True, but that is also why we are giving a lower grade alloy out to them too.

So while things later will see them using it against each other and/or, it will be done in a way that we can handle. Since while it will help them tech up, it won't put them on the same level as us.
Ceratanium is not a lower grade metal, it is as good as the other two.
You know that argument works the same for the sleep machine too, right?
I just said at the end it didn't. With Cerataniun, we just have more tough metals. Sleep learning let's our men learn to do the same jobs as every one else, to a extent at least. All our soldiers would then be able to help out in engineering when there isn't any fighting to be done, for example. This would increase our production, allowing us to make more faster.
Well how long do you think it will take?
A few months at least.
 
Ceratanium is not a lower grade metal, it is as good as the other two.
But it is, as it is weaker then both of our other metals in their strengths.

]With it only being only lighter then both and easier to make and understanding being it's strengths.

I just said at the end it didn't. With Cerataniun, we just have more tough metals. Sleep learning let's our men learn to do the same jobs as every one else, to a extent at least. All our soldiers would then be able to help out in engineering when there isn't any fighting to be done, for example. This would increase our production, allowing us to make more faster.
But that then takes time away from them to train, thus letting there skills dull between missions.

As there is a reason beyond just training time why you have people each only assigned and trained for one job. Since if one doesn't continue to hone a craft, they lose their ability in such and become lesser in skill.

A few months at least.
Why so long?

As couldn't we just do more research into the mega-man tech tree and get from that a joe factory?

Since WIly had to have a means to quickly build those bots, since they were one of his mook units.
 
But it is, as it is weaker then both of our other metals in their strengths.

]With it only being only lighter then both and easier to make and understanding being it's strengths.
It's also stronger than their weaknesses. So it serves as armor about as well as either, it is not a lesser metal unless you specifically want one particular attribute.
It being easier to make is the reason I don't want to give it out, for I want to limit how much super metal they have. Ideally, we don't give them any recipes, and we just sell the metal itself, but if are to give away a recipe I'd rather it be something that they can't make a bunch of.
But that then takes time away from them to train, thus letting there skills dull between missions.

As there is a reason beyond just training time why you have people each only assigned and trained for one job. Since if one doesn't continue to hone a craft, they lose their ability in such and become lesser in skill.
It takes longer than that for a skill to degrade, after all I highly doubt they spend every moment of every day on the firing range, and even if it did it could be maintained with the skill learner.
Resources. We need stuff to get stuff, and we don't got much stuff. Wily took over factories that were already making all the stuff, we don't got any factories to jump start our stuff with.
 
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It's also stronger than their weaknesses. So it serves as armor about as well as either, it is not a lesser metal unless you specifically want one particular attribute.
It being easier to make is the reason I don't want to give it out, for I want to limit how much super metal they have. Ideally, we don't give them any recipes, and we just sell the metal itself, but if are to give away a recipe I'd rather it be something that they can't make a bunch of.
True, it is a rather generalist alloy in all areas there.

Though if you have a issue with just giving the metal formula out, we can just patent the thing.

As that way we could get a shit load of resources for the mass amount of use it will get and then use that to help further jump start our other projects. Refining what we have faster and possible getting Ceratanium's more advanced form, Titanium-X for our own personal use.

It takes longer than that for a skill to degrade, after all I highly doubt they spend every moment of every day on the firing range, and even if it did it could be maintained with the skill learner.
Yet it still takes time using the skills you get downloaded into your brain for them to truly be learned and stick.

As just knowing how to do something and having experience using that knowledge to be able to use that skill as intended are two different things here.

Resources. We need stuff to get stuff, and we don't got much stuff. Wily took over factories that were already making all the stuff, we don't got any factories to jump start our stuff with.
Not always, as for his greater projects like his bases and stations he would have to create his own stuff.

Since for them to be any kind of hidden he would have had to build off the grid there.
 
SCIENCE!
[X] Build something new
-[X] Sleep Learner
votes: xx

[X] Build something new
-[x] A new Alloy Ceratanium
votes: xx

Warship name?
[X] Isaac Asimov
votes: x

[X] Make the QM do it
votes: xx

Moonbase name?
[X] Von Braun
votes: x

[X] Make the QM do it
votes: xx

Other thing 1
[X] Look into recruiting a 1st grade captain for your moonbase.
-[x] Though look through your own ranks first to see if anyone is up to taking up the new ranks.
votes: xx

Other thing 2
[X] Look into setting up and recruiting a PR office/Diplomacy core, to run interference between you and the public.
-[x] As you need real experts to handle the hearts and minds of the public, before you mindless flaying screws something up.
votes: xx

Other thing 3
[X] Sit down with your leadership and set up a charter/Codex, operation goals, and establish a rank system.
-[x] As so far your group has only been holding together by inertia and reflex, that needs to change. As you group, your Xcom, needs to work as a well oiled and maintained machine, an that requires people to know what the fuck they are doing and why.
votes: xx

results

SCIENCE!
[X] Build something new
-[X] Sleep Learner

Warship name?
[X] Pitbull

Moonbase name?
[X] Von Braun

Other thing 1
[X] Look into recruiting a 1st grade captain for your moonbase.
-[x] Though look through your own ranks first to see if anyone is up to taking up the new ranks.

