Province Selection 0-2
Raiu
Per Aspera Ad Astra
- Location
- United States
The lands of Menagerie are a parched, dangerous land. Like all the lands of Remnant, Grimm infest the lands of Menagerie, but the wildlife of the deserts and savannas are almost as dangerous. Venomous snakes, tenacious running birds, and even the dreaded dropbears are a source of endless woe for those with ambitions of conquest. These creatures, combined with the remoteness of the land and lack of good soil, have led to most of the other Carrion Lords to completely ignore Menagerie.
Not everything is as it seems though, and Menagerie is a more densely populated continent then others. The harsh conditions of their homeland has lead to the creation of a hardy people who know how important connections and reputation are to survival. A lost stranger can often find a friend in Menagerie if he would just ask. A traveler should never take the charity of a Menageri as a weakness. The Menageri give with the expectation the needy better themselves and return the favor. If one fails to prove themselves as worthwhile, then they shall find themselves with few friends and fewer prospects.
The Carrion Lords of Menagerie are a stranger type than even those in the Mistral's Republics. While titles are passed on the death of the holder, a holder often willingly abdicates before their deaths, giving their lands and titles to their children and heirs when age or political concerns create a need for it. Wars are also a strange lot when it comes to these Carrion Lords. While a war is often a bloody, slaughter driven affair, many other conflicts are more ceremonial. The armies gather at a predetermined point, slinging insults and the occasional shot before the leaders re-draw their territories. This type of conflict is more common among the tribes than the kingdoms, but such conflicts occur on both sides.
The peoples of Menagerie are also known for their tolerance of others, be they religious differences, cultural differences, or anything of the like. Generally, a good rule of thumb is that one can push a Menageriei farther than they could an Atlesian, but there is a line in the sand that should never be crossed. In such dire times as these, that line is being moved ever forward, and some fear what would happen if these tolerant people are finally pushed too far.
PROVINCE SELECTION
Not everything is as it seems though, and Menagerie is a more densely populated continent then others. The harsh conditions of their homeland has lead to the creation of a hardy people who know how important connections and reputation are to survival. A lost stranger can often find a friend in Menagerie if he would just ask. A traveler should never take the charity of a Menageri as a weakness. The Menageri give with the expectation the needy better themselves and return the favor. If one fails to prove themselves as worthwhile, then they shall find themselves with few friends and fewer prospects.
The Carrion Lords of Menagerie are a stranger type than even those in the Mistral's Republics. While titles are passed on the death of the holder, a holder often willingly abdicates before their deaths, giving their lands and titles to their children and heirs when age or political concerns create a need for it. Wars are also a strange lot when it comes to these Carrion Lords. While a war is often a bloody, slaughter driven affair, many other conflicts are more ceremonial. The armies gather at a predetermined point, slinging insults and the occasional shot before the leaders re-draw their territories. This type of conflict is more common among the tribes than the kingdoms, but such conflicts occur on both sides.
The peoples of Menagerie are also known for their tolerance of others, be they religious differences, cultural differences, or anything of the like. Generally, a good rule of thumb is that one can push a Menageriei farther than they could an Atlesian, but there is a line in the sand that should never be crossed. In such dire times as these, that line is being moved ever forward, and some fear what would happen if these tolerant people are finally pushed too far.
PROVINCE SELECTION
- [] The coastal Banyandah province in the Kingdom of Kuo Kuwama is in a state of flux. While it has easy access to the trade routes of Mistral, the plague has all but cut off this source of Lien and Dust. Worse, the tribesmen of Barooga still hold the Dust rich Kameah Mountains, stolen from your family 103 years ago and tenaciously held since. Your house has yet to find a way to dislodge them, but now that the plague has stifled trade, taking the mountains may be necessary.
- [] The Dab province in Ma Aqaan is in a dangerous position. Attempts to purge the plague has left much of the province's farms in cinders, putting the province directly at risk. Worse, the warring Jongsu and Idaa tribes to the west and north are starting to view Dab as a target for their own conquests.
- [] Yeqerta in Chaw is not the only ones dealing with succession. King Buhaw died of the plague, as well as the rest of his family. The suddenness of their deaths has lead many to believe they were assassinated. With no clear heir and everyone in the region being vaguely related to one another, there is bound to be a civil war to determine who will become the new king.
- [] The Shaka province in Zulu was mostly passed over by the plague, but a different disease has started to spread: the disease of zealotry. Surrounded by heathens and heretics, the Progenitorists are preparing to bring light to the darkness and the sword to the faithless.
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