@I just write some questions that were asked, and are so far unanswered.

how much is one unit of Elerium? One kilogram?
I'm not quite sure myself, but it can't be more than 10 kg.
Can MELD be used to create a targeted bio-weapon?
Yes, but it'll need a research project since this isn't within what your archived data has to offer.
can we use force-fields to manipulate stuff, or are we only able to make static shapes?
Sort of, you can make movable force-fields, but they're much less energy efficient then static ones at present.
 
I'm not quite sure myself, but it can't be more than 10 kg.
I guess I will have to figure it out myself.
Looking at the Elerium Warhead on the front page, it costs 1/8 a unit for 130 tons of explosive energy. 1 ton of TnT is 4.184E9 joules of energy.
1 kg of pure energy is 8.988E16
8*130*4.184E9/8.988E16/0.98 (amount of Elerium that actually gets turned into Energy) gets us ... 0.000048 kilograms.
That is WAY less than I thought, even if you account for the bomb not being terribly efficient at turning Elerium into Explosive Energy.
 
I guess I will have to figure it out myself.
Looking at the Elerium Warhead on the front page, it costs 1/8 a unit for 130 tons of explosive energy. 1 ton of TnT is 4.184E9 joules of energy.
1 kg of pure energy is 8.988E16
8*130*4.184E9/8.988E16/0.98 (amount of Elerium that actually gets turned into Energy) gets us ... 0.000048 kilograms.
That is WAY less than I thought, even if you account for the bomb not being terribly efficient at turning Elerium into Explosive Energy.
True, but that isn't consistent with the Pitbull's delta v.
 
True, but that isn't consistent with the Pitbull's delta v.
I don't really know how to use the Pitbull's delta v for any calculations. The only thing I could think to pull from the pit-bull is the numbers of percentage mass, and refuel cost, which also doesn't align with those previous calculations unless the entire ship only weighed 0.6 kg.

So I gotta ask, why is the Elerium Warhead so bad at turning the Elerium into explosive goodness?
 
I don't really know how to use the Pitbull's delta v for any calculations. The only thing I could think to pull from the pit-bull is the numbers of percentage mass, and refuel cost, which also doesn't align with those previous calculations unless the entire ship only weighed 0.6 kg.

So I gotta ask, why is the Elerium Warhead so bad at turning the Elerium into explosive goodness?
Doylist: Because I didn't bother contemplating how much a unit of Elerium was until after I came up with the prices for the gear.

Watsonian: because there are 3 possible qualities for any given Elerium-powered device. You can have it be compact, efficient, or have a high power output. You can only pick 2.
 
Watsonian: because there are 3 possible qualities for any given Elerium-powered device. You can have it be compact, efficient, or have a high power output. You can only pick 2.
Except, it's only compact (probably, don't know how big it is). Being more efficient would give it a much higher power output.
And if X-Com had to choose, Im pretty sure they would choose Efficent, since they have a rather heavily limited supply of resources, and as such need to get the most alien-killing-bang for their buck.

Edit: Supposing Elerium is 1kg per unit, that would put the Pitbull at 12.5 tonnes, about quarter that of the M1 Abrams, but the Warhead would have a 0.0048% energy efficiency.
 
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Except, it's only compact (probably, don't know how big it is). Being more efficient would give it a much higher power output.
And if X-Com had to choose, Im pretty sure they would choose Efficent, since they have a rather heavily limited supply of resources, and as such need to get the most alien-killing-bang for their buck.
For the 1 microsecond it remains active, the Elerium warhead outputs 544 petawatts. That is in no way a small power output, especially given that the device is only 6 centimeters in diameter. I'm also reducing the Elerium cost of it.
 
I'm also reducing the Elerium cost of it.
Alrighty. Might also want to adjust the Elerium cost of the Hypersonic Fragmentation grenade, because using 0.5 units of Elerium would be WAY overkill.
And unless the Arch-angle pack is HELLA inefficient, 1 kg of Elerium should be enough to hold up CMC-400 Powered Combat Suit for 1.674 MILLENIA, and that's assuming it's pushing air down at the speed of sound (pushing more air down slower is more energy efficent than little bits of air fast, in terms of holding yourself up).
The equation is Power = Mass * Gravity * Air-Velocity / 2
 
Alrighty. Might also want to adjust the Elerium cost of the Hypersonic Fragmentation grenade, because using 0.5 units of Elerium would be WAY overkill.
And unless the Arch-angle pack is HELLA inefficient, 1 kg of Elerium should be enough to hold up CMC-400 Powered Combat Suit for 1.674 MILLENIA, and that's assuming it's pushing air down at the speed of sound (pushing more air down slower is more energy efficent than little bits of air fast, in terms of holding yourself up).
The equation is Power = Mass * Gravity * Air-Velocity / 2
Forgetting that Elerium has a half-life of 3 months there.
 
