Aight, so long as the Jedi don't look like they took aesthetic input from the Mandos long before the clone army existed, I'll stick with the armour plan then.
Aight, so long as the Jedi don't look like they took aesthetic input from the Mandos long before the clone army existed, I'll stick with the armour plan then.
Things Intiate Vita Varrus (and by extension all initiates) is/are not allowed to do (now or ever) or will otherwise be punished for part [REDACTED] of [To Many]
1. Just because Councilor Mira has made effective use of her personal rocket launcher does not make it an appropriate armament for general use.
-1.B, This applies to any other form of explosive device
--1.C, This is especially the case in regards to improvised, damaged or otherwise unreliable equipment.
2. Initiates should not comment upon, inquire or thoroughly 'research' the possible romance between Councilors when asked to stop.
3. While creative pursuits are encouraged 'lewd' writing are not.
-3.B, databases are to be regularly checked for and cleansed of anything bearing the 'shipping tag that is not related to logistics.
4. Intiates should not be allowed to directly assist in Padawan training exercises
-4.B, They are however a viable source of ideas and feedback. Using Protocol Droids to mimic and ambush Padawans was extremely clever.
5. Intiates shall be limited to one training Saber, any attempting to wield two (or more) should have them confiscated and placed under meditation and self control exercises.
6. While effective surprise attacks to the groin are not the Jedi Way and should not be the first resort when diplomacy stalls or fails.
-6.B, It is recommended that Instructors wear and or prepare protection to teach this lesson more effectively.
7. Putting ground [REDACTED] seeds into the air vents should be avoided if at all possible.
-7.B, The smell stays around for months...
-7.C, It also causes allergic reactions in most species. See attached notes for how to most effectively treat symptoms
8. Initiates should not be made aware of droid's weakness to paradoxes until sufficiently trusted.
-8.B, If an attempt is detected you may override the droid's voice module and engage said intiate in philosophicap discussion. This should thwart future attempts as no one likes a Droid with opinions on the ethical distribution of Bantha Feed.
9. All appliances and reports are to use galactic standard measurements and times. If intiate refuses make them go over the subject via extensively cataloging and comparing said measurements across a number of different systems. Bothan Chrono-Iambic is recommended for repeated offenders.
10. While training sabers are generally safe to handle they are not allowed outside of the training areas.
-10.B, Furthermore they must be attended at all times.
-10.C, Using said training saber as a nightlight while you sleep does not count as 'being attended to.
10.D, Especiaply if said night light is acquired in response to reading horror literature late into the evening despite previous incidents of yhis exact nature.
--------
I dont even know what this is. Its the middle of the night, I cant sleep, I have my phone and I guess I want to make an OC for this? Either way I find the idea of how unorthodox many of our members are rubbing off on the students hilarious. Especially with what Atton's attitude towards things enchanting the potential for higjly skilled, motivated and force sensitive trouble.
Plan Ossus and Armor
-Ossus (12/15) (3 points)
-Armored Warfare (0/10) (10 points)
-Personal Attention (0/20) (1 point)
-Holocron of Arca Jeth (2/3)
You are Mical, the Disciple, and from beyond the grave one of the greatest Jedi to ever live speaks to you through his holocron. You recieve the last of his knowledge; methods to avoid falls to the Dark Side, his philosophical musings, and more.
(+60 Knowledge, +10 Personal Attention, +5 Force Combat II, +5 to Infrastructure Doctrine once chosen)
And you can barely listen to that as Mira and her group speak to you, telling you all that has transpired. The Ring, the massive construction that Czerka found, is essentially a giant hyperspace cannon, crafted by unknown hands.
Its purpose, they now know, is to transport ships far; and it does do so. All the way to the opposite side of the galaxy in fact, deep, deep into the Unknown Regions. Where Czerka found the Unified Countries of Azil, a people of less advanced technology; they had not even designed shields by the time Czerka made first contact. The Board of Directors wanted to use the advanced technologies at their disposal as well as Sith surplus to conquer, exploit, and colonize that people.
Resistance however was fierce, led by the OWSC, or One World Star Corp. Aided by their supersoldiers, the Companions, they fought with a bloody, grim-minded determination against the invaders, striking terrible and true blows.
And of course, at home, the Republic investigated. Czerka tried to assassinate these investigators to scare them off the trail, but by then the Jedi had returned; and so...this. She returned to warn the Republic, to tell them what had happened.
A more full description is being transcribed as you speak, but that is the basic story so far.
On a different note, a number of recruits have arrived; as well, Zez has been properly initiated as a Jedi Consular by Grandmaster Bao-Dur in the field, and a few other of the Padawans have also been moved on, as well as themselves taking on Padawans, namely that class of potentiates you recruited after Brianna's special sessions with Arren Kae's Holocron.
