Hey @I just write had some questions.
Is Neosteel hard to make, or just hard to reverse engineer?
And how high a Soldier Rank would classify as a Normal Skill? And would a Colonel count as a AWESOME Skill, or is AWESOME even more awesome than Colonel?
Because I figure having a captain more invested in keeping a ship intact would be a better investment over all.

Plus, it is not like we can just name a ship later here if we really want too.
That reminds me to object to that.
We don't need a specific captain for the ship. I mean, it's not really that big of a ship, it's just a bigger version of Firestorm Interceptor, and we are probably going to make a few dozen more before long. And even if it was a important ship, odds are it will be outfitted with a AI that does most of the work of flying it, the person is mostly in charge of telling the AI what it should do, and doing the planing it can't (unless we feel like making the AI sapient, which we could totally do. Or maybe have Joes pilot it, so they can plug directly into the ship).
 
Hey @I just write had some questions.
Is Neosteel hard to make, or just hard to reverse engineer?
And how high a Soldier Rank would classify as a Normal Skill? And would a Colonel count as a AWESOME Skill, or is AWESOME even more awesome than Colonel?

That reminds me to object to that.
We don't need a specific captain for the ship. I mean, it's not really that big of a ship, it's just a bigger version of Firestorm Interceptor, and we are probably going to make a few dozen more before long. And even if it was a important ship, odds are it will be outfitted with a AI that does most of the work of flying it, the person is mostly in charge of telling the AI what it should do, and doing the planing it can't (unless we feel like making the AI sapient, which we could totally do. Or maybe have Joes pilot it, so they can plug directly into the ship).
Neosteel: Easy to understand, stupidly hard to mass-produce.
Cydonium: Easy to understand, moderately hard to mass-produce.
Superconductors: Tricky to understand, semi-easy to mass-produce.
 
Also I'm averting asskicking equals authority. It's all stats and skills. However, a squaddie counts as normal skill levels, and a level 5 counts as AWESOME.
 
Also I'm averting asskicking equals authority. It's all stats and skills. However, a squaddie counts as normal skill levels, and a level 5 counts as AWESOME.
By Lvl 5 I assume you mean the top level (if Rookie, the lowest level, is level 1, then Colonel, top level, should be level 7).
But alright, that means that if we do the Sleep Learning now, over the next week we can get everyone on base to Squaddie level, as well as learn other stuff (not sure what though).
Hmm, Can we use the Sleep Learner and make people into Therapists (the magic kind, not the Freud kind)?

Another question, can we decrease the rate of learning with the Sleep Learner, but make it so that it doesn't upset normal sleep?
 
By Lvl 5 I assume you mean the top level (if Rookie, the lowest level, is level 1, then Colonel, top level, should be level 7).
But alright, that means that if we do the Sleep Learning now, over the next week we can get everyone on base to Squaddie level, as well as learn other stuff (not sure what though).
Hmm, Can we use the Sleep Learner and make people into Therapists (the magic kind, not the Freud kind)?

Another question, can we decrease the rate of learning with the Sleep Learner, but make it so that it doesn't upset normal sleep?
Making someone a magic user requires them to either become a Victim first, or they wind up as a Savant. To make the latter will involve very much brain surgery.
 
They have to go through Victim first? Poo. Oh well.
How about the slowing down the Sleep Learner so it doesn't interfere with normal sleep?
By that I basically meant to have to get that mental 'safety valve' unstuck, or it doesn't matter how much magic skill they've got because they can't use it.
 
Won't know until you try.
That doesn't just come with our Starcraft knowledge? Seems like if it was a thing, they'd have it running every time they slept, using the higher-powered version when they really need a particular skill soon-ish.
But alright. Something we can fairly quickly figure out, would only take 1 day, using 10 or so volunteers each with a Sleep Learner set at different levels. If the lowest still disrupts sleep, then it's a no-go.
 
That doesn't just come with our Starcraft knowledge? Seems like if it was a thing, they'd have it running every time they slept, using the higher-powered version when they really need a particular skill soon-ish.
But alright. Something we can fairly quickly figure out, would only take 1 day, using 10 or so volunteers each with a Sleep Learner set at different levels. If the lowest still disrupts sleep, then it's a no-go.
More accurately, you can set the sleep learner slower, but you don't have data on its effects when it's going that slow.
 
More accurately, you can set the sleep learner slower, but you don't have data on its effects when it's going that slow.
I knew we could, very simple function to do. Just thought we would know, that being part of the tech package (since it seems unlikely that Starcraft Scientists wouldn't have tried to make it so that it doesn't interfere with normal sleep).
 
A thingy no-one seems to have noticed: During the interview, Lovall explicitly said you shouldn't be able to pronounce the Sectoid language at all due to vastly different vocal chords. You did it anyway without even really thinking about it. Savants are bullshit.
Thinking about it now, does that ability extend to any and all languages, or just 'alien' ones from the games we downloaded? If someone talked to us in Japanese, would we get the translation as well?
 
Since we have access to teleportation technology why not try and advance that. Could we get it so when alien ships are in range we teleport sensor drones on, then the aliens off and our troops on? At the very least we should never have to deploy troops on the ground unless the enemy has anti-teleportation tech. What is the current limitations to our teleporters?
 
Just so everyone knows, the vote is still open until this afternoon due to a scheduling conflict.
 
