Province Selection 0-2
The lands of Menagerie are a parched, dangerous land. Like all the lands of Remnant, Grimm infest the lands of Menagerie, but the wildlife of the deserts and savannas are almost as dangerous. Venomous snakes, tenacious running birds, and even the dreaded dropbears are a source of endless woe for those with ambitions of conquest. These creatures, combined with the remoteness of the land and lack of good soil, have led to most of the other Carrion Lords to completely ignore Menagerie.

Not everything is as it seems though, and Menagerie is a more densely populated continent then others. The harsh conditions of their homeland has lead to the creation of a hardy people who know how important connections and reputation are to survival. A lost stranger can often find a friend in Menagerie if he would just ask. A traveler should never take the charity of a Menageri as a weakness. The Menageri give with the expectation the needy better themselves and return the favor. If one fails to prove themselves as worthwhile, then they shall find themselves with few friends and fewer prospects.

The Carrion Lords of Menagerie are a stranger type than even those in the Mistral's Republics. While titles are passed on the death of the holder, a holder often willingly abdicates before their deaths, giving their lands and titles to their children and heirs when age or political concerns create a need for it. Wars are also a strange lot when it comes to these Carrion Lords. While a war is often a bloody, slaughter driven affair, many other conflicts are more ceremonial. The armies gather at a predetermined point, slinging insults and the occasional shot before the leaders re-draw their territories. This type of conflict is more common among the tribes than the kingdoms, but such conflicts occur on both sides.

The peoples of Menagerie are also known for their tolerance of others, be they religious differences, cultural differences, or anything of the like. Generally, a good rule of thumb is that one can push a Menageriei farther than they could an Atlesian, but there is a line in the sand that should never be crossed. In such dire times as these, that line is being moved ever forward, and some fear what would happen if these tolerant people are finally pushed too far.


PROVINCE SELECTION
  • [] The coastal Banyandah province in the Kingdom of Kuo Kuwama is in a state of flux. While it has easy access to the trade routes of Mistral, the plague has all but cut off this source of Lien and Dust. Worse, the tribesmen of Barooga still hold the Dust rich Kameah Mountains, stolen from your family 103 years ago and tenaciously held since. Your house has yet to find a way to dislodge them, but now that the plague has stifled trade, taking the mountains may be necessary.
  • [] The Dab province in Ma Aqaan is in a dangerous position. Attempts to purge the plague has left much of the province's farms in cinders, putting the province directly at risk. Worse, the warring Jongsu and Idaa tribes to the west and north are starting to view Dab as a target for their own conquests.
  • [] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
  • [] The Shaka province in Zulu was mostly passed over by the plague, but a different disease has started to spread: the disease of zealotry. Surrounded by heathens and heretics, the Progenitorists are preparing to bring light to the darkness and the sword to the faithless.
 
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[X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.

Go for the option that is most likely to cause a metaphorical shitstorm, its more fun that way
 
Aaaaand I forgot there was one more kingdom. Let's fix that.

Edit: And fixed. So now we have so many options of blood and death.
 
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[X] The coastal Banyandah province in the Kingdom of Kuo Kuwama is in a state of flux. While it has easy access to the trade routes of Mistral, the plague has all but cut off this source of Lien and Dust. Worse, the tribesmen of Barooga still hold the Dust rich Kameah Mountains, stolen from your family 103 years ago and tenaciously held since. Your house has yet to find a way to dislodge them, but now that the plague has stifled trade, taking the mountains may be necessary.
 
[X] The Shaka province in Zulu was mostly passed over by the plague, but a different disease has started to spread: the disease of zealotry. Surrounded by heathens and heretics, the Progenitorists are preparing to bring light to the darkness and the sword to the faithless.
HERESY!
 
[X] The coastal Banyandah province in the Kingdom of Kuo Kuwama is in a state of flux. While it has easy access to the trade routes of Mistral, the plague has all but cut off this source of Lien and Dust. Worse, the tribesmen of Barooga still hold the Dust rich Kameah Mountains, stolen from your family 103 years ago and tenaciously held since. Your house has yet to find a way to dislodge them, but now that the plague has stifled trade, taking the mountains may be necessary.
 
As a side note, all the names do indeed mean something, though some are more... Transliterated than others.
 