(+11 Initiates, +4 Padawans, +7 Jedi Knights (3 Sentinels, 2 Consulars, and 2 Guardians); -6 Padawans, -4 Initiates)
--
I'm gonna get the front page up to date soonish, so next update might be a while.
As an aside, I sort of feel like I forgot something, and it might be important, so if you see anything...like, tell me, I guess?
Alright, so I fixed the front page with what I believe to be accurate numbers.
However, due to not having updated it for a good long while, I accidentally made some mistakes in the recruiting and so on which I think I fixed, but I feel like I might have made a mistake earlier caused by my absence; if somebody went through and checked I'd probably give them a small bonus of their suggestion. Like a five on enclave development or something.
On a different note I added Atris' stats to the front page; I might change them, but to be fair, she is meant, a little bit, to be your beat stick.
You know what they say, speak softly and carry a large Jedi.
So, who do people think we should go for as our next holocron next time around? I'm partial to Nomi Sunrider, but I confess I'm also curious about the Unknown Jedi.
Oh, I completely get it. There's a reason she's the one of the last-er boss fights in KOTOR 2, and it's not because of the whole idea of "the student has become the master" thing. It's because you need to have gotten that much strength to have a chance. She's an absolute badass. The only issue is she also tended towards being a stubborn ass, a hardass, and just an ass.
I mean, let's see this. Top-tier combat. Highest Wisdom (once burned twice shy?). Mediocre skill, but we're not throwing her at things for skill. We have tons of 3 and 4 skill Jedi councillors. Top-tier vigilance, and mid-level vitality. Looks like "Throw Atris At The Problem To Stop Having A Problem" to me.
---
I'm inclined towards Nomi Sunrider. I did a bit of an Unauthorized Holocron Guess Post which suggests Nomi to me. Her, Vodo, or Arren Kae.
Oh, I completely get it. There's a reason she's the one of the last-er boss fights in KOTOR 2, and it's not because of the whole idea of "the student has become the master" thing. It's because you need to have gotten that much strength to have a chance. She's an absolute badass. The only issue is she also tended towards being a stubborn ass, a hardass, and just an ass.
I mean, let's see this. Top-tier combat. Highest Wisdom (once burned twice shy?). Mediocre skill, but we're not throwing her at things for skill. We have tons of 3 and 4 skill Jedi councillors. Top-tier vigilance, and mid-level vitality. Looks like "Throw Atris At The Problem To Stop Having A Problem" to me.
---
I'm inclined towards Nomi Sunrider. I did a bit of an Unauthorized Holocron Guess Post which suggests Nomi to me. Her, Vodo, or Arren Kae.
Living among the Hutts' victims gave her perspective. That and finally putting her business with the Exile behind her allowed her to finally grow behind it and to grow from it.
The Holocron of the Unknown Jedi is essentially a repository of the knowledge of mortally wounded, 'normal', Jedi. The sort of people who aren't remembered a thousand years later, but still have a story to tell.
Resistance however was fierce, led by the OWSC, or One World Star Corp. Aided by their supersoldiers, the Companions, they fought with a bloody, grim-minded determination against the invaders, striking terrible and true blows.
Interesting, would like to know how they are able to fight at a seemingly level playing field with Czerka. Considering the setting, there are so many different avenues and crazy stuff that a group could tap into, which has me curious.
...sounds like a Killik Hive-Mind thing. Which is bloody terrifying and is something I would actually work with Czerka on destroying.
Permit me to clarify. I am live and let live on a lot of Star Wars species, but if one day the Anzat and the Killiks vanished from galactic history, I would be trying to figure out who to thank. Anzat happened after a Star Wars writer with a cold watched one too many vampire movies and was feeling particularly misanthropic. Killiks are an invasive, draw-everyone-in hivemind that would make everybody think the same as they do. Both should be burned to cinders.
...sounds like a Killik Hive-Mind thing. Which is bloody terrifying and is something I would actually work with Czerka on destroying.
Permit me to clarify. I am live and let live on a lot of Star Wars species, but if one day the Anzat and the Killiks vanished from galactic history, I would be trying to figure out who to thank.
Hey so, while this is Star Wars and therefore a bit more muscularity in response is acceptable even from a wholly benevolent faction compared to the other #NotanEmpirequest, "Let's wipe out a whole ass sapient species or more, or at least imply it would be a great thing" is still not a great bit of rhetoric.
Perhaps more importantly, I'd prefer not to have people violating Rule 2 in my quest.
Interesting, would like to know how they are able to fight at a seemingly level playing field with Czerka. Considering the setting, there are so many different avenues and crazy stuff that a group could tap into, which has me curious.
They were losing, but it was not the sort of terrible losses required for colonialism.
More particularly, the Companions managed to dominate the ground war, but the superior armaments of the Czerka vessels allowed them to take the orbitals and rain hellfire on resistance.