The Power(Harry Potter/The Gamer)

Bond. James bo-Er... Draco Malfoy.
After glancing around the compartment to see if there's any objections you shrug and say, "Sure." You're near the back of the train so it's fairly easy to believe that he'd checked the other compartments on the way.

Once he's in and gotten his stuff settled you speak up again. "I'm Harry." This is followed by everyone else introducing themselves. "Oh. I'm Ron. And-"

His words are cut off by the door opening again, two red-topped heads poking in. "Hey, Ron. Listen, we're going down to the middle of the train. Lee Jordan's got a giant tarantula down there."

Ron squirms uncomfortably at this revelation and simply replies, "Right."

The twins look around the compartment, gaining identical mischievous grins. "Look at all the ickle firsties! I'm Fred and this is my brother George. We also answer to the Devil Twins, the Red-headed Horrors, and Oh Merlin, It's Them, Run."

The others in the compartment exchange weak grins, thinking, or hoping, they're joking. Ron just nods glumly. You, on the other hand, take a glance above their heads. They are indeed Fred and George, Weasley to be exact. But which is which is opposite of the way they introduced themselves.

"Anyway. We're going to get going. We'd offer you a snack, but our candy is all packed away."

After the two depart, shutting the door behind them Ron speaks up. "You wouldn't want to take anything they offered you anyway. They like pranking people. I ate a candy they gave me once and had a nosebleed because of it."

After a few minutes conversation in the compartment starts back up and the train sets about on it's way. Susan and Hannah are talking to each other, though the occasional glances your way that are accompanied by giggling fill you with dread for some reason. You, Neville, Hermione, and Ron are all chatting, though Hermione bringing up books is constantly countered by Ron bringing up chess and quidditch. You...

[ ] Try getting the topic on video games. Surely that's less likely to cause an argument.

[ ] Suggest playing a game.
-[ ] Write in the game(Chess, exploding snap, regular card games, teach them D&D since you have the rules memorized, etc)

[ ] Let the conversation continue. Surely nothing bad will happen.




Regardless of your choice after a bit of time has passed the door to your compartment opens again, this time revealing a skinny boy with white-blonde hair, two larger boys standing behind him to either side.

"Is it true?" The skinny boy asks. "They're saying all down the train that Harry Potter is supposed to be on here somewhere." His eyes scan the others in the compartment, easily dismissing Ron and Neville from whatever criteria he's judging them by. Then his eyes fall on you.

"It's you, isn't it?" This declaration causes Ron to start staring at you. You'd never given him your surname after all. "This is Crabbe and this is Goyle. And my name is Malfoy. Draco Malfoy."

This draws a cough from Ron, followed by a giggle from both Hermione and Hannah.

Draco looks at the girls before focusing on Ron. "Think my name's funny, do you? No need to ask who you are. My father told me all the Weasleys have red hair, freckles, and more children than they can afford." Eyes turning back to you he continues, "You'll soon find out some wizarding families are much better than others, Potter. You don't want to go making friends with the wrong sort. I can help you there."

Before anything else can happen Hermione and Hannah look at each other, giggles growing to full blown laughter. Hermione manages to stammer out, "Bond. James Bond." Which only sets Hannah to laughing harder.

You can see that the situation is obviously upsetting Draco, his cheeks starting to flush and his mouth setting into what he probably means to be a scowl, but only ends up looking like a pout.

You...

[ ] Thank him for his time but explain that you already have friends capable of helping you figure these things out.

[ ] Shut the door in his face, you don't feel like dealing with snobs.

[ ] Invite him in, to join in the conversation/game, but explain you don't have room for his friends in the compartment as well.

[ ] Write-in.




It's a really short one today. For some reason my mind just isn't cooperating with writing out something longer.
 
Evil Ferret and Evil Rat
You and your friends had been preparing to play D&D, which mostly consists of explaining the rules to them while you draw up character sheets and conjure up dice(which gets you a few stares), when the boy opened the door. So he doesn't even have something familiar to latch onto when he's laughed at.

Lifting a hand you say, to try and keep him calm, "They aren't laughing at you. Just the way you introduced yourself. 'Malfoy. Draco Malfoy.' It's very reminiscent of a character in some books and movies. A secret agent, or super spy. He always introduced himself as 'Bond. James Bond.'"

Then, in response to his little spiel, you offer him a small, only somewhat condescending smile. "And for making friends with the right sort... Well, I'd like to think I've done well there so far. Besides, I know a spell to detect evil. Really cuts down on the risk of me making friends with that sort, you know?"

As the blond boy opens his mouth, probably to object to there being such a spell, you speak over him. "Here. Let me show you. Not that it'll do much good. Not like anyone here is evil, yeah?" Drawing your wand you tap the tip of it against your temple, murmuring, "[Detect Evil]."

And with that your view changes, subtly. Nothing really noticeable at first, just colors becoming ever so slightly faded. Until you look at Malfoy. His goons are the same as the others, but he glows. It's not a bright glow, which your knowledge of the spell tells you means that he's not completely evil. But he's still a little evil. And if he doesn't change, that glow will only grow.

Frowning you say to him, "You... You're a little evil, it seems. Tell me. Do you make a habit of... Kicking puppies? Burning ants? Eating kittens? Torturing animals? Because if so... These activities have to stop. Or you'll become even more evil than you are. I mean, right now you're just a little evil."

That's as far as you get before he starts to rant and rave about how he's not evil and blah, blah, blah. Normally you'd pay far more attention, but something has caught your eye.

Absently you lift your wand and fire a silencing charm at Malfoy, still staring at what you saw.

"Ron. I'm going to need you to take that rat out of your pocket and set it on the ground. It's glowing."

Of course, that's not all you see.

[Wormtail, Traitorous Rat Animagus, lvl ??]

Ron gives you an odd look but the apparent humiliation of Malfoy seems to have put him in a compliant mood, as he takes the rat and sets it down on the ground. Then it immediately bolts for the door.

[ ] Use the Homorphus charm(Won't stop him, but will reveal him.) Then chase him. (roll 1d100 for the charm and 1d20 for the chase.)

[ ] Stun the rat!(Roll 1d100 to hit)

[ ] Let it go.(If it's gone, not your problem!)

