Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
Nod and Cabal pretty much ruined the image of Cyborgs in the public eye, especially when they read about the Marked of Kane that the Liberated leaked. Very few people want to be a Cyborg in GDI space.
... Yeah sounds right given what I recall sadly. I hope we can change that but it is understandable.
GDI doesn't have a working Disruption Tower to reverse Engineer the stealth field, mostly because GDI Commanders target that first and Nod self destructs them if they are too heavily damaged or in danger of falling into GDI hands.
Shit well there goes that plan, would of been a god send if we did have one.
 
Hmm.
I've mostly been focusing on denying the enemy the ability to coalesce, however, pockets of enemy forces will likely form up. Some of these pockets are going to be in confined and protected areas(like the above ground sections of our cities). How are we going to deal with that?
 
Also using Subterranean and Robotnic Drone tech we can make Spider and Widow mines from StarCraft.
 
Also using Subterranean and Robotnic Drone tech we can make Spider and Widow mines from StarCraft.
O that would be fun.
Ok since we have tunneling tech we could tunnel under specific areas then blow it up and make the enemies fall in tunnel areas. so far very far down.
Drag them down the the ground.
Hmm.
I've mostly been focusing on denying the enemy the ability to coalesce, however, pockets of enemy forces will likely form up. Some of these pockets are going to be in confined and protected areas(like the above ground sections of our cities). How are we going to deal with that?
Well underground hunter killer could be fun.
 
Since we're most likely gone dig underground base for our military we could cave in our tunnels. And I heavily advise we should build on-ground military base because it's a pain and when I mean a pain thousands will die just try to take a meter for underground base.
 
Also using Subterranean and Robotnic Drone tech we can make Spider and Widow mines from StarCraft.
Ok since we have tunneling tech we could tunnel under specific areas then blow it up and make the enemies fall in tunnel areas. so far very far down.
Well underground hunter killer could be fun.
Future research designs:
-Spider mine:
Using our knowledge on both Ai/remote control, and burrowing/subterranean technologies, we present the concept of a highly advanced semi mobile mine/limpet.
These drones will use their advanced AI to bypass any enemy countermeasures and plant themselves in areas where they will do the most damage. Then they will plant themselves into the surroundings and wait for valid targets. Upon detection of valid targets in a condition that has been preauthorized, the drone will decide how to engage the targets. They can decide to act as a traditional mine, pop out and charge an enemy position, or latch onto targets and detonate(tanks). The advanced AI allows for this weapon to be highly discriminate, optimize it's effects on the enemy, and enhances it's stealth by positioning it self to decrease the likely hood of detection.

-Mole:
The mole is a modified subterranean chassis that has a highly advanced AI allowing it to conduct deep operations into enemy territory. This chassis is highly difficult to detect and can act as a decoy(run a gap generator to trick the enemy into believing our forces are present), deployment platform for other crafts(Spider mines, Voles), or act as a deep sensor tracking enemy actions. The inbuilt cloaking, gap generator, and shielding combined with it's digging speed allows this craft to be highly survivable. This craft is armed with a single light weapon(to prevent infantry from rapidly disabling the craft from diving back into the ground) to enable it to survive very light attacks.

-Vole:
This is a stealthy subterranean munition that can be used to either deep attack enemy fortifications or to kill a surface target from the ground. This craft will use the subsurface as it's travel medium, stealthily searching or moving to it's target. When it finds it's target, the craft will make an approach underneath and then detonate. The effect of the detonation looks very similar to a deployed spider mine which also helps to demoralize the enemy(It is hard to trust that you are in a secure area when there was what looked like a widow mine that blew up your convoy/foxhole).