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[X] The Dab province in Ma Aqaan is in a dangerous position. Attempts to purge the plague has left much of the province's farms in cinders, putting the province directly at risk. Worse, the warring Jongsu and Idaa tribes to the west and north are starting to view Dab as a target for their own conquests.

Memelords.
 
[X] The Dab province in Ma Aqaan is in a dangerous position. Attempts to purge the plague has left much of the province's farms in cinders, putting the province directly at risk. Worse, the warring Jongsu and Idaa tribes to the west and north are starting to view Dab as a target for their own conquests.

Memelords.

Yeah, that's one of the unfortunate things about languages. Sometimes you see similar words created by distant cultures that have entirely different meanings. Of course, that's one of the interesting things about languages (and why I think the concept of the Monomyth is actually more significant than one would think).
 
[X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
 
[X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
 
[X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
 
Looks like we have a competition now. This is going to get interesting.
 
So, almost 10 PM update on the votes. So far we have one vote for Dab and it's food crisis, two votes for Banyandah and it's money problems, one for Shaka and DEUS VOLT, and four for Yeqerta and it's impending civil war.

Well, this is becoming an interesting competition. Makes me rather glad that I've made about three new traits and a new category for the upcoming character creation segment. Why? Well because I want to see just how many people I need to off to keep this quest from becoming a magical girl game.

Edit: Actually, it looks like I just doubled the amount of traits. Uhhhh... Well, at least it's going to be a surprise to everyone what half of the traits do.
 
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[X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.

Sounds like a good place for a krumpin'.
 
I'm actually tempted to go for the DEUS VULT option, but I sort of know better, even if it does entail two things:
1. We're playing as a kingdom that is recovering from the plague, this means that there would be very little levies to draw from and our courts might be lacking. (Also because we are zealous we might have a bit of an inquisition which wouldn't be expected but it might end up killing off more nobility.)
2. Holy Wars (a double edged sword if there ever was one, while we can use that as a CB, it works both ways and anyone can join one)

But to be honest, I much prefer the Civil War option because it is more interesting.
 
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[X] The Shaka province in Zulu was mostly passed over by the plague, but a different disease has started to spread: the disease of zealotry. Surrounded by heathens and heretics, the Progenitorists are preparing to bring light to the darkness and the sword to the faithless.
 
[X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
 
Well, it's been about enough time, so let's see...

Oh look, a numbered response. Time to roll the CHAOS DIE!

Edit: Congratulations on choosing the Civil War option. Lets just say that things are going to get a lot more interesting.
Adhoc vote count started by Raiu on May 20, 2017 at 12:01 PM, finished with 19 posts and 11 votes.

  • [X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
    [X] The coastal Banyandah province in the Kingdom of Kuo Kuwama is in a state of flux. While it has easy access to the trade routes of Mistral, the plague has all but cut off this source of Lien and Dust. Worse, the tribesmen of Barooga still hold the Dust rich Kameah Mountains, stolen from your family 103 years ago and tenaciously held since. Your house has yet to find a way to dislodge them, but now that the plague has stifled trade, taking the mountains may be necessary.
    [X] The Shaka province in Zulu was mostly passed over by the plague, but a different disease has started to spread: the disease of zealotry. Surrounded by heathens and heretics, the Progenitorists are preparing to bring light to the darkness and the sword to the faithless.
    [X] The Dab province in Ma Aqaan is in a dangerous position. Attempts to purge the plague has left much of the province's farms in cinders, putting the province directly at risk. Worse, the warring Jongsu and Idaa tribes to the west and north are starting to view Dab as a target for their own conquests.

Adhoc vote count started by Raiu on May 20, 2017 at 12:02 PM, finished with 19 posts and 11 votes.

  • [X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
    [X] The coastal Banyandah province in the Kingdom of Kuo Kuwama is in a state of flux. While it has easy access to the trade routes of Mistral, the plague has all but cut off this source of Lien and Dust. Worse, the tribesmen of Barooga still hold the Dust rich Kameah Mountains, stolen from your family 103 years ago and tenaciously held since. Your house has yet to find a way to dislodge them, but now that the plague has stifled trade, taking the mountains may be necessary.
    [X] The Shaka province in Zulu was mostly passed over by the plague, but a different disease has started to spread: the disease of zealotry. Surrounded by heathens and heretics, the Progenitorists are preparing to bring light to the darkness and the sword to the faithless.
    [X] The Dab province in Ma Aqaan is in a dangerous position. Attempts to purge the plague has left much of the province's farms in cinders, putting the province directly at risk. Worse, the warring Jongsu and Idaa tribes to the west and north are starting to view Dab as a target for their own conquests.