[ ] Write-in(Each spell cast takes a roll of 1d100, chasing requires a 1d20 to measure your progress against his.)
 
Rodent Roundup
Your wand is already in hand from casting the spell to detect evil, your reflexes are honed and on-edge from Mad-Eye's training these past few weeks, and you were expecting something with the title 'Traitorous Rat Animagus' to run anyway. So even as the rat starts to move you are as well, your wand whipping up to point at the door, causing the three in front of it to scatter, possibly thinking you're about to attack. Instead your wand moves in a quick pattern and you speak the words for the sealing spell.

The door slams shut just before the rodent reaches it, almost causing it to slam headfirst into the door. Before it, or anyone in the room, has a chance to react to that you move your wand in another pattern, calling out "Stupefy!"

As the red light flows from your wand, before you see it strike, you're already casting another spell. This one is riskier. In lightning quick thoughts your mind recalls that it's one you picked up from one of those Lockheart books. And since in the same book he claims to have put a werewolf in a headlock you aren't sure you can trust them. The author is either an amazingly skilled person beyond compare, or a fool to get so close to a transformed werewolf.

"Homorphus!"

The rat is struck by two beams of light, the first one, red, renders it unconscious, and the second, white, causes it's form to twist and change in a process that doesn't look particularly pleasant.

When the change is done it reveals a short man, not that much taller than any of you if your judging of his height while he's lying down is to be trusted. His skin and clothes both are rather grubby, and he possesses a pointed nose, and balding brown hair. Above his head are the words:

[Peter Pettigrew, Cowardly Death Eater, lvl ??]

The other children in the compartment seem to be rather shocked, though none worse than Ron who looks rather green at the sight of the man.

Absently you raise your wand twice more, once to hit Pettigrew with both a leg-locker curse and to summon wands from him, which doesn't turn up anything. Then you unseal the room and move to sit down, staring at the man.

"That is Peter Pettigrew. And unless I miss my guess, he's a Death Eater."

This causes both Ron and Draco to exclaim, "But he's a hero!" Then they set about glaring at each other. Susan, on the other hand, moves as she speaks, "We think he is. But if he were, why was he a rat?" Then she's shoving up the sleeve on the man's left arm, showing a vivid red tattoo there. "And that's a Dark Mark. He is a Death Eater." Mentally you thank Madam Bones for imparting an investigative mind on her niece.

While everyone is distracted you view and dismiss windows that popped up just after the scuffle.

[Class quest completed! New quest unlocked!]
-Complete immunity to diseases.

[Hidden Quest Unlocked: White Sheep of the Blacks]
-Ensure Peter Pettigrew is officially questioned
-???
-Completion Reward: 250xp, ???
-Failure Reward: 25XP, ???

After a few minutes for you all to process everything that just happened, you speak again, "Well... I think we should..."

[ ] Get a prefect, they can handle this crap.

[ ] Get an adult. Sure the only one you've seen on the train is the trolly lady, but...

[ ] You have Hedwig and Susan Bones! Send Hedwig off with a letter from you and Susan.
-[ ] To Amelia Bones
-[ ] To Minister Fudge
-[ ] To Albus Dumbledore
-[ ] To the Daily Prophet
-[ ] Draco says his father could probably help, so send him a letter

[ ] Write-in
 
Last edited:
Rodent Roundup pt. 2
You fall silent, trying to order your thoughts and figure out the best course of action. After a couple seconds you think you have it.

"Okay. Susan, if you would please get started on a letter to your aunt. I think an animagus hiding on the Hogwarts express is rather definitely something the DMLE should handle. Draco, if you would see if you can find someone else with an owl, maybe a couple someones, so that we can inform other people."

Susan nods at this and sits down, after standing on a bench to fetch some paper a quill and some ink from the overhead luggage racks. As she starts writing Draco seems to recover his wits.

"Why should I do that, Potter? Who are you to give me orders like that?"

You stare at him a couple seconds before shrugging and replying, "Well, nobody I suppose. I'll just ask Ron to do that instead." This gets a smirk from Ron and a scowl from Draco, then both of them move to leave the compartment, causing a brief scuffle at the door. After that you continue, "Hermione, Neville. If you two would let a prefect know about all this? Try to find one who isn't... Um... Find one who seems sensible and polite."

Hermione seems a little confused at the mention of the sort to find, while Neville just smirks. "Not a Slythrin then, got it." And then they're up and heading out of the compartment, in a far more orderly manner than Draco and Ron had.

"Hannah, could you see if you can find someone with a camera? Muggle or wizard. I don't know how to keep him from turning into a rat again, beyond keeping him stunned and all. So if we can get some photographic evidence then it would help in the event he does get away."

Hannah manages to look both unsure about leaving Susan's side, and incredibly pleased that she's being given a task by the Harry Potter. It's a very odd look. But none the less she complies.

This leaves you almost alone in the compartment, just a Susan busy with writing and an unconscious Peter. So you take the time to cast another couple of spells. The first is a body bind on Peter, ensuring that even if he wakes he'll be unable to move. The second is cast on yourself, this one the ESP spell you picked up. Immediately you start to pick up on thoughts of those around you. Namely Susan.

Let's see... Dear Auntie... Been an emergency... Peter Pettigrew... Merlin! Peter Pettigrew not dead! But if he's not dead then what about Sirius Black? Oh, but the way Harry handled him! Just like the books! Guess Auntie was wrong about those...

You... Think it's best to tune out her thoughts at that point. You don't need to hear where that's going. You really don't. Instead you fetch some parchment of your own so that you can start to write out a couple letters yourself. After a few minutes of thought you decide to write one to Moody and one to Dumbledore.

Once you've finished people start to trickle back in. First is Hannah with a person in blue with camera, though due to how old it looks you suspect it is a wizarding camera. With barely a second thought you idly scan their minds.

Oh, I hope Harry knows what he's doing! He certainly sounded like he did. But this is big... Beyond what we should be doing. But then, he is Harry Potter. This is probably just another Sunday for him.

I don't know why that firstie wanted me to-Holy shit, why's that man unconscious? Maybe I should-That's Peter Pettigrew! And that's a Dark Mark! But if was a Death Eater why would Black attack him after betrying the Potters?

Well that's... Interesting. But you don't have much time to think on that, as Ron and Draco both return. Ron is followed by a taller boy in red robes with a shiny badge attached, who in turn has an owl in a cage with him.