Since we have access to teleportation technology why not try and advance that. Could we get it so when alien ships are in range we teleport sensor drones on, then the aliens off and our troops on? At the very least we should never have to deploy troops on the ground unless the enemy has anti-teleportation tech. What is the current limitations to our teleporters?
Currently, we need something on the thingy we are teleporting, and our range is 20,000 KM from the nearest Satellite we have to bounce off of, and we can't teleport through more than 20ft of material.

But yeah, upgrading our Teleporter has been one of the things we (or atleast I) have been mentioning we could do, but right now, what we got is good enough.
Just so everyone knows, the vote is still open until this afternoon due to a scheduling conflict.
@Ironforge Going to reply to any of my comments before time expires?
 
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@Ironforge Going to reply to any of my comments before time expires?
Sorry, been kind of having to much with a new game called Fortnite.

So I've haven't been on the thread as of late.

That reminds me to object to that.
We don't need a specific captain for the ship. I mean, it's not really that big of a ship, it's just a bigger version of Firestorm Interceptor, and we are probably going to make a few dozen more before long. And even if it was a important ship, odds are it will be outfitted with a AI that does most of the work of flying it, the person is mostly in charge of telling the AI what it should do, and doing the planing it can't (unless we feel like making the AI sapient, which we could totally do. Or maybe have Joes pilot it, so they can plug directly into the ship).
Thing is, that the first ship of any line is usually a very big deal, so you usually go out of your way to play things up.

But you do bring up a good point there on the Ai thing, so I'll remove the looking for a captain thing for that action, ok?
 
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Hey @I just write had some questions.
Is Neosteel hard to make, or just hard to reverse engineer?
And how high a Soldier Rank would classify as a Normal Skill? And would a Colonel count as a AWESOME Skill, or is AWESOME even more awesome than Colonel?

That reminds me to object to that.
We don't need a specific captain for the ship. I mean, it's not really that big of a ship, it's just a bigger version of Firestorm Interceptor, and we are probably going to make a few dozen more before long. And even if it was a important ship, odds are it will be outfitted with a AI that does most of the work of flying it, the person is mostly in charge of telling the AI what it should do, and doing the planing it can't (unless we feel like making the AI sapient, which we could totally do. Or maybe have Joes pilot it, so they can plug directly into the ship).

Yeah. We don't need a Captain, but a junior officer/senior NCO plus a few technicians is all we need for crew.
 
But you do bring up a good point there on the Ai thing, so I'll remove the looking for a captain thing for that action, ok?
Alright. And I Just Write did confirm that mass producing NeoSteel is extremely hard, but personally that's a point in favor of giving them that over something else, for they are suppose to use the stuff to fight Aliens, not eachother or us, so they don't NEED as much of it.

While we should probably make Ceratanium eventually, since it's apparently easier to make than the other two metals, I think we should get the sleep thing now, and start making our people extra awesome.
 
Alright. And I Just Write did confirm that mass producing NeoSteel is extremely hard, but personally that's a point in favor of giving them that over something else, for they are suppose to use the stuff to fight Aliens, not eachother or us, so they don't NEED as much of it.

While we should probably make Ceratanium eventually, since it's apparently easier to make than the other two metals, I think we should get the sleep thing now, and start making our people extra awesome.
Yeah, but the sooner we create a easy to produce and use alloy for the other nations, the faster they can create ways to use it that will help increase the net power of our plant.

An Ceratanium matches that need well, since it should be quickly picked by the others and pushed into other projects or just used to reinforced others.

Which, I think is a lot more important at this point then increasing the ability of our few hundred human minions.

Plus, with how we look to be going to go the more robo centered group, buffing up the humans is not really as much a needed issue at this point.
 
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Yeah, but the sooner we create a easy to produce and use alloy for the other nations, the faster they can create ways to use it that will help increase the net power of our plant.

An Ceratanium matches that need well, since it should be quickly picked by the others and pushed into other projects or just used to reinforced others.

Which, I think is a lot more important at this point then increasing the ability of our few hundred human minions.

Plus, with how we look to be going to go the more robo centered group, buffing up the humans is not really as much a needed issue at this point.
What I was arguing is that if we give them a easy to make super metal, they are going to make A LOT of it, and are likely to use it against each other, especially when the alien threat is over. With a hard to make metal, they'd be much more conservative in their use of it, and if we must we can still fight them fairly easily later (considering we have vauge plans to take out the torturers after the aliens, we don't want them to have much).

While ceratanium will be useful to use, one week later of getting that won't be add much of a loss as the sleep thing.

As for the robot thing, we are going that way but it will be awhile till we get there, and we will be making use of lots of humans till then. Plus there's the fact that we are human, and could benefit from some extra skills.
 
What I was arguing is that if we give them a easy to make super metal, they are going to make A LOT of it, and are likely to use it against each other, especially when the alien threat is over. With a hard to make metal, they'd be much more conservative in their use of it, and if we must we can still fight them fairly easily later (considering we have vauge plans to take out the torturers after the aliens, we don't want them to have much).
True, but that is also why we are giving a lower grade alloy out to them too.

So while things later will see them using it against each other and/or, it will be done in a way that we can handle. Since while it will help them tech up, it won't put them on the same level as us.

While ceratanium will be useful to use, one week later of getting that won't be add much of a loss as the sleep thing.
You know that argument works the same for the sleep machine too, right?

As for the robot thing, we are going that way but it will be awhile till we get there, and we will be making use of lots of humans till then. Plus there's the fact that we are human, and could benefit from some extra skills.
Well how long do you think it will take?
 
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