Other thing 2
[X] Look into setting up and recruiting a PR office/Diplomacy core, to run interference between you and the public.
-[x] As you need real experts to handle the hearts and minds of the public, before you mindless flaying screws something up.

Other thing 3
[X] Sit down with your leadership and set up a charter/Codex, operation goals, and establish a rank system.
-[x] As so far your group has only been holding together by inertia and reflex, that needs to change. As you group, your Xcom, needs to work as a well oiled and maintained machine, an that requires people to know what the fuck they are doing and why.

I flipped a coin for SCIENCE since it was tied.

I'll get writing, just not right away.
 
Strategic Turn 3
(QM note: Random Name Generators are fun)
SCIENCE!
You decide that the next idea that needs to go from thought to metal is the sleep learning machine. Yes it has side effects if overused, but the benefits greatly outweigh the flaws.

Over the week you steadily work on building the device, and you have a prototype that should work by dinner on Tuesday. As it turns out though, no-one wants to volunteer to be the first to test it, leaving you in a bit of a bind.
You ultimately decide to...
[] Test it yourself
[] Volunteer someone
[] Offer some sort of incentive
[] write in

{Wednesday}
You walk into the hangar for the launch of your new pocket warship. You ultimately decided to let the engineers who made the ship name it, and they decided to follow the naval tradition of naming the first ship and the class of ship it belongs to the same. Thus, your new heavily armed brick of murder is named the Pitbull.

The Pitbull's form factor is designed with trilateral symmetry, with 3 plasma cannons in turrets in the rear third of its length, and a fourth as a spinal mount. It also has 6 laser turrets built into the hull for point defense. The Pitbull is quite obviously built with only one job in mind, and that job is murder. Every last kilogram of its mass is devoted to ensuring it can do this job effectively, and the projections indicate that it could theoretically go up against an alien ship 3 times its mass with a reasonable chance of victory.

The 3 person crew salutes as they enter the hangar, and you begin the short speech you'd cobbled together.
"Earth is under siege by invaders from another world, but all hope is not lost. Though they have technology greater than most of Earth, we've already proven that we as an organization have parity with them. Though the aliens may attempt to burn our civilization, with this ship and those like it we will make them pay in blood for every square inch of usable land. The Pitbull will take 'em by the balls."

{EVENT}{Thursday}

It's just after breakfast when a Joe and one of your soldiers walk up to you in the corridor, the Joe asking you "Can we make a weird request?"

Your answer is "That depends entirely on what the request is."

Your absolutely sure that if you'd installed that feature the robot would be blushing, and the soldier actually is as the Joe asks "I'd like a couple things actually. First, I was hoping I could maybe have some sort of personal identity besides 'Joe 14'. And the other thing is, well..."

Your soldier sighs as he picks up "We've gotten into a relationship and we both want to take it further, but we can't because she isn't properly equipped."

A sneaking suspicion occurs to you as you ask the Joe "Command Override (query): Did he order you to love him?" using one of your failsafes to ensure a truthful answer.

Joe 14 answers "No, he suggested we go on a date, and I decided I'd like to do it with him again a few hours after the first one. That was about 4 days ago."

You nod, before saying "Congratulations, you are now
[] Sarah
[] Petronella
[] Alcyone
[] Anne
[] Write In"

You then continue "As for modifying you to facilitate a more intimate relationship,
[] I can make some time (Post a picture, that's now her Civilian mode)(needs 2 hours)
[] I'm busy, but I've got plans I can forward to the engineering department (Let the QM do it)(Results in civilian mode being implemented as standard upgrade for Joes that want it)
[] I've got a really full schedule, but I'll see if I can make some time (Procrastinate)
[] Command Override (order): No {Parental Creator Marriage Veto}

