That's a very strange trap.
Torturers are power-hungry guys who don't put much stock in restraint, aren't they? So a trap that relies on them trying to torture someone who attacks them would be just exploiting their habits. The best one would be to find some way to poison the mana they extract from your constructs, but I'm not sure that's possible.
...
@I just write: If a mage creates a (semi?)sentient construct with his craft, would torturing that construct provide them more magic than what it took to make it?
 
@I just write: If a mage creates a (semi?)sentient construct with his craft, would torturing that construct provide them more magic than what it took to make it?
No, especially when you factor in that such constructs have upkeep costs in terms of magic.

EDIT: This is why Technomancer-style casting only became a thing very recently. What you described is basically a Technomancer but running on pure magic, which isn't viable due to magical constructs requiring a constant (and rather large) supply of magic to keep existing.
 
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Might as well, i didn't vote because i was off at the dentists :(
So i'm a bit behind, i don't do write in generally though so i wouldn't have voted anyway.
(sorry I just Write)
 
If things go sour enough, we do have the option of pulling a Trunks, and go back in time into another time-line, win there, and use the newly acquired resources to save our timeline. While the default Time Skimmer can only go to the future and return, we should be able to tech it enough to go to the past. What's more, we can work with Past Us while we are there.

On a similar note, we should build a time-lab. A laboratory that is time-stopped to give us a LOT more time to do SCIENCE! Did some math, and we can stop a area 100 meters by 100 meters by 30 meters for 8 hours/3 years for a mere 75 units of Elerium. Now, odds are we won't use it for that entire time, especially not every night, but even with moderate usage we can get A LOT done A LOT faster. And we don't really have to worry about growing old, we got plenty of tech to combat aging, especially once we get around to brain uploading.

Edit: @I just write How big are our generators, for about how much power?
 
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Locking the vote, it's unanimous as
[X] Deprive them of their gear, as well as their clothes (don't want to miss anything), replacing it with some standard prisoner garb. Have Gioachino there and run any spells he might know to determine their intent and capabilities while they are still out of it, also ensuring there aren't any traps on their gear that might trigger upon removal. Place them in separate high-security cells, and port their gear up to the moon for safe keeping.
 
@I just write How big are our generators, for about how much power?
Fusion: Minimum scale: soda can | Power per M3: 2 Gigawatts (scaling linearly off of Robot Master power supply)

Elerium: Minimum scale: Ping Pong Ball | Power per M3: 10 Gigawatts
Pulsed Singularity Conversion: Minimum Scale: Football | Power per M3: 220 Gigawatts
Bassnium: Minimum scale: pinhead | Power per M3: 400 Gigawatts (Density of 6.3 g/cc)
 
[X] Deprive them of their gear, as well as their clothes (don't want to miss anything), replacing it with some standard prisoner garb. Have Gioachino there and run any spells he might know to determine their intent and capabilities while they are still out of it, also ensuring there aren't any traps on their gear that might trigger upon removal. Place them in separate high-security cells, and port their gear up to the moon for safe keeping.
 
Pulsed Singularity Conversion: Minimum Scale: Football | Power per M3: 220 Gigawatts
??? What is that?

Anyways, that means for a Time-stop, the ratio of Generator:total-area-affected is
1:1000
1:5000
1:110000
1:200000
Even with the comparatively weak power source of Fusion, one of our bots should be more than able to maintain a time-stop. (the Fusion reactor size for 1 cubic meter of area is 1.25 liters)
And with how cheap Deutrium is, I'm serious considering equipping ALL out troops with a time-stopper.

[X] Deprive them of their gear, as well as their clothes (don't want to miss anything), replacing it with some standard prisoner garb. Have Gioachino there and run any spells he might know to determine their intent and capabilities while they are still out of it, also ensuring there aren't any traps on their gear that might trigger upon removal. Place them in separate high-security cells, and port their gear up to the moon for safe keeping.
Vote is already locked. Good for you, that won anyways.
 
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I hid more in that post than just invisitext.
Found it. Source Code to the rescue.
Though, since you keep this fairly hard on the Laws of Thermo-Dynamics when it's not directly related to Magic, I have to ask how that works, getting power from a Black-hole. I don't think we are making the blackhole (unless it's suppose to be a super battery) because that would be breaking Thermo-dynamics, so are we taking pre-existing black holes from somewhere in space, and using them for the power?
 
Found it. Source Code to the rescue.
Though, since you keep this fairly hard on the Laws of Thermo-Dynamics when it's not directly related to Magic, I have to ask how that works, getting power from a Black-hole. I don't think we are making the blackhole (unless it's suppose to be a super battery) because that would be breaking Thermo-dynamics, so are we taking pre-existing black holes from somewhere in space, and using them for the power?
Ever heard of Hawking Radiation?
 