Adhoc vote count started by Raiu on May 20, 2017 at 12:03 PM, finished with 19 posts and 11 votes.

  • [X] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
    [X] The coastal Banyandah province in the Kingdom of Kuo Kuwama is in a state of flux. While it has easy access to the trade routes of Mistral, the plague has all but cut off this source of Lien and Dust. Worse, the tribesmen of Barooga still hold the Dust rich Kameah Mountains, stolen from your family 103 years ago and tenaciously held since. Your house has yet to find a way to dislodge them, but now that the plague has stifled trade, taking the mountains may be necessary.
    [X] The Shaka province in Zulu was mostly passed over by the plague, but a different disease has started to spread: the disease of zealotry. Surrounded by heathens and heretics, the Progenitorists are preparing to bring light to the darkness and the sword to the faithless.
    [X] The Dab province in Ma Aqaan is in a dangerous position. Attempts to purge the plague has left much of the province's farms in cinders, putting the province directly at risk. Worse, the warring Jongsu and Idaa tribes to the west and north are starting to view Dab as a target for their own conquests.
Raiu threw 1 100-faced dice. Reason: CHAOS DIE for unhacker Total: 27
27 27
 
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Well, it's been about enough time, so let's see...

Oh look, a numbered response. Time to roll the CHAOS DIE!

Edit: Congratulations on choosing the Civil War option. Lets just say that things are going to get a lot more interesting.
NOW I KNOW THE SECRET RITUAL TO CALL THE DIE! I CANNOT BE STOPPED!
 
We fucked up didn't we? The first turn will be us surviving an unsubtle assassination attempt, I can feel it
 
On the note of Zulu, that kingdom actually wasn't hit that bad by plague, though it did enough damage to really anger the Progenitorists in that area. You'll be hearing, or rather seeing, how that war goes in a few turns.

Also, POW, do not trifle with the CHAOS DIE. There is a reason why I bold the name, and it is because it has a 1 on it.
 
Character Creation 0-3
Plague has stolen much from Chaw. Every family has lost at least one member, and some clans has succumbed entirely. However, no clan has suffered as greatly as the Buhaw clan. Before the plague, the Buhaw ruled Chaw even during the time of the Four Kingdoms when the first Fanus walked on Menagerie's soil. Now, not a single member of the Buhaw clan lives, all claimed by the creeping darkness of the Grimm Death.

Many believe the death of the king and his kin to not be an act of the divine. Prince Achilia, third in line for the throne, was known for his obsessive cleanliness and yet he was the first to fall. Within a fortnight the entire clan had fallen, and even the greatest doctors of the land were unable to stop the disease from spreading. With the old king dead from what is clearly an elaborate assassination, the Knights of Chaw are looking at others with suspicion and doubt.

In the landlocked Wadno province to the north, your fourth cousin Alric Asad seems content to wait to see how the other Knights react, but there are rumors that he has been secretly talking to the nearby tribe of Be'er for unknown reasons. Of all the lands of Chaw, Asad's lands are the least Grimm infested, a fact caused by his military experience.

Beyond Wadno, the lands of Maskax are ruled by Cilmi of Donna, your cousin three times removed. Cilmi's short rule has been marked by advances in medicine and technology, though these advances have not correlated into territorial gains. Of all the pretenders, he is the one who is the most vocal, but he should not be discounted. His port city of Dubblann is one of the few still open to trade, owing to the almost zealous nature of the police there.

The lands of King Buhaw, also named Buhaw, are not happy places to live. The uncertainty of the common folk's future has created despair, which in turn has attracted Grimm. While Beowulfs and Boartusks are in abundance, the rarer types such as Goliaths and even the spider-like Tarenteli have appeared. The commoners have begun to flee the province, and many believe that it is only a matter of time before these hordes of Grimm spread out as well. Worse, there are rumors that the ghost of King Buhaw has been spotted in his castle, dressed in dread robes and attacking all that he can find, howling for his murderer to appear before him. In the words of a young ward that you once played with: "Shit's fucked, yo."