Your moon base will be finished by the end of the week, and you think it would be a good idea to delegate responsibility for managing it. Thus, you search through your ranks for anyone who looks like they'll make a good base commander. It takes a bit of work, but you find 5 candidates who seem viable. You ultimately decide to appoint
[] Joe 37 (+ incorruptible loyalty, + good at multitasking, - inexperienced)
[] Steven Huddleson {Engineer} (+ reduces cost of base upgrades by 10%, + faster design for new aerospace craft, - Alcoholic)
[] Janet Dupree {Scientist} (+ faster research, - requires larger budget for research projects)
[] Dan Ger {Soldier} (+ improved combat training, - Blood Knight)
[] Grant {Janitor} (+ No messes at all, + Eager to prove himself, + Learns extra fast, + rather wise, - very inexperienced, - more likely to suffer insubordination)
as sub-commander for the moon base named Von Braun

Quite bluntly, your current state of affairs pertaining to public relations are completely unsustainable. Currently, you and the alien situation are the subject of 30% of the world's internet traffic, and of that 35% is conspiracy theories as to your motives, 15% is slander, and all of it is biased. Still, public opinion of you is nowhere near good, especially given that some people are claiming you disappeared someone in Switzerland (annoyingly, that was just you hiring Gio getting misconstrued).
QM rolled 1d20: 18 | Great success!
You quickly remedy this, hiring some spokespeople to keep public opinion of your activities more towards the positive than the negative. Though this is a demanding job, you manage to hire on 23 people to handle PR. They work amazingly well together, and the populations opinion of you quickly halts its downwards slide. If you want it to improve you might need to make a public appearance, but that can wait a bit.

Quite bluntly, for the last few weeks you've been mostly flailing around on instinct in a very poorly defined command structure save for the fact that you're on top. Thus you and the various department heads make a couple hours for a conference. When it's done, you've got a clearly defined chain of command, along with some general guidelines and basic anti-alien doctrine. Said doctrine also includes guidelines detailing when it's appropriate to do something completely insane in hopes of catching the aliens off guard.

The command ranks are as follows
Commander (CMD): You. Complete overarching authority over the whole organization
Sub-Commander (SCD): An individual with command over the resources of a single base
Department Head (DPH): People in charge of parts of the organization like Research and Engineering. They have authority over their department throughout the whole organization.
Local Department Head (LDH): Similar to a SCD and DPH, an LDH is basically a DPH with authority only within a single base.
Operational Commanding Officer (OCO): An OCO is deployed in the field, and has authority over every asset involved in the operation.
Forward Operative Officer (FOO): A FOO is deployed in the field, and has command over no more than 10 individuals. They are subordinate to OCOs and their primary job is to keep their squad alive while still achieving mission goals. If the OCO orders their squad to do something blatantly suicidal without saving at least twice the amount of civilian lives, the FOO may not be punished for insubordination for refusing.
 
[X] Offer some sort of incentive
[X] your own person, choose your own name. If "she" insists on us naming her...
-[X] Anne
[X] I'm busy, but I've got plans I can forward to the engineering department (Let the QM do it)(Results in civilian mode being implemented as standard upgrade for Joes that want it)
[X] Dan Ger {Soldier} (+ improved combat training, - Blood Knight)

We're at war. Lets get a soldier.

@I just write : What is Blood Knight, though?

I think we should continue recruiting. I think later on when we're big enough, we should switch to military ranks inspired by NATO, followed by military occupational specialties which will be stand-ins for some of our current ranks.

And are our Joes actually sapient?
 
[X] Test it yourself

It's not like the machine could drive us mad. At worst, we might get another Burst.

[X] Sarah

After making such trouble for us, they will suffer equally, if only because of all the puns.

[X] I'm busy, but I've got plans I can forward to the engineering department (Let the QM do it)(Results in civilian mode being implemented as standard upgrade for Joes that want it)

She's clearly not the last one.

[X] Dan Ger {Soldier} (+ improved combat training, - Blood Knight)

...Whose bright idea was it to make the Janitor boss?
 
THIS is what a Blood Knight is.

On Joes and sapience, they don't start that way, but they can quickly become so if events proceed in a conducive manner. If they don't awaken to sapience within their first 6 months they won't ever.
 
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[X] Offer some sort of incentive
-[X] They can make a request(GM fluff/plot option)
[X] Log your official designation when you decide on the name you wish to have I recommend Eve but I don't create things without the chance at free will so it is your choice in the end.
[X] I'm busy, but I've got plans I can forward to the engineering department (Let the QM do it)(Results in civilian mode being implemented as standard upgrade for Joes that want it)
[X] Steven Huddleson {Engineer} (+ reduces cost of base upgrades by 10%, + faster design for new aerospace craft, - Alcoholic)

More fluff, more free choice, make the civilian model able to be customized to their preferences and mass producible so we don't have to spend our time on this, and the engineer since we are planning on growing the moon base exponentially and use it as our main space fleet base.

Seriously though I can't emphasize the importance of the engineer here. We need to make our base on the moon massive and quickly so cheaper base upgrades is the best long, short and mid term deal we have here.
 
