With your 'guests' unconscious you order the elevator brought back down to the main base to save some time retrieving them, and once they arrive you waste no time preparing them for interrogation. This consists of stripping them down and confiscating their possessions before putting them into some smart gel restraints (it's a really durable solid when you want it to be, and silly putty when you don't) and basic prisoner jumpsuits. To avoid possible perversion given that one of the intruders is a woman, you assign the task to some Joes fresh off the assembly line who haven't developed into full-fledged people yet.

That done, you relocate from the command center into an exam room adjacent to Alien Containment. You and Gioachino get there about 40 seconds before the Joes wheel in the would-be infiltrators on some gurneys. You ask Gioachino "Do you need a charge for the scanning spell?"
Alright guys, roll another round of Fortitude saves. DC is still 23, if you pass the first check, roll again for if you wake up.
Gio shakes his head, before replying "No, they've got more than enough themselves for me to work with." before muttering slightly and gesturing to each of them in turn. Suddenly, green lines of light streak out from his fingers, and you could almost swear you see the prisoners flicker out of existence for the briefest of periods as your hired spellcaster gasps slightly and remarks "Well, that was enlightening." while rubbing his forehead almost like he has a headache.
I passed both checks, yet another reason to love the Paladin bonus to Fort saves. I guess that means I wake up now Dean?
At this you ask Gio what the problem is, and he remarks "Quite bluntly, these are remote-operated avatars that someone else is using. I used something similar for taking down some seriously nasty Torturers a while back. Of course, to save on madness our version was basically a blank figure that was actually inferior to a baseline human in all ways save that it was expendable. Even then we had to round up a half-dozen relatively fresh Victims and we still drained them dry in an hour."
Only once the other two players leave the room, OK Richard?
Gio continues with "This version is almost the exact opposite in terms of how to approach the problem. They're lifelike enough that if I hadn't scanned them I'd think they were actually here, they've got several integrated abilities that a baseline human just can't do, and they've actually got some integrated reflexes to bolster the pilot's skills. They also need enough Madness that I'd suspect whoever made them of having a mental-type Savant tied up in their basement, but if that were the case I'd expect us to have either had to deal with a small army of them, or for each projection to be at least 20 times as powerful as this."
OK I'm awake, so what do I see? Oh, I also try and pretend that I'm still asleep.
You remark "Curiously, have you ever heard of this new casting style called Technomancy? Also, can you trace the control signal?" At this point you get another tingle of instinctive knowledge, and turn towards the gurney containing the 'knight'. You look a bit closer and soon see that yes, he's most definitely awake, going by the EEG readout.

Course of Action?
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Assuming those invisitext things actually mean something, they are really into the DnD shtick. I'm really curious what your explanation is going to be if it isn't a Savant. Tad surprise there wasn't a reaction to not having his gear. Gear is rather important in DnD after all

It'd be sorta Meta-gaming, but we can use the Paladin's class against him, since right now he is breaking the law. A fairly big no-no to most paladins.
 
It'd be sorta Meta-gaming
Actually, no it wouldn't. One of your powers is retrieving information products from parallel universes, and that's what the invisitext is meant to represent, and it's been that way since the start of the quest.
@I just write what do the cells look like from the inside? Can they see us?
They wouldn't be able to, if they were actually inside the cells, which can be described as a Cydonium box with a few vents too small for a rat to go through, a heavy blast door with a food slot, a toilet, a memory foam bed with a non-removable blanket, and a few surveillance devices of varying type. However, you're all currently in the Exam Room, rather than the cell block. Only the Paladin is awake.
 
[x] "Hey, Mr. Knight, I will have you and your magical LARPer buddies know that right now you are breaking the law by illegally setting foot on this base. Now, if you were normal people, I would confiscate anything deemed to dangerous to leave this base and send you back home to your relatively normal lives. Luckily, you aren't normal people. My personal recommendation: Start talking."
 
Actually, no it wouldn't. One of your powers is retrieving information products from parallel universes, and that's what the invisitext is meant to represent, and it's been that way since the start of the quest.
So we, in charcter, know the invisitext stuff? Because that isn't always the case in other quests. Interesting
That also gives the possibility that these guys aren't even from our universe, since you said the information is from parallel universes.
They wouldn't be able to, if they were actually inside the cells, which can be described as a Cydonium box with a few vents too small for a rat to go through, a heavy blast door with a food slot, a toilet, a memory foam bed with a non-removable blanket, and a few surveillance devices of varying type. However, you're all currently in the Exam Room, rather than the cell block. Only the Paladin is awake.
Why aren't they in the cells? They should totally be in the cells. DnD types tend to try to break out when they are in jail.
As for the Paladin bit, I know, knowing what they know about their own situation helps with formulating a interrogation approach.
[x] "Hey, Mr. Knight, I will have you and your magical LARPer buddies know that right now you are breaking the law by illegally setting foot on this base. Now, if you were normal people, I would confiscate anything deemed to dangerous to leave this base and send you back home to your relatively normal lives. Luckily, you aren't normal people. My personal recommendation: Start talking."
Rather unprofessional sounding. Plus wrong in a few points. Even if they were completely normal, we wouldn't just let them go. We'd hand them over to the proper authorities. Also, why emphasize confiscate?
 
By the way, is it possible for us to do a version of technomancy that does not cause suffering? With Light and Wily combined skills, I think we could design a program that goes mad in reasonably benign ways for harvesting.
 
By the way, is it possible for us to do a version of technomancy that does not cause suffering? With Light and Wily combined skills, I think we could design a program that goes mad in reasonably benign ways for harvesting.
There has to be madness. We can make the machines inherently mad, rather driving it mad, if that fits "not cause suffering", then yeah. If not, because it is still super mad, then nah.
[X] Get him sedated again without mentioning he's awake. Ask if there's a way to trace their location.
I trust that Gio would be competent enough to do the tracing without our further prompting, and indicate the results when it's appropriate. No reason to not get info from him now, and do that other stuff later.
 