"Harry, this is my brother Percy, and his owl Hermes. He's also a prefect so... You know...."

Draco speaks up at that point gesturing to girl who followed him, who is also holding an owl. "This is Gemma Farley. Slytherin Prefect with her owl. And I'm sure it's better than anything the Weasleys could afford." This statement is followed by both the Weasley boys glaring at him and the female prefect rolling her eyes and shaking her head.

You ignore all that. "Excellent! I have two other letters here. Susan, if you could send your letter off with Percy's owl, I'll send one with mine and another with Miss Farley's." Susan nods and takes the owl from Percy, something that he doesn't complain about. And judging from the slightly sick look on his face each time he glances at Pettigrew it would seem Ron filled him in. Gemma also hands over her owl without complaint, though it seems she's much more composed than Percy. Though her thoughts tell another story.

Holy crap! I'm helping Harry Potter! With capturing a Dark Wizard! This should get me some breathing room in Slytherin... And Potter... Well, he's young, but if what Malfoy said about how he handled things is true-

You tune her out there. Quite enough of that, thank you. Instead you just focus on getting the letters sent off. After the last owl is out the window, with a bit of struggle to compensate for the speed the train is moving at, Hermione and Neville return, followed by two others. One is in yellow and the other blue, and both have badges on, though these badges are different from Percy and Gemma's.

"Harry, these are the Head Boy and Head Girl."

You nod before explaining the situation to them. After that they glance at each other before nodding. The one in blue starts to cast spells, enlarging the incredibly cramped compartment with magic. The other starts to cast spells at the man on the ground, ropes springing out to wrap around him, along with other effects you don't see immediately. After the compartment is enlarged the one in blue looks at the one in yellow before saying, "I'm going to go speak to the conductor. He has a way to speak to Hogwarts. Owls are a good idea, but this will be a bit faster.




After some time the train slows, then stops, and you can hear confused sounds from upper years along the train. Then the compartment door is opened and in walk Amelia Bones, Albus Dumbledor, and Alastor Moody.

Naturally, you immediately point your wand at Moody and demand the password. Something that earns a nod from him as he asks, "How's your puffskien doing?" And with a sigh you lower your wand.

While Dumbledor chuckles softly and Madam Bones reaches up to pinch the bridge of her nose.

He's turning him into a mini-Moody...

After they look over Peter and confirm that it is indeed him they turn to you and ask what happened. You...

[ ] Tell them everything except the gamer power, making up lies or claiming secrets for relevant parts.

[ ] Make up a tale from whole-cloth. You're eleven. Making up stories is something kids do, right?

[ ] Make them put up security around the four of you, then tell them everything, including about the Gamer power.

[ ] Write-in.
 
Sorting
They don't need to know about your gamer power, but you can tell them everything else.

"Well, Draco Malfoy there came in and started talking about how he could make sure my friends are the right sort and I wanted to demonstrate that I'm fully capable of telling what sort my friends are for myself. So I used a spell based off of some accidental magic I did that Moody helped me with. A cast of it causes those who are evil to glow. Anyway, after I cast it I noticed that Ron's rat was glowing. So I had him set it down, sealed the door, and used spells I learned with the help of Moody to stun him and return him to human. Then we got in touch with you."

You shrug your shoulders after telling them this, as those who were in the compartment and near enough to hear nod their heads. After a couple minutes Madam Bones glances at Moody and asks, "You taught him these spells?" Which gets a gruff nod in answer to the woman's question.

After a few minutes she wanders off and Dumbledore asks, "How did you recognize him as Peter Pettigrew?"

Shrugging your shoulders you reply, "I saw a series of books in the bookstore about me. I got them because I figured I should know what people would be thinking of me, good or bad. He was mentioned in them with a drawing that looked... Very similar, though not exact."

There's a couple more, less important questions after that. But not many, as Dumbledore seems to be hurrying things along. With the reason why revealed as they're leaving. "We can finally let this train start moving again, and these students continue on to start or resume their educations."

And so the adults leave and the train gets underway again. Your compartment is cleared out and you and your friends try to get back to your game of Dungeons and Dragons, but nobody's heart is quite in it, everyone still a little shocked by what all happened. Though you notice that when you have them encounter a group of giant rats Ron, playing a wizard, shows no hesitation in charging in to beat on them with a quarterstaff.




When the train arrives at the station and everyone disembarks you hear a loud voice calling out, "Firs' years, over 'ere!" And when you look over you see Hagrid. Waving you join the rest of the first years as he leads the way to some boats, letting you all know that there shouldn't be more than four in a boat. You decide to take one with

[ ] Pick three first year students, either in your group of friends or not. Note: If you choose one of the Patils, another spot is taken by her twin, if you choose Draco the other two spots are taken by Greg and Vince.




After being led to the castle, a far more breathtaking sight at night, with the windows all lit up, you end up spending time waiting to be called into the great hall, where you're startlted by the appearance of ghosts. Murmured conversations are going on about you, but before much of anything can really be discussed you're lead into the Great Hall. A huge room with four tables for the students, a fifth on a slightly raised dais for the staff, four colored hourglasses on a wall, and a ceiling that currently looks like the night sky.

"It's bewitched to look like the sky outside. I read about it in Hogwarts, A History," you hear Hermione whisper.

Before you can do much the tall stern woman that Hagrid identified as Professor McGonagall places a four-legged stool with a ratty hat atop it in front of you and the other first years. You stare at the hat, along with everyone else, in complete silence.

[The Sorting Hat]
-A hat commonly used to sort first years in some fashion.

After a few minutes the hat twitches, then a rip opens and the hat, odd as it is, begins to sing.

Oh, you may not think I'm pretty,
But don't judge on what you see,
I'll eat myself if you can find
A smarter hat than me.


You can keep your bowlers black,
Your top hats sleek and tall,
For I'm the Sorting Hat
And I can top them all.


There's nothing hidden in your head
The Sorting HAt can't see,
So try me on and I will tell you
Where you ought to be.