Beyond Buhaw, lies the province of Gees. Unlike the other provinces, you have hardly any knowledge of the ruling Knight, or rather Knightess. Mutsu Ritsuko, in that strange Mistrallan custom of reverse names, is a recluse of the highest order. You know that her family came from Mistral a century ago, earning lands as a reward for driving back a now extinct tribe, and you know that the province survives mainly by mining Dust and various other metals. The seas around the Horn of Gees are notoriously dangerous, so to your knowledge there is no port in that province. Beyond that, Ritsuko is a mystery.

And who are you, Regent of Yeqerta?

Planned voting only.

Name:
[] Write in.

Gender:
[] Write in.

Species:
[] Human.
[] Fanus. [Weighted 1.5x]
- [] Write in.

Religion:
[] Children of Remnant [Weighted x1.25]
[] Rites of the Progenitors
[] Scions of the Maidens
[] Teachings of Saint Annard (folk religion that dictates a strict, austere lifestyle as an attempt to avoid the predations of Grimm.) [Weighted x0.5]

Age:
[] Youthful: Your brother is by far your elder, and you have yet to become an adult in your own right. Just how did you become the Regent?! (Age: 16, choose two trait, Education limited to 2nd teir, your youth can make others underestimate you. Seriously, HOW did you become Regent?!)
[] Adult: Your brother is your elder by other a scant few years, and you have some life experience under your belt. Becoming the Regent seemed natural. (Age: 24, choose three traits, Education limited to 3rd teir, you are unlikely to be underestimated by most.)
[] Experienced: You are your brother's elder, though circumstances led to him being declared heir. You becoming the Regent was a foregone conclusion. (Age: 32, choose four traits. Education not limited and minimum increased by 1. You are already married. Chose one of the selected traits. The chosen one mutates and is the reason why you were passed over.)

Education:
[] Diplomacy: You've spent your youth learning matters of state, politics, and how to use your words to great effect. (Diplomacy+)
[] Martial: You spent your childhood and adolescence with warriors, making you a better combatant or tactician than most. (Martial+)
[] Stewardship: You have been educated on ruling your realm and securing its finances. (Stewardship +)
[] Intrigue: You have been educated in the arts of subterfuge, sabotage, and misdirection. (Intrigue+)
[] Learning: You have spent your youth learning the ins and outs of your religion. (Learning+)