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And are our Joes actually sapient?
Since we chose 'Self-aware and able to grow a personality, but doesn't start with one', I'd say yes. Their free will is limited in various ways (we've designed them to be loyal to us, have overrides for when that doesn't suffice, etc), but otherwise they're people.
...Though it still weirds me out a bit that our subordinate started to date one so soon. Questions of why he did it in the first place aside, is she experienced enough to decide whether that's what's best for her? She's not exactly a child, but this might cut things awfully close...
 
We're the one that risks the least out of them all, in fact, as any Madness we acquire from something going wrong (too much/scrambled information, overwritten memories, and so on) gets immediately vented thanks to us being a Savant. Not sure even brain damage would be a hindrance.

Though I can see why people would be reluctant to try that, as we're the one who is directing the whole venture, and if something did happen to us, it would be quite the setback.
 
[X] Offer some sort of incentive
-[X] They can make a request(GM fluff/plot option)
[X] Log your official designation when you decide on the name you wish to have. I recommend Eve, but I don't create things without the chance at free will so it is your choice in the end.
[X] I'm busy, but I've got plans I can forward to the engineering department (Let the QM do it)(Results in civilian mode being implemented as standard upgrade for Joes that want it)
[X] Steven Huddleson {Engineer} (+ reduces cost of base upgrades by 10%, + faster design for new aerospace craft, - Alcoholic)
-[x] Though if we can, assign Joe 37 as Steven's aide. Since he could learn under the man to get past his inexperience and his ability at multitasking should help let Steven focus on the things he really needs to while letting the busy work be done by Joe.

@Daniel14541

Like what you got there Daniel, but felt it could do with just one more add-on to make it perfect.
 
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[X] Log your official designation when you decide on the name you wish to have I recommend Eve but I don't create things without the chance at free will so it is your choice in the end.
My one gripe with this is that it's missing some punctuation.
[X] Log your official designation when you decide on the name you wish to have. I recommend Eve, but I don't create things without the chance at free will so it is your choice in the end.
Ah, much better now.
 
[X] Test it yourself
[X] Log your official designation when you decide on the name you wish to have. I recommend Eve, but I don't create things without the chance at free will so it is your choice in the end.
[X] I'm busy, but I've got plans I can forward to the engineering department (Let the QM do it)(Results in civilian mode being implemented as standard upgrade for Joes that want it)
[X] Steven Huddleson {Engineer} (+ reduces cost of base upgrades by 10%, + faster design for new aerospace craft, - Alcoholic)
-[x] Though if we can, assign Joe 37 as Steven's aide. Since he could learn under the man to get past his inexperience and his ability at multitasking should help let Steven focus on the things he really needs to while letting the busy work be done by Joe.

Also, Joe 37 can hopefully help manage Steven's alcoholism.
 
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[X] Offer some sort of incentive
-[X] They can make a request(GM fluff/plot option)
[X] Sarah
[X] I'm busy, but I've got plans I can forward to the engineering department (Let the QM do it)(Results in civilian mode being implemented as standard upgrade for Joes that want it)
[X] Steven Huddleson {Engineer} (+ reduces cost of base upgrades by 10%, + faster design for new aerospace craft, - Alcoholic)
-[x] Though if we can, assign Joe 37 as Steven's aide. Since he could learn under the man to get past his inexperience and his ability at multitasking should help let Steven focus on the things he really needs to while letting the busy work be done by Joe.
 
Since we chose 'Self-aware and able to grow a personality, but doesn't start with one', I'd say yes. Their free will is limited in various ways (we've designed them to be loyal to us, have overrides for when that doesn't suffice, etc), but otherwise they're people.
...Though it still weirds me out a bit that our subordinate started to date one so soon. Questions of why he did it in the first place aside, is she experienced enough to decide whether that's what's best for her? She's not exactly a child, but this might cut things awfully close...

Seriously, this was a terrible decision and I think people only chose it because it was the middle option.

I was for Joes so we could have drones who can be expendable. Now we have what are practically people.

@I just write I don't mind the winning vote much.
 
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vote count
Sleep learner testing
-offer incentive
votes: xxxx

-Test it yourself
votes: xx

Robot name
-free will!
votes: xxxx

-Sarah
votes: xx

Robot alterations
-let the QM do it
votes: xxxxxx

Moon Base SCD
-Dan Ger
votes: xx

-Steven Huddleson
votes: x

-Steven Huddleson with Joe 37 as aide
votes: xxx

VOTE LOCKED!
[X] Offer an incentive to test the sleep learner machine

[X] Let her choose her own name

[X] forward plans for civilian mode to engineering department

[X] Steven Huddleson with Joe 37 as aide

WRITING!
 
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