You might belong in Gryffindor,
Where dwell the brave at heart,
Their daring, nerve, and chivalry
Set Gryffindors apart;


You might belong in Hufflepuff
Where they are just and loyal,
Those patient Hufflepuffs are true
And unafraid of toil;


Or yet in wise old Ravenclaw,
If you've a ready mind,
Where those of wit and learning,
Will always find their kind;


Or perhaps in Slytherin
You'll make you real friends,
Those cunning Folk use any means
To achieve their ends.


So put me on! Don't be afraid!
And don't get in a flap!
You're in safe hands (Though I have none)
For I'm a Thinking Cap!


The hall burst into applause after this, and you hear Ron, among others muttering. Before you can dwell on it much a window pops up.

[Quest Alert:] Be sorted into one of Hogwarts houses.
-Completion reward: 20xp, Title based on house.
-Failure reward: Impossible.

Not that you're given a choice, but regardless you tap the accept button before you're startled by McGonagall calling out "Abbot, Hannah!"

Hannah makes her way up to the stool and puts the hat on, looking rather nervous. After a few seconds the rip opens up again and calls out, "Hufflepuff!" And the sorting continues on.

You pay attention as the rest of your friends are sorted. Susan ends up with Hannah in Hufflepuff while Neville and Hermione both end up in Gryffindor. Draco and his friends all end up in Slytherin. You notice that the twins you saw at the station, the Patil twins, end up in different houses, something that disappoints them, it seems. One in Gryffindor and the other in Ravenclaw. Then it's your turn.

As you make your way up to the stool you hear the hall around you being filled with whispers.

"Potter, did she say?"
"The Harry Potter?"
"I heard he captured a dark wizard on the train."

You do your best to ignore it as you put on the hat.

"Hmm," a small voice murmurs in your ear. "Difficult. Very difficult. Plenty of courage, I see. Not a bad mind either, and only getting better. There's talent, oh my goodness, yes -- And a nice thirst to prove yourself, now that's interesting... And that's not even getting into this... Gamer stuff. Hmm. Let's see. How about we try something a bit different. If we do this... And this... There we go!"

A window pops up before your eyes, contrasting brightly against the darkness brought on by the hat covering your eyes.

[The Sorting Quiz, v1.0]

"Here we go, just speak your answers. And don't worry about being heard, I'm keeping the sounds silent."

1.) You are given a test at school that has questions that teacher hasn't covered yet. In the middle of the test you notice that your friend next to you has a cheat-sheet. The teacher doesn't notice.
[ ] Ask to share the cheat-sheet. This test isn't fair, so why should you be?
[ ] Good for them, they beat the system.
[ ] Confront them after the test and try to convince them not to cheat anymore. You don't want them to get in trouble.
[ ] Confront them after the test and force them to tell the teacher they cheated, or you will tell on them. They must pay for their misdeeds.
[ ] Inform the teacher right in the middle of class that they are cheating. Cheaters never prosper!

2.) While walking down the street you see a wallet on the side of the road. It has a small amount of money in it, but no identification of any kind. There is nobody in sight.
[ ]Leave it there. Someone is probably looking for it.
[ ]Pocket the money. You don't know who it belongs to, so finder's keepers.
[ ]Take it to the police in case anyone ever reports it.
[ ]Take the wallet, and go around the area asking anyone if they have lost a wallet recently.

3.) Someone has played a prank on you which involves your public embarrassment and everyone begins laughing at you. However, you doubt they meant any harm by it.
[ ] Laugh along with the crowd. You love a good joke even if it's at your expense.
[ ] On the outside you'll laugh because you don't want anyone to know that they really hurt your feelings by making you look stupid in front of everybody.
[ ] You get upset and run away from the crowd. How could they be so mean?
[ ] That jerk! You get mad right away and tell it to their face.
[ ] Pretend that all is well, but you won't forget this. They're going to pay for what they did! How dare they publicly humiliate you.

4.) You have arrived late to work because you had a flat tire. You've been on time every other day for the past month, yet your boss yells at you about it in front of all your coworkers.
[ ] Endure his yelling, he is my boss after all.
[ ] Let him yell, it doesn't matter anyway, you're not listening.
[ ] Explain to him that accidents happen and that you don't feel you need to be yelled at because of it.
[ ]Yell right back at him! How dare he insult you for something so petty.
[ ]Allow him to yell all he wants, you'll just let the air out of his tires someday.

5.) You have just returned home from a long day's work when a friend calls you and explains that they are stranded on a back road an hour drive from town and they need you to pick them up. They've already tried everyone else and you are their only means of getting back.
[ ] I'm too tired. Tell them to try to flag down a car to help them out.
[ ] I'm too tired. Make up a lie about why you can't help them.
[ ] I'll do it, but I'm charging them for gas money.
[ ] Yes, I'm tired, but what are friends for?
[ ]Ask them what's wrong with the car. Maybe you can talk them through how to fix it.

6.) A little kid accuses you, in front of a whole crowd people, of stealing his toy which you did not do. You are twice his size, but he won't back off.
[ ] How dare he insult me in front of all these people? I'll show him how things work in the real world!
[ ] Explain to him that I didn't take his toy and give him fair warning that he'll have a black eye if he doesn't drop it.
[ ] Try to rationalize with the kid. Tell him you didn't take the toy and refuse to fight him even if he takes a few swings at you.
[ ] Tell him you didn't take the toy and direct him to someone who can help him find it.
[ ] Explain to him you didn't take the toy and offer to personally help find the person who did.

7.) You have saved up for months to buy a new bike. As you're getting ready to buy it, a child runs by and steals your money. You chase him down and find that his mother is deathly ill and the child stole the money to buy her medicine.
[ ] That's their problem, I didn't get the lady sick. I worked hard for that money and it's mine.
[ ] Perhaps you would have helped them if they were to ask, but you don't help thieves.
[ ] Maybe I'll let them keep some of the money and buy the bike later.
[ ] They are obviously in need of the money more than I. I give it all to them.
[ ] I'll give them the money and try and nurse the mother back to health.
[ ] Refuse to give them your money, but still try and nurse the mother back to health.

8.) A friend of yours tells you that there is some really cool stuff in an old abandoned building. When you get there you see a sign that "Danger: Do not enter!", but the building doesn't look dangerous. There is nobody around to see you, and your friend wants to check it out.
[ ] Obviously there is some dangerous stuff in there, and we shouldn't be going inside.
[ ] Maybe I'll just take a peek inside for a little while. What could it hurt?
[ ] Danger shmanger! There's probably some cool stuff inside. Let's see what all the fuss is about.