Traits:
[] Duelist: A touchy ego and a quick trigger-sword finger make for a lethal combination.
[] Greedy: You love to hoard resources! Why? Who cares! You have shinies!
[] Giant: By the Gods, you're enormous (even by the standards of Remnant)! Genetics has (blessed? cursed?) you with a towering size, to use as you see fit. Many find you intimidating, but you have no hope of hiding in a crowd.
[] Spartan: You shun decoration and frivolities. Instead, you require simplicity, practicality, and a humbling faith.
[] Touched By Destiny: Despite the cruel world you inhabit, you've always felt a sense of… purpose.
[] Laconic: You are not prone to long-winded speeches, but when you do speak, each word bears weight beyond its brevity.
[] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
[] Brave: You fear nothing… even if you should.
[] Gregarious: You are outgoing and boisterous, much to the delight of your company.
[] Recluse: You shun the company of others, and have dedicated your time to other pursuits.
[] Randy: You have a one track mind, one that leads straight to bed. This has led to years of expertise in dealing with the opposite (or same) sex.
[] Chaste: You've never been one to indulge in sex.
[] Augmented (Insert Body part here) : Though either circumstances or chance, you've gotten a bionic limb. That part's now tougher than the rest of your squishy meat body.
[] Fashionable: You know that keeping yourself immersed in the latest fashions is important when holding court. Plus, you look fine as hell.
[] Trusting: You like people, and they appreciate that.
[] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
[] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
[] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assuming the worst of everyone.
[] Cruel: You are by most accounts, a vicious Lord.
[] Kind: You are known as a caring, soft-hearted Lord.
[] Wroth: You have a quick temper, and it is a dangerous, unstable thing when roused.
[] Calm: You have a neutral temperament, one that has colored your personality a great deal.
[] Attractive: You are beautiful/handsome... even by Remnant standards!
[] Ugly: By the Gods… hideous people do exist on Remnant, and you're one of them! Gain one trait selection.
[] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
[] Hunter: Though you don't belong to the actual Huntsmen, you're good at tracking down prey and fending off grimm.
[] Reader: You spent lots of time poring over ancient tomes and wisdom, at the expense of other, more physical educations.
[] Architect: You spent some of your youth learning the art of construction, and its importance in the Age of Grimm.
[] Raider: Even though you are young, you have spent time as a northern raider, plundering storehouses and more respectable folk. Atlesian only.
[] Cold: You rule your realm with a frigid, practical demeanour.
[] Cutthroat: Even at a young age, you were always knew you would do whatever shady shit had to get done to get what you wanted.
[] Smuggler: Years of engaging in clandestine criminal enterprises have given you a wealth of experience in concealment.
[] Bruiser: Never has a problem presented itself that cannot be solved with violence.
[] Flair for the Dramatic: You missed your calling as an actor, as you are able to easily emotionally invest those you work with. However, you are less inclined to take subtle, less glory-winning approaches.
[] Pious: You love learning about your religion, and all its facets.
[] Strange Customs: No one will question your devotion to your religion… but they might raise an eyebrow at how you profess it.
[] Genius: You excel at all that you try. Counts as two traits.
[] Quick-Witted: You are a fast learner. Cannot be taken with 'Genius'.
[] Booming Voice: Your vocal cords go all the way to eleven, a useful trait to wield on the battlefield… but not anywhere else.
[] Persuasive: You always find the right words, be it small talk with nobles or a speech for the troops. However, you are now more inclined to find the less confrontational path.
[] Silver-Tongued: You always know exactly what to say at all times.
[] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
[] Interrogator: You have received good instruction on how to extract information from prisoners. This has made you very adept at the practice, but your mindset is off-putting in polite company.
[] Strong: You are blessed with a powerful physique.
[] Weak: You have been cursed with a weak frame in world of death. unable to even wield your family weapon. You've filled your time with other pursuits. Gain one trait.
[] Wroth: Your anger strikes frequently and without mercy.
[] Agile: You are flexible and quick.
[] Scholar: You love learning whatever you can.
[] Leader: You are a natural born leader, able to inspire and draw others to your cause. Counts as two traits.
[] Good Sense of Humor: You have a standout sense of humor. Naturally, this requires not taking everything as seriously as one should.
[] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
[] Zealous: You take your faith very seriously.
[] Cynical: Religion may be popular now, but it's never really been your thing in the first place.
[] Ostentatious: You're a Carrion Lord dammit! Make your vassals bow and scrape before your radiant glory! Cannot select if Vacuan.
[] Pragmatic: Remnant is not a kind world, and reaching for lofty ideals is fit only for fools. Strong steel and a stronger will shall save the day.
[] Idealist: Remnant is not a kind world, but that is why you must change it. Gain one Fate Point, prepare for the consequences.
[] Arrogant: You sneer at those below you. How could you not? You are their Lord!
[] Small Frame: You aren't as large as many of your peers, but you are certainly more agile.
[] Just: You always do your best to wield the scales of justice with care, and hold yourself to a higher standard than most.
[] Arbitrary: Your rule is capricious and fickle. Gain one trait.
[] Huntsman Training: Your parents thought it prudent to apprentice you to a Huntsman for a time. Since Huntsmen are subservient to Lords, this move is seen as somewhat demeaning and unorthodox. May take trait twice to double the effects.
[] Grimm Expert: The creatures of Grimm rule Remnant, and you decided early on to acquire as much knowledge about them as you could.
[] Dust Aficionado: Dust is by most accounts, endless, but you have taken it upon yourself to learn about its uses and refinements.
[] Dust Weaver: The art of weaving Dust into threads is a mysterious and expensive art, one which you have mastered. Requires Dust Aficionado.
[] Semblance: You have discovered your semblance, a powerful expression of your soul. It was not easy, and it was learned at the expense of other pursuits. Can only be taken with Huntsman Training. (Write in what it is and keep it within reason! Fun fact: sometimes its the simplest Semblances that are the most powerful.)
[] Spark of Insight: Madness? Genius? Who knows, but you have sudden bouts of inspiration that can bear exceptional result... If they don't kill you first.
 
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