There is no emotion... (A Jedi Order Quest)

Here's an alternative plan that defends everything we claim properly, for the thread's consideration. It leaves 42 PP remaining, +/- 35 PP.

[X] Plan Cover Our Bases First
-[X] Recolonize Jedha (40 PP)
-[X] Request Republic Aid Fortifying Jedha (25 PP)
-[X] Request Republic Aid Fortifying Telos (25 PP)
-[X] Request Republic Aid Fortifying Ossus (25 PP)
-[X] Request Republic Aid Fortifying Ilum (25 PP)
-[X] Request Republic Aid Fortifying Tojora (25 PP)
-[X] Send a Jedi with a Republic archeological expedition(15 PP)
-[X] Establish a Patrol Route in the Deep Core (Located near the Yuuzhan Vong Republic, this is the area where the borders touch. Keeping it safe and contained is a necessity.) (+10 PP)
-[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
-[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
-[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
-[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)

By the way, @Voikirium, could you tell us more about the dispensation of industry and the resources it opens up?
It will mean you'll get to establish your own infrastructure instead of having to rely on the Republic to, say, expand your temples and etc. That will allow you to be more independent of the Republic, hence the large PP cost.

Br would be, like, duranium, while Sr would be, for instance, Tibana gas.
 
It will mean you'll get to establish your own infrastructure instead of having to rely on the Republic to, say, expand your temples and etc. That will allow you to be more independent of the Republic, hence the large PP cost.

Br would be, like, duranium, while Sr would be, for instance, Tibana gas.
What do Br and Sr stand for? I think I'm missing a mechanic that may not have been explained.
 
[] Plan: In Peace, Vigilance
-[] Request a Letter of Marque, authorizing the Jedi Order to own and operate military grade ships. (150 PP)
-[] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
-[] Help the Republic with the new Infrastructure Droids (-20 PP at least, Bao-Dur cannot tell what will happen but it certainly can't be worse than if you do nothing and the Droids lose it)
-[] Request Republic Aid Fortifying Dantooine (25 PP)
-[] Expand Coruscant Temple with Republic help. (10 PP)
-[] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))


A smaller plan. I want to keep at least 35 PP unused just in case the droid action requires more and the borders act falls through.
 
Last edited:
Bulk Resource/Special Resource. The first being raw industrial material, the second being rare but necessary materials.

I was planning to get more in the weeds if you voted for it.
... I want this. I want it a lot in fact. Crap. I wouldn't mind making a HEAVY PP usage plan that gives us an industry not reliant on the Republic; maybe see if we could fit in a few other actions in the meanwhile?

Anyways, it's always been a bit of an issue that the Jedi wholly rely on the Republic in some respects, so being able to exist independently and support ourselves would be nice, especially with the Republic on its backfoot and needing to expend resources on itself for the time being. Thoughts?
 
[X] Plan: Building Blocks of Politics
-[X] Recolonize Jedha (40 PP)
-[X] Expand facilities with Republic help.
--[X] Telos, Ilum, Coruscant, Tojora (40 PP)
-[X] Request Republic Aid Fortifying Jedha (25 PP)
-[X] Send a Jedi with a Republic archeological expedition(15 PP)
-[X] Deploy Jedi Liason to Valley of Healing (30 PP)
-[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
-[X] Help the Republic with the new Infrastructure Droids (-20 PP at least, Bao-Dur cannot tell what will happen but it certainly can't be worse than if you do nothing and the Droids lose it)
-[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
-[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
-[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)


180 PP used with +/-35 PP. Mostly same as the 'Cover Our Bases First', but dropping most of the fortification plans (since we just last turn fortified all of our holdings), instead expanding our bases that still need rebuilding. Also not establishing new patrol route in order to not over expand ourselves since there are still very few jedi, instead deploying a liaison to the Valley of Healing and helping the Republic with the infrastructure droids before that situation escalates.
 
