you know, Im kinda surprised we don't have a research choice for mechs, sure tib war 2 were the only place they show up in mass (barring the steel talons) but they are supposed to excel in rocky and uneven terrain. Speaking of tech does anybody ever know what happened to the red alert tech? I mean all that tech cant just disappear right?
Same question here
@Warmach1ne32
Maybe mechs are more or less standard tech now and we don't need to reaserch them, except of course for some more powerful units, like Mammoth MK.II .
Dezron is right, You can just make Titans and Wolverines. GDI just considers this as Tier 2 tech and will give you access to reassign a Battalion once you have your infrastructure set up since they are very expensive in points, like 700/250. ColoOffice deemed mech to be not worth the cost
during start up phase of colonization. Mammoth Mk.2 or Mastodon are Tier 3 tech and only GDI High Com has authorization to deploy those. A Mastodon is 4500/400 for 1 of them.
Speaking of tech does anybody ever know what happened to the red alert tech? I mean all that tech cant just disappear right?
I mean I can see the soviet tech being captured and hoarded for kane considering yuri was from the future and from nod but the allied tech? America and Europe are one of the bigger GDI contributors so you would think they would keep a close eye on some of the more exotic tech.
Well, GDI did use Soviet tech, they got the Mammoth from the Soviets after all. But, the Chronosphere is Einstein's invention, without him pursuing that technology, I doubt it would get anywhere other than a theory, especially if No Strings's video is right and the Soviets never managed to get an intact Chronosphere for study or all of the Chronospheres are destroyed. The Iron Curtain, I think was used in TibSun Firestorm so you know where that tech went. Prism and Mirage tech, I have put in Lasers and Stealth respectively, so you can build Prism Towers and Mirage Tanks. Gap Generators re just more obvious Disruption Towers. I have no idea where Tesla tech went. I don't think Terror Drone would be good for PR and Robot Tanks are just worse than human controlled tanks. RA3 Sickles are just lightly armored Wolverines... I think Wolverines can jump, not as high or as far as the Sickle and it needs to activate Jump Jets to slow its fall so it doesn't crush its legs. Cryo tech is something that already exists in ME, but I can see Future Tech (which does exist in Tib Universe) would develop Cryo weapons once they have access to Eezo. No idea where Soviet Mag tech comes from so I'll lump it into Future Tech stuff currently being researched. Wave Force and transforming tech from EotRS is probably in Future Tech too. Psychics are a no go.
BTW, how much longer will the vote be open?
30 hours from now.
How many actions can we take in regards to research with only one tech lab?
1 per lab, you could build specialized labs that can get you better results for a specific tech tree.
care to comment?(and sorry for pining you continuously lol)
Firestorm Shields are like Castle Walls, while Kinetic Barriers are like wooden Palisades. FS can take a heck of a lot more punishment than KBs but KBs can regen their shields much faster. FS needs a couple of minutes to regen shields, 2 minutes on average for ships, 1 minute for cities. FS shields can activate Stasis Mode which can lock friendly units down for an hour, giving time for reinforcements to arrive.
Is there a problem with bringing the power inside the protected area of the firestorm barrier (original base defence version)?
No, you can put your power inside the shield now. I think the C&C3 version is because the Shield is never turned off and the power plants need to be refueled every once and a while. And they can't do that from the inside.
I wouldn't be suprised if GDI developed some anti-orbital weapons.
For anti-orbital, I haven't planned that far yet.
so this is a random though I had while going through my pictures folder and running across a tib war 2 pic, but I wonder if our infantry have full suits this time, tib war 1 and 3 had open suits (which I think was stupid) tib war 2 had those full suits most of the time and tib war 4 had...something, it was pretty confusing.
TibDawn is wore open suits because fighting in hazmat suits is really hard and expensive. Chem Warriors wear full suits cause they are exposed to Tib all of the time and they need it to use their weapon safely. Everyone else? "Don't go near Tib fields, you moron!" TibSun has Tiberium everywhere and GDI manages to make hazmat suits that you can fight in, while also being armored. Tib War 3 goes back to open suits due to Sonic tech being able to reverse much of Tiberium's spread along with most of the fighting happening in Blue and Yellow zones where the air is not 100% toxic. Tib 4 gives everyone Zone Armor.
Primarily we need to wait and see what the construction times look like.
1 building costs 1 Construction Action per turn. MCVs are real efficient, the problem is getting the raw materials needed to build them.