Preamble To Battle 2-3-4
Raiu
Per Aspera Ad Astra
- Location
- United States
The law is on your side, not on the side of some exiled bastard who thought he could return if his father died. Judging from the letter Balthazar had retrieved from one of his spies, the fool considered himself a tyrant, one who threatened your family and people. You don't really give a damn how well he would rule, you wouldn't bend the knee to him.
You order your army to wheel, sending messengers to the north to contact Ritsuko and ask her assistance in taking the castle. As your forces march away, you hear a booming voice coming from the castle. "BOW BEFORE YOU RIGHTFUL KING, REBELS! KNEEL AND SERVE ME!" If that was Rigard, he has the second loudest set of lungs you have ever heard. Even as Castle Buhaw crossed the horizon, you could still hear his yells.
You order your men to ignore the shouted orders as you move south-west, the mud slowing you severely. It takes two days before you can see the first banners fly on the horizon. Looking through your Farcaster, you see the banners, but they're not what you expect.
At the front is the gold on green quill of Cilmi of Donna, followed closely behind by Alric's red on black axe. The rumors that you had gathered seemed to be true, at least in regards to their armies. Alric's army was well maintained, large and Menageri in nature. Cilmi's troops were almost entirely mercenaries, men from all the lands of Remnant, having fought wars far beyond the soil of Menagerie.
As you watch, you see puffs of smoke, the telltale sign of gun shots. A running battle has started, and you are almost directly ahead of the armies. Your pact with Alric, and your lack of a pact with Cilmi, gives you some interesting options.
[] Block Cilmi's path: Becoming the anvil to Alric's hammer could end in Cilmi's army being decimated, but, as your army would be the one catching Cilmi's troop would result in heavier casualties to your own. With messengers sent, you would be able to coordinate with Alric, but Cilmi could intercept them.
-[] Send messengers.
-[] Don't send messengers.
[] Avoid Cilmi's army: Moving out of the way of Cilmi and heading directly towards Alric, preceded by messengers, would be the safe option. However, it would give Cilmi the lead and Alric may... read it wrong.
[] Attack Alric (Betrayal): Your non-agression pact with Alric Asad was really more of a suggestion than a true agreement. If you send messengers to Cilmi and fall upon Alric as a group, you would eliminate one of the major contenders and have another in your debt. Knocking out Rigard would be easy then, and you are quite sure your reputation could take a betrayal or two.
[] Another Option (Write In, within reason)
AN: And that's the first betrayal option. These options will directly break your pacts, but some of them have benefits worth the prestige loss. Also, if you have any questions, feel free to ask them.
You order your army to wheel, sending messengers to the north to contact Ritsuko and ask her assistance in taking the castle. As your forces march away, you hear a booming voice coming from the castle. "BOW BEFORE YOU RIGHTFUL KING, REBELS! KNEEL AND SERVE ME!" If that was Rigard, he has the second loudest set of lungs you have ever heard. Even as Castle Buhaw crossed the horizon, you could still hear his yells.
You order your men to ignore the shouted orders as you move south-west, the mud slowing you severely. It takes two days before you can see the first banners fly on the horizon. Looking through your Farcaster, you see the banners, but they're not what you expect.
At the front is the gold on green quill of Cilmi of Donna, followed closely behind by Alric's red on black axe. The rumors that you had gathered seemed to be true, at least in regards to their armies. Alric's army was well maintained, large and Menageri in nature. Cilmi's troops were almost entirely mercenaries, men from all the lands of Remnant, having fought wars far beyond the soil of Menagerie.
As you watch, you see puffs of smoke, the telltale sign of gun shots. A running battle has started, and you are almost directly ahead of the armies. Your pact with Alric, and your lack of a pact with Cilmi, gives you some interesting options.
[] Block Cilmi's path: Becoming the anvil to Alric's hammer could end in Cilmi's army being decimated, but, as your army would be the one catching Cilmi's troop would result in heavier casualties to your own. With messengers sent, you would be able to coordinate with Alric, but Cilmi could intercept them.
-[] Send messengers.
-[] Don't send messengers.
[] Avoid Cilmi's army: Moving out of the way of Cilmi and heading directly towards Alric, preceded by messengers, would be the safe option. However, it would give Cilmi the lead and Alric may... read it wrong.
[] Attack Alric (Betrayal): Your non-agression pact with Alric Asad was really more of a suggestion than a true agreement. If you send messengers to Cilmi and fall upon Alric as a group, you would eliminate one of the major contenders and have another in your debt. Knocking out Rigard would be easy then, and you are quite sure your reputation could take a betrayal or two.
[] Another Option (Write In, within reason)
AN: And that's the first betrayal option. These options will directly break your pacts, but some of them have benefits worth the prestige loss. Also, if you have any questions, feel free to ask them.
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[X] Block Cilmi's path: Becoming the anvil to Alrich's hammer could end in Cilmi's army being decimated, but, as your army would be the one catching Cilmi's troop would result in heavier casualties to your own. With messengers sent, you would be able to coordinate with Alrich, but Cilmi could intercept them.
-[X] Send messengers.
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[X] Avoid Cilmi's army: Moving out of the way of Cilmi and heading directly towards Alrich, preceded by messengers, would be the safe option. However, it would give Cilmi the lead and Alrich may... read it wrong.
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