9.) A very strong man approaches you while you're eating lunch and demands that you give him some food. He doesn't appear to be starving or poor. There is nobody there to stop him from taking it.
[ ] Give him some food and leave quickly. You don't want any trouble from a jerk like that.
[ ] Give him some food and leave. But you're going to tell on him later.
[ ] Give him some food and follow him to his house so you can later get him back by doing something rather nasty.
[ ] Give him half your food and invite him to sit and talk with you, maybe you can befriend him.
[ ] Give him a nice fist in the face. Nobody steals from you.

10.) You have inherited a large sum of money from your great aunt.
[ ] Put it all into a savings account and spend it wisely as needs present themselves.
[ ] Buy a few things right away. Maybe a new car, a boat, a house, etc. The rest I'll put away for a rainy day.
[ ] Spend it all on something really big and eccentric. You can't take it with you right?
[ ] Donate it to the sick, injured, and poor.
[ ] Donate it to science, research, and development.
[ ] Invest it into the market. You'll soon have even more!

11.) You are given a small plastic puzzle that looks to be difficult to solve.
[ ] I have better things to do than play with toys.
[ ] I'll try it out, but if I can't solve it, it's not the end of the world.
[ ] I'll put some time into it. I'm sure I could solve it eventually.
[ ]I won't give up until I solve it. Then, maybe I'll try it blindfolded!

12.) Five years ago a girl stole some money from you and she never got in trouble for it. Since then, she has become a much better person. Recently she has been arrested for stealing, but you can prove that she is innocent.
[ ] I'm not saying a thing. This is the punishment that she never got five years ago.
[ ] Tell her that I'll save her, provided she pays me back the money she owes me.
[ ] I'll save her because I know she's a better person now.
[ ] I'd save her even if she was still a bad person because I know she is innocent this time.

13.) You would rather end up in:
[ ] Gryffindor
[ ] Hufflepuff
[ ] Ravenclaw
[ ] Slytherin




Sorting quiz is from here.
 
The Feast
Now that you've a bit of time to yourself, under the guise of thinking about your answers for the Hat's quiz, you dismiss the relationship pop-ups you've accumulated.

[+30 relationship with Neville Longbottom for actions on the train and boat ride]
[+30 relationship with Hermione Granger for actions on the train and boat ride]
[+30 relationship with Susan Bones for action on the train and boat ride]
[+20 relationship with Ronald Weasley for actions on the train]
[+20 relationship with Hannah Abbot for actions on the train]
[+10 relationship with Draco Malfoy for actions on the train]
[+8 relationship with Greg Goyle for actions on the train]
[+8 relationship with Vince Crabbe for actions on the train]
[+10 relationship with Albus Dumbledore for actions on the train]
[+20 relationship with Alastor Moody for actions on the train]
[+10 relationship with Amelia Bones for actions on the train]


After that you proceed to answer the Hat's questions, and after it deliberates on your answers it murmurs in your head, "Your personal choice and the results both agree that you belong in Gryffindor!"

[Quest Complete!]
Reward: 20xp, Gryffindor Title

[+10 relationship with Ronald Weasley]
[+10 relationship with Fred Weasley]
[+10 relationship with George Weasley]
[-10 relationship with Draco Malfoy]
[-10 relationship with Severus Snape]
[+10 relationship with Minerva McGonagall]


The last word is shouted to the hall at large, and as the hat is removed you hear loud cheering coming from the table of those in red and gold robes, with polite applause from the other tables(though you notice Susan and Hannah looking a little disappointed at the Hufflepuff table, though not surprised), save the silent table of green and silver.

Making your way over to the Gryffindor table you sit down between Hermione and Neville.

You quietly and idly chat with the two of them as the sorting goes on, clapping when Ron is sorted to Gryffindor. Once the sorting is finished Dumbledore stands up and speaks.

"Welcome! Welcome to a new year at Hogwarts! Before we begin our banquet, I would like to say a few words. And here they are: Nitwit! Blubber! Oddment! Tweak! Thank you!"

As he sat back down everyone began to clap and cheer. A very strange pre-feast speech, that. None the less your attention is taken by the dishes in front of you, now piled high with food. You take a small selection of a bit of everything and begin to eat. As you do a ghost nearby, with a ruff about his neck, says, "That does look good. I haven't eaten for nearly four hundred years. I don't need to of course, but one does miss it. Have I introduced myself? Sir Nicholas de Mimsy-Porpington at your service. Resident ghost of Gryffindor Tower."

Ron chooses this point to speak up, "My brothers told me about you! You're Nearly Headless Nick!"

The ghost looks a little affronted at this, replying with "I would prefer you to call me Sir Nicholas de Mimsy-"

But before he can finish a sandy-haired boy, Finnigan, asks, "Nearly headless? How can you be nearly headless?"

Now looking quite miffed the ghost exclaims, "Like this!" then reaches up to grab his left ear and pulls, causing his head to swing to one side as though on a hinge. Fellow was rather obviously improperly beheaded. Looking pleased at the stunned, and some sickened, looks on the faces of those around him Sir Nicholas flips his head back up onto his neck, coughs, and continues, "So! New Gryffindors! I hope you're going to help us win the house championship this year? Gryffindors have never gone so long without winning. Slytherins have got the cup six years in a row! The Bloody Baron's becoming almost unbearable! He's the Slytherin ghost."

Conversation continues around you, but you zone it out as you focus on a quest window that's popped up.

[Quest Alert:] Ensure Gryffindor wins the house cup!
Completion Reward: 300xp, 10 galleons.
Failure reward: 30xp
Accept?
[ ] Yes
[ ] No

Once you've selected your choice you turn your attention back to the conversation and meal. There's some talk about accidental magic and how everyone found out they were a witch or wizard, though the prefect brother of Ron's, Percy, and Hermione are instead talking about lessons. Instead you let your eyes wander the High Table. There's Hagrid, Professor McGonagall, Professor Dumbledore, Professor Snape... And others.

