That depends on the source, if it invalidates canon content then it is non-canon. So your reference for Mammoths being hover tech? non-canon. The Cancelled Tiberium FPS game? partially canon.
TLDR:
You either participate in their research(earlier start gives better rewards(notably relationship)) or propose a research (eg the quoted hover variant of the Mammoth).
You can use relationship to also request things(eg some more CM in the next shipment or something IDK).
There will also be other things to handle(incoming infiltrators and implementing defenses against said infiltrators).
You either participate in their research(earlier start gives better rewards(notably relationship)) or propose a research (eg the quoted hover variant of the Mammoth).
Just these 2 or are there more? if it is just this, West can handle it herself and I would just have rolls in the background to see if they succeed or not. Also what happens if the infiltrators do succeed?
I am not 100% on quad mechs yet and that is mostly cause of 3 reasons. 1st, more legs means more parts that are likely to need maintenance. 4 smaller legs aren't able to withstand as much punishment as 2 thicker legs along with more points of failure that will happen more often with more moving parts. 2nd reason is that those legs need to be armored and that adds weight, while there are more legs to distribute the load, there is still more weight than overall for the other transports to carry. 3rd, thinner legs means that mechs will sink in soft terrain like mud and snow which are more common than cliffs and mountains.
These are the complications I need fixed so that I can feel confident that it is what GDI as a whole would add to their standard arsenal.
For the mech's themselves, they need to be able to do their job and not have all of the be quadrupeds.
Lets look at the Wolverine as an example. It meant to be agile, small, and cheap to be useful as a scout mech, the one in the 3rdTibWar is pretty fast on its feet and I would feel adding 2 more feet would make it more complicated and a much bigger target. Being able to climb cliffs isn't worth the cost of it being more expensive (extra legs), a bigger target (2 extra legs), and more likely to need more maintenance (double the legs means double the maintenance).
Titans main role is as the backbone of a strike force as well as provide anti-armor support. Its role has much more room for customization and the main benefit of 2 legs is that the Titan can be fairly tall and shoot over obstacles and have a clear view of the battlefield. A crab mech can't be as efficiently tall as a Titan due to how the crab mech is designed without making it the size of a Mammoth tank. But the general issues with crab mechs still apply, it'll likely sink in soft terrain, more parts means its more expensive, and more moving parts means there are more parts are more likely to break and need replacing.
Juggernauts already have a pretty good design, why would it need to scale cliffs when it could just shoot over it. With it being a biped, it can lean back so its shells can reach farther unlike when in a crab mech where a special mechanism is needed to simulate leaning back which could be fixed by cutting out the 2 extra legs.
For Mammoth Tanks, it is already incredibly heavy and just look at those spindly legs. Sand, Mud, and Snow will be that mechs greatest enemies.
Yeah I recommend watching Jethild's GDI, Nod, Black Hand, Marked of Kane, Steel Talons, Zocom, Scrin, Traveler, and Reaper Faction videos to bring you up to speed to C&C3.
That depends on the source, if it invalidates canon content then it is non-canon. So your reference for Mammoths being hover tech? non-canon. The Cancelled Tiberium FPS game? partially canon.
Alright I get you its a niche field. But some things you should know, the bipedal design also has its own flaws, the sinking in mud and snow? also a huge problem for bipeds, I live in canada and one of the things you learn in sports is when the ice is breaking over a lake you gotta lay down to distribute your weight from crashing through the ice and to get the fuck off the ice as fast as possible, which is hard to do while you have to crawl on your belly.
Yeah more legs means more parts and maintenance which should be a cost for the units yeah, even in generals the specialization units of generals cost extra to construct but are normally worth it due to their bonus they bring in their niche fields.
Actually each leg has the same strength as their bipedal designs so can be armored the same amount of armor as them. If you have a problem with all of them armored the same you dont have to armor all the legs.
I just give concept art not the final finish that GDI would prefer to have sorry if the armor seems lackluster.
Thinner legs yeah, but the feet can also be wider for such terrain.
Extra legs would make them more agile due to them being able to strafe, move side to side, I figure that be a neat feature to have as you only ever see Wolverines move forward, hence all the front armor. This means they can get into cover, dodge incoming fire, and another thing, they can duck, well wolverines can, not far mind you but enough to be noticeable in the field.
The Quads meant to be a mechanical replacement with extra cost, due to them being a unique unit only William commissioned.
The titan replacement was a bad art piece was meant to be a tank destroyer role I get that but most pictures had extra armor bits like rockets and the like and I figure that defeated the purpose of the titan as being a AT. The quad is meant to take advantage of the terrain, mountains, cliffs, heck buildings. Being tall isn't great for it if its as tall as the cliff its standing next to and trying to hide in the mountainous location waiting in ambush.
In all you came up with some good points that could be hashed out in a lab or something, its not something thats gonna pop up till after the Turians.
Edit: Williams is taking advantage of any future campaigns in the mountains like Shanxi. Although thinking about it, do we stay here, or are we reassign to a different world?
We may lose our Mountain king bonus in any other terrain but our tunneling expert can help us pick up the slack.
Only real real niches I could see to use four leg designs would be for a) Self-propelled artillery or self-propelled AA to move to weird places off-road, and b) If the mech can still move and fight with a random leg destroyed.
Possibly ambush based anti-tank designs.
If we get some sort of engineering genius (or team) who work on 'many legs' designs until they are quite a bit more refined than hover designs, so that even if the leg design is sub-par in theory, that is not actually the case for 'ready for production' designs, because said 'many legs' designs are simply more refined. This would probably only happen if said engineering genius really, really liked the many legs design philosophy - as in "worked on it in their spare time quite a lot", and "insists on using legs anyplace it can be halfway excused". Could happen, I suppose.
