Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
Is that the irl naval radar system? if so then yes it is real since Tib War one is said to be at 2020 according to No Strings and Tib War 3's dialogue so the Aegis should have already been adopted and implemented by that point.
Honestly, at this point the OTL!Aegis Combat System is likely only found in mockups of consoles in museums, if at that - OTL, Aegis originated in the 1970s, and hit it's stride in the '80s, so it's already well on its way to 40+ years old by 2020. By the 2100s it's likely long been replaced on any surface navy ships that still exist, and likely never showed up on space ships due to them designing an entirely new system for the entirely new battlespace that is a zero-G environment.

Also, I wouldn't be at all surprised to find that space combat in this quest, at least as practiced by GDI, is closer to that of the Expanse series rather than Mass Effect, albeit with the PDCs likely being some variety of railgun to extend their effective range to beyond what the GARDIAN lasers can manage (and to provide a layer of defense against pure KKV missiles, seeing as using lasers to deflect KKVs isn't exactly easy).
 
So wanting to ask, is there vessels specifically for system defense, which lack an Ezzo drive. It would make sense for GDI to make something like it or similar after they discovered Ezzo or start making them after First Contact.
 
So wanting to ask, is there vessels specifically for system defense, which lack an Ezzo drive. It would make sense for GDI to make something like it or similar after they discovered Ezzo or start making them after First Contact.
Monitors do exist and they usually replace the Drive Core with a 2nd Reactor. This is mostly limited to the Core Worlds like Earth and Arcturus, where the Monitors are built.
 
Alright well gots some idea's for some ship designs
I have mentioned plans for something similar in the AN of the GDI Fleet Informational. Which is equipped with 1 Ion Cannon can semi-auto 5 shots before having to recharge a shot every 20 seconds like the others. The up side is that it can one shot a cruiser.

Since GDi has more colonies and Eezo, they are looking for a few Battlecruisers. So go ahead and submit a design.
 
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Marathon Shipyards

Halycon class Battleships

The Halycon is the first battleship class vessel for the GDI arsenal, a testbed vessel making use of tech that has been in R&D for past few years. With a length of 850 meters, a width of 150 meters, and height of 280, a crew of 750, and a warmind class AI system. The WARMIND handles targeting, EWAR, COM's, fleet coordination, and subsystems, reducing the amount of crew needed. It is equipped with a Hammer of Dawn class spinal mounted Ion cannon, which is further augmented by a built-in variable focusing system. The VFS allows for HOD to fire at variable settings, as well it holds large-scale capacitors for storing the energy needed by the HOD. This allows it to 'store' discharges of the HOD, ranging from multiple different settings, with many others capable of bombardment of ground targets.

A full capacitor can use to fire 20 barrage discharges, good for knife fighting range like the sword class with RPM of 3, and for high yield orbital bombardment. It can fire 10 normal discharges, dealing high amounts of damage with a rate of fire of 10, range of 500,000 kilometers. Lastly for space rated discharges are overcharged with capacitors able to hold 5 of these charges, able to fire a discharge every 20 seconds, but can be further overclocked in a more powerful, longer-lasting beam. This is able to deal extreme amounts of damage from ranges over 900,000 kilometers but most effective at 650,000 kilometers due to energy drop off. When the full capacitor charge is used, called overclock, it can break apart larger scale stations but takes 4 minutes to cool down relying upon secondary armaments. The capacitor takes 2 minutes to recharge to full but further increased by diverting power from other systems. As well it uses this time to cool down and avoid heat damage to the capacitor system, but can activate put more power into it to decrease charge time, but could damage to the systems.

To go along with many experimental systems multiple tried and true technology have been used. The Onagers class railgun turrets for medium to long ranges, able to fire every 3 seconds. The Onagers have an effective range of 500,000 kilometers, good for medium and close-quarters combat, with a max range of 800,000, but can be dodged past 400,000 kilometers. They deal a good amount of damage, able to do a good amount of damage, but would take 5-15 minute continuous barrage to take down cruiser class and above, without Aegis shields, this due to size and focus on the ability to be fitted on most ships as a good secondary weapon alongside VIPER. The Jonhimar has 2 arrays of Onagers consisting of 3 railing turrets, on both sides of the ship. Alongside the Onagers are 5 Vipers across the lower portion of the vessel and upper portion of it, giving it good production against swarming. For PD it has 6 Dagger Ion cannon turrets, that can tap into the main HOD capacitor to increase fire rate when needed, but reduces the energy the HOD can use to fire by 25%.