[Quirinus Quirrell, DADA Professor, lvl ??]
[Bathsheda Babbling, Runes Professor, lvl ??]
[Septima Vector, Arithmancy Professor, lvl ??]
[Filius Flitwick, Charms Professor, lvl ??]
[Silvanus Kettleburn, CoMC Professor, lvl ??]
[Charity Burbage, Muggle Studies Professor, lvl ??]
[Pomona Sprout, Herbology Professor, lvl ??]


While you were distracted checking the names and titles of the teachers the feast seems to have drawn to a close, and Dumbledore is standing again.

"Ahem--Just a few more words now that we are all fed and watered. I have a few start-of-term notices to give you.

"First years should note that the forest on the grounds is forbidden to all pupils. And a few of our older students would do well to remember that as well."

Dumbledore's eyes glance toward Fred and George.

"I have also been asked by Mr. Filch, the caretaker, to remind you all that no magic should be used between classes in the corridors. QUidditch trials will be held in the second week of the term. Anyone interested in playing for their house teams should contact Madam Hooch.

"And finally, I must tell you that this year, the third-floor corridor on the right-hand side is out of bounds to everyone who does not wish to die a very painful death."

A few people laugh, but you aren't one of them, distracted by the alert popping up.

[Quest alert:] Solve the mystery of the 3rd floor corridor
Completion reward: 400xp, next quest in the chain
Failure reward: 40xp, potential injury or death
Accept?
[ ] Yes(2)
[ ] No(2)

And then after the school song, the singing of which greatly offends your fairly recently acquired musical skills, you're lead off toward the Gryffindor tower, only briefly stopped by a funny little man... Ghost... Thing apparently called Peeves.

After you're lead into the tower and informed about where your bed is, you...

[ ] Stay up a bit and talk to...
-[ ] Write-in who

[ ] Go to bed.

[ ] Sneak out and explore. That can't go wrong at all.
 
Last edited:
Common Room Conversations
You decide not to head to sleep just yet. According to Percy curfew isn't for another hour or so anyway, and you're just too awake after the events of the day to get much sleep. So you remain in the common room, with Hermione and Neville staying with you. You three aren't the only ones staying up. There's the twins with another kid, one with dreadlocks, in a corner talking to each other, some older students who seem to be hurriedly completing assignments, judging from how they've several books open around them, and another older boy who is writing out a list of some sort, occasionally staring at another, older one that has 'Quidditch Try-Outs' listed on it.

You and your friends move to sit down on a couch near the fireplace, and silence reigns for a few minutes. You finally decide to break it.

"So. Hogwarts. An interesting place. What with talking hats and warnings about death on the third floor."

This last draws a huff from Hermione, the girl crossing her arms over her chest. "Honestly! That last had to be a joke! What sort of person would keep something guaranteeing death in a school!"

Neville speaks up, a little shyly even after the ride over with Hermione, "W-well, maybe it's something for the upper years that lower years can't handle? Something for seventh year Defense classes or something?"

You and Hermione both pause for a minute before you shrug your shoulders. "I might go poking around anyway later on." Before Hermione can get much further than opening her mouth and looking indignant you continue, "After all, none of us were ordered to stay away from the third-floor corridor. Just told it's out of bounds to those who don't want a painful death. And while I don't want one soon I'm not going to claim to know that I don't want my eventual future death to be a painful one." Also there's that quest. But you don't need to mention that.

Hermione looks at you a bit oddly while Neville nods his head slightly. "That makes sense. I think I might join you for that."

The bushy haired girl rolls her eyes and sits back on the couch, crossing her arms. "Boys!"

Another few seconds of silence until you speak up again. "How'd you two like to start a study group? Or, well... Continue in the case of you and me, I suppose, Hermione. I know a few tricks, Hermione here is scary smart," This is said with your eyes turned toward Neville, though when you continue you're looking at Hermione, "And Neville here is good with practical stuff. And he's been living as a wizard his whole life. He could probably fill in a lot of gaps for us. Keep us from making stupid mistakes."

The two of them nod their heads and Neville asks, "What about others? Susan and Hannah, Ron, Draco?"

The question causes you to pause a moment before moving your shoulders in a small shrug. "I don't see an issue with it. As long as they're willing to work and learn while we're studying. No goofing off and all. There'll be time for games, but when we're studying that's time for study and not games."

The two nod again and everyone falls silent once more.

Until the dam finally bursts for Hermione.

"How did you figure out that rat was an animagus? I know you said you used detect evil but that's a spell from that game, so obviously that's not how. And how did you turn him back into a human? Or stun him? Or close the door with your wand? That's all terribly advanced magic, and I don't-"

Used to Hermione's babble from study groups with her you just reach up to place two fingers over her lips, instantly silencing her, all while you continue to stare at the fire. Neville is a bit less used to it, and is doing his best to not show is amusement at the situation. Or his own curiosity about the answers.

[ ] Make sure your conversation would be secure and explain about being the Gamer.

[ ] Stick with your accidental magic story.
 
Let's Party
You end up staring in response to Hermione's question. Just for a few moments. And then you stand up from the couch.

"Wait here. I'll be right back. I need to grab something first."

You dash up the stairs leading to the boys rooms, and slip into the first year dorm as quietly as possible, to avoid waking those of your roommates who are already asleep. Digging through your chest you find a copy of the first year Defense book. Ron has sat up by this point, but as soon as he saw you pulling out a book instead of something 'fun' he lets himself fall back onto his bed.

You head back down to the common room and look around. It's empty by this point. The twins and that other guy had snuck out through the portrait earlier, and everyone else has gone up to bed. You suppose that makes this about as secure an area as you're going to get. Well. After you cast a few security spells around the three of you, which you proceed to do.

Once the spells are cast you stand in front of the couch, looking at your friends seriously. "This... This is a big secret. You guys can't tell anyone about this. It may be a bit hard to believe when I'm telling you, but keep in mind I can prove it."

The two of them look at each other before Neville nods his head, agreeing readily. Hermione takes a bit longer, hesitating a bit, but she does eventually offer her agreement as well. That done you sit on the floor and cast the copy charm at your Defense book, twice over, before looking up at them and starting on your explanation.

You tell them about being The Gamer, and how it means you can level up, get quests, grind up stats, and kill zombies in an ID. You tell them about skills and skill books, and how you picked up Magic of the Multiverse so that you can learn from fiction. You tell them about how you've already gotten the knowledge for Hogwarts up through third year, and how Moody knows and has been training you, taking advantage of your unique take on reality to push you rather hard.