Vote closed
Scheduled vote count started by Voikirium on Nov 20, 2021 at 9:34 AM, finished with 21 posts and 13 votes.
  • 14

    [X] Plan: Building Blocks of Politics
    -[X] Recolonize Jedha (40 PP)
    -[X] Expand facilities with Republic help.
    --[X] Telos, Ilum, Coruscant, Tojora (40 PP)
    -[X] Request Republic Aid Fortifying Jedha (25 PP)
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Deploy Jedi Liason to Valley of Healing (30 PP)
    -[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
    -[X] Help the Republic with the new Infrastructure Droids (-20 PP at least, Bao-Dur cannot tell what will happen but it certainly can't be worse than if you do nothing and the Droids lose it)
    -[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
    -[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
    -[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)
    [X] Plan: To Protect and Serve
    -[X] Recolonize Jedha (40 PP)
    -[X] Recolonize Taris Jedi Alcove (40 PP)
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Establish a Patrol Route in the Deep Core (Located near the Yuuzhan Vong Republic, this is the area where the borders touch. Keeping it safe and contained is a necessity.) (+10 PP)
    -[X] Build academy on Socorro (45 PP)
    -[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
    -[X] Help the Republic with the new Infrastructure Droids (-20 PP at least, Bao-Dur cannot tell what will happen but it certainly can't be worse than if you do nothing and the Droids lose it)
    -[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
    -[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
    -[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)
    [X] Plan Cover Our Bases First
    -[X] Recolonize Jedha (40 PP)
    -[X] Request Republic Aid Fortifying Jedha (25 PP)
    -[X] Request Republic Aid Fortifying Telos (25 PP)
    -[X] Request Republic Aid Fortifying Ossus (25 PP)
    -[X] Request Republic Aid Fortifying Ilum (25 PP)
    -[X] Request Republic Aid Fortifying Tojora (25 PP)
    -[X] Send a Jedi with a Republic archeological expedition(15 PP)
    -[X] Establish a Patrol Route in the Deep Core (Located near the Yuuzhan Vong Republic, this is the area where the borders touch. Keeping it safe and contained is a necessity.) (+10 PP)
    -[X] As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then? (+20 PP, at least 3 Consulars must be deployed training Republic Ambassadors through the year.)
    -[X] Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space (30 PP)
    -[X] Back the Better Border Act, a bill proposed by a coalition including but not limited to the Neo-Liberals that would like to expand the border with the Yuuzhan Vong more properly to help facilitate trade though various defense experts (and "defense" "experts") are somewhat leery about establishing a longer front in case of a potential war. Likely to pass with your support. (+15 PP if pass, -15 if fail))
    -[X] Back the Search For Life Amendment, which will fund the establishment of centers throughout the Republic to look for transmissions from yet unknown species and civilizations. In the wake of the disastrous first contact with the Sith it's a bill that's less popular than it likely "should" be, though in turn if you back it it is likely to pass. (+20 if Pass, -20 PP if fail)
 
180 PP used with +/-35 PP. Mostly same as the 'Cover Our Bases First', but dropping most of the fortification plans (since we just last turn fortified all of our holdings), instead expanding our bases that still need rebuilding. Also not establishing new patrol route in order to not over expand ourselves since there are still very few jedi, instead deploying a liaison to the Valley of Healing and helping the Republic with the infrastructure droids before that situation escalates.
I wish I saw this before the vote closed. My fault, I guess.

We did not fortify anything last turn; we expanded facilities.

Expanding facilities, then and now, is a waste of PP. It gets us more population space, and that's the last thing we need. We've got an absolutely enormous unused population capacity.

This plan wasted 40 PP and leaves most of our facilities undefended.
 
Last edited:
I wish I saw this before the vote closed. My fault, I guess.

We did not fortify anything last turn; we expanded facilities.

Expanding facilities, then and now, is a waste of PP. It gets us more population space, and that's the last thing we need. We've got an absolutely enormous unused population capacity.

This plan wasted 40 PP and leaves most of our facilities undefended.
We did, it is right in the previous plan. And expanding our facilities doesn't expand just our popcap (If it even does, I'm not sure if I've ever seen the popcaps grow), it improves the facilities and we, makes them better and not just ruins, and we might find things still hidden there.
[X] I am a Jedi and I'm Building a Temple
-[X] Send a Jedi with a Republic archeological expedition(15 PP)
-[X] Expand Facilities with Republic help. (50 PP)
--[X] Telos, Ossus, Ilum, Coruscant, Tojora
-[X] Recruitment Drive-- Recruit 2d5 Initiates (30 PP)
-[X] Send an Emissary to the Drakion (50 PP)
-[X] Establish an Inner Rim Patrol Route (What would normally be one of the more quiet areas of the galaxy is, in actuality, positively swimming in pro-Sith sentiment, organized crime, and worse.) (+15 PP)
-[X] Request Republic Aid Fortifying (125 PP)
--[X] Telos, Ossus, Ilum, Coruscant, Tojora
-Request Republic Aid Fortifying Telos, Ossus, Ilum, Coruscant, Tojora (125 PP)

