Quickman doesn't use Time Tech, Flashman and Timeman do. Quickman is just quick, made of special light-weight metals.
Yeah he does, he use Accelerate time to give him his super speed.

Or that is what the wiki tells me here at least.
http://megaman.wikia.com/wiki/Quick_Man

The reason I want to do the Time Tech, is that it MIGHT be of use this turn, and even if it isn't, it is still a lot more useful than a new metal, even outside of combat. I can think of a number of things we can do with a proper power-source to power the time-stop. The main of which is more time for SCIENCE!, another would be to allow us to download a lot of stuff into someone's brain in a short amount of time.
Fair points, but what about the kind of strain that would put one human bodies?

As most of that tech was designed and used only by robots in that setting?

I doubt you could get much use out of electricity in urban environments, unless you happen to be by a power plant. Electrical Systems happened to be designed that overdrawing the power would quickly shut it down, and besides Power Line the tolerance is pretty low compared to what we can generate, and doubt Power Lines compare to how much we got.
Well if that fails, we could just have him short circuit the alien tech instead then.

As their stuff still needs power right?

So he could still do battle field control with that handy use of his control power.
 
A little bit of information you might find interesting: Anne is actually the same Joe you brought on the mission to go recruit Gioachino. The holographic mask she wore then and her new civilian mode are also virtually identical.
 
Yeah he does, he use Accelerate time to give him his super speed.

Or that is what the wiki tells me here at least.
http://megaman.wikia.com/wiki/Quick_Man
That's Mega Man Megamix only. Canon-wise, he's just super light weight.
Fair points, but what about the kind of strain that would put one human bodies?

As most of that tech was designed and used only by robots in that setting?
Valid concern I guess, though it's not like we don't have robots that could use it.
@I just write ?
Well if that fails, we could just have him short circuit the alien tech instead then.

As their stuff still needs power right?

So he could still do battle field control with that handy use of his control power.
I have a feeling it wouldn't be that simple. After all, he never did that against other robots
 
Can't we turn our teleporter into a replicator? Because that would cut down on a lot of build time.
Your Teleporter actually works by compressing bit of spacetime into a packet, which is then flung towards the destination just barely 'below' the rest of the universe when looked at from a 4-D point of view. This does not facilitate replicators, and doesn't have the Star Trek transporter issue.
 
I have a feeling it wouldn't be that simple. After all, he never did that against other robots
Elec Man is designed to administrate power infrastructure. This only works if he has access, which he doesn't by default when alien tech is involved. If you want to build some sort of Hacker Man or Virus Man though, go right ahead.
 
@Ironforge We got confirmation that Time Stop is safe for humans, so why don't we get it?

And while the Spikes are pretty much needed on Spark Man, we can have them be swapable with hands. And Elec Man is unable to mess with power systems he does not have access to, which is not alien tech. So Spark Man is looking like a much better soldier than Elec Man
 
@Ironforge We got confirmation that Time Stop is safe for humans, so why don't we get it?

And while the Spikes are pretty much needed on Spark Man, we can have them be swapable with hands. And Elec Man is unable to mess with power systems he does not have access to, which is not alien tech. So Spark Man is looking like a much better soldier than Elec Man
Alright, you make your point on the Elc vs Spark, so I'll change my vote.

Though I still think a Elc man type would be very useful for us here later.

As for the time tech thing, alright, but next turn we make the alloy, ok?
 
[x] Plan Trondason

Next turn, assuming they aren't still busy with the C-10, we can have the Research team do it. If they ARE still busy for some reason (doesn't seem THAT complicated of a thing), sure.
But if they do it, it will take even longer before we can get the upgraded form of the alloy called Titanium-X.

Though I guess if we do that, we could focus on trying to unlocking Bassnium instead, as that kind of energy source is no joke.
 
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Is it safe to assume that all the people who are voting for Plan Iron are indirectly voting for my thing, since Ironforge is voting for it? Or do I need to get each person to change thier vote?

Also, @I just write Is Elerium that much better than our Cold Fusion? I get that Elerium has a much higher Energy Density than Deuterium, but we can get Deuterium a lot easier and cheaper than Elerium. Perusing over the Ship Specs that you gave us, the Elerium fueled ships don't seem to have any advantage over the Deuterium ones, only noticible difference being Deuterium ones can go MUCH faster at FTL (Though, we should see later if we can combine XCom FTL with Starcraft FTL)
 
Is it safe to assume that all the people who are voting for Plan Iron are indirectly voting for my thing, since Ironforge is voting for it? Or do I need to get each person to change thier vote?