And then, before either of them can call you crazy or anything like that, you speak again. "Party create. Party invite Hermione Granger. Party invite Neville Longbottom." And the two of them jump, obviously startled by the appearance of the blue boxes in front of them. The two of them give each other and you a look before reaching out to each accept the invitation. Then all of you are surprised by more pop-ups.

The first is a small window that hovers just off to the side of your field of view, listing their names, health, mana, and status. The other is a quest window.

[Quest Alert:] Enter an Instant Dungeon to learn more about the party system!
Completion Reward: 250 XP, Advanced Party Options
Failure Reward: 25xp

Accept?
[ ] Yes
[ ] No

You stare at the window for a few minutes before looking at the other two. "Either way that one doesn't seem to have a time limit. It can be done later. First, there's a bit more we have to do. Such as you two learning how to use all this. And trying to use these books as skill books. I'm not sure if copied books work for that or not. I was going to test in the library tomorrow, but no reason not to now. But first, both of you should familiarize yourselves with the status screen and the abilities screen. Just say either of those to bring them up."

Both of them bring up the status screen and spend a few minutes examining the information on it. Hermione, in a slightly odd tone, asks, "How good is an intelligence of eighteen?" You simply shrug as you reply, "I'm not sure. I can't really see other people's stats yet. If I work on leveling up mage sight I should be able to, but I'm not there yet. Mine is twenty nine right now, but that's with many of my level-up gained stat points going into it, and a bit gotten from studying from you." Hermione nods her head at this, narrowing her eyes to glare at her status screen.

A few minutes later it's time to test using the copied skill books. You hand one copy to each of them, though it's Hermione who speaks, "One of those windows popped up. It's saying that I can either use this as a skill book with half the gains, or use it as a temporary buff book, granting double the gains for twenty four hours, even over the maximum."

That's... Interesting. You tell them to...

[ ] Go ahead and use them as skill books. Not like they'll last very long anyway, and this was just a test.

[ ] Use them as buff books. You're curious!

Either way it's time for curfew, as one of the prefects coming down the stairs tells you. You head up to bed, keeping Hermione and Neville in your party, and think about how tomorrow is your first day of classes. You think you're most looking forward to...

[ ] Astrology
[ ] Charms
[ ] Flying
[ ] History of Magic
[ ] Potions
[ ] Transfiguration




Choice of class at the end is going to give you a one day buff to stat and skill gains for the chosen class when it comes around. Next update is going to be the first day for each class, and then it's on to timeskip updates for blocks in between major events in the books.

The way copied skill books works:

If a skill book would do nothing but unlock an ability for you the copy would do that.

If a skill book would give you levels in an ability(let's say 10 levels in defense), the copied book would either give half that many levels, rounded up(5 in defense), or it would double them for a 24 hour buff. (20 temporary defense levels). These levels can take you over the ability's level cap without mutating the ability, if it is one that changes, which would greatly increase the effects of all spells or skills from that ability.
 
The first week
You wake up the next day, pleased to see that the party remained formed even as you slept. You are somewhat less pleased by the fact that Hermione is what's waking you, the girl having sneaked into the boy's room to find you.

"Harry! You know that spell for copying books, right?"

You blink up at her. Sure, Gamer's Body means you're wide awake already, but that doesn't mean you wouldn't have liked a bit more sleep. "Um... Yes?"

The bushy haired girl fidgets slightly before asking, "Could I get copies of your first year books?"

You stare for a few seconds before pushing yourself upright. "I... Suppose? Why?"

"I... Wanted to test the books being used as skill books. So I... Um... Used mine."

With a sigh you reach up and rub at your face before saying, "We'll have to order you more. Copies aren't permanent. But until the order comes in I can loan you copies of my books. Wait down in the common room and I'll bring them down."

The bushy haired girl smiles and nods her head before slipping out of the room.

[+10 relationship with Hermione Granger]




Later that day, after getting the book issue sorted out and Neville woken up, you Hermione and Neville make your way down to the Great Hall for breakfast. You all chat idly while you eat, discussing nothing of importance, not wanting to risk being overheard about Gamer matters, or have questions asked about why you felt you needed a privacy spell going for breakfast.

Eventually the stern Professor McGonagall brings your timetables around, and you look them over. You are most looking forward to your Potions class. So of course you don't have that one until Friday.

Neville on the other hand has different ideas. "Oh, great! We have Herbology first thing today! That should be fun."

As you're looking from the timetable to the High Table to match faces and names to when you have what classes you notices that Professor Snape is giving you odd looks for some reason.

[+10 relationship with Severus Snape]

He's hardly the only one. Most the teachers are. But while theirs are curious and somewhat excited, his is just a bit confused.

Regardless you and your friends finish breakfast before heading off toward your first class.




Herbology went well. It's a class with Gryffindor and Hufflepuff, and at the start of the class you were asked to pair up. You chose to work with...

[ ] Susan Bones
[ ] Hannah Abbot
[ ] Neville Longbottom
[ ] Hermione Granger
[ ] Ron Weasley
[ ] Write-In: Any first year Gryffindor or Hufflepuff.

The rest of the class was then spent discussing what would be covered when, with a brief foray into learning about dittany.

[+7 Herbology gained]




After that you had History of Magic. It's taught by one of the ghosts, and couldn't possibly be more dull. Many in the class started to doze off, some rather intentionally going to sleep. They probably had older siblings telling them about how much of a joke it was. You decided to...

[ ] Stay awake and take notes. It may be dull, but it's still a class.

[ ] Get a bit of sleep.




And that was it for your first day. You considered spending the evenings after classes in dungeons or the like, but ended up deciding that it can wait until after you've gotten through the first week of class and figured everything out. So instead you ordered books, replacements for Hermione and some occulmency books for her and Neville, did what homework you had, and spent time talking with your friends, both about the Gamer and about normal subjects. You even got a game of Chess in with that Ron kid.

[-23 Galleons, books ordered]
[+10 relationship with Ron Weasley]
[+10 relationship with Hermione Granger]
[+10 relationship with Neville Longbottom]
[+3 int for studying and chess playing]
[+4 wis for chess playing.]