A number of stations, both orbital and groundside, are established over these five colonies. If the Sith attack, or anyone else for that matter, they will find you a very hard target.
(Hardened targets notably)
 
We did, it is right in the previous plan. And expanding our facilities doesn't expand just our popcap (If it even does, I'm not sure if I've ever seen the popcaps grow), it improves the facilities and we, makes them better and not just ruins, and we might find things still hidden there.
Ah, I apologize, I saw the expanded facilities and missed the later line. Thank you for the correction.

Have we gotten anything besides increased population caps from expanded facilities? I think I might vaguely recall small bonuses, but I'm not sure about that. Nothing worth artificially accelerating the growth rate with PP when we could let it go naturally.
 
Ah, I apologize, I saw the expanded facilities and missed the later line. Thank you for the correction.

Have we gotten anything besides increased population caps from expanded facilities? I think I might vaguely recall small bonuses, but I'm not sure about that. Nothing worth artificially accelerating the growth rate with PP when we could let it go naturally.
It's ok, it took me a moment to find it as well.

I always saw it that expanding the facilities has made them better as learning places, make training jedi easier and faster with better accommodations and capabilities. Like I said, I've never seen the popcaps raise from that action. And I've never seen them raising on their own, only when we've requested help from the Republic.

@Voikirium
Can you elaborate on this?
 
It's ok, it took me a moment to find it as well.

I always saw it that expanding the facilities has made them better as learning places, make training jedi easier and faster with better accommodations and capabilities. Like I said, I've never seen the popcaps raise from that action. And I've never seen them raising on their own, only when we've requested help from the Republic.

@Voikirium
Can you elaborate on this?
Every complete facility at the very least increases the amount of recruitment dice you have and will act as a hard point should, say, the Sith reappear in a blaze of fire and push through. Further they will act to produce other resources-- PP, for instance, and BR/SR. I hadn't quite decided on what they should be when they first finished, but I have placed preliminary ones on the front page.
 
I also feel like re: security, it's arguably better to have the facilities complete than not. Once it's a closed system it's easier to control access, whereas a facility "in progress" has big holes (sometimes literally).

For example, the Coruscant Temple is still all there, we just haven't reclaimed it all. There could be a Sith assassin camped out in one of the ruined sections and we wouldn't necessarily know.
 
Negotiations Results 3942 Q4
Negotiation Results 3942 BBY Q4

-Recolonize Jedha (40 PP)

Good news: The Provisional Government, the Aquiline Republic of Jedha, is happy to have us here; their government is...I suppose the best word is woozy, like they've just woken after a particularly brutal nap. The bad news: we really should have made our way here earlier. The old Abbey is crawling with War Droids, mines, acid traps and worse: Revan and Malak really did not want any possible surviving Jedi making their way back to Jedha to build themselves their lightsabers. And of course there was the morale victory of getting to hold a world of such importance, where so many of the old Frozen Beam technology experiments took place. For the moment we only have access to the old Antechamber; the dormitories and the archive alike are forbidden to us, on account of all the droids. The Crystal Cave is an unknown(Jedha 0/100, 0/20, Sentinel Enclave)
-Master Atton Rand

-Expand Telos with Republic Help
(+12, now 167/300)

Certain members of the Telos government trying to toss red meat to nativists throw up a stir about the mingling of peoples and cultures and resources going to the polar facility. So very little work was done actually expanding the facility to more properly house and maintain the Jedi there, though friendly figures within the military did manage to toss us auxiliary power generators. Originally designed for turrets, admittedly, but it took only a little effort to get them humming along powering a small amount of hyrdoponics and aquaponic facilities. Not enough to be independent from the whims of the politicians, but it's something, at least.
-Master Mical

-Expand Ilum with Republic Help
(+10, now 179/300)

The Republic finds shipping supplies this far out-- particularly with so many worlds still scrabbling from the multiple recent wars-- somewhat difficult. To that end we received only a small handful of heaters from Republic bases on Mygeeto and Obroa-Skai, though in turn this has made reentering the small archives that exist somewhat less difficult, with more of the ice forced back. Still, we can only manage brief excursions to the caves-- for now I'd say don't set your hopes on getting to avoid artificial crystals for most of our lightsabers unless we can really get to work on pushing it back, like drills and other equipment kind of really.
-Knight Gayel Ducte

-Expand Coruscant with Republic Help
(+21, now 255/300)

May I say, first of all, thank you master for leaving my Padawans terrified that they're going to be jumped by Sith Assassins as we work on excavating the ruins?