There has to be madness. We can make the machines inherently mad, rather driving it mad, if that fits "not cause suffering", then yeah. If not, because it is still super mad, then nah.
Have the machine have OCD, or some similar degree of thing that can easily be lived with. Then optimize the program so that tons of them can be run on hardware.
 
Have the machine have OCD, or some similar degree of thing that can easily be lived with. Then optimize the program so that tons of them can be run on hardware.
That would cut back on how much madness we can gather by a fair bit, since even if there are a lot of them no one of them is that insane. Plus, we don't really got a way to store madness, so just collecting a lot over time and using it when we need it doesn't really work.
We do have memory erasure right? I thought someone mentioned that.
We technically do, but we haven't made it yet. Plus, given the nature of these guys, it's entirely plausible that it wouldn't work, given that their brain isn't in their skull.
 
Even if we wiped their brains (no reason too unless they saw some REALLY top secret stuff), I still don't see why we wouldn't just pass them on to the local authorities. They did break the law, after all.
It's easier and faster and means no one gets hurt. Plus, if they don't remember anything related to us except for what you can find on the internet, then why would you send them to the authorities unless the memories could return.
 
That would cut back on how much madness we can gather by a fair bit, since even if there are a lot of them no one of them is that insane. Plus, we don't really got a way to store madness, so just collecting a lot over time and using it when we need it doesn't really work.
Yes, but on the other hand Dr Light/Wily combined tier skills. Plus nifty alien hardware. How many of these programs do you think we could fit on a single terminal?
 
It's easier and faster and means no one gets hurt. Plus, if they don't remember anything related to us except for what you can find on the internet, then why would you send them to the authorities unless the memories could return.
It's not easier, nor is it faster. As for getting hurt, they probably wont, and any pain they go through they brought on themselves. They didn't wander in by accident, after all.
As for why send them, because we wouldn't wipe everything. Only the important bits, like after they got in, claiming our security system zapped them knocking them out. It would send all kinds of bad impressions if after coming at us they couldn't remember anything, if they had friends who knew they were going they would be almost certain we were bad guys, since only bad guys so casually mind-wipe people.
Yes, but on the other hand Dr Light/Wily combined tier skills. Plus nifty alien hardware. How many of these programs do you think we could fit on a single terminal?
Don't know. Still doubt how useful the amount of madness we would be getting from it would be, compared to us just using super-science. Because while we can't break the laws of physics, we can play them so well that we can accomplish most of the same stuff, far more reliably too.
 
Here's my vote

[X] "Now that you are awake, maybe you can answer me why you and your friends decided to illegally trespass on private property."

Short and to the point. Clues the Paladin that he's doing something illegal, and opens questioning.
Do you think we could say it's government property? We do work for the government, but we don't answer to any particular one (technically none of them). I'm not really sure how to term that.
 
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[x] "Hey, Mr. Knight, I will have you and your magical LARPer buddies know that right now you are breaking the law by illegally setting foot on this base. Now, if you were normal people, I would confiscate anything deemed to dangerous to leave this base and send you back home to your relatively normal lives. Luckily, you aren't normal people. My personal recommendation: Start talking."
 
Even if we wiped their brains (no reason too unless they saw some REALLY top secret stuff), I still don't see why we wouldn't just pass them on to the local authorities. They did break the law, after all.

@I just write you never did answer the question. Can they see us? Also, are there still Joes in the room with them?
Please clarify.
Can the Paladin see Harry? Sure.
Can the DnDorks see you, the players? Nope.
Can the Paladin see you, the players? Nope.
Lots of ways to interpret that.

Yes there are still a few Joes in the room, but they can pass for a human in a hardsuit.
 
Lots of ways to interpret that.
The obvious one, the first one.
Yes there are still a few Joes in the room, but they can pass for a human in a hardsuit.
Was asking so they could do shit if the Paladin decided to be stupid, and tried to escape. But since they are here, and the Paladin is lacking all his gear, we are pretty safe. Don't know how tough they are, but the Joes are far from weak.
Redundant questions in an attempt to trick us is redundant. Now, can the other DnDorks, who isn't the knight or GM see us?
The other two avatars are still unconcious, their Dorks are out of the room. So I can safely say no on those.
 
So yeah. @D.D. Spectator @Gunman I critiqued your write-ins, what you think of mine?
[X] "Now that you are awake, maybe you can answer me why you and your friends decided to illegally trespass on government property."

Short and to the point. Clues the Paladin that he's doing something illegal, and opens questioning.

@GulibleLeprecon If you want to charm in, feel free.
 
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"Now that you are awake, maybe you can answer me why you and your friends decided to illegally trespass on private property."
Doesn't really make you think "What the heck did I get myself into!", which is what I'm going for. Then again, if they have no brains then we making reference to the GM is more likely to spook the guy into telling us what we want. Or simply running away from things he shouldn't interfere with.

Also, did anyone notice the strange lack of a rogue aka. Mr. Stealth?
 
Doesn't really make you think "What the heck did I get myself into!", which is what I'm going for. Then again, if they have no brains then we making reference to the GM is more likely to spook the guy into telling us what we want. Or simply running away from things he shouldn't interfere with.
From their perspective, they are just playing a game of DnD. Anything strange or shocking would just get them to look at the DM weirdly. More than likely won't get us anything from him. Really, I doubt we will get anything usable from him period, but no reason to not ask.
Also, did anyone notice the strange lack of a rogue aka. Mr. Stealth?
No. He's still KOed on his gurney.
 
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