The rest of your week goes by much the same as that first day. More herbology, a useless Defense class(You aren't sure if you're simply to advanced to learn anything there, or if Quirrell is just too horrible a teacher), charms and transfiguration(whose teachers are MUCH more competent). Though Hagird did write you asking for you to visit him this weekend, the large man wanting to hear about your first week.

[ ] Agree

[ ] Decline

And then there was flying...

The lesson started off well enough, but when it came time to kick off, Neville kicked too hard and ended up falling off his broom. Thanks to your Gamer power, and him having a form of Gamer's Body by association, he was fine. Though the instructor still took him to the Hospital Wing to make sure.

When he fell, however, he ended up dropping a rememberall his Gran had sent him, which Draco, in a display of jerkassery, picked up and threatened to leave somewhere, or to break it.

You...

[ ] Politely asked for it back.

[ ] Demanded it back.

[ ] Tried to simply take it.


Regardless of your decisions in Flying, eventually you make it to Friday and your Potions class. This class you share with Slytherin, and each table has room for two people. You decide to sit with...

[ ] Neville Longbottom(2)
[ ] Hermione Granger(2)
[ ] Ron Weasley(2)
[ ] Draco Malfoy(2)
[ ] Write-in: Any other first year Slytherin or Gryffindor(2)

Snape took roll call before anything else, though when he reached your name he hesitated, as though about to say something more. In the end he just continued along before giving a small speech.

"You are hear to learn the subtle science and exact art of potion-making. As there is little foolish wand-waving here, many of you will hardly believe this is magic. I don't expect you will really understand the beauty of the softly simmering cauldron with it's shimmering fumes, the delicate power of liquids that creep through human veins, bewitching the mind, ensnaring the senses... I can teach you how to bottle fame, brew glory, even stopper death - If you aren't as big a bunch of dunderheads as I usually have to teach."

Silence followed his speech, while reactions were varied. Some students looked at each other, others(Hermione) were on the edges of their seats. You think she might want to prove something.

"Potter!" The professor's voice snaps you out of your thoughts. "What would I get if I added powedered root of asphodel to an infusion of wormwood?"

[ ] The Draught of Living Death(Answer Correctly, requires 10 or more int)
[ ] A powerful sleeping potion(Answer mostly correctly, requires 8 or more int)
[ ] I don't know(Don't answer correctly)

"Where would you look if I told you to find me a bezoar?"

[ ] The stomach of a goat(Correct answer, requires 12 int)
[ ] I don't know(Don't answer correctly)
[ ] In the cupboard over there(Snarky answer)

"What is the difference between monkshood and wolfsbane?"

[ ] They are different parts of the same plant, which is also known as aconite(Correct answer in detain, requires 20 int)
[ ] They're the same plant(Correct answer, requires 15 int)
[ ] One's a flower and one's a leaf?(Semi-correct answer, requires 12 int)
[ ] I don't know.(Incorrect answer.


 
Last edited:
First week results
You'd sat with Neville during Herbology, and between his knowledge of plants and the time you spent with him over the summer the two of you were able to handle what little of the plants you dealt with this week like a well oiled machine. Something that greatly impressed Professor Sprout.

[+10 relationship with Neville Longbottom]
[+18 relationship with Professor Sprout]




During History of Magic you managed to stay awake and take notes. Sure, you probably wouldn't have been able to do so if it weren't for Gamer's Mind, but you still did it. And you feel a bit smarter for the experience.

[+4 Int for diligent study]




And then the flying lesson. Things could have been worse, you're sure. You could imagine Draco, after all his boasting of evading muggles in helicopters, could have taken off and out-flown you. Ron looked about ready to try and fly against him, though you get the impression that it would have been more because of the rivalry he has with the blonde rather than any loyalty toward Neville in particular.

But in the end it didn't come to that. You spoke politely and calmly with Malfoy, and carefully worded your statement so that the only way he could win in public perception was by giving you Neville's rememberall back.

After that things weren't very eventful. Madam Hooch returned, with Neville, and the flying lesson continued, with you passing Neville's rememberall back to him without comment.

[+10 relationship with Neville Longbottom]
[+10 relationship with First Year Slytherins for displaying cunning]
[Flying skill learned.]
[You are a Natural Flyer. Boomstick Flight starts at 40.]
[+10 Broomstick Flight]




When your double Potions started you decided to sit with Draco. That earned you a few odd looks. And one particularly hateful glare from a Slytherin girl with brown hair. But Draco seemed amenable enough, and Neville and Hermione paired up. Ron ended up with Seamus, a fellow Gryffindor, and he looked a bit hurt that you decided to sit with a Snake rather than him.

[+10 relationship with Draco Malfoy]
[+6 relationship with Severus Snape]
[-8 relationship with Pansy Parkinson]
[-6 relationship with Ron Weasley]

When Professor Snape asks the first question of you a couple of the Slytherins laugh. Though they stop when you reply.

"The Draught of Living Death, sir. A powerful sleeping potion."

Snape gives you an appraising look before asking the next question.

"A bezoar, a near universal antidote, can be found in the stomach of a goat."

With a nod the Professor asks the final question.

"They are different parts of the same plant, aconite, with one being the leaf and the other the petal."

Here Professor Snape gives a small shake of his head. "No, Potter. That shows you read the book I recommended, but there was a misprint. Not your fault. But they are different plants of the same genus, which is aconite. But at least you, unlike many other dunderheads here, did a bit of reading to prepare."

[+18 relationship with Severus Snape]

Here he pauses and looks around before snapping out, "Why aren't you all copying this down?"

After that he has the class start to brew a potion from a recipe off the board. It's a simple boil curing potion, and you almost feel like you could brew it in your sleep. Though working with Draco slows you down some. Not much, though, as he appears to be proficient at brewing himself. In the end you and he manage to brew a potion that Snape deams 'Acceptable'.

When the class is finished Professor Snape assigns twelve inches on ingredient preparation before dismissing everyone.




That afternoon you end up going to visit with Hagrid, as you'd agreed to do. You go with...

(Pick up to 5, do not need to pick all five, or even any, as Hagrid's hut isn't large enough for more in it)

[ ] Neville Longbottom
[ ] Ron Weasley
[ ] Hermione Granger
[ ] Susan Bones
[ ] Hannah Abbot
[ ] Draco Malfoy
[ ] Write-in
 
Last edited:
Back
Top