I'm going to lock the vote now.

[X] Wait until they enter a section of your base you can easily lock them down in, and then interrogate them
-[X] Contact Gioachino and find out if these are just wierdos, or if there are mages who dress up like that
-[X] Should they prove hostile, flood their section with knock-out gas and send in some appropriately armored men to capture them, or subdue them if they prove resistant to the knock-out gas. If they prove too hard to subdue, they are cleared for lethal.
votes: xxxxx

I do believe this is unanimous! Also, @Trondason the Pitbull's fuel is actually only about 28% Elerium, with the rest being part of a compound to make the entire fuel compound a liquid.
 
Well, then we'll just have to raise the mass of a unit of Elerium to 5 kg then.
Then that would require a further lowering of the Elerium pricing for our various gear. Really with how powerful Elerium is, anything that doesn't require insane energy expenditure (like space-ships) probably has negligible Elerium costs. 2.7 kilogram, properly used, has a energy output comparable to the Tsar bomb, and 1 unit is 5 kilograms.
Edit: With our Elerium production, we are capable of satisfying the worlds energy consumption 10x over (using 2010's energy consumption)
 
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Then that would require a further lowering of the Elerium pricing for our various gear. Really with how powerful Elerium is, anything that doesn't require insane energy expenditure (like space-ships) probably has negligible Elerium costs. 2.7 kilogram, properly used, has a energy output comparable to the Tsar bomb, and 1 unit is 5 kilograms.
Edit: With our Elerium production, we are capable of satisfying the worlds energy consumption 10x over (using 2010's energy consumption)
Yeah, some of your tech is real bullshit.
 
Yeah, some of your tech is real bullshit.
And how. Elerium, latter Bassnium which is much cheaper, atleast 3 kinds of super metals, force fields, Time-stop, Space-expansion, teleportation, warp travel, gravity manipulation, insanely powerful wind generation, sapient AIs, electromagnetism baring on telekinesis, terraforming, forcefields, we got some of everthing

While we are going over how good Elerium is, 1 unit of it would power a Time-stop device doing it's thing on 1 cubic meter for 5.5 millenia (ignoring decay, of course, no clue how to factor that into my calculations)

Edit: Can we make Biosteel, or better yet integrate the other super-metals (the tech is nanomachines that fix the metal, so don't see why it wouldn't be easily done with others) fairly easily?

Edit 2: How good is Vanadium?
 
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Unexpected Guests 2
As the intruders slip into your base through the anti-orbital battery you order "Security personnel in anti-orbital battery, stay out of sight unless they're about to break something important. In that case, shoot to capture."

Everyone else, If they try to penetrate deeper into the base via the cargo elevator, lock it down partway between the main base and the anti-orbital battery. The elevator is to be filled with knock out gas and troops in CMC-400 with stun-capable laser weapons will be sent back up the track, using the gravity systems in their armor to reduce the effective incline to something manageable. Shoot to capture, I want to know what in the world they're doing here, and how they got past our perimeter."
Yeesh this is a weird dungeon crawl you've got going.
The party proceeds together, slipping between the Blaster missile launch silos as they are closely watched by both the surveillance system and the security personnel. The guy in leather looks suspiciously at the surveillance cameras in several places, but ultimately allows the group to move forwards after whispering something in their ears that the surveillance system can't quite make out.
Your Spot check reveals several glass devices on the ceiling, along with the vague sense that someone is watching.
You ask your Therapist on staff "Gioachino. I need to know, are these people just weird, or are they magic?"
Why isn't Detect Evil getting a reading?
Gioachino answers "Probably magic, won't know for sure though unless I can get a good scanning spell off, and I can't do that without a clear line of fire." As he finishes this the intruders reach the elevator, the one dressed as a wizard mutters some words under their breath and waves a wand around a bit, before the door just slides open.
I cast Open/Close on the big door
As they enter the elevator the guy in leather looks around in a panic before eventually settling down slightly, a paranoid look on his face. Gio remarks "Alright, now I KNOW they're magic."
Dean, why did you just tell me to roll spot?
As the elevator begins its descent, you send the command to the elevator to lock down and pump in the knockout gas. The knight and the punk in leather clock out immediately, but the wizard lasts about 10 seconds.
Alright guys, roll Fortitude saves.
Well now what?
[] Write in
 