It has heavier armor than most vessels of GDI and is made more durable with a honeycomb superstructure, a more advance version of Rome class adaptive armor, and experimential enegy sheild. The shield system, after years of being R&D, have made head way tp function, but very costly and energy and may be replaced with a Aegis Sheild.The Halcyon is extremely hard to kill, as shown by Sims, able to kill carriers in mid to short-range and fight multiple vessels at once. It as well as more room for more advanced systems with modularity and 2 fusion energy plants, giving it energy for more systems in the future. To make it more capable for future upgrading and as a testbed vessel, it is designed with modularity in mind, to make it easy to retrofit with new tech.

It is a vessel built on principles of grit, endurance, and strength, lessons that GDI learned very well. Albe to go through hell and back, and unleash Hammer of Dawn it is a vessle to be contend eith. Currently, the 1st of these vessels are being constructed, named the Bismark with Warmind known as Otto, serving as its AI instead of an EVA. While most of EVA systems have merged with Warmind AI, and more capable overall, they are expensive to create and take time. Future vessels of this line will be named after other historic figures, all having Warmind AI system.

AN; So few things, this took a bit to write, and also took a whole lot of inspiration from The Halcyon, just imagine that with more GDI ascetic and Onagers, alongside Ion cannons. Warminds are based upon the EVA system and use it as a base code, but further expanded by a few projects. These being AI that can command large forces, as well as usage of neural implants for faster coms, and few other new things to the system, but cost a lot more, and highly complex systems, cost 3-4 times an EVA module. The weapons like the Onagers are like those from Halo but smaller, and the HOD takes the name of Hammer of Dawn, but the only coloration of Beam at overclocking, aside from that it's my own idea. If it seems a bit overpowered, it takes 3 years for construction and a lot of resources as of now, and I am fine with changes being down with it but key parts staying the same.
 
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Tib4 already have the spanner drone that uses Reverse Engineered Scrin Nanotech to repair vehicles and heal soldiers by bright light. Actual Construction Drones using the same nanotech to print a building is still in development. I think I mentioned the company that got you the EXO-Engineers are currently developing Nanotech Contruction, but it is currently as big as a Scrin Drone Ship and runs on Tiberium, tldr it is basically a TibWar MCV but uses Scrin nanotech.


Not sure why you'd want it when an Exo Engineer can do the same job of maintenance and repair.


That is already being used.


I kind of carefully ignore anything C&C4 as EA never released a game like that....

*Brainbleach Successful*

I suggested the Sentinel mainly because it is a good design with a lot of utility and could be upgraded into a combat unit.

It has a lot of mecha tentacles sso lots of Tools, Manipulators etc to really multitask superbly or operate quicker than a Bot with less limbs.

Plus I was not sure if you would make Repair Beam Gear an actual Canon thing or not.

Their Canonicity differs between Fans.

For example there was Repair Beam Tools that were man portable in C&C Renegade....
 
I kind of carefully ignore anything C&C4 as EA never released a game like that....
Understandible
Plus I was not sure if you would make Repair Beam Gear an actual Canon thing or not.

Their Canonicity differs between Fans.

For example there was Repair Beam Tools that were man portable in C&C Renegade...
I view the Renegade Repair Gun like I view the Battlefield blowtorch, a gameplay mechanic that simulates repairing. After the Scrin invasion, we now have a legitimate source for the repair beam and that is through Scrin nanotechnology.

I suggested the Sentinel mainly because it is a good design with a lot of utility and could be upgraded into a combat unit.
To be fair to the Sentinel, it isn't a as good as a dedicated Combat Drone with a gun that is a fraction of the size. It is a fairly big target and having utility equipment on a combat unit can work but why would you when you can make a dedicated combat and a dedicated utility drone that is much more efficient at their jobs? A support drone that can defend itself is good if there is nothing else around, but why would you send a support drone to a place where it has nothing to support? Sending a flight of support drones with a combat drone escort is much better as the combat drones can focus on providing protection while the support drones do the repairs instead of standing guard. Like the Bradley if you give it too much stuff to do, it won't do a good job on any of them.

It has a lot of mecha tentacles sso lots of Tools, Manipulators etc to really multitask superbly or operate quicker than a Bot with less limbs.
By this logic a Spanner with tentacles can do an even better job because it is cheaper, smaller, and faster cause it doesn't need a combat package or carry armor.
 