Thinking about it, what would probably be more cost-efficient than four-legged AA guns would probably be some sort of 5-ton truck with four legs instead of wheels, to move normal AA emplacements, Anti-tank guns, equipment for building bunkers, ammo and supplies to weird places in mountainous terrain. That there would be a use for. Slap a heavy machine gun on top of it and it will get used as a support vehicle when push comes to shove, quite simply because it's there.
But some things you should know, the bipedal design also has its own flaws, the sinking in mud and snow? also a huge problem for bipeds, I live in canada and one of the things you learn in sports is when the ice is breaking over a lake you gotta lay down to distribute your weight from crashing through the ice and to get the fuck off the ice as fast as possible, which is hard to do while you have to crawl on your belly.
The Titans and Wolverines have wide 3 toed feet so that problem is mitigated somewhat, they'll most likely sink in mud but only for a few centimeters which is negligible. For ice, no sane military commander would order heavy vehicles to go over ice unless they are sure that the ice is thick enough to support their weight. Even then, quad crab legs mean the majority of the weight are focused into the sharp spike-like legs.
Yeah more legs means more parts and maintenance which should be a cost for the units yeah, even in generals the specialization units of generals cost extra to construct but are normally worth it due to their bonus they bring in their niche fields.
Couldn't the same thing be done by Hover craft? C&C4 added Cliffkjumping to all of their hover units. There was mention of anti-gravity in the Sandstorm's Profile in the wiki.
Actually each leg has the same strength as their bipedal designs so can be armored the same amount of armor as them. If you have a problem with all of them armored the same you dont have to armor all the legs.
No you misunderstand, the weight problem isn't about the crab mech itself, it is the logistics vehicles that has to transport them that are having to deal with the extra weight. Say 5 Wolverines can fit in a Drop Pod before it got a max weight warning. Crab Wolverines will only be able to carry 3 of them before it starts to get too heavy.
Its why the Allies don't like the Pershing, it was too heavy to cross any of the Engineering Corps bridges, too wide for the Transport Corps railroads, and when they were in Korea so many of them broke down that they were replaced with Shermans.
Extra legs would make them more agile due to them being able to strafe, move side to side, I figure that be a neat feature to have as you only ever see Wolverines move forward, hence all the front armor. This means they can get into cover, dodge incoming fire, and another thing, they can duck, well wolverines can, not far mind you but enough to be noticeable in the field.
The titan replacement was a bad art piece was meant to be a tank destroyer role I get that but most pictures had extra armor bits like rockets and the like and I figure that defeated the purpose of the titan as being a AT.
Having extra armor bits is fine so long as you describe what you would have want changed so that it better fits with what you have in mind and use the picture only as a reference.
The quad is meant to take advantage of the terrain, mountains, cliffs, heck buildings. Being tall isn't great for it if its as tall as the cliff its standing next to and trying to hide in the mountainous location waiting in ambush.
The Titan is not purely for AT, it is the back bone of a strike force. If the strike force can't follow it, then that would have been the point. That is the main role of the Titan, as a heavy firepower platform. Quad legs bring negligible benefits.
An ideal role that I think would work well for quad leg mechs would be as a Tank Destroyer (a tank designed to ambush attacking tanks, it is made as a purely defensive doctrine). Nicholas Moran's presentation on Myths of American Armor on youtube explains how Tank Destroyer Doctrine would be perfect for mechs that can climb cliffs. Have it be camouflage on a cliff to guard a chokepoint and shoot any approaching enemy vehicle. Have it also have the ability to burrow like a Tick Tank and it would be ideal for the job.
So yeah, design me a Quad legged Tank Destroyer and I'll add it as a custom unit research action.
"Huh, the miners found this buried structure down there that did not appear on any scans, at all. Not ground penetrating radar, not sonar, not anything. But you can touch it. It's there. And its been there for a long, long time."
Only two advanced nations have a completely defensive doctrine. The Swedes and the Swiss. Their low silhouette, turretless tank designs, have earth moving equipment for rapid entrenchment are a result of this doctrine. They are quite good in the combat role they are designed for defence, ambush tank destroyer and improvised infantry support artillery. They are however quite horrible for open armour engagements. Then again the Swiss Mountains tend to prevent open field battles. The Swedes have similar terrain deterrents from the East.
Only two advanced nations have a completely defensive doctrine. The Swedes and the Swiss. Their low silhouette, turretless tank designs, have earth moving equipment for rapid entrenchment are a result of this doctrine. They are quite good in the combat role they are designed for defence, ambush tank destroyer and improvised infantry support artillery. They are however quite horrible for open armour engagements. Then again the Swiss Mountains tend to prevent open field battles. The Swedes have similar terrain deterrents from the East.
"Huh, the miners found this buried structure down there that did not appear on any scans, at all. Not ground penetrating radar, not sonar, not anything. But you can touch it. It's there. And its been there for a long, long time."
Since I can't decide what I should put in the Prothean ruins. (@Durabys, I mentioned several pages ago that if you get a 98+ on the random event roll, you get a Rachni Egg, the Dice Gods decide to give you a 97 so I had it be you guys finding a Prothean Ruin). Someone roll a D100 to see how valueable your find is going to be.
Great I don't have to write a Prothean in stasis (90<) or a have you find a Reaper Artifact right next to your capital(10>). You also won't have an empty tomb of rotted Protheans(10-30), a functional Beacon (70-90) or a regular research outpost studying wildlife 50k years out of date (30-50). What you do get is a Prothean supply cache of arms and supplies.
Now to fill it with stuff, I am too lazy to pick for my self so just for the hell of it I need 5 people to roll a D100.