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@I just write List of questions that still need to be answered
How good is Vanadium
Can we easily integrate the Biosteel Tech with our other Super-metals
A further explanation on your "No" in response to the teleportation question, since there are multiple possible interpretations.

Personal blabbing on the last one, because depending on the what-what, I can think of some neat possibilities.
If teleportation into something leads to fusing, wonder what happens if we stack metal plates, can we lead to some sort of super-dense armor? And what about Elerium, what happens if we stack THAT?
If Teleportation leads to exploding, or the two objects otherwise VIOLENTLY reacting, that has promise of a weapon. Granted, it does with teh fusing thing as well, but this is more awesome looking.
If it pushes the target stuff out of the way, there's the question of "what if it can't", but overall makes it a rather handy safety feature
I'm rather certain it has to do SOMETHING, since we have the ability to teleport through objects, but only through so much, so one has to wonder what would happen if we try to teleport through too much of something.

As the intruders slip into your base through the anti-orbital battery you order "Security personnel in anti-orbital battery, stay out of sight unless they're about to break something important. In that case, shoot to capture."

Everyone else, If they try to penetrate deeper into the base via the cargo elevator, lock it down partway between the main base and the anti-orbital battery. The elevator is to be filled with knock out gas and troops in CMC-400 with stun-capable laser weapons will be sent back up the track, using the gravity systems in their armor to reduce the effective incline to something manageable. Shoot to capture, I want to know what in the world they're doing here, and how they got past our perimeter."
Yeesh this is a weird dungeon crawl you've got going.
The party proceeds together, slipping between the Blaster missile launch silos as they are closely watched by both the surveillance system and the security personnel. The guy in leather looks suspiciously at the surveillance cameras in several places, but ultimately allows the group to move forwards after whispering something in their ears that the surveillance system can't quite make out.
Your Spot check reveals several glass devices on the ceiling, along with the vague sense that someone is watching.
You ask your Therapist on staff "Gioachino. I need to know, are these people just weird, or are they magic?"
Why isn't Detect Evil getting a reading?
Gioachino answers "Probably magic, won't know for sure though unless I can get a good scanning spell off, and I can't do that without a clear line of fire." As he finishes this the intruders reach the elevator, the one dressed as a wizard mutters some words under their breath and waves a wand around a bit, before the door just slides open.
I cast Open/Close on the big door
As they enter the elevator the guy in leather looks around in a panic before eventually settling down slightly, a paranoid look on his face. Gio remarks "Alright, now I KNOW they're magic."
Alright guys, roll Fortitude saves. Dean, why did you just tell me to roll spot?
As the elevator begins its descent, you send the command to the elevator to lock down and pump in the knockout gas. The knight and the punk in leather clock out immediately, but the wizard lasts about 10 seconds.

Well now what?
[] Write in
Well, we were suppose to ask them what's up, and THEN clonk them out if they don't cooperate. Oh well.
[X] Deprive them of their gear, as well as their clothes (don't want to miss anything), replacing it with some standard prisoner garb. Have Gioachino there and run any spells he might know to deterimine their intent and capabilities while they are still out of it, also ensuring there aren't any traps on their gear that might trigger upon removal. Place them in seperate high-security cells, and port their gear up to the moon for safe keeping.
 
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@I just write List of questions that still need to be answered
How good is Vanadium
Can we easily integrate the Biosteel Tech with our other Super-metals
A further explanation on your "No" in response to the teleportation question, since there are multiple possible interpretations.

