Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
[X] Mountainous Coast

I'm surprised so many people are voting Valley mainly because it has one glaring weakness which is food production. While most of the other disadvantages for both the coast and the valley have one or two techs or plans that fix them there is no real miracle tech that can boost our food production significantly enough to weather extended warfare and or a bad harvest which would be the death of us.

People are making food into bigger issue then it really is. So i make something clear.

FOOD IS NOT AN ISSUE.
 
there is no real miracle tech that can boost our food production significantly enough to weather extended warfare and or a bad harvest which would be the death of us.

Also this FUCKING thing.

We can build hydroponic farms, or maybe you ignored informations about them?
 
People are making food into bigger issue then it really is. So i make something clear.

FOOD IS NOT AN ISSUE.
Also this FUCKING thing.

We can build hydroponic farms, or maybe you ignored informations about them?

Wdym food is not an issue? It was literally said that if we had a bad harvest it would be a problem, not a massive one mind you but still a sizeable issue. Plus hydroponics aren't an amazing miracle technology sure they will add the same amount of food as our farms if we have the same number of them most likely but the qm also said we need to work out an alternative power plant and hydroponics rely on power so if we can't figure that out fast enough we won't have hydroponics ready by the time the turians arrive. Also no reason to yell or swear this is literally my first post in this quest and having my first response is to have someone swear at me for a legitimate concern over a quest? I get that your into this quest but there's no reason to swear at someone after one post unless it's mentally braindead.
 
Wdym food is not an issue? It was literally said that if we had a bad harvest it would be a problem, not a massive one mind you but still a sizeable issue. Plus hydroponics aren't an amazing miracle technology sure they will add the same amount of food as our farms if we have the same number of them most likely but the qm also said we need to work out an alternative power plant and hydroponics rely on power so if we can't figure that out fast enough we won't have hydroponics ready by the time the turians arrive. Also no reason to yell or swear this is literally my first post in this quest and having my first response is to have someone swear at me for a legitimate concern over a quest? I get that your into this quest but there's no reason to swear at someone after one post unless it's mentally braindead.

Farms produce excessive food. We have rations that won't run out for some time. Nice for colonists, but not really needed for us since we are here to mine, not farm.

And i am sick and tired of dealing with people that makes something that either isn't an issue or is a simple problem and turn it into big problem. Usually the votes that try to "fix" this problem will caused more issues later.

You know how much money and time will be wasted to build defenses to protect from Amphibious Assaults ? A lot and that time and money could be spend somewhere else.
 
Farms produce excessive food. We have rations that won't run out for some time. Nice for colonists, but not really needed for us since we are here to mine, not farm.

And i am sick and tired of dealing with people that makes something that either isn't an issue or is a simple problem and turn it into big problem. Usually the votes that try to "fix" this problem will caused more issues later.

You know how much money and time will be wasted to build defenses to protect from Amphibious Assaults ? A lot and that time and money could be spend somewhere else.
I agree with you on the amphibious assaults as thats a good chunk of money that would go towards that. We're here to make a fully self sufficient colony that includes minerals, food, power and shelter. Minerals we can get pretty easily with the mining equipment and the subterranean tech, Food it will be a little bit bumpy until we get hydroponics and the regular farms up especially when we get that massive influx of colonists but again not too bad, power I'm not sure about this since I haven't seen any discussion about it other than the QM saying we might need an alternative to regular city power plants. Shelter is the easiest one no real explanation needed here.
 
I agree with you on the amphibious assaults as thats a good chunk of money that would go towards that. We're here to make a fully self sufficient colony that includes minerals, food, power and shelter. Minerals we can get pretty easily with the mining equipment and the subterranean tech, Food it will be a little bit bumpy until we get hydroponics and the regular farms up especially when we get that massive influx of colonists but again not too bad, power I'm not sure about this since I haven't seen any discussion about it other than the QM saying we might need an alternative to regular city power plants. Shelter is the easiest one no real explanation needed here.
You are forgetting something my friend The GM said that we can build outpost so we could build a outpost just for food while we have the main colony in some place that's very defensible.
 
It's not often that we get to participate in a quest that has lively discussions and just started. I also like theorizing about tactics and novel uses of technology, both of which will be needed.
 
It's not often that we get to participate in a quest that has lively discussions and just started. I also like theorizing about tactics and novel uses of technology, both of which will be needed.
Yeah I do have a few ideas with that to do with NOD tech we can get our hands on. But the NOD tech we have now is going to be a fucking boon.
 
Mind discussing them?
Well do you recall the cyborg tech, AI tech and we have the underground as a option so why not have some fun with that. We can build whole underground bases and set up AI system to keep a eye on the paths. The cyborgs depending if they can be used for civillins or if they are pure military we can mine at lest a bit deeper.
 