With that out of the way, we've made fair enough progress in opening bits of the Temple that were locked by the Jedi as they fled from Traya. Rather than rely on only Force or Electronic security, they used a good mixture of both. For instance, to enter the Vehicle Pool after they were done securing it you needed both to either know or hack the proper credentials and manage to complete a puzzle out of reach of any living creature I've yet seen. Still, the Room of a Thousand Fountains is lost to us for the moment, though it should not be over long.
-Knight Breda Sunguard

-Expand Tojora with Republic Help
(+22, Now 146/300)

The Republic "donated" a number of prefab shelters that were nearing their end of service. Well, joke's on them-- this world is a near paradise as is, and you hardly need more to live in.
-Knight Guinan

-Request Republic Aid Fortifying Jedha

The situation is tense enough on Jedha that there's little interest in touching off something very loud and very dangerous among the Senate, but by that same token a Jedi presence certainly can't hurt the matter. To that end the Republic has provided basic security scanner, shield generators, and emergency supplies; enough to keep ourselves fed and safe if things should come to worse. I hardly would have minded turrets and generators myself, or an ion cannon, but then when have ever been that lucky?
-Master Atton Rand

Send a Jedi with a Republic archeological expedition(15 PP)

-There was a Mandalorian War sight guarded by one of the native Janissaries they were so fond of using as the war ground itself down over those last months and the Republic was turning its industrial advantage against the Mandalorians. He wanted to efface the corpses of the Clan that had made him a servant; he was...

He was not so gently treated as I was. But in the end I convinced him that letting the Jedi learn from their corpses would anger the Mandalorians more than stealing their strength by corrupting their bodies. They had records of how they killed the Jedi; I can only hope such records are useful in instructing us how to avoid such a fate.
(+25 Knowledge)
-Master Mira

-Deploy Jedi Liason to Valley of Healing

-These...Sith survivors, born of that species though gravely different from the Korriban born. They have little love of us, for all time and distance have made clear that the Jedi and the Republic will not slay them to the last. But they are starting to figure out that only by interacting with the outside galaxy will they ever really be safe, for if their wayward kin were to discover them turned from the path of conquest, they would smother that light. In any case it is of more than a little interest to study the Force as they know it. In many ways it hearkens back to the faith healers and wizards of Korriban before the Exiles arrived and conquered them, and forced them on the path of Imperialism, and wiped out everything they once were.
(+14 Knowledge per turn)

--As the Republic's borders have expanded, it has found itself contacting new worlds, new life and new civilizations. To help keep the Republic free from more war, they have requested help training their ambassadors. While your consulars are decidedly more mystic than diplomat, they are still somewhat helpful in the matter. But if they do this, they cannot patrol. A balancing act, then?

While you will only know the in the fullness of time what the exact effect will be, you have acceded to their request. That said, you have received a somewhat unexpected request: Atris has asked for the duty, for reasons she keeps close to her chest...

[] Accept, cannot deploy Atris next year
[] Deny, Atris can be deployed next year

-Help the Republic with the new Infrastructure Droids

Well, Grandmaster, aside from the shields you've produced the simplified algorithms for economic planning, more than anything else, should be your mark on the Republic. While it will certainly take time to replace the G0-T0 models, at least long enough to determine they can be trusted unlike our mutual holovillain friend, I'd wager you've reduced it and made it safer-- not seeing many potential violent logic breaks in this programming.
-Master Mical

--Get an invitation to the Special Senatorial Session, where you can make your case on the growing conflict in Hutt Space

Oh boy...

(More detailed post up later.)

--BILLS:

Better Border Act: Fails to pass thanks to Diplomatic and Security experts, -15 PP
Search For Life Budget Amendment: Passes, +20 PP
--
Vote will open when I wake up tomorrow.
 
Back
Top