Personal blabbing on the last one, because depending on the what-what, I can think of some neat possibilities.
If teleportation into something leads to fusing, wonder what happens if we stack metal plates, can we lead to some sort of super-dense armor? And what about Elerium, what happens if we stack THAT?
If Teleportation leads to exploding, or the two objects otherwise VIOLENTLY reacting, that has promise of a weapon. Granted, it does with teh fusing thing as well, but this is more awesome looking.
If it pushes the target stuff out of the way, there's the question of "what if it can't", but overall makes it a rather handy safety feature
I'm rather certain it has to do SOMETHING, since we have the ability to teleport through objects, but only through so much, so one has to wonder what would happen if we try to teleport through too much of something.


Well, we were suppose to ask them what's up, and THEN clonk them out if they don't cooperate. Oh well.
[X] Deprive them of their gear, as well as their clothes (don't want to miss anything), replacing it with some standard prisoner garb. Have Gioachino there and run any spells he might know to deterimine their intent and capabilities while they are still out of it, also ensuring there aren't any traps on their gear that might trigger upon removal. Place them in a high-security cell, and port their gear up to the moon for safe keeping.
For being the guy who always spots invisitext you were surprisingly oblivious there.
On Vanadium: 30% increase in shear strength over normal Neosteel
On Biosteel: No, that stuff is Neosteel exclusive, and isn't compatible with Vanadium
On Teleporters: The teleporter packet just keeps going and getting more and more garbled until it reaches a place where there's nothing in the way to nudge back into reality. This is not survivable for anything inside, especially if you happen to go through a whole planetoid, but it's harmless for everything else.
Also, I fixed a typo in your vote.
 
For being the guy who always spots invisitext you were surprisingly oblivious there.
The revealer is on my home computer. Not on my tablet, or any other computers I use. But since you mentioned it, I went back and did some highlighting
As the intruders slip into your base through the anti-orbital battery you order "Security personnel in anti-orbital battery, stay out of sight unless they're about to break something important. In that case, shoot to capture."

Everyone else, If they try to penetrate deeper into the base via the cargo elevator, lock it down partway between the main base and the anti-orbital battery. The elevator is to be filled with knock out gas and troops in CMC-400 with stun-capable laser weapons will be sent back up the track, using the gravity systems in their armor to reduce the effective incline to something manageable. Shoot to capture, I want to know what in the world they're doing here, and how they got past our perimeter."
Yeesh this is a weird dungeon crawl you've got going.
The party proceeds together, slipping between the Blaster missile launch silos as they are closely watched by both the surveillance system and the security personnel. The guy in leather looks suspiciously at the surveillance cameras in several places, but ultimately allows the group to move forwards after whispering something in their ears that the surveillance system can't quite make out.
Your Spot check reveals several glass devices on the ceiling, along with the vague sense that someone is watching.
You ask your Therapist on staff "Gioachino. I need to know, are these people just weird, or are they magic?"
Why isn't Detect Evil getting a reading?
Gioachino answers "Probably magic, won't know for sure though unless I can get a good scanning spell off, and I can't do that without a clear line of fire." As he finishes this the intruders reach the elevator, the one dressed as a wizard mutters some words under their breath and waves a wand around a bit, before the door just slides open.
I cast Open/Close on the big door
As they enter the elevator the guy in leather looks around in a panic before eventually settling down slightly, a paranoid look on his face. Gio remarks "Alright, now I KNOW they're magic."
Dean, why did you just tell me to roll spot?
As the elevator begins its descent, you send the command to the elevator to lock down and pump in the knockout gas. The knight and the punk in leather clock out immediately, but the wizard lasts about 10 seconds.
Alright guys, roll Fortitude saves.
Well now what?
[] Write in
Alright, that was interesting. Wonder if they are nutcases, or if Dean is a Savant, or what. Well, we will find out when they wake up. Hopefully they won't be dumb enough and cause a TPK.
On Vanadium: 30% increase in shear strength over normal Neosteel
On Biosteel: No, that stuff is Neosteel exclusive, and isn't compatible with Vanadium
On Teleporters: The teleporter packet just keeps going and getting more and more garbled until it reaches a place where there's nothing in the way to nudge back into reality. This is not survivable for anything inside, especially if you happen to go through a whole planetoid, but it's harmless for everything else.
Also, I fixed a typo in your vote.
Neat. Is it just as hard to produce?
Darn
Hmm, that has some potential. For one, how it garbles it seems like it would lead to some interesting new matierals (Bassnium?), even if nothing is super good. And we could send something that isn't overly complex so there isn't much garbleing to do.
And fixed
 
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