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Cybernetics? GDI is fine with prosthesis but Cyberpunk level of integration is strictly regulated.
Given that, I can't see much augmentation being done outside of spec-ops groups.
We can build whole underground bases and set up AI system to keep a eye on the paths.
Me likey. Set up AI based patrols to deter would be stealth agents and respond to enemies managing to find our covert exits/entrances.
The cyborgs depending if they can be used for civillins or if they are pure military we can mine at lest a bit deeper.
Again, augmentation is somewhat frowned upon. I would prefer getting some form of modified zone-trooper armor for such environments.
So:
different armor scheme(for cave ins instead of enemy munitions)
thermal management systems (being in a suit van get uncomfortable)
better support(powered assistance)
environmental sensors
emergency life support (evacuations, mine gases, cave ins, etc.)
modified coms for subterranean communications
and hardpoints for various tools.
Seems doable. Also useful in a pinch if our miners need to hold out against hostiles.
 
does GDI or NOD have any Artillery bases i know they have units but a dedicated building i cant remember from any games l have played
 
Given that, I can't see much augmentation being done outside of spec-ops groups.

Again, augmentation is somewhat frowned upon. I would prefer getting some form of modified zone-trooper armor for such environments.
O I do not mean to force anyone but there would be benefits
So:
different armor scheme(for cave ins instead of enemy munitions)
thermal management systems (being in a suit van get uncomfortable)
better support(powered assistance)
environmental sensors
emergency life support (evacuations, mine gases, cave ins, etc.)
modified coms for subterranean communications
and hardpoints for various tools.
Seems doable. Also useful in a pinch if our miners need to hold out against hostiles.
But I do like the way you think
 
Think we can get the Ion space range?

While I was looking up the artillery for GDI I found something new a new type of shield that I did not know they have call. Crystal shield
If we get that combined with its NOD version that would be golden
 
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With a lot of research? Yes?
Better options would be using Skystrike and lasers as our anti-orbitals.
Ref:
Making Missiles is expensive, resource wise. And it is also very inefficient to get to orbit using rockets, on a major colony it might have the economy to support it but why would you when you can just have Orbital Ion Cannons. I think Ground units will not have the range to target ships in orbit, but when they enter atmosphere, they are fair game. Titans with Ion Cannons can blast shuttles and damage Frigates, Juggernauts & Rhinos with AA Laser Cannons can shoot down ships too, Focus Beam can melt through to Frigates, and Skystrike Artillery can be converted to shoot at ships entering in low orbit too. GDI has several options now that I think about it, but other than Skystrike the others are in-atmo weapons not anti-orbital. I think Skystrike is GDI's Stonehenge but lower power and cheaper to make and Excalibur would be a SuperObelisk.
 
Was in the middle of making that Informational about the GDI Navy and then noticed the discussion when I was quoted. So let me correct a few assumptions.

Yes, Valley would have trouble producing food, mostly because there is very little room. They can Terrace farm and the colonist being mostly Chinese and a background in farming and mining would be fine. The 1st wave of colonist are chosen for their skills and background in farming exactly for setting up food surplus and gather resources. Once you have more people, more options like recruiting a Militia or specifically requesting scientists/engineers to help with research and construction and etc.

To solve the space problem, you can have the MCV build a Surveyor to a build an outpost to act as a village. You can assign your Engineers to build up a farming village outside of the valley. It will take some work, but as I have mentioned that every disadvantage can be nullified with a bit of work.
The cyborgs depending if they can be used for civillins or if they are pure military we can mine at lest a bit deeper.
Nod and Cabal pretty much ruined the image of Cyborgs in the public eye, especially when they read about the Marked of Kane that the Liberated leaked. Very few people want to be a Cyborg in GDI space.
does GDI or NOD have any Artillery bases i know they have units but a dedicated building i cant remember from any games l have played
While I was looking up the artillery for GDI I found something new a new type of shield that I did not know they have call.
I think I mentioned that before in a discussion about GDI Navy ships
If we get that combined with its NOD version that would be golden
GDI doesn't have a working Disruption Tower to reverse Engineer the stealth field, mostly because GDI Commanders target that first and Nod self destructs them if they are too heavily damaged or in danger of falling into GDI hands.
 
I have a plan if we can modify Crystal shield because It can create a stasis field inside its shield similar to the Basilisk's, rendering all units inside immobile and invulnerable for its duration. so we could set up this shield into specially ambushed areas and make it trigger when the most strongest of enemy forces is there then we kill all the weakest forces then we surround the forces that are immobile and destroy them.
 
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