Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Will we be? Definitely?

Yup. We need 14 Darkness AP to take full advantage of our darkness pills, and there is no way to get it without training MSS (well, not without doing something really weird like training an archive 1 art at this point, which makes no sense at all, so I wouldn't worry about it)
 
Yup. We need 14 Darkness AP to take full advantage of our darkness pills, and there is no way to get it without training MSS (well, not without doing something really weird like training an archive 1 art at this point, which makes no sense at all, so I wouldn't worry about it)
ThankGod. I was so disappointed seeing MSS being passed over for MoSS but at least we'll actually get back to MSS soon rather than having it at the bottom of our long to-do list.
 
[X] Plan: All the options
[X][CDE+] Roaming Moon's Eye
[X][Social] Playful Muse's Rapport
[x][Social] Melodies of the Spirit Seekers

[X] Plan Cheerful Muse
 
Inserted tally
Adhoc vote count started by Erebeal on Oct 2, 2019 at 4:51 PM, finished with 254 posts and 83 votes.
 
ok, so here is a 'cleaned' version of the plan with the winning votes inserted into the placeholder @yrsillar

[X] Plan: All the options
-[X] Medium Pills (free)
-[X] Resources: 12 GSS, 8 YSS (4 free GSS, 8 from cash, 8 free YSS) , EPC Drip on Spiritual Cultivation
-[X] Buy and hold a Ebon Spirit Elixir for 60 SP, for use on a future turn
-[X] Buy and hold a Trench Swimmer's Pill for 60 SP, for use on a future turn
-[X] Spiritual Cultivation (4 AP)
-[X] Physical Cultivation (4 AP)
-[X] Songseeker Ceremony (3 AP)
-[X] Argent Genesis (2 AP)
-[X] Meridian (2 AP; 4 Head Meridians)
-[X] Roaming Moon's Eye (1 AP)
-[X] Playful Muse's Rapport (1 AP)
-[X] Melodies of the Spirit Seekers (1 AP)
-[X] Xiao Fen (1 AP)
-[X] Family (1 AP)
-[X] Equip Three Moon's Chime, unequip Fleeting Moonlight Shawl


[X] Plan Cheerful Muse
-[X] 4 Dex* (8/40), 2 Presence** (12/40), 4 Manip** (20/40), 4 Comp** (28/40)
-[X] 3 Empathy*** (31/40), 4 Speech*** (35/40), 1 Spirit Ken*** (36/40)
-[X] 1 Woodwind*** (38/40), 1 Vanishing** (40/40)
 
Alright! I'm super excited to see what, if any, synergy there is between learning SSC and MoSS. The possibilities!
 
@yrsillar now that the vote's over, time to spend a few points

Current omake points: 18

  • 8 points = 4 attribute xp => Manipulation
  • 6 points = 60 art xp => Songseeker Ceremony
Omake points aftermath: 4

Gonna wait for a bit before spending points again (well, when I'm not hella busy)
 
ThankGod. I was so disappointed seeing MSS being passed over for MoSS but at least we'll actually get back to MSS soon rather than having it at the bottom of our long to-do list.

I only changed my vote to MoSS because of the new darkness pill meaning it'd be pretty ideal to train MSS in the upcoming darkness month. As such, we can just get a level in MoSS right away and then grab that MSS level.

Originally, I was voting for MSS, and a lot of people were.
 
Thinking more on it, Fu Xiang may well have disappeared from Ling Qi's tracking on the sect rankings because that recommendation from Cai Renxiang came through and he landed a posting in a ministry. Likely the Ministry of Communication.

For his sake, either a remote posting or not one in Emerald Seas. Nor Celestial Peaks, I should think.
 
You know... I kinda miss those big long adventures we had back in FoD. Zhou's test, for example, was massive, at 9 large updates. Serpent's Treasure was 7. Dark Dreams was 9 as well...

The structure we have now is good for giving us lots of little arcs, but it kinda feels a bit like there's always this pressure to cover lots of things each turn which means that no individual arc can be too long. Because of this the scope of any individual arc gets limited...
 
You know... I kinda miss those big long adventures we had back in FoD. Zhou's test, for example, was massive, at 9 large updates. Serpent's Treasure was 7. Dark Dreams was 9 as well...

The structure we have now is good for giving us lots of little arcs, but it kinda feels a bit like there's always this pressure to cover lots of things each turn which means that no individual arc can be too long. Because of this the scope of any individual arc gets limited...
Scouting arc was supposed to be that, I think. It just didn't succeed.
 
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