Yeah, though only vaguely understand what it is. It comes from a Black-hole sorta disintegrating, but is it just the particles leaving, or are the particles turning into energy themselves, or what?
Basically, you make a really tiny black hole, it evaporates almost instantly, and all the matter that went into it comes out as high energy radiation, which you can harvest for useful power. Here's a handy tool I found for it.
 
Basically, you make a really tiny black hole, it evaporates almost instantly, and all the matter that went into it comes out as high energy radiation, which you can harvest for useful power. Here's a handy tool I found for it.
So it's another method for turning Matter into Energy, using Blackholes to tear apart the matter? Neat. Got another reason to look into Blackhole guns.
About how much research do you say it would take to unlock it? He was from Megaman 9, but all those robot masters were old and scheduled to be scrap by then too.
 
So it's another method for turning Matter into Energy, using Blackholes to tear apart the matter? Neat. Got another reason to look into Blackhole guns.
About how much research do you say it would take to unlock it? He was from Megaman 9, but all those robot masters were old and scheduled to be scrap by then too.
Just a few (dozen) steps down the non-Elerium gravity manipulation tech tree.
 
Just a few (dozen) steps down the non-Elerium gravity manipulation tech tree.
Think we could do it in 3 weeks of dedicated work? Seems like a good first test of the Time-lab, during which we would be sleep-learning Gio's magic.

Also, something about that calculator, it seems like only a third of the mass of the singularity turns into energy, going by the Luminosity and Time. Any idea what happens to the other 2/3?
 
Think we could do it in 3 weeks of dedicated work? Seems like a good first test of the Time-lab, during which we would be sleep-learning Gio's magic.

Also, something about that calculator, it seems like only a third of the mass of the singularity turns into energy, going by the Luminosity and Time. Any idea what happens to the other 2/3?
What happens is that as the black hole very rapidly shrinks, it's Lumosity is actually increasing exponentially. The calculator only accounts for the black hole's state at one discrete point in time.
 
I'm seriously considering out-fitting all of our mining and construction robots with a Time-stop of their own. For 1.8 bucks a pop, we can power them for a year their time. That would let us build bases in no-time.
edit: Actually, odds are a Mule is bigger than 1 meter cubed. Oh well, it's still oging to be a fair bit below $100 a pop, and since we got billions we could spend on it, we are good.
 
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Unexpected Guests 3
With your 'guests' unconscious you order the elevator brought back down to the main base to save some time retrieving them, and once they arrive you waste no time preparing them for interrogation. This consists of stripping them down and confiscating their possessions before putting them into some smart gel restraints (it's a really durable solid when you want it to be, and silly putty when you don't) and basic prisoner jumpsuits. To avoid possible perversion given that one of the intruders is a woman, you assign the task to some Joes fresh off the assembly line who haven't developed into full-fledged people yet.

That done, you relocate from the command center into an exam room adjacent to Alien Containment. You and Gioachino get there about 40 seconds before the Joes wheel in the would-be infiltrators on some gurneys. You ask Gioachino "Do you need a charge for the scanning spell?"
Alright guys, roll another round of Fortitude saves. DC is still 23, if you pass the first check, roll again for if you wake up.
Gio shakes his head, before replying "No, they've got more than enough themselves for me to work with." before muttering slightly and gesturing to each of them in turn. Suddenly, green lines of light streak out from his fingers, and you could almost swear you see the prisoners flicker out of existence for the briefest of periods as your hired spellcaster gasps slightly and remarks "Well, that was enlightening." while rubbing his forehead almost like he has a headache.
I passed both checks, yet another reason to love the Paladin bonus to Fort saves. I guess that means I wake up now Dean?
At this you ask Gio what the problem is, and he remarks "Quite bluntly, these are remote-operated avatars that someone else is using. I used something similar for taking down some seriously nasty Torturers a while back. Of course, to save on madness our version was basically a blank figure that was actually inferior to a baseline human in all ways save that it was expendable. Even then we had to round up a half-dozen relatively fresh Victims and we still drained them dry in an hour."
Only once the other two players leave the room, OK Richard?
Gio continues with "This version is almost the exact opposite in terms of how to approach the problem. They're lifelike enough that if I hadn't scanned them I'd think they were actually here, they've got several integrated abilities that a baseline human just can't do, and they've actually got some integrated reflexes to bolster the pilot's skills. They also need enough Madness that I'd suspect whoever made them of having a mental-type Savant tied up in their basement, but if that were the case I'd expect us to have either had to deal with a small army of them, or for each projection to be at least 20 times as powerful as this."
OK I'm awake, so what do I see? Oh, I also try and pretend that I'm still asleep.
You remark "Curiously, have you ever heard of this new casting style called Technomancy? Also, can you trace the control signal?" At this point you get another tingle of instinctive knowledge, and turn towards the gurney containing the 'knight'. You look a bit closer and soon see that yes, he's most definitely awake, going by the EEG readout.

Course of Action?
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