Also, @I just write Is Elerium that much better than our Cold Fusion? I get that Elerium has a much higher Energy Density than Deuterium, but we can get Deuterium a lot easier and cheaper than Elerium. Perusing over the Ship Specs that you gave us, the Elerium fueled ships don't seem to have any advantage over the Deuterium ones, only noticible difference being Deuterium ones can go MUCH faster at FTL (Though, we should see later if we can combine XCom FTL with Starcraft FTL)
Actually, Elerium has higher delta v. While it could theoretically be used to power a warpspace engine, Elerium based FTL has the major advantage of handling being rapidly turned on and off better, making it a good choice for tactical FTL. Elerium-fueled ships also come with inertial dampeners by default, meaning they can have much higher acceleration.
 
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Actually, Elerium has higher delta v. While it could theoretically be used to power a warpspace engine, Elerium based FTL has the major advantage of handling being rapidly turned on and off better, making it a good choice for tactical FTL. Elerium-fueled ships also come with inertial dampeners by default, meaning they can have much higher acceleration.
So the only usage Elerium has is as a engine. Power source wise, it's not noticeably better than Cold Fusion at power production, and is even several times more expensive.

And when I was mentioning combining the two FTLs, I was now meaning just as a power source, but actually combining them. Doesn't XCom's FTL work by space compression, making the distance between Point A and B shorter, thus effectively moving faster than Light that has to the long way? Because if so, then it seems like it could combine just fine, since Starcraft uses Warpspace, better engines allowing to move through Warpspace faster. But you don't need to move faster, if there is less space to move through.
 
I highly doubt we will get Titanium-X this year. After all, it was part of Light's dying work, it took him his whole life to get to that point.
Not really, as Light built X long before his end, it's just as soon as he built the guy he almost instantly figured out he was to far ahead for the current times and so stored him away until time was right.

Otherwise, how else could you explain the million and one armor upgrades he makes and sprinkles about the work for his use later?
 
So the only usage Elerium has is as a engine. Power source wise, it's not noticeably better than Cold Fusion at power production, and is even several times more expensive.

And when I was mentioning combining the two FTLs, I was now meaning just as a power source, but actually combining them. Doesn't XCom's FTL work by space compression, making the distance between Point A and B shorter, thus effectively moving faster than Light that has to the long way? Because if so, then it seems like it could combine just fine, since Starcraft uses Warpspace, better engines allowing to move through Warpspace faster. But you don't need to move faster, if there is less space to move through.
There's also the fact that Elerium based plasma weapons have far less recoil than they're supposed to.

As for hybrid FTL, that could work. There's quite a few issues to work out first, though. Also, XCOM FTL is basically an Alcubierre drive.
 
@I just write

So Qm, might I ask how Bassnium here would compare to our other types of power/energy and what it's costs would be for them too?

As would the energy be something we could use here or more of a special weapons project kind of thing that is only used for hero units?
 
@I just write

So Qm, might I ask how Bassnium here would compare to our other types of power/energy and what it's costs would be for them too?

As would the energy be something we could use here or more of a special weapons project kind of thing that is only used for hero units?
Bassnium was originally created by accident. If you get it, that's how you'll get it too. I'm already coming up with what situations make the stuff, and I won't be telling you. When in use, Bassinum can convert up to 20% of its mass directly into electrical charge, with a maximum power output of 70 megawatts per kilogram. Manufacturing it will be tricky, but a low-grade industrial synthesis should be possible.
 
Bassnium was originally created by accident. If you get it, that's how you'll get it too. I'm already coming up with what situations make the stuff, and I won't be telling you. When in use, Bassinum can convert up to 20% of its mass directly into electrical charge, with a maximum power output of 70 megawatts per kilogram. Manufacturing it will be tricky, but a low-grade industrial synthesis should be possible.
Isn't that kind of low though?

As Bassnium is suppose to be super energy here and that kind of output isn't all that grand when you can compare what Elc-man and Sparkman can produce using standard Solar cores here.

An those guys got next to nothing on some of what the later robots can do here.
 
Isn't that kind of low though?

As Bassnium is suppose to be super energy here and that kind of output isn't all that grand when you can compare what Elc-man and Sparkman can produce using standard Solar cores here.

An those guys got next to nothing on some of what the later robots can do here.
Your standard Robot master only has a power output in the single-digit megawatts. That includes those two. You're probably getting wattage and voltage confused, common mistake there.
 
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