That does bring up the question I have are the Scrin miner fleets using older screen tech, retrofitted for their duties, or a dedicated breach of R&D is creating them, as well how much of a power gap is there between military and miner fleets of the scrin
 
I remember the lore mentioning that they are a mining fleet and using mining equipment that was retrofitted with weapons in case there is hostile Tiberium based life that somehow survived like Mutants.


I don't know for sure maybe close to Prothean with Asari.
I see, thank you very much, also how goes progress on next turn
 
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I see, thank you very much, also how goes progress on next turn
need to update the colony tab with the buildings you ordered last Turn, show the new Station arriving with the stuff you ordered, the Prothean Scientist arriving (that I completely forgot about), and make an entry in diplomacy for Hammond Robotics. Since its sunday I should have more time to work on this.
 
So got a question to throw your way, if Tiberium was deployed on an element Zero rich planetoid, would it leach off the Ezzo, how would it affect the good old green cystal. What is your spin on this for this thread?
 
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Prospecting List
Prospecting Rolls

North Mountain
Copper 1: DC 20 = 70 = Large Deposit
Copper 2: DC 25 = 83 = Large Deposit
Copper 3: DC 25 = 33 = Small Deposit
Tin-Tungsten: DC 30 = 94 = Large Deposit
Iron 1: DC 25 = 80 = Large Deposit
Iron 2: DC 35 = 59 = Medium Deposit
Iron 3: DC 35 = 70 = Large Deposit
Silver: DC 60 = 29 Autopass = Large Deposit
Gold: DC 75 = 62 = Not found
Heavy Metals: DC 90 = 97 = Small Deposit (Roll: 3 = Palladium)

Western Mountain Range
Copper 1: DC 20 = Small Deposit
Copper 2: DC 25 = Large Deposit
Copper 3: DC 25 = Small Deposit
Tin-Tungsten: DC 30 = Not Found
Iron 1: DC 25 = 62 = Medium Deposit
Iron 2: DC 35 = 69 = Medium Deposit
Iron 3: DC 35 = 69 = Medium Deposit
Silver: DC 60 = 35 = Not Found
Gold: DC 75 = 39 = Not Found
Heavy Metals: DC 90 = 82 = Trace amounts (Roll: 2 = Iridium)

Eastern Hills Roll
Copper 1: DC 20 = 14 = Not Found
Copper 2: DC 25 = 3 = Not Found
Copper 3: DC 25 = 31 = Small Deposit
Tin-Tungsten: DC 30 = 9 = Not Found
Iron 1: DC 25 = 100 = Huge Deposit Crit
Iron 2: DC 35 = 67 = Medium Deposit
Iron 3: DC 35 = 35 = Small Deposit
Silver: DC 60 = 45 = Not Found
Gold: DC 75 = 6 = Not Found
Heavy Metals: DC 90 = 75 = Not Found
Bonus Roll: 6 = Quarry Rocks = Large CM Boost

Southern Valley Wall
Copper 1: DC 20 = 19 = Not Found
Copper 2: DC 25 = 77 = Large Deposit
Copper 3: DC 25 = 25 = Small Deposit
Tin-Tungsten: DC 30 = 92 = Huge Deposit
Iron 1: DC 25 = 97 = Huge Deposit
Iron 2: DC 35 = 68 = Medium Deposit
Iron 3: DC 35 = 12 = Not Found
Silver: DC 60 = 72 = Small Deposit
Gold: DC 75 = 81 = Small Deposit
Heavy Metals: DC 90 = 11 = Not Found

Eastern Valley Walls
Copper 1: DC 20 = 16 = Not Found
Copper 2: DC 25 = 79 = Large Deposit
Copper 3: DC 25 = 62 = Large Deposit
Tin-Tungsten: DC 30 = 47 = Small Deposit
Iron 1: DC 25 = 21 = Not Found
Iron 2: DC 35 = 64 = Medium Deposit
Iron 3: DC 35 = 11 = Not Found
Silver: DC 60 = 9 = Not Found
Gold: DC 75 = 67 = Not Found
Heavy Metals: DC 90 = 75 = Not Found
 
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Having all the prospecting one info post will make it easier to rememeber. Though I did get excited for a moment thinking they were new rolls before it clicked that these were past results.
 
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