech itself. Also the dart is like a drill, I just cant remember the word for it, its meant to anchor the leg and once secured the other legs find purchase and anchor themselves before climbing. As for why this feature and not some other one, is that it frees logistics in some areas, for instance, what if the enemy has orbital superiority and gets word from their troops that aircraft are airlifting mechs here the cords to their landing spot, if you spot em drop hell on em. Of course if the mechs get spotted its moot, but its an added stealth factor that prevents ships in orbit from spotting them right away. Doubly so when we get underground highways set up, means they just need to get into a general area and find locations of advantage to rain their payload upon the enemy.

Edit: The best word I can find for what Im talking about is a spike.
I see what your getting at and you do raise good points. Airlifts can appear on long range radar but a mech on the ground can hide behind the terrain. I think a better example would be the AT-TE from Star Wars the Clone Wars and I remember a scene where the the 501st are assaulting a fort on top of a cliff and they have their AT-TEs climb with the infantry. For traversing, rough terrain it will work, but with underground highways, GDI could use Nod's Drill Pod system to have the mechs surface on top of the cliff by turning the Drill Pod into an elevator.

Granted, when GDI is the one doing the invading, it wouldn't be an option. But when GDI is invading, try to gain orbital superiority should be the first thing they do. Once orbital superiority is secured, they can drop mechs in Drop Pods at any location on the surface that is clear of AA fire or drop Zone Troopers to clear those AA Batteries so that much heavier Drop Pods can bring in much heavier equipment.

I gotta ask, would it be possible to make a MAC gun satellite? Like in halo, so far the ION cannons have range problems, using a MAC gun sat would extend that range, with a really big gun, like seriously its ridiculously large gun. Since we are more geared towards facing against the Scrin who likely have massive capital ships. It be a surprise for anyone who finds out we went back a step from laser orbital weaponry to big fucking gun in space.
GDI does have Ionic Railgun Satellites (Railguns with a shell of Ions/Plasma) and this technology is used on their capital ships.

So for cheap MAC cannon satellites isnt a spaceship its a satellite with gun, maneuvering thrusters and a targeting computer V.I. A cheaper alternative to building a whole ship with a crew and other complex systems to function. A project for whenever we get orbital capability. Although their static nature does mean that they can be shot at and they wont be able to get out of the way. But still fun giant gun in space to blow stuff up when you dont got the capability of a fleet on your side.
After Year 5, just before the Relay is activated to survey the next system for another colonization wave, GDN will deploy a basic Ion Cannon and Ion Railgun Sat Defense grid on Shanxi which is something like 20-28 satellites. The Navy can afford this due to all of the mining an interstellar civilization has access to and GDI's advanced Fabrication technology. It doesn't need eezo so the Navy can sprinkle these satellites on all of their colonies.

Its cool, and as for the ion cannon I can understand the uses of it, but its range is still heavily limited since apparently ion cannons after a distances starts to lose its strength. MAC cannons can be dodged after a distance. But still deliver a heavy damaging shot while ion cannons are cooling off, or charging up.
The Ionic Railgun, the rapid fire of a Railgun with the (sort of) penetrative power of an Ion Cannon. GDI still uses a few Ion Cannons for shielded capital ships while the Railguns deal with the smaller ships. Also Particle Cannons have something called a neutralizer, that neutralize their charge as they exit the barrel, keeping the stream straight and thus prevent it from diffusing from similar charges repelling on another. I'll still defuse due to the particles bouncing against each other, but by that point the beam would have reached any vessel in medium-long range.

Honestly, if the GDI had the tech for it, they'd likely be looking into making long-range spaceborne laser systems for defense, especially if they've puzzled out that the Prothean barrier tech (which I'm assuming is Mass Effect based) doesn't seem to stop lasers. Admittedly, the fact that they don't seem to think that ME barrier tech is useful for ship-grade shielding (seeing as they've yet to figure out shielding that can stop an Ion Cannon shot) might make that less of a priority.
The shield they tested was based on the shield of a Prothean APC, so it makes sense that it would not scale well. It uses eezo which is sort of in short supply as they only found 1 system that is abundant in it (Source) so right out of the gate, an ME shield is going to be expensive when compared to their Firestorm shields which doesn't need eezo but is an energy hog. 2nd, Firestorm shields are able to tank an Ion Cannon shot. 3rd Crystal shields can put a ship in Stasis momentarily so that they become invulnerable for a few seconds so they can tank a volley of shots. Compared to what GDI has already, ME shields seem lackluster. They admit that it only cost a fraction of the energy of a Firestorm to power it and that it was able to stand up to several Ionic Railgun shots. But overall, their 1st generation shield is not up to par with what they have that had several decades worth of development.

Also GDI does have the Carter-class Corvette which is basically a Protoss Void Ray to take out enemy strikecraft and torpedoes that can damage ships too once sufficiently charged up.

Yeah, but its all in underground hangers in mountains and have a rail system for replacement guns if they are destroyed. heh just added that bit in, makes sense how did the guns get there in the first place?
You'll have the option to make the Skystrike Artillery in the future which is basically a what you are suggesting. You'll need to build a large power plant, like Geothermal, Thorium, or Hydro electric to power it tho.

@Warmach1ne32 collective RL military design, and conflict experience have shown that completely unarmed APC designs are unwise. Firing ports are not an acceptable replacement. None of today's nations make unarmed APCs.
Yep. APC s by their very nature tend operate in contested areas where thy can be fired upon. Without an integral weapon system(even an open mount for a 50 cal. or equivalents), the moment that the APC gets pinned by an ambush, it will die very quickly. Having a weapon allows some engagement in a kill zone, giving the APC a chance to mitigate/avoid any follow on in an ambush.

Of course, having an version for logistics might work. At that point however, you would be better off finding a place to mount a heavy machine gun still. Most scenarios that require an logistic vehicle to have armor also implies that there are enemy force targeting the vehicle(and/or the convoy). At that point, you either have local hostile forces which can be fought off(and/or deterred) by any weapon system that the APC has mounted or the incoming fire can not be retaliated against(eg precision bombs) at which point the armor is likely reducing mobility and the chances that the vehicle can avoid getting killed.
Thanks for the reminder, forgot to add a weapon.
 
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