Hope these look good.
EDIT: removed cloaking for the expendable munitions
 
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what do GDI use for communications do they use same method as mass effect spices or a more advance form of plantary coms
 
Using our knowledge on cloaking,
Stealth generators are expensive, putting them on mines will be extremely expensive
Guys, Gap generators are makes a opaque shroud and jams radar. GDI and Nod sensors can penetrate through it which is why it was considered obsolete by the time of Tib Sun and Nod made the Stealth Generator which is an upgraded Gap Generator to hide their base. You aren't sure if Turian Radar can penetrate, but since Salarians are experts at Info warfare, they likely have developed powerful enough radar to penetrate a Gap Generator.
what do GDI use for communications do they use same method as mass effect spices or a more advance form of plantary coms
Still use radio since there are no mention of alternate methods. GDI does have comm bouy network but they are very expensive and use Eezo so they are limited to Arcturus and the systems around Arcturus.
 
Hey @Warmach1ne32, sorry if this was already answered, but do we have any Tiberium samples?

Because Tiberium would literally be able to transform the planet into the ultimate meatgrinder, assuming that we were willing to risk the side effects.
 
Because Tiberium would literally be able to transform the planet into the ultimate meatgrinder, assuming that we were willing to risk the side effects.
NO
The official GDI policy is to block all possible Tiberium from exiting Earth.
Any tiberium will likely be interdicted and destroyed by the Home Fleet Command.
Also, Salarians will fuck around with their samples and end up with some very bad events (we are talking about excessionary level events).
 
Hey @Warmach1ne32, sorry if this was already answered, but do we have any Tiberium samples?

Because Tiberium would literally be able to transform the planet into the ultimate meatgrinder, assuming that we were willing to risk the side effects.
It is because of this that Tiberium is only allowed on Earth, where there is a TCN to contain it and keep it from killing people. If Tiberium gets smuggle out at took root on another world, they will have to deal with the un-minable C&C4 Tiberium that is immune to Sonic tech on a colony, which is all kinds of bad as GDI has no way to control it then. They'd deem the colony unsalvageable and just evacuate and post fleets to make sure it doesn't spread.
 
It is because of this that Tiberium is only allowed on Earth, where there is a TCN to contain it and keep it from killing people. If Tiberium gets smuggle out at took root on another world, they will have to deal with the un-minable C&C4 Tiberium that is immune to Sonic tech on a colony, which is all kinds of bad as GDI has no way to control it then. They'd deem the colony unsalvageable and just evacuate and post fleets to make sure it doesn't spread.

The colony seeded with tiberium will also attract a scrin mining party when the eventual liquid tiberium explosion happens.

Edit: Now that i think about it, maybe GDI could seed colonies with tiberium if they don't give a fuck about the generations ahead of them
 
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Time to put in my vote.

[X] Mountainous Coast

The advantages of having access to the coast and therefore the ocean is almost immeasurable in comparison to the other areas. It has a high mining output, like the valley, does not have a major malus in food, and most risk of an amphibious invasion against an interstellar enemy is largely irrelevant.
 
It is because of this that Tiberium is only allowed on Earth, where there is a TCN to contain it and keep it from killing people. If Tiberium gets smuggle out at took root on another world, they will have to deal with the un-minable C&C4 Tiberium that is immune to Sonic tech on a colony, which is all kinds of bad as GDI has no way to control it then. They'd deem the colony unsalvageable and just evacuate and post fleets to make sure it doesn't spread.

That raise the question has GDI run across any Tib outside of earth?
 
That raise the question has GDI run across any Tib outside of earth?
So far no, the Scrin knew about the Reapers and they avoid the Mass Relay Network like the plague. So long as humans stay in the Mass Relay network, they won't encounter any Tib anytime soon. The reason the Scrin went ahead and seeded Earth is because they didn't know that it was part of the Mass Relay network when they arrive and seeded it because they thought it was a moon.
 
So Earth is safe from Scrin attacks because of the Reapers?

That's kind of ironic when you think about it.
 
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[x] Mountainous Coast

Well I guess that is one way to stay safe from the reapers to sad